<?xml version="1.0"?>
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	<id>https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Administrator</id>
	<title>Straftat Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Administrator"/>
	<link rel="alternate" type="text/html" href="https://straftat.wiki/wiki/Special:Contributions/Administrator"/>
	<updated>2026-06-12T20:30:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://straftat.wiki/index.php?title=User:Administrator&amp;diff=2159</id>
		<title>User:Administrator</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=User:Administrator&amp;diff=2159"/>
		<updated>2026-06-12T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Update for Contact Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Contact Information for the Administrator of the Official Straftat Wiki.&lt;br /&gt;
|image=WikiBanner.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Jombo - (Ch)Admin&lt;br /&gt;
|header1 = &amp;quot;The 1984 guy!.&amp;quot;&lt;br /&gt;
[[File:jombo.jpg|center|thumb|200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Hello! I am &#039;&#039;&#039;Jombo&#039;&#039;&#039;, the Administrator here. &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
If you need to reach me for administrative matters, inaccuracies or queries, you can find me here:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discord:&#039;&#039;&#039; &#039;&#039;jombo.uk&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Website:&#039;&#039;&#039; [https://jombo.uk/ https://jombo.uk/]&lt;br /&gt;
&lt;br /&gt;
I&#039;m also in the Official Straftat Discord, I&#039;d recommend reaching out via there rather than just sending me an unsolicited friend request.&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrators]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Jombo.jpg&amp;diff=2158</id>
		<title>File:Jombo.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Jombo.jpg&amp;diff=2158"/>
		<updated>2026-06-12T01:07:50Z</updated>

		<summary type="html">&lt;p&gt;Administrator: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Vehicles&amp;diff=2157</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Vehicles&amp;diff=2157"/>
		<updated>2026-06-12T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The AE86 (modelled afted the Toyota AE86, The Van and The Hatchback is an environmental hazard found on the Autobahn_00 map.&lt;br /&gt;
|image=ae86.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Vehicles&lt;br /&gt;
|header1 = &amp;quot;I&#039;m walkin&#039; here!&amp;quot;&lt;br /&gt;
[[File:ae86.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100+&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AE86 (modelled afted the [https://en.wikipedia.org/wiki/Toyota_AE86 Toyota AE86]), Van and Hatchback is an environmental hazard found on the &#039;&#039;&#039;Autobahn_00&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Don&#039;t become roadkill!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Autobahn_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2156</id>
		<title>Tube Gun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2156"/>
		<updated>2026-06-12T00:50:23Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Tube Gun is likely a placeholder weapon.&lt;br /&gt;
|image=tubegun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Tube Gun&lt;br /&gt;
|header1 = &amp;quot;The Forbidden Weapon of Exodia&amp;quot;&lt;br /&gt;
[[File:tubegun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ???&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Tube Gun is likely a placeholder weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
None. You cant get it.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=2155</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=2155"/>
		<updated>2026-06-12T00:49:53Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
|image=Taser.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;bzzt&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 4 (Very Slow)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Stun, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
The stun&#039;s code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon, although using it to pick up a weapon that&#039;s about to be fought over is also a good idea.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_ADifferentPlace_01_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* Dragonfly_Sewer_Alt (Vending Machine)&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* JF_Poolrooms_01 (Vending Machine)&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* TheSamePlace_08&lt;br /&gt;
* WestVillage_04_Alt&lt;br /&gt;
* valhalla_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=2154</id>
		<title>Stun Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=2154"/>
		<updated>2026-06-12T00:49:28Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Stun Mine is an alternative to the proximity mine that stuns in a radius rather than exploding.&lt;br /&gt;
|image=stunmine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stun Mine&lt;br /&gt;
|header1 = &amp;quot;Oh honey, you&#039;re simply.. Stunning.&amp;quot;&lt;br /&gt;
[[File:stunmine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Random&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Equipment, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
An alternative to the proximity mine that stuns in a radius rather than exploding.&lt;br /&gt;
&lt;br /&gt;
The stun mine will render the player immovable for slightly longer than the [[taser]] or [[Stun Grenade|stun grenade]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Place in areas that are hard to see in (dark rooms, corridors ect)&lt;br /&gt;
&lt;br /&gt;
Always have an offensive weapon in your other hand.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Crusher_Alt&lt;br /&gt;
* Dragonfly_Streets&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Stadium_02_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=2153</id>
		<title>Stun Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=2153"/>
		<updated>2026-06-12T00:48:50Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
|image=stungrenade.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stun Grenade&lt;br /&gt;
|header1 = &amp;quot;Think fast, chucklenuts!&amp;quot;&lt;br /&gt;
[[File:stungrenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Explosive, Thrown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A stun is a nearly guaranteed kill if it can be capitalized on, and as such the stun grenade is less effective when thrown blindly, and more effective when its larger radius is capitalized on at a medium to short range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Basket_Dochehar_Alt&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Apt&lt;br /&gt;
* Bazaar_Balcony_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Canal_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* Hushardzan_Bereket_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* Stadium_01_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Repulsar&amp;diff=2152</id>
		<title>Repulsar</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Repulsar&amp;diff=2152"/>
		<updated>2026-06-12T00:48:20Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful.&lt;br /&gt;
|image=Repulsar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Repulsar&lt;br /&gt;
|header1 = &amp;quot;Vamos esculachar!&amp;quot;&lt;br /&gt;
[[File:Repulsar.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Local Radius&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.5 (Average)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful. &lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Corridor_03&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Crusher_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_04 (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* JF_Statue_Alt&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_12 (Vending Machine)&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_04&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* StLucia_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Propeller&amp;diff=2151</id>
		<title>Propeller</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Propeller&amp;diff=2151"/>
		<updated>2026-06-12T00:47:55Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Propeller is a one-handed &amp;quot;Weapon&amp;quot; that gives the player the ability to fly. There is a limited flight time that is reset when the player touches the ground.&lt;br /&gt;
|image=Propeller.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Propeller&lt;br /&gt;
|header1 = &amp;quot;Slindermin&amp;quot;&lt;br /&gt;
