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	<updated>2026-07-28T02:24:04Z</updated>
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		<id>https://straftat.wiki/index.php?title=Versions_and_Patch-Notes&amp;diff=2167</id>
		<title>Versions and Patch-Notes</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Versions_and_Patch-Notes&amp;diff=2167"/>
		<updated>2026-07-24T09:42:11Z</updated>

		<summary type="html">&lt;p&gt;Administrator: 1.4.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Collated patch-notes regarding Straftat such as date, link to patch-notes and more.&lt;br /&gt;
|image=WikiBanner.jpg&lt;br /&gt;
}}&lt;br /&gt;
== Version 1.4.8 ==&lt;br /&gt;
* chat clears when leaving a lobby&lt;br /&gt;
* friends list invites fixed&lt;br /&gt;
* when entering explore mode from outside of a lobby, it defaults to the correct lobby settings (private, no mid match joining)&lt;br /&gt;
* better epilepsy warning&lt;br /&gt;
* default FOV fixed&lt;br /&gt;
* swapper sync fixes&lt;br /&gt;
* UI / filtering fixes&lt;br /&gt;
* various lobby stability improvements&lt;br /&gt;
&lt;br /&gt;
Date: Wed, July 22nd 2026&amp;lt;Ref&amp;gt;Straftat 1.4.8 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/679630785292009652?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.4.7 ==&lt;br /&gt;
* Hotfix to resolve player names getting mixed up sometimes&lt;br /&gt;
&lt;br /&gt;
Date: Sat, April 25th 2026&amp;lt;Ref&amp;gt;Straftat 1.4.7 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/524248354559886105?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.4.6 ==&lt;br /&gt;
QOL Update :&lt;br /&gt;
=== New Features ===&lt;br /&gt;
* Added announcement system&lt;br /&gt;
* Added korean font support&lt;br /&gt;
* Added real developer indicators&lt;br /&gt;
* Added Cloudflare WARP warning (breaks networking if you use it, try another VPN if you really want one)&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
* Improved lobby security&lt;br /&gt;
* Improved lobby id ui&lt;br /&gt;
* Improved chat fade&lt;br /&gt;
* Improved network stability&lt;br /&gt;
* Improved logging&lt;br /&gt;
* Improved Invite UI (now uses steam overlay)&lt;br /&gt;
&lt;br /&gt;
Date: Sat, April 25th 2026&amp;lt;ref&amp;gt;Straftat 1.4.6 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/524248354559886103?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.4.4 ==&lt;br /&gt;
* Fixed Swapper&lt;br /&gt;
* Fixed UI Overlap&lt;br /&gt;
* Prevent Actions While Players Spawn Between Rounds&lt;br /&gt;
* Possible Slide Stuck Improvements&lt;br /&gt;
* &#039;&#039;&#039;Steam Rich Presence Integration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Date: Sat, March 7th 2026&amp;lt;ref&amp;gt;Straftat 1.4.4 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/518614419301730531?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Version 1.4.3 ==&lt;br /&gt;
* Grenade Sync Improved&lt;br /&gt;
* Fixed Dual Launcher desync bug&lt;br /&gt;
* Stuck Slide Issue Fixed&lt;br /&gt;
* Crosshair Size Setting Issues Fixed&lt;br /&gt;
* Various Friends List Improvements&lt;br /&gt;
* Various Technical Issues with Lobbies Fixed&lt;br /&gt;
&lt;br /&gt;
Date: Tue, February 17th 2026&amp;lt;ref&amp;gt;Straftat 1.4.3 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/524242197281767790?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Version 1.4.2 ==&lt;br /&gt;
* Fixed Mid Match Joining Only Visually Being Enabled&lt;br /&gt;
* Fixed Round Count Resetting To Zero&lt;br /&gt;
* Added Help Screen to Swapper System&lt;br /&gt;
* Updated Swapper System To Be Case Insensitive&lt;br /&gt;
* Added None Option to Swapper&lt;br /&gt;
&lt;br /&gt;
Date: Sat, November 15th 2025&amp;lt;ref&amp;gt;Straftat 1.4.2 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/589536217433899076?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Version 1.4.1 (BAZAAR HOTFIX) ==&lt;br /&gt;
Lil hotfix for you guys&lt;br /&gt;
&lt;br /&gt;
* Many tweaks and balancing fixes in new maps&lt;br /&gt;
* Fixed Music Not Loading On Linux Or Macos&lt;br /&gt;
* Fixed Broken Stats Display&lt;br /&gt;
* Updated Custom Crosshair To Scale With Image Res&lt;br /&gt;