[[File:Propeller.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 32&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Propeller is a one-handed &amp;quot;Weapon&amp;quot; that gives the player the ability to fly. There is a limited flight time that is reset when the player touches the ground.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to hold an accurate long range one-handed weapon such as the [[Webley]] in one hand and the Propeller in the other, create a distance between you and the enemy using the Propeller&#039;s flight properties and attempt to hit the enemy.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Pillars&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_12_Alt&lt;br /&gt;
* Republic_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Flashlight&amp;diff=2150</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Flashlight&amp;diff=2150"/>
		<updated>2026-06-12T00:47:31Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Flashlight is a tool that deals no damage provided on many dark/night maps with the option to turn off with Primary Fire. It provides a light source similar to the Warden.&lt;br /&gt;
|image=Flashlight.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Flashlight&lt;br /&gt;
|header1 = &amp;quot;Slindermin!!!!&amp;quot;&lt;br /&gt;
[[File:Flashlight.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 32&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Flashlight is a tool that deals no damage provided on many dark/night maps with the option to turn off with Primary Fire. It provides a light source similar to the Warden.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Drop it. It does nothing but give away your position, and night maps have enough visibility to not use it. If you desire a light source, there is a high likelihood that the night map has a warden, which is a much better source of your weapon slots. It is also not recommended to hold the flashlight even if you have a one-handed weapon in the other slot. It is a much better idea just to dual wield one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2149</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2149"/>
		<updated>2026-06-12T00:47:02Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
|image=pig.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* Aboubi&#039;s Head&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)&lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Barrel&amp;diff=2148</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Barrel&amp;diff=2148"/>
		<updated>2026-06-12T00:46:08Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
|image=barrel.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Barrel&lt;br /&gt;
|header1 = &amp;quot;The Worst-kept Secret&amp;quot;&lt;br /&gt;
[[File:barrel.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
&lt;br /&gt;
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.&lt;br /&gt;
Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels. &lt;br /&gt;
&lt;br /&gt;
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. &lt;br /&gt;
One does need to take into account that this is less funny.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)&lt;br /&gt;
* Bazaar_Overhang_Alt (Unlike Bazaar_Overhang, two of the barrels are useable and only one is a Non-Burning Unuseable Barrel)&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_ADifferentPlace_01&lt;br /&gt;
* Dragonfly_BarrelBattle&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt (Unlike Dragonfly_Neighbourhood, not all barrels in this map are Flaming Barrels, just most of them, and there is only one normal barrel)&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt (Dragonfly_Sewer_Alt does not have barrels for some reason)&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Xanthate&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Prison_00&lt;br /&gt;
* ReeperBahn_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
&lt;br /&gt;
Playlist Code with all above maps (excluding maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):&lt;br /&gt;
&lt;br /&gt;
H4sIAAAAAAAACnWTwW7CMAyG3yVnDi2HbeLWgtC0A0Mrh0nTFBlwm0ghqZxkqJv27kvboFLKbvX3O/Vvx/lhGk7IFiwHIlSWzdgJassWH2wJFfK1rITjScJX0ARtzDbtx4QWXlvssCGSR0M8ebyO0iREK4LK6FI1vC+cg3MKR2npKK3AM9KI7LzWqAJaG3JSQxOqz0P4hlgj5SA0T9Iurv1eyUOvZt6Zfae1NnL4BiD+LI9ofOt5S9KaKO4EFmE4WwUH5MnDJJ1nyv3bykQsHEg6QzMR+j4m+B20E+AuP7puMqKMUAOfP42OZStZlhgUF32nd10MzSwFkBWyu0atZDhrvOWl8oZsDXTDw3LcddlDGUf+suZFHarf3EYyqRo7ifD1C0mAriK96+eiDbvF4WZyGwyruDeehDHH6T20i9TSqAzrkbLPGXNN3T6HWkGjpHXs9w8twXyzIgMAAA==&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2147</id>
		<title>Aboubi&#039;s Head</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2147"/>
		<updated>2026-06-12T00:45:39Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Aboubi&#039;s Head is a strange weapon that can be found on the Cage_Fight_00 map and it&#039;s variations.&lt;br /&gt;
|image=AboubiHeadWeapon.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Aboubi&#039;s Head&lt;br /&gt;
|header1 = &amp;quot;Aboubi&#039;s Head, a French Icon.&amp;quot;&lt;br /&gt;
[[File:AboubiHeadWeapon.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ??? (1 Shot)&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Aboubi&#039;s Head is a strange weapon that can be found on the &#039;&#039;&#039;Cage_Fight_00&#039;&#039;&#039; map and it&#039;s variations.&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
To obtain the item, you have to use the RIGHT vending machine on cage fight.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Yangtse&amp;diff=2146</id>
		<title>Yangtse</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Yangtse&amp;diff=2146"/>
		<updated>2026-06-12T00:44:38Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Yangtse is a one-handed SMG that can be most succinctly described as a dual wield-able Kusma.&lt;br /&gt;
|image=Yangtse.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Yangtse&lt;br /&gt;
|header1 = &amp;quot;Leaving this world isnt as scary as it seems&amp;quot;&lt;br /&gt;
[[File:Yangtse.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 6.25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X5&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 105&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.07 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A one-handed SMG that can be most succinctly described as a dual wield-able [[Kusma]]&lt;br /&gt;
&lt;br /&gt;
It has very low damage output, however it does only take 4 headshots to kill.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get 2 of them and aim for the head. &lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Fracture&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Parking&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Stadium_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Webley&amp;diff=2145</id>
		<title>Webley</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Webley&amp;diff=2145"/>
		<updated>2026-06-12T00:43:45Z</updated>

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|description=The Webley is a one-handed pistol comparable to the Revolver, but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
|image=webley.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Webley&lt;br /&gt;
|header1 = &amp;quot;... And he&#039;s here to do some business with the big iron on his hip.&amp;quot;&lt;br /&gt;
[[File:webley.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25 (Average)&lt;br /&gt;
|label6 = Alternative Fire-rate&lt;br /&gt;
|data6 = 0.09 (Very Fast)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1.1&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Webley is a one-handed pistol comparable to the [[Revolver]], but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Webley can be treated similarly to the revolver, utilizing the damage and range to keep distance. When dual wielded, a simultaneous shot from both pistols will instantly kill opponents with any hit. &lt;br /&gt;
&lt;br /&gt;
In closer range, the single-handed ADS burst fire can be used as an instant kill option if the player can adjust to recoil and a headshot is infeasible. This is generally less consistent than using the free hand slot for something, however.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Drain_00&lt;br /&gt;
* HighWall_00&lt;br /&gt;
* Patio_00&lt;br /&gt;
* Sonova_TheDome&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stroke_03&lt;br /&gt;
* TheSamePlace_00&lt;br /&gt;
* TheSamePlace_00 (Vending Machine)&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Warden&amp;diff=2144</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Warden&amp;diff=2144"/>
		<updated>2026-06-12T00:43:08Z</updated>

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|description=A fully automatic suppressed assault rifle equipped with a narrow torch, low spread and average recoil. Absolutely shreds if you hit your shots (good luck). This also appears to just be a stretched version of the Crisis, just look at the first half of it. Stretching the Crisis magically got rid of it&#039;s inaccuracy. &lt;br /&gt;
|image=Warden.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Warden&lt;br /&gt;
|header1 = &amp;quot;Careful now...&amp;quot;&lt;br /&gt;
[[File:Warden.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 22.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2.2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 30&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.06 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A fully automatic suppressed assault rifle equipped with a narrow torch, low spread and average recoil. Absolutely shreds if you hit your shots (good luck). This also appears to just be a stretched version of the Crisis, just look at the first half of it. Stretching the Crisis magically got rid of it&#039;s inaccuracy.  &lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Crouch and sneak around in dark maps, see your enemy? shoot them dead.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_05_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Dragonfly_Fracture_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Neo_Arena_10_Alt&lt;br /&gt;
* Neo_Arena_14_Alt&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tromblonj&amp;diff=2143</id>
		<title>Tromblonj</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tromblonj&amp;diff=2143"/>
		<updated>2026-06-12T00:42:36Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Tromblonj is a high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
|image=Tromblonj.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Tromblonj&lt;br /&gt;
|header1 = &amp;quot;Do you think you&#039;re out of tune?&amp;quot;&lt;br /&gt;
[[File:Tromblonj.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 32 pellets X 22.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 3 shells x 32 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 1 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
This high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
It can also be referred to as &amp;quot;The Best Melee Weapon In The Game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get really close to your opponent. Almost touching. If your first shot doesn&#039;t hit, it&#039;s not worth it to try reloading because of how long it takes, so you want as many pellets to hit as possible in one shot. The time spent reloading could create a window for your opponent to get a better gun and kill you, so if you don&#039;t hit that first shot, you&#039;re better off just grabbing another weapon.&lt;br /&gt;
&lt;br /&gt;
Playing against someone with a Tromblonj, you want to have a ranged weapon, and you also want to have some distance between the both of you. As long as you&#039;re more than 4 meters away from them, you&#039;re pretty much safe.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_11_Alt&lt;br /&gt;
* Neo_Arena_12_Alt (Vending Machine)&lt;br /&gt;
* Neo_Arena_14&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Torrent&amp;diff=2142</id>
		<title>Torrent</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Torrent&amp;diff=2142"/>
		<updated>2026-06-12T00:41:55Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Torrent is a burst-fire weapon that fires rapidly three times and doesn&#039;t seem to have tracers. It also provides the user a boost in wall-jumping.&lt;br /&gt;
|image=df_torrent.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Torrent&lt;br /&gt;
|header1 = &amp;quot;LinKiN.pArk-NuMb.mp3.exe&amp;quot;&lt;br /&gt;
[[File:df_torrent.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 20HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.5 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Burst-Fire, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Torrent is a burst-fire weapon that fires rapidly three times and doesn&#039;t seem to have tracers. It also provides the user a boost in wall-jumping.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
N/a.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Basalt_Alt&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Hushardzan_Bereket&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stylus&amp;diff=2141</id>
		<title>Stylus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stylus&amp;diff=2141"/>
		<updated>2026-06-12T00:41:28Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Similar to other small melee weapons, the Stylus can be dual-wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
|image=Stylus.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stylus&lt;br /&gt;
|header1 = &amp;quot;The Toothpick&amp;quot;&lt;br /&gt;
[[File:Stylus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Attack-Rate&lt;br /&gt;
|data6 = 0.85&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.15&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1.15&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Similar to other small melee weapons, it can be dual-wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the fast attack rate you can dual wield and spam. If you attack with both at the same time, aim for the head for maximum damage. If you alternate attacking between hands, you can have a constant output of damage which is ideal for spamming.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_Shadow_05&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Corridor_02_alt&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Crusher_Underwater_Alt&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Drain_00&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* Gutenberg_01&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_TheDome&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stadium_02_Alt&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=2140</id>
		<title>Smith Carbine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=2140"/>
		<updated>2026-06-12T00:40:27Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Smith Carbine&#039;s stats are comparable to a scoped Elephant, the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.&lt;br /&gt;
|image=SmithCarbine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Smith Carbine&lt;br /&gt;
|header1 = &amp;quot;BOOM, HEADSHOT!&amp;quot;&lt;br /&gt;
[[File:SmithCarbine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 1 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Long-ranged accurate rifle based on the [[wikipedia:Smith_carbine|Smith Carbine]]&lt;br /&gt;
&lt;br /&gt;
This weapons stats is comparable to a scoped [[Elephant]], the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As with all high damage and high accuracy weaponry focusing on hitting shots is advised. Being careful in between shots as not to get head-shot.&lt;br /&gt;
&lt;br /&gt;
An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.&lt;br /&gt;
&lt;br /&gt;
Movement can be another key advantage of the carbine, as its accuracy is unchanged regardless of speed. Moving erratically whilst shooting at your opponent makes you a much harder target than your adversary.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Balcony&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_Neighbourhood&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* ICE_06 (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* Parking&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=SMG&amp;diff=2139</id>
		<title>SMG</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=SMG&amp;diff=2139"/>
		<updated>2026-06-12T00:38:32Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=SMG (Sub-Machine Gun) is a a capable weapon able to rinse people in close quarters.&lt;br /&gt;
|image=SMG.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = SMG&lt;br /&gt;
|header1 = &amp;quot;I personally cook bacon on the muzzle.&amp;quot;&lt;br /&gt;
[[File:SMG.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.05 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
SMG (Sub-Machine Gun) is a a capable weapon able to rinse people in close quarters.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Dual-wield and run pockets!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_01&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_04&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_06&lt;br /&gt;
* Neo_Arena_07&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* WestVillage_04&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Silenzzio&amp;diff=2138</id>
		<title>Silenzzio</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Silenzzio&amp;diff=2138"/>
		<updated>2026-06-12T00:38:04Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
|image=Silenzio.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Silenzzio&lt;br /&gt;
|header1 = &amp;quot;Hush now sweetie..&amp;quot;&lt;br /&gt;