* Made Crosshairs Scalable With Text Input&lt;br /&gt;
* Added Setting To Disable Filtering On Crosshairs&lt;br /&gt;
* Fixed The Frame Rate Cap In The Main Menu&lt;br /&gt;
* Fixed Custom Crosshair Not Loading on Launch&lt;br /&gt;
* Added Chat Indicator&lt;br /&gt;
* Updated Chat Filter&lt;br /&gt;
* Fixed Exclusive Full Screen Getting Reset On Alt Tab&lt;br /&gt;
* Fix Beam Loader Spam From Switching Hands&lt;br /&gt;
* Updated Mid Match Joining To Be Enabled By Default&lt;br /&gt;
* Updated Voice Stream (hopefully reduces VC issues)&lt;br /&gt;
&lt;br /&gt;
Date: Tue, November 11th, 2025&amp;lt;ref&amp;gt;Straftat 1.4.1 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/587283532327422020?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.4 (BAZAAR FREE UPDATE) ==&lt;br /&gt;
Welcome to the Bazaar Update, the last major STRAFTAT update of the year !&lt;br /&gt;
&lt;br /&gt;
With this free update, we provide more than 50 new maps, 12 fresh new music tracks and lots of new Quality Of Life Features that will extend and improve the game experience.&lt;br /&gt;
&lt;br /&gt;
Huge thanks to Ozan, Computery, Major Axis and Jellyfish for contributing so much for this update.&lt;br /&gt;
&lt;br /&gt;
=== New Maps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAZAAR Maps (24 total)&#039;&#039;&#039;&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Apt&lt;br /&gt;
* Bazaar_Balcony&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
+ all of their alts (DLC Locked)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASKET Maps (18 Maps)&#039;&#039;&#039;&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
+ all of their alts (DLC Locked)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUSHARDZAN (10 Maps)&#039;&#039;&#039;&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
+ all of their alts (DLC Locked)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* JF_Poolrooms&lt;br /&gt;
&lt;br /&gt;
* JF_Statue (+ JF_Statue_Alt)&lt;br /&gt;
&lt;br /&gt;
* Fortinayt_04 (Added it back from the early STRAFTAT playtest (september 2024))&lt;br /&gt;
&lt;br /&gt;
* Here is a STRAFTAT playlist containing every new map (copy it in your clipboard and click &amp;quot;import&amp;quot; in STRAFTAT maps menu) :&lt;br /&gt;
&lt;br /&gt;
H4sIAAAAAAAACm2UQW+CMBiG/4rp2RicnryJxjgT46JelmUh37CjDaUlpdXgsv++gkXashO8z1dI6fOGH8ShwGiBTufjcnNenkfTyXwSjfZQVmiMiuay+EAxVDlWSSykZiDNwIIVAeJlKaqKAHXQWqQEe4vW+urGneYZw1ld9OhEcEWceKOS1X1+x3kb7gAyiV6c+1l/v2QM1zeoHVKqPsTAUsGd6Qo4MCeaLVeEekA5cUsvWGjnhXuQZm8lgxT38HDFkgDPenLE3zprVmy1OSh5uQNPYiyxeTaAWl5EmvvwNad3n+wkFF/tcTrwIKngBu02yZsQTApRVEk0fZCTAqVxf5pWqjkwFYoNWCfXx51gnz6t+rg1G6DWrs+M4SewloM883NnO6Cl8oG17sPWfIAe9gdQBci2wIdOE/xB1wafPhph2UZIRTnUKonm/5bErhsWZThoyjKktjDDQVsai581afPnGKm6bP4S5qNqRiuFfv8AIuUSBjkEAAA=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Music ===&lt;br /&gt;
&lt;br /&gt;
We&#039;ve collabed with Major Axis to include 12 of his tracks into the game, refueling the hype and refreshing the game&#039;s music !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Reef &lt;br /&gt;
* Fountains of Infinity&lt;br /&gt;
* Nocturnal Reflections&lt;br /&gt;
* Edge of the World&lt;br /&gt;
* And so, Goodbye&lt;br /&gt;
* Blade of the Assassin&lt;br /&gt;
* Prehistoric&lt;br /&gt;
* Deeply Shallow&lt;br /&gt;
* Midnight Journey&lt;br /&gt;
* Ocean Waves&lt;br /&gt;
* Eternity&lt;br /&gt;
* Horizon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also added a Custom Music System to Music Player. Therefore you now can put your own music into the game and remove the original music. (In game, there&#039;s a &amp;quot;folder&amp;quot; icon on the music player. which opens up the folder where you want to put your own songs.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Features ===&lt;br /&gt;
&lt;br /&gt;
* Added Crosshair Customization,&lt;br /&gt;
&lt;br /&gt;
* Added Custom Music System to Music Player,&lt;br /&gt;
&lt;br /&gt;
* Added Outline Customization,&lt;br /&gt;
&lt;br /&gt;
* Added Lobby Ban Button,&lt;br /&gt;
&lt;br /&gt;
* Added New DLC Exclusive Weapon Swapper System,&lt;br /&gt;
&lt;br /&gt;