[[File:Silenzio.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 18&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As this is a suppressed gun, stealth is advised. Aim for the head and jitter click your mouse. Although, do not underestimate its kill potential in regular combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Garden_00&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* Stadium_01_Alt&lt;br /&gt;
* valhalla_00&lt;br /&gt;
* valhalla_04&lt;br /&gt;
* valhalla_05&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Shotgun&amp;diff=2137</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Shotgun&amp;diff=2137"/>
		<updated>2026-06-12T00:37:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Shotgun (not to be mistaken with the Havoc) is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
|image=Shotgun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Shotgun&lt;br /&gt;
|header1 = &amp;quot;No, I found a shotgun! And I want the front seat.&amp;quot;&lt;br /&gt;
[[File:Shotgun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 5 shells x 8 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 0.21 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Shotgun is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
When firing, make sure to rechamber the next shot since this is not automatic.&lt;br /&gt;
&lt;br /&gt;
As of the 1.3.3f HotFix, the shotgun now has deceptively &amp;quot;long&amp;quot; range. Given slightly good luck, you can kill your opponent from slightly farther from close range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_Shadow_04_Alt&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hinterland_01&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_01&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_05_0&lt;br /&gt;
* Neo_Arena_07&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* TerminalPalace_00&lt;br /&gt;
* TheSamePlace_11&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Serac&amp;diff=2136</id>
		<title>Serac</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Serac&amp;diff=2136"/>
		<updated>2026-06-12T00:36:47Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Serac is a heavy railgun that launches metal nuggets at the enemy as projectiles but also provides moderate recoil to the wielder which can be used for extra reach in picking up a new weapon.&lt;br /&gt;
|image=serac.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Serac&lt;br /&gt;
|header1 = &amp;quot;Marshmallow Shooting Barbell&amp;quot;&lt;br /&gt;
[[File:serac.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.45 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.6&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Projectile, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Serac is a heavy railgun that launches metal nuggets at the enemy as projectiles but also provides moderate recoil to the wielder which can be used for extra reach in picking up a new weapon.&lt;br /&gt;
&lt;br /&gt;
It which slows the holder down greatly, offers no spread reduction when aiming, has no headshot multiplier, low fire rate, besides it&#039;s semi-automatic.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Drop it, if you can allow yourself anything else capable to do damage. If not, aim at your enemy and shoot, because a weapon is better than no weapon until you find a suitable replacement.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_05_1_Alt&lt;br /&gt;
* Toilets_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=2135</id>
		<title>Sawed Off</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=2135"/>
		<updated>2026-06-12T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 shells in reserve.&lt;br /&gt;
|image=SawedOff&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Sawed Off&lt;br /&gt;
|header1 = &amp;quot;Rip and tear, until is it done.&amp;quot;&lt;br /&gt;
[[File:SawedOff.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 15hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 2 shells + 6 shells reserve (1 shell = 8 pellets)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.34 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 shells in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Works best dual wielded in close quarters, but do not hesitate to use the Sawed Off from range! Despite it being a shotgun, it actually does surprisingly well on an opponent a considerable distance away.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* Dragonfly_Streets&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Factory_00&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* StLucia_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=2134</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=2134"/>
		<updated>2026-06-12T00:35:01Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
|image=RocketLauncher.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Rocket Launcher&lt;br /&gt;
|header1 = &amp;quot;Pain is weakness leaving the body!&amp;quot;&lt;br /&gt;
[[File:RocketLauncher.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 2500hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 4&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Explosive, Projectile, Power Weapon, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Lure your opponent toward you by being purposefully inaccurate, then rocket jump, killing them instantly.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02_Alt&lt;br /&gt;
* Arena_04&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25&lt;br /&gt;
* Bazaar_Chati_Alt&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Pit_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Revolver&amp;diff=2133</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Revolver&amp;diff=2133"/>
		<updated>2026-06-12T00:34:32Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
|image=Revolver.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Revolver&lt;br /&gt;
|header1 = &amp;quot;This isn&#039;t a Revolver&amp;quot;&lt;br /&gt;
[[File:Revolver.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The revolver&#039;s spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.&lt;br /&gt;
&lt;br /&gt;
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Basket_Dochehar_Alt&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh_Alt&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Pit_Alt&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_01&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Neo_Arena_10&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Republic_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* TheSamePlace_04&lt;br /&gt;
* TheSamePlace_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=QCW05&amp;diff=2132</id>
		<title>QCW05</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=QCW05&amp;diff=2132"/>
		<updated>2026-06-12T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The QCW05 is an rapid fire suppressed assault rifle with a distinct sleek and modern appearance, it is a remarkable weapon due to it boosting the movement speed of the player. It can be found in a small handful of maps across the game also one of the only guns in the entire game that must be reloaded, along with the Kusma.&lt;br /&gt;
&lt;br /&gt;
|image=QCW05.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = QCW05&lt;br /&gt;
|header1 = &amp;quot;Everything’s Got A Price...&amp;quot;&lt;br /&gt;
[[File:QCW05.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15 per mag, 60 total&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.08 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1.3&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The QCW05 is an rapid fire suppressed assault rifle with a distinct sleek and modern appearance, it is a remarkable weapon due to it boosting the movement speed of the player. It can be found in a small handful of maps across the game also one of the only guns in the entire game that must be reloaded, along with the [[Kusma]].&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/QCW-05| Type 05 (Weixing Chongfeng Qiang QCW-05)]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Use of sliding, wallrunning and other basic parkour is recommended when using this gun because of the speed increase.&lt;br /&gt;
&lt;br /&gt;
As soon as you break LOS, even with bullets remaining in your magazine, reload the weapon. The 60 bullets will usually be enough, but in risk of running low on ammunition, make haste toward a spawner that is close-by. Given the hasty respawn time for weapons in Straftat ammo shouldn&#039;t be an issue.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Streets_Alt&lt;br /&gt;
* JF_Statue&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* ReeperBahn_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Sonova_Chimney_Alt&lt;br /&gt;
* TheSamePlace_02&lt;br /&gt;
* TheSamePlace_04&lt;br /&gt;
* TheSamePlace_04_Alt&lt;br /&gt;
* TheSamePlace_05&lt;br /&gt;
* TheSamePlace_09&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=2131</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=2131"/>
		<updated>2026-06-12T00:33:17Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Proximity Mine is a shorter-ranged, louder claymore utilising radius rather than a laser.&lt;br /&gt;
|image=ProximityMine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Proximity Mine&lt;br /&gt;
|header1 = &amp;quot;You appear to have trodden on a mine!&amp;quot;&lt;br /&gt;
[[File:ProximityMine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 125hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Equipment, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A shorter-ranged, louder claymore utilising radius rather than a laser.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_13&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Bowl&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* Hinterland_00&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_04 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Pistol&amp;diff=2130</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Pistol&amp;diff=2130"/>
		<updated>2026-06-12T00:32:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Pistol (not to be mistaken for the Glock or Webley), is a high accuracy one handed weapon but does lower amount of damage overall in comparison to some of the other one-handed ranged counter parts however boasts one of the highest accuracies.&lt;br /&gt;
|image=Pistol.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Pistol&lt;br /&gt;
|header1 = &amp;quot;Some call it the Spud-Gun!&amp;quot;&lt;br /&gt;
[[File:Pistol.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Pistol (not to be mistaken for the Glock or Webley), is a high accuracy one handed weapon but does lower amount of damage overall in comparison to some of the other one-handed ranged counter parts however boasts one of the highest accuracies.&lt;br /&gt;
&lt;br /&gt;
Its prominence in most maps has made the editor of the &amp;quot;Maps Available&amp;quot; section lose their mind.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Generally these are best to be used as a long distance option, often best paired with another Pistol for Medium to Long Range Combat or pairing it with a Sawed-Off for viable options in Close Range Combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_01&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_07&lt;br /&gt;
* Arena_08&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_12&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Basket_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Balcony&lt;br /&gt;
* Bazaar_Balcony_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_07_Alt&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stadium_00_Alt&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* WestVillage_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Phoenix&amp;diff=2129</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Phoenix&amp;diff=2129"/>
		<updated>2026-06-12T00:31:51Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
|image=Phoenix.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Phoenix&lt;br /&gt;
|header1 = &amp;quot;Toasty!&amp;quot;&lt;br /&gt;
[[File:Phoenix.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 100&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Phoenix&#039;s flames go through walls, so assuming you know exactly where your enemy is you can burn them still despite cover.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_Pit&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Republic_00_Alt&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* StLucia_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Oklahoma&amp;diff=2128</id>
		<title>Oklahoma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Oklahoma&amp;diff=2128"/>
		<updated>2026-06-12T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
|image=Oklahoma.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Oklahoma&lt;br /&gt;
|header1 = &amp;quot;Time to show them what it means to be in a State.&amp;quot;&lt;br /&gt;
[[File:Oklahoma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 1.5 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 0.7&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_13_Alt_Alt&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hinterland_01_Alt&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Statue_Alt&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* StLucia_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Nizeh&amp;diff=2127</id>
		<title>Nizeh</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Nizeh&amp;diff=2127"/>
		<updated>2026-06-12T00:30:59Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Nizeh is a two-handed melee weapon styled after a medieval bill. Its primary fire stabs forward, providing the player with some momentum. By holding alternate fire and pressing primary fire, one can initiate a lunge dash after a brief animation. This lunge provides a large amount of momentum in whichever direction the player is looking, and kills opponents instantly upon contact.&lt;br /&gt;
|image=Nizeh.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Nizeh&lt;br /&gt;
|header1 = &amp;quot;This is where the magic happens.&amp;quot;&lt;br /&gt;
[[File:Nizeh.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 35hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.7 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 3 (Very Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Nizeh is a two-handed melee weapon styled after a medieval bill. Its primary fire stabs forward, providing the player with some momentum. By holding alternate fire and pressing primary fire, one can initiate a lunge dash after a brief animation. This lunge provides a large amount of momentum in whichever direction the player is looking, and kills opponents instantly upon contact.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Nizeh&#039;s alternate fire provides excellent mobility and can be used to reposition onto high ground. The damaging part of it is long-lasting and always pointed where the player is looking, rather than the direction of the dash. As such, it can be used around corners.&lt;br /&gt;
&lt;br /&gt;
You can also perform what is called a Nizoom by using the primary attack and quickly holding the alternate attack button. It sends you quite far in the targeted direction, and can be chained. Do note, however, that if you use it to avoid actually fighting, you are a coward.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Bowl_Alt&lt;br /&gt;
* Dragonfly_Lancer_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hinterland_01_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mortini&amp;diff=2126</id>
		<title>Mortini</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mortini&amp;diff=2126"/>
		<updated>2026-06-12T00:30:25Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Mortini is a grenade launcher that also provides very light amounts of recoil.&lt;br /&gt;
|image=Mortini.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Mortini&lt;br /&gt;
|header1 = &amp;quot;Explosive Pizza Gun&amp;quot;&lt;br /&gt;
[[File:Mortini.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 44-45hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.45 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Explosive, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Mortini is a grenade launcher that also provides very light amounts of recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Try to stay above your opponent and know the easiest way to hit your enemy with the splash damage based on where they are and where they&#039;re heading. It can also be useful for suppressing fire by spamming grenades towards enemy cover. Although a direct hit would deal more damage, it&#039;s safer to aim for the feet while in direct combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_05&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Republic_00 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Minigun&amp;diff=2125</id>
		<title>Minigun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Minigun&amp;diff=2125"/>
		<updated>2026-06-12T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder&#039;s movement speed.&lt;br /&gt;
|image=Minigun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Minigun&lt;br /&gt;
|header1 = &amp;quot;It costs 3 Babbdi-bucks to fire this weapon... for 12 seconds.&amp;quot;&lt;br /&gt;