* Added Toggle Mute,&lt;br /&gt;
&lt;br /&gt;
* Added New Leaderboard Cheating Prevention,&lt;br /&gt;
&lt;br /&gt;
* Added Voice Chat Indicator,&lt;br /&gt;
&lt;br /&gt;
* Added Quick Match Filter,&lt;br /&gt;
&lt;br /&gt;
* Added Achievement Unlock Announcement&lt;br /&gt;
&lt;br /&gt;
* Updated Chat Filter System,&lt;br /&gt;
&lt;br /&gt;
* Updated How Maps Are Shuffled,&lt;br /&gt;
&lt;br /&gt;
* Updated Unity Version,&lt;br /&gt;
&lt;br /&gt;
* Updated Quick Match System,&lt;br /&gt;
&lt;br /&gt;
* Updated Linux Render Pipeline To Vulkan (should fix text rendering issues),&lt;br /&gt;
&lt;br /&gt;
* Updated How Resolution Is Applied&lt;br /&gt;
&lt;br /&gt;
* Updated TSP content&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Many Performance Issues,&lt;br /&gt;
&lt;br /&gt;
* Fixed Cyst and Blister effects,&lt;br /&gt;
&lt;br /&gt;
* Fixed Bublee,&lt;br /&gt;
&lt;br /&gt;
* Fixed Frozen Match Bug,&lt;br /&gt;
&lt;br /&gt;
* Fixed Randomizer UI Centering,&lt;br /&gt;
&lt;br /&gt;
* Fixed Lean Bug,&lt;br /&gt;
&lt;br /&gt;
* Fixed Leaderboard UI Wrapping,&lt;br /&gt;
&lt;br /&gt;
* Fixed Lobby Name Masking On Lobby List,&lt;br /&gt;
&lt;br /&gt;
* Fixed Log Messages Disappearing With Some Rich Text Tags,&lt;br /&gt;
&lt;br /&gt;
* Fixed Log Messages Not Destroying Themselves,&lt;br /&gt;
&lt;br /&gt;
* Fixed Hand Cannon and Beam Loader Pause Menu Bug,&lt;br /&gt;
&lt;br /&gt;
* Fixed Name Abuse Issues,&lt;br /&gt;
&lt;br /&gt;
* Fixed All Projectiles Not Using The Correct Hitbox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you again for playing the game and stay tuned for future updates. We definitely want STRAFTAT to live as long as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that some of your mods may break with this update.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enjoy the new content !&lt;br /&gt;
&lt;br /&gt;
Date: Sat, November 8th, 2025&amp;lt;ref&amp;gt;Straftat 1.4.0 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/587283532327420767?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.5 (&#039;&#039;STRAFTAT 1.3.5&#039;&#039;)==&lt;br /&gt;
Hi, this update fixes some bugs, adds some new features and new maps.&lt;br /&gt;
&lt;br /&gt;
We hope you enjoy your time on STRAFTAT !&lt;br /&gt;
&lt;br /&gt;
===New Maps===&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Dragonfly_Helicopter ( + Dragonfly_Helicopter_Alt)&lt;br /&gt;
* Dragonfly_Xanthate ( + Dragonfly_Xanthate_Alt)&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt&lt;br /&gt;
* Sonova_Chimney_Alt&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* Sonova_TheDome&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
&lt;br /&gt;
===New Features and Bug Fixes===&lt;br /&gt;
Improved free cam movement (Up and Down are now mapped on Space and Left Ctrl as well)&lt;br /&gt;
Better Filtering on user names and lobby names&lt;br /&gt;
Lobby chat now prevents spam&lt;br /&gt;
Added two new weapons : Cyst and Blister (Cyst already existed before but wasn&#039;t fully implemented)&lt;br /&gt;
Fixed mouse sensitivity on free cam&lt;br /&gt;
Weapons Buffs : Cyst and Torrent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We recently started working on our next game, so STRAFTAT updates will be less frequent.&#039;&#039;&lt;br /&gt;
&#039;&#039;We will still continue to update the game for bug fixing and potential new content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Date: Sat, August 9th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.5 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/509591996910798621?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.4b (&#039;&#039;STRAFTAT 1.3.4b&#039;&#039;)==&lt;br /&gt;
* Fixed chat messages&lt;br /&gt;
* Killcam improvements&lt;br /&gt;
* Fixed 1v3 and 1v2 spawning issues&lt;br /&gt;
* Fixed clients moving before the countdown&lt;br /&gt;
&lt;br /&gt;
Date: Sat, August 9th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.4b Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523098989784990365?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.4 (&#039;&#039;STRAFTAT 1.3.4&#039;&#039;)==&lt;br /&gt;