[[File:Minigun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 144&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.04 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.9&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder&#039;s movement speed. It&#039;s name is also a lie as it is infact, not mini.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_Canal_Alt&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_02&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Stadium_02&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=MAC10&amp;diff=2124</id>
		<title>MAC10</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=MAC10&amp;diff=2124"/>
		<updated>2026-06-12T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The MAC10 boasts the highest one-handed fire-rate, tied with the Hill H15 for fastest fire-rate in the One-Handed Category, however suffers in the accuracy department, making it primarily suited for Close Range Combat.&lt;br /&gt;
|image=mac10.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = MAC10&lt;br /&gt;
|header1 = &amp;quot;Time to throw bullets.&amp;quot;&lt;br /&gt;
[[File:mac10.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 10&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 56&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.033 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The MAC10 boasts the highest one-handed fire-rate, tied with the Hill H15 for fastest fire-rate in the One-Handed Category, however suffers in the accuracy department, making it primarily suited for Close Range Combat.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/MAC-10| Military Armament Corporation M10].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The MAC10 practically acts as an automatic shotgun, and as such it is recommended to dual-wield them if possible and close in with the opponent, firing both of the weapons at the same time to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Factory_01&lt;br /&gt;
* HK_03&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_03&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_05_1&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=M2000&amp;diff=2123</id>
		<title>M2000</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=M2000&amp;diff=2123"/>
		<updated>2026-06-12T00:28:25Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The M2000 is based on the CheyTac Intervention M200 most known for it&#039;s iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target and also provides a sniper scope.&lt;br /&gt;
|image=M2000.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = M2000&lt;br /&gt;
|header1 = &amp;quot;Mother. I require the Camera.&amp;quot;&lt;br /&gt;
[[File:M2000.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.2 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The M2000 is based on the [https://en.wikipedia.org/wiki/CheyTac_Intervention| CheyTac Intervention M200] most known for it&#039;s iconic appearance in [https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2| Call of Duty: Modern Warfare 2 (2009)]. This weapon can kill regardless of where is hit on the target and also provides a sniper scope.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.&lt;br /&gt;
&lt;br /&gt;
On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Barren_02&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_02&lt;br /&gt;
* Corridor_03&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_04&lt;br /&gt;
* Dragonfly_Fracture&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_06&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_11 (Vending Machine)&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* Stroke_01&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_05&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kusma&amp;diff=2122</id>
		<title>Kusma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kusma&amp;diff=2122"/>
		<updated>2026-06-12T00:27:26Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Kusma is a two-handed rapid fire suppressed sub machine gun.&lt;br /&gt;
|image=Kusma.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Kusma&lt;br /&gt;
|header1 = &amp;quot;The Weapon of False Law and Order.&amp;quot;&lt;br /&gt;
[[File:Kusma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 6.25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X5&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 90&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.098 (Fast)&lt;br /&gt;
|label6 = Reload Time&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A two-handed rapid fire suppressed sub machine gun.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Kusma&amp;quot; derives from the ancient Greek name &amp;quot;Kosméô&amp;quot; meaning “order, lawful, government&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This is ironic given the guns poor firepower.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The kusma has thicker bullets similar to guns such as the [[QCW05]], the basic strategy is to aim for the head and nothing else.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Basalt&lt;br /&gt;
* Dragonfly_Depths&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Dragonfly_Waterway&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* Sonova_Chimney_Alt&lt;br /&gt;
* StLucia_02_Alt&lt;br /&gt;
* Stadium_01&lt;br /&gt;
* Stadium_02_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Keso&amp;diff=2121</id>
		<title>Keso</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Keso&amp;diff=2121"/>
		<updated>2026-06-12T00:26:15Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Keso is a one-handed submachine gun, which speeds up player holding it in the right hand, at the cost of a constantly smoking barrel, which reveals the holder&#039;s position.&lt;br /&gt;
|image=keso.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Keso&lt;br /&gt;
|header1 = &amp;quot;Now you see me, now you... still see me.&amp;quot;&lt;br /&gt;
[[File:keso.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 17.5HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X3&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 35&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1.55&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1.66&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Hit-Scan, Automatic, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A one-handed submachine gun, which speeds up player holding it in the right hand, at the cost of a constantly smoking barrel, which reveals the holder&#039;s position.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Provided speed boost enables holder to quickly change positions and attack from unexpected places.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Keso only gives its speed boost when it&#039;s in your right hand. Make sure it&#039;s in its correct spot before trying to move at the speed of sound.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Appartment_00&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Dragonfly_Pit&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Garden_03&lt;br /&gt;
* Stadium_02&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=The_Katana&amp;diff=2120</id>
		<title>The Katana</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=The_Katana&amp;diff=2120"/>
		<updated>2026-06-12T00:25:27Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Katana is arguably one of the best melee weapon in the game. It functions similarly to the Flamberge but with a few considerable buffs. The Katana grants increased speed, increased jump height, and three wall jumps while held, allowing the player to maneuver easily through almost any map.&lt;br /&gt;
|image=the katana.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = The Katana&lt;br /&gt;
|header1 = &amp;quot;Not just a katana, THE Katana.&amp;quot;&lt;br /&gt;
[[File:the katana.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 75hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.7 (Slow)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 1 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.2&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 2&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Katana is arguably one of the best melee weapon in the game. It functions similarly to the Flamberge but with a few considerable buffs. The Katana grants increased speed, increased jump height, and three wall jumps while held, allowing the player to maneuver easily through almost any map.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Katana can only be used close up, but the movement capabilities allow the user the close the distance very fast. Each swing propels the player forward slightly, this can be chained with other movement strategies such as sliding or wall jumping to gain more speed. The secondary ability (holding m2, click m1) is the best use of the weapon, as it flings the player towards where they are aiming, and can instakill their opponent. The Katana can be used primarily for movement as well, provided the movement buffs and secondary ability.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adread_00&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Helicopter_Alt&lt;br /&gt;
* Dragonfly_Lancer&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* HK_04&lt;br /&gt;
* LostCity_00_Alt&lt;br /&gt;
* StLucia_04&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kanye&amp;diff=2119</id>
		<title>Kanye</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kanye&amp;diff=2119"/>
		<updated>2026-06-12T00:24:46Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Kanye is a heavy machine gun that uses projectiles. Due to it&#039;s weight, it also slows your general movement.&lt;br /&gt;
|image=Kanye.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Kanye&lt;br /&gt;
|header1 = &amp;quot;BUT HE MADE GRADUATION!&amp;quot;&lt;br /&gt;
[[File:Kanye.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 20&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.8&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Projectile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Kanye is a heavy machine gun that uses projectiles. Due to it&#039;s weight, it also slows your general movement.&lt;br /&gt;
&lt;br /&gt;
The Kanye was more than likely stylised after the weapon [https://en.wikipedia.org/wiki/Kanye_West| Kanye West]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_02&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_12 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Javal_Mahmaerd&amp;diff=2118</id>
		<title>Javal Mahmaerd</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Javal_Mahmaerd&amp;diff=2118"/>
		<updated>2026-06-12T00:23:51Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Javal Mahmaerd is a two handed long reach melee weapon.&lt;br /&gt;
|image=Javal Mahmaerd.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Javal Mahmaerd&lt;br /&gt;
|header1 = &amp;quot;Farming away!&amp;quot;&lt;br /&gt;
[[File:Javal Mahmaerd.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 50hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.8 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 0.83 (Average)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Javal Mahmaerd is a two handed long reach melee weapon.&lt;br /&gt;
&lt;br /&gt;
The primary attack brings the weapon back for a brief period of time before swinging downward, pulling the player forward.&lt;br /&gt;
&lt;br /&gt;
The secondary attack swings the weapon twice in quick succession, pulling the player forward even further&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Swing at your opponent when in the air to build great amounts of momentum, intersperse this with slide jumps and bunnyhops to gain absurd amounts of speed.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_13&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* Drain_00&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_10_Alt&lt;br /&gt;
* Neo_Arena_11_Alt&lt;br /&gt;
* Neo_Arena_12_Alt (Vending Machine)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* Stadium_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Impetus&amp;diff=2117</id>
		<title>Impetus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Impetus&amp;diff=2117"/>
		<updated>2026-06-12T00:23:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Impetus is more than likely inspired by generic Kitchen Knives. The Impetus is a melee weapon that also boosts overall-mobility.&lt;br /&gt;
|image=Impetus.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Impetus&lt;br /&gt;
|header1 = &amp;quot;Et tu, Brute?&amp;quot;&lt;br /&gt;
[[File:Impetus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 75hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.85 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 0.3 (Average)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.2&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 2&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Impetus is a melee weapon that also boosts overall-mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the mobility increase, this is often great as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_Bowl&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* Sonova_Sewage&lt;br /&gt;
* Sonova_Skatepark&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Havoc&amp;diff=2116</id>
		<title>Havoc</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Havoc&amp;diff=2116"/>
		<updated>2026-06-12T00:21:35Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Havoc shotgun is an extremely powerful weapon and the best shotgun overall, it (unlike the other shotguns) has quite a tight, rigid spread that is effected minimally by player movement and a high density of buckshot.&lt;br /&gt;
|image=Havoc.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Havoc&lt;br /&gt;
|header1 = &amp;quot;Miss, Miss, run away.&amp;quot;&lt;br /&gt;
[[File:Havoc.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12 pellets X 12.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 2 shells + 4 shells reserve (1 shell = 12 pellets)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.34 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 0.34 (Average)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Havoc shotgun is an extremely powerful weapon and the best shotgun overall, it (unlike the other shotguns) has quite a tight, rigid spread that is effected minimally by player movement and a high density of buckshot.&lt;br /&gt;
&lt;br /&gt;
The Havoc is pump action, but fires twice before needing to be pumped. It is also double-barrelled similar to the [[Sawed Off]]. However, it&#039;s barrels are mounted vertically rather than horizontally.&lt;br /&gt;
&lt;br /&gt;
It is one of many weapons unavailable in the Training Grounds.&lt;br /&gt;
&lt;br /&gt;
Another notable thing about it is its appearance, being entirely covered in chipped bright red paint. Which bears significant resemblance to the:&lt;br /&gt;
&lt;br /&gt;
* [[Gland Grenade]]&lt;br /&gt;
&lt;br /&gt;
* [[Dispenser]]&lt;br /&gt;
&lt;br /&gt;
* [[Glaive Gun]]&lt;br /&gt;
&lt;br /&gt;
* [[MAC10]]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Just shoot your opponent to death. Keep in mind that this shotgun has impressive range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_12&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Dragonfly_ADifferentPlace_02&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Neighbourhood&lt;br /&gt;
* Dragonfly_Streets_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_03&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Republic_00 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* TheSamePlace_12&lt;br /&gt;
* WestVillage_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=HK_G11&amp;diff=2115</id>
		<title>HK G11</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=HK_G11&amp;diff=2115"/>
		<updated>2026-06-12T00:20:53Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The HK G11 is an assault rifle based on the real-life Heckler &amp;amp; Koch G11 prototype. It fires singular bullets as fast as one can pull the trigger while hipfiring. While scoped in it fires in bursts of three shots.&lt;br /&gt;
|image=hk g11.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = HK G11&lt;br /&gt;
|header1 = &amp;quot;You know, it bothers me that a weapon that uses caseless ammunition is dropping bullet cases...&amp;quot;&lt;br /&gt;
[[File:hk g11.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2.2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 55&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.07 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 2&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The HK G11 is an assault rifle based on the real-life [https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11| Heckler &amp;amp; Koch G11] prototype. It fires singular bullets as fast as one can pull the trigger while hipfiring. While scoped in it fires in bursts of three shots.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s wall-jumping capacity while holding the HK G11 is bolstered, with an additional wall-jump as well as each jump gaining more height.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The firerate with this weapon while not aiming down the sights means you can effectively spam the weapon for as fast as you can click.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Drain_01&lt;br /&gt;
* JF_Space&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* StLucia_03&lt;br /&gt;
* StLucia_03_Alt&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* Stroke_01&lt;br /&gt;
* Stroke_03&lt;br /&gt;
* TheSamePlace_00 (Vending Machine)&lt;br /&gt;
* TheSamePlace_03&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=HK_Caws&amp;diff=2114</id>