* Fixed freezes when players joined mid match during the round starting sequence&lt;br /&gt;
* Added Freecam after you get killed (press F to switch view)&lt;br /&gt;
* Added new Weapon (DF_Cyst)&lt;br /&gt;
* Added lobby ping display in main menu&lt;br /&gt;
* Fixed randomizer customization presets&lt;br /&gt;
* Other small bug fixes&lt;br /&gt;
&lt;br /&gt;
Date: Tue, August 5th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.4 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523098355357714747?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.3g (&#039;&#039;STRAFTAT 1.3.3g&#039;&#039;)==&lt;br /&gt;
* Lobbies with Teams Gamemode are now 2v2 by default (you can still change teams as you want)&lt;br /&gt;
* Fixes on Music Player&lt;br /&gt;
* Possible fix for a lot of random disconnections issues&lt;br /&gt;
* Added fallback text font for unsupported characters&lt;br /&gt;
&lt;br /&gt;
Date: Thu, July 31th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.3g Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523098355357712688?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.3f (&#039;&#039;HOTFIX  1.3.3f&#039;&#039;)==&lt;br /&gt;
* Added Lobby Search Filtering (Teams, FFA, 1v1, All)&lt;br /&gt;
* One new map with experimental new weapons (Dragonfly_Shrine_Alt_Alt)&lt;br /&gt;
* Fixed Game Resolution Issues&lt;br /&gt;
* Buffed Shotgun&lt;br /&gt;
* Reworked Shotgun and Glock shooting sound effect&lt;br /&gt;
* Fixed &amp;quot;Save Played Maps as Playlist&amp;quot; Button in Victory Map&lt;br /&gt;
* QOL text improvements in somes places&lt;br /&gt;
* Moved Up Speedometer a bit so it doesn&#039;t overlap with the HUD&lt;br /&gt;
* Other bug fixes&lt;br /&gt;
&lt;br /&gt;
Date: Mon, July 28th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.3f Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523097721627745956?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.3c (&#039;&#039;HOTFIX STRAFTAT 1.3.3c&#039;&#039;)==&lt;br /&gt;
&lt;br /&gt;
* Improved speedometer&lt;br /&gt;
* Fixed more than 4 players lobbies&lt;br /&gt;
* Improved fps cap and resolution options&lt;br /&gt;
* Added &amp;quot;Less vfx&amp;quot; option for weapons&lt;br /&gt;
* Fixed more issues around lobbies&lt;br /&gt;
&lt;br /&gt;
Date: Fri, July 18th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.3c Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523097177623363788?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.3.3 (&#039;&#039;2v2/FFA MASSIVE UPDATE&#039;&#039;)==&lt;br /&gt;
&lt;br /&gt;
Greetings everyone !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We’re happy to launch today the official 4 Players STRAFTAT update FOR FREE. It includes both 2v2 and Free For All (1v1v1v1). Team matches can be 1v2 and 1v3 as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This was by far the most requested feature for the game since release back in october. We hope these new gamemodes will meet your expectations. Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
=== NEW FEATURES ===&lt;br /&gt;
* New Gamemodes : Teams, FFA (both : up to 4 players)&lt;br /&gt;
&lt;br /&gt;
* New lobby settings (Friendly fire, mid match joining, player outline)&lt;br /&gt;
&lt;br /&gt;
* Reworked and improved Main Menu interface&lt;br /&gt;
&lt;br /&gt;
* Lots of improvements on Logs in killfeed&lt;br /&gt;
&lt;br /&gt;
* Added 4 Player Spawn Points to each map&lt;br /&gt;
&lt;br /&gt;
* Weapon Randomizer Improvements (Customize weapon pool, spawn rate…)&lt;br /&gt;
&lt;br /&gt;
* Native Map Playlists&lt;br /&gt;
&lt;br /&gt;
* Added Speedometer (Enable in Graphics Options)&lt;br /&gt;
&lt;br /&gt;
* Map Playlists export/import (easy to share your playlists online)&lt;br /&gt;
&lt;br /&gt;
* Killcam improvements&lt;br /&gt;
&lt;br /&gt;
* New trailer for DLC&lt;br /&gt;
&lt;br /&gt;
=== NEW DLC ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRAFTAT : Supporter Edition (9.99$)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This DLC unlocks : &lt;br /&gt;
* Exclusive suits&lt;br /&gt;
* Exclusive hats&lt;br /&gt;
* Artbook PDF&lt;br /&gt;
&lt;br /&gt;
Download link to Blender files containing environment scenes.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
By purchasing this DLC you help us fund the development of our next game (Babbdi2), as we will need external help from a freelance sound designer, animator, and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This helps us grow as a studio and speeds up the development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
=== NEW MAPS ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Maps:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Gutenberg_00, Gutenberg_01 ( + Gutenberg_01_Alt)&lt;br /&gt;
&lt;br /&gt;
* valhalla_03, valhalla_04, valhalla_05&lt;br /&gt;
&lt;br /&gt;
* Parking&lt;br /&gt;
&lt;br /&gt;
* Sonova_Sewage, Sonova_RoadSide, Sonova_Chimney&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DLC Exclusive maps (included in the STRAFTAT: Maps, Weapons and Hats DLC):&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Fracture (+ Dragonfly_Fracture_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Bowl (+ Dragonfly_Bowl_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Earthscraper (+ Dragonfly_Earthscraper_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Basalt (+ Dragonfly_Basalt_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Abduction (+ Dragonfly_Abduction_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Waterway (+ Dragonfly_Waterway_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_ADifferentPlace_01 (+ Dragonfly_ADifferentPlace_01_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_ADifferentPlace_02 (+ Dragonfly_ADifferentPlace_02_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Stairway (+ Dragonfly_Stairway_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_IceSlide_01 + Dragonfly_IceSlide_02&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Depths (+ Dragonfly_Depths_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Lancer (+ Dragonfly_Lancer_Alt)&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Dragonfly_Crusher_Underwater_Alt&lt;br /&gt;
&lt;br /&gt;
* (DLC Exclusive) Parking_1_alt, Parking_alt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game now contains 300+ maps !!!&lt;br /&gt;
&lt;br /&gt;
=== NEW WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yangtse&#039;&#039;&#039;&lt;br /&gt;
* (fast, low-dmg smg)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;&lt;br /&gt;
* (boosts jumping)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kusma&#039;&#039;&#039;&lt;br /&gt;
* (fast, low-dmg assault rifle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impetus&#039;&#039;&#039;&lt;br /&gt;
* (fast movement knife)&lt;br /&gt;
&lt;br /&gt;
=== FIXES AND TWEAKS ===&lt;br /&gt;
&lt;br /&gt;
* Made everything work with 4 players&lt;br /&gt;
* Game is now way more bugfree than before thanks to many code refactors&lt;br /&gt;
* Fixed barrels&lt;br /&gt;
* Fixed host advantage&lt;br /&gt;
* Fixed Tab Menu&lt;br /&gt;
* Fixed invisible rockets&lt;br /&gt;
* Fixed Explosives and Claymores cheesing at start of round&lt;br /&gt;
* Fixed saving issues&lt;br /&gt;
* Fixed Leaning animation issues&lt;br /&gt;
* Fixed claymores infinite range&lt;br /&gt;
* Fixed health display rounding error&lt;br /&gt;
* Significant Maps Round algorithm fix (frequent repeating maps issue)&lt;br /&gt;
&lt;br /&gt;
Much more :)&lt;br /&gt;
&lt;br /&gt;
Date: Tue, July 15th, 2025&amp;lt;ref&amp;gt;Straftat 1.3.3 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/497201025048904106?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.6 (&#039;&#039;STRAFTAT 1.2.6(Hotfix)&#039;&#039;)==&lt;br /&gt;
&lt;br /&gt;
* Bayshore decreased bullet size&lt;br /&gt;
* Enable Random Weapons only after 10 games&lt;br /&gt;
* Reroll random weapons each time a new one spawns&lt;br /&gt;
* Removed bayshore and bublee from random weapons pool&lt;br /&gt;
* Fixed Display issues in main menu&lt;br /&gt;
* Low poly head is no longer blurry&lt;br /&gt;
* 1 New Suit&lt;br /&gt;
* 1 Neon Suit is now free&lt;br /&gt;
* Fixed pigs&lt;br /&gt;
* Ctrl+R works even after you finished the race&lt;br /&gt;
* Removed invisible walls in Babbdi&lt;br /&gt;
* New setting : Damage overlay intensity&lt;br /&gt;