		<title>HK Caws</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=HK_Caws&amp;diff=2114"/>
		<updated>2026-06-12T00:20:07Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The HK Caws fires out an explosive pellet that explodes in a small radius on-contact.&lt;br /&gt;
|image=HK CAWS.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = HK Caws&lt;br /&gt;
|header1 = &amp;quot;It&#039;s only good in enemy hands.&amp;quot;&lt;br /&gt;
[[File:HK CAWS.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 35hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Projectile, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The HK Caws fires out an explosive pellet that explodes in a small radius on-contact.&lt;br /&gt;
&lt;br /&gt;
The weapon was more than likely based on the [https://en.wikipedia.org/wiki/Heckler_%26_Koch_HK_CAWS| Heckler &amp;amp; Koch HK CAWS].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
It is generally recommended to take some distance when using this weapon as it is relatively easy to kill yourself if you&#039;re not paying attention. High ground is also advised. &lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* Garden_03&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TheSamePlace_14&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2113</id>
		<title>Hill H15</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2113"/>
		<updated>2026-06-12T00:18:34Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Forgot to change the description lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The H15 boasts the highest fire-rate of the One-Handed SMG&#039;s tied with the MAC10, however boasts an even higher accuracy bordering on laser like accuracy with minimal recoil.&lt;br /&gt;
|image=hill h15.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Hill H15&lt;br /&gt;
|header1 = &amp;quot;I&#039;m not dying with this Hill!&amp;quot;&lt;br /&gt;
[[File:hill h15.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 50&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.027 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The H15 boasts the highest fire-rate of the One-Handed SMG&#039;s tied with the MAC10, however boasts an even higher accuracy bordering on laser like accuracy with minimal recoil.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based upon the [https://guns.fandom.com/wiki/Hill_H15 Hill H15].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
If your aim is good enough, you should just be able to rinse the enemy from close to long distance.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Corridor_04_Alt&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Dragonfly_Depths_Alt&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_02&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* TheSamePlace_01&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TheSamePlace_11&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2112</id>
		<title>Hill H15</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2112"/>
		<updated>2026-06-12T00:18:16Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Dispenser is a bullet-hose SMG capable of spraying out a large of bullets very fast.&lt;br /&gt;
|image=hill h15.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Hill H15&lt;br /&gt;
|header1 = &amp;quot;I&#039;m not dying with this Hill!&amp;quot;&lt;br /&gt;
[[File:hill h15.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 50&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.027 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The H15 boasts the highest fire-rate of the One-Handed SMG&#039;s tied with the MAC10, however boasts an even higher accuracy bordering on laser like accuracy with minimal recoil.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based upon the [https://guns.fandom.com/wiki/Hill_H15 Hill H15].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
If your aim is good enough, you should just be able to rinse the enemy from close to long distance.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Corridor_04_Alt&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Dragonfly_Depths_Alt&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_02&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* TheSamePlace_01&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TheSamePlace_11&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=2111</id>
		<title>Hand Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=2111"/>
		<updated>2026-06-12T00:17:26Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Hand Grenade is similar to that of Grenades from other first person shooters. Since this is a Thrown weapon, this can also be cooked but since this is an Instagib regardless of positioning in the Damage Radius.&lt;br /&gt;
|image=grenade.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Hand Grenade&lt;br /&gt;
|header1 = &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
[[File:grenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Thrown, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Hand Grenade is similar to that of Grenades from other first person shooters. Since this is a Thrown weapon, this can also be cooked but since this is an Instagib regardless of positioning in the Damage Radius.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the update changing how Players see grenades, this is less of a viable weapon than it&#039;s original version however it is still an Instagib on hit. Using it as a means to block off a path briefly is also an idea.&lt;br /&gt;
&lt;br /&gt;
However, its explosion does kill through walls. If your opponent has locked themself in a small room, this is a quick answer.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Adread_00 (Vending Machine)&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Canal_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Fortinayt_02 (Vending Machine)&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* HK_02&lt;br /&gt;
* HK_03&lt;br /&gt;
* HighWall_00 (Vending Machine)&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* Hushardzan_Bereket_Alt&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Jrambar_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* ICE_02&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Parking&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Patio_00 (Vending Machine)&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Republic_00 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* StLucia_02_Alt&lt;br /&gt;
* Stadium_01&lt;br /&gt;
* Stroke_01 (Vending Machine)&lt;br /&gt;
* TheSamePlace_04&lt;br /&gt;
* TheSamePlace_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hand_Canon&amp;diff=2110</id>
		<title>Hand Canon</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hand_Canon&amp;diff=2110"/>
		<updated>2026-06-12T00:16:03Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Hand Canon is a one-hit two-handed weapon with unlimited ammunition that requires charging up to be fired but it can penetrate through walls and has quite the interesting hitbox.&lt;br /&gt;
|image=HandCannon.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Hand Canon&lt;br /&gt;
|header1 = &amp;quot;Fun-Fact, this does not break windows!&amp;quot;&lt;br /&gt;
[[File:HandCannon.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.2 (Slow)&lt;br /&gt;
|label6 = Charge-Rate&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Automatic, Hit-Scan, Power Weapon, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Hand Canon is a one-hit two-handed weapon with unlimited ammunition that requires charging up to be fired but it can penetrate through walls and has quite the interesting hitbox.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Never let your crosshair leave your opponent. If you can see them, charge it up and fire. &lt;br /&gt;
&lt;br /&gt;
If you can&#039;t see your opponent, approximate their position based on where you can hear them moving. Fire in that direction, since you can hit them through the wall. The Hand Canon has infinite ammo, so if you miss, try again. &lt;br /&gt;
&lt;br /&gt;
If you can&#039;t see them, and they&#039;re crouching to suppress the sound of their movement, most maps this weapon is available on have places accessible only by using the knockback provided to the user by firing. Verticality is your friend with this weapon. With a bird&#039;s-eye view, you can most-likely spot your opponent trying to sneak around, and catch them off-guard by being in a place they don&#039;t expect you to be in.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Chateaux_13_Alt_Alt&lt;br /&gt;
* Corridor_03&lt;br /&gt;
* Dragonfly_Pillars&lt;br /&gt;
* Dragonfly_Sewer_Alt (Vending Machine)&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_04 (Pipe)&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
</feed>