* Gobi_00 reworked&lt;br /&gt;
&lt;br /&gt;
Date: Sun, May 18th, 2025&amp;lt;ref&amp;gt;Straftat 1.2.6 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/805692350862984270?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.5 (&#039;&#039;DLC &amp;amp; MAPS UPDATE&#039;&#039;) ==&lt;br /&gt;
This update adds a lot of new content both in the base game and in the DLC. It includes new mechanics, 37 new maps, 4 new weapons, a whole new training ground (BABBDI map) and a lot of new cosmetics.&lt;br /&gt;
&lt;br /&gt;
=== NEW FEATURES ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(DLC exclusive)&#039;&#039;&#039; Weapon Randomizer for all maps (can be enabled in lobby settings)&lt;br /&gt;
* &#039;&#039;&#039;(DLC exclusive)&#039;&#039;&#039; Your lobby glows in the lobbies list if you own the DLC&lt;br /&gt;
* &#039;&#039;&#039;(DLC exclusive)&#039;&#039;&#039; Added the BABBDI map as a new training ground&lt;br /&gt;
* New Racing System in training grounds ! Race with your friends or alone and beat your personal best !&lt;br /&gt;
* Added a search bar in maps menu&lt;br /&gt;
* Added a brightness slider in settings for darker displays&lt;br /&gt;
&lt;br /&gt;
=== NEW MAPS ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(DLC EXLUSIVE)&#039;&#039;&#039;&lt;br /&gt;
* Pig Map (PigFarm_00)&lt;br /&gt;
* Surf Maps (Gobi_00, Corridor_12, Dragonfly_Pillars_Alt)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(FREE MAPS)&#039;&#039;&#039;&lt;br /&gt;
* Valhalla (3 maps)&lt;br /&gt;
* Barren (3 maps + Alt Maps)&lt;br /&gt;
* Factory (2 maps)&lt;br /&gt;
* Stadium (3 maps + Alt Maps)&lt;br /&gt;
* Bazaar_01 (And alt map)&lt;br /&gt;
* Canliferous_fluorspar (And alt Map)&lt;br /&gt;
* LostCity_01&lt;br /&gt;
* Cage_Fight (3 maps)&lt;br /&gt;
* Dragonfly (4 maps and Alt Maps)&lt;br /&gt;
&lt;br /&gt;
=== NEW COSMETICS ===&lt;br /&gt;
&#039;&#039;&#039;(DLC EXLUSIVE)&#039;&#039;&#039;&lt;br /&gt;
* A whole new section for ciggy cosmetics !&lt;br /&gt;
* 6 New Jiggly Hats !&lt;br /&gt;
* 4 New Neon Suits !&lt;br /&gt;
* Horrible Smelly Head&lt;br /&gt;
&lt;br /&gt;
=== NEW WEAPONS ===&lt;br /&gt;
* Stun Mine&lt;br /&gt;
* Stun Grenade&lt;br /&gt;
* Bayshore&lt;br /&gt;
* Aboubi Head&lt;br /&gt;
&lt;br /&gt;
=== FIXES and TWEAKS ===&lt;br /&gt;
* The game now takes less time to boot up&lt;br /&gt;
* Kill zone related fixes&lt;br /&gt;
* Buffed Mac10&lt;br /&gt;
* Synced car animation on Autobahn_00&lt;br /&gt;
* Improved main menu graphics&lt;br /&gt;
* Fixed saving issues where you could lose your progress&lt;br /&gt;
* Lot of map balancing&lt;br /&gt;
* Aboubi&#039;s cig is back&lt;br /&gt;
* Reduced crisis shooting sound effect&lt;br /&gt;
* Fixed Dragonfly_crusher map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4 players FFA and 2v2 coming soon ;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Date: Thurs, May 8th, 2025&amp;lt;ref&amp;gt;Straftat 1.2.5 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523090111361976393?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.4 (&#039;&#039;APRIL MAPS UPDATE&#039;&#039;) ==&lt;br /&gt;
Dear STRAFTAT community. In this update, we&#039;ve added 35 new maps, totalling 226 maps in the game, as well as new hats and bug fixes !&lt;br /&gt;
&lt;br /&gt;
=== NEW MAPS ===&lt;br /&gt;
&lt;br /&gt;
* Dragonfly Maps (15 maps)&lt;br /&gt;
* Garden_04 &amp;amp; Garden_04_Alt&lt;br /&gt;
* Adobe (6 maps)&lt;br /&gt;
* Basket (6 maps)&lt;br /&gt;
* HK_04&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEW HATS===&lt;br /&gt;
&lt;br /&gt;
More than 15 new hats made by a community member ! (Special thanks to April)&lt;br /&gt;
Can be found at the bottom of the hats section in cosmetics menu&lt;br /&gt;
&lt;br /&gt;
===BUG FIXES===&lt;br /&gt;
&lt;br /&gt;
* Fixed in game muffled audio&lt;br /&gt;
* Fixed ap mines crashing the server&lt;br /&gt;
* Visual Improvements on the gamma, keso and the hand grenade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Date: Fri, April 4th, 2025&amp;lt;ref&amp;gt;Straftat 1.2.4 Patchnotes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/523087574772744921?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.3 (&#039;&#039;STRAFTAT 1.2.3 (hotfix)&#039;&#039;) ==&lt;br /&gt;
* Added 8 new songs to the game soundtrack&lt;br /&gt;
* Buffed ap mines&lt;br /&gt;
* Fixed map Aquatic_00 spawns&lt;br /&gt;
* Fixed collisions on garden maps&lt;br /&gt;
* Other little bug fixes&lt;br /&gt;
&lt;br /&gt;
Date: Tue, March 11, 2025&amp;lt;ref&amp;gt;Straftat 1.2.3 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/506197173126299651?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.2 (&#039;&#039;MUSIC UPDATE !&#039;&#039;) ==&lt;br /&gt;
his update adds new content as well as several much-asked features to the game. It also fixes multiple bugs !&lt;br /&gt;
&lt;br /&gt;
=== NEW FEATURES ===&lt;br /&gt;
* New Music Player available both in the main menu and in game ! You can now listen to the Straftat soundtrack while fragging.&lt;br /&gt;
* More than 30 fresh new songs were added to the game !&lt;br /&gt;
* Crosshair : can now be disabled in the options&lt;br /&gt;
* Crosshair : you can now enable the static crosshair in the options&lt;br /&gt;
* A linux version of the game is now available !&lt;br /&gt;
* Match history now available in the stats menu&lt;br /&gt;
* A lot of weapons were added in the training ground&lt;br /&gt;
&lt;br /&gt;
=== NEW MAPS ===&lt;br /&gt;
The new maps are :&lt;br /&gt;
* Appartment_00&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Drain_00&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Garden_00&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_02&lt;br /&gt;
* Garden_03&lt;br /&gt;
&lt;br /&gt;
The new DLC maps are :&lt;br /&gt;
* StLucia_02_Alt&lt;br /&gt;
* StLucia_03_Alt&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
&lt;br /&gt;
=== NEW WEAPON ===&lt;br /&gt;
Keso : a new overpowered bukanee-like smg&lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
* Leaning into walls making only your feet visible is now patched&lt;br /&gt;
* Adjusted some muzzle flash intensity on many weapons&lt;br /&gt;
* Fixed spawn point on Arena_Shadow_08&lt;br /&gt;
* Fixed reloadable weapons ammunition&lt;br /&gt;
* Crosshair is now hidden on killcam&lt;br /&gt;
* Fixed a spelling mistake on killfeed&lt;br /&gt;
&lt;br /&gt;
Date: Sat, March 08th 2025&amp;lt;ref&amp;gt;Straftat 1.2.2 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/509574242369537162?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.2.0 (&#039;&#039;JANUARY FREE UPDATE&#039;&#039;) ==&lt;br /&gt;
&lt;br /&gt;
This update includes a lot of new content, including new maps, new weapons and new features. Thank you for your patience as we continue to work on the game and improve it !&lt;br /&gt;
&lt;br /&gt;
=== NEW MAPS ===&lt;br /&gt;
&lt;br /&gt;
This update adds 30 free maps to the game as well as 3 DLC maps.&lt;br /&gt;
Here is a list of the new maps included in the base game :&lt;br /&gt;
* TheSamePlace (a total of 15 maps)&lt;br /&gt;
* Stroke (a total of 2 maps)&lt;br /&gt;
* StLucia (a total of 5 maps)&lt;br /&gt;
* ReeperBahn (a total of 2 maps)&lt;br /&gt;
* Patio_00&lt;br /&gt;
* HighWall_00&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Adread_00&lt;br /&gt;
* EndGame&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
&lt;br /&gt;
The new DLC maps are :&lt;br /&gt;
* Chateaux_13_Alt_Alt&lt;br /&gt;
* LostCity_00_Alt&lt;br /&gt;
* StLucia_00_Alt&lt;br /&gt;
* More alt maps coming soon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NEW WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
9 New Weapons added to the game, that can mostly be found in the new maps listed above.&lt;br /&gt;
Including :&lt;br /&gt;
* AP Mine&lt;br /&gt;
* Bukanee&lt;br /&gt;
* Hill H15&lt;br /&gt;
* FG42&lt;br /&gt;
* HK Caws&lt;br /&gt;
* HK G11&lt;br /&gt;
* QCW05&lt;br /&gt;
* Webley&lt;br /&gt;
* New Melee Weapon : The Katana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NEW FEATURES ===&lt;br /&gt;
&lt;br /&gt;
* Added an active playlist system. The active playlist is always automatically loaded when you host a lobby, even after restarting the game.&lt;br /&gt;
* Your active playlist can be set in the maps menu.&lt;br /&gt;
* Added rematch voting at the end of a game. Both players need to vote in order to rematch.&lt;br /&gt;
* Added a tutorial map for beginners or newbies&lt;br /&gt;
* Added the ability to rebind your Right Fire and Left Fire keys.&lt;br /&gt;
* New Lobby Renaming feature&lt;br /&gt;
* Added one new DLC suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FIXES ===&lt;br /&gt;
&lt;br /&gt;
* Your first person arms now show the correct skin (instead of always the default one)&lt;br /&gt;
* Fixed reload rebinding&lt;br /&gt;
* Ladders can now be shot through&lt;br /&gt;
* Improved mouse sensitivity sliders (you can now lower your sensitivity down to 0.005)&lt;br /&gt;
* Nerfed phoenix&lt;br /&gt;
* You can&#039;t look around anymore when you are tased&lt;br /&gt;
&lt;br /&gt;
Date: Fri, January 01st 2025&amp;lt;ref&amp;gt;Straftat 1.2.0 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/764023363746136681?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.1.1 (&#039;&#039;SUITS UPDATE&#039;&#039;) ==&lt;br /&gt;
&lt;br /&gt;
* 7 New Suits ! (5 of them are DLC exclusive)&lt;br /&gt;
* 7 New Maps (Neo_Arena_07_Alt, Neo_Arena_14_Alt, Neo_Arena_00_Alt, Hinterland_01_Alt, Republic_07_Alt, Neo_Arena_10_Alt, Corridor_04_Alt)&lt;br /&gt;
* Added sound effects when grenades hit surfaces&lt;br /&gt;
* Save file fix&lt;br /&gt;
* Fixed spatialized sounds on guns and doors&lt;br /&gt;
* Fixed grenade launcher&lt;br /&gt;
* Fixed taser (bluetooth issue)&lt;br /&gt;
* Polished a few maps&lt;br /&gt;
&lt;br /&gt;
Date: Wed, November 27th 2024&amp;lt;ref&amp;gt;Straftat 1.1.1 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4453592738017837304?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.1.0 (&#039;&#039;Hats Update !&#039;&#039;) ==&lt;br /&gt;
&lt;br /&gt;
* 8 new hats made by a community member ! (DX on discord)&lt;br /&gt;
* Added the possibility to change your lobby type before creating it (private/public)&lt;br /&gt;
* Maps polish &amp;amp; fixes based on community feedback&lt;br /&gt;
&lt;br /&gt;
Date: Wed, November 13th 2024&amp;lt;ref&amp;gt;Straftat 1.1.0 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4469354068500807722?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.11b ==&lt;br /&gt;
&lt;br /&gt;
* Fixed 1.0.11 issue with white screen on some maps&lt;br /&gt;
&lt;br /&gt;
Date: Mon, November 11th 2024&amp;lt;ref&amp;gt;Straftat 1.0.11b Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4453590835015975265?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.11* ==&lt;br /&gt;
&lt;br /&gt;
* Added normal aiming mouse sensitivity&lt;br /&gt;
* Fixed a game crash happening when a weapon explodes in your hand&lt;br /&gt;
* Fixed save files issues&lt;br /&gt;
* Added death sfx feedback&lt;br /&gt;
&lt;br /&gt;
Date: Mon, November 11th 2024&amp;lt;ref&amp;gt;Straftat 1.0.11 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4453590835015975249?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Note ====&lt;br /&gt;
This was rolled back the same day; &amp;quot;&#039;&#039;Rewind to Straftat 1.0.10 after issues were detected on 1.0.11&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Straftat Update Rewind Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4453590835015975259?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.10 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed never ending rounds&lt;br /&gt;
* Fixed one take rounds&lt;br /&gt;
* Buffed Bender&lt;br /&gt;
* Fixed private lobbies&lt;br /&gt;
&lt;br /&gt;
Date: Tue, November 5th 2024&amp;lt;ref&amp;gt;Straftat 1.0.10 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4482863594844717606?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.9 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed save files related issues&lt;br /&gt;
* Added push to talk setting to voice chat&lt;br /&gt;
* Added exclusive fullscreen option&lt;br /&gt;
* Fixed issue with explosives and dual wielding&lt;br /&gt;
* Fixed Prophet hitting too many times&lt;br /&gt;
* Fixed chat sometimes not working&lt;br /&gt;
* Fixed Ballistics not despawning between rounds&lt;br /&gt;
* Improved performance&lt;br /&gt;
&lt;br /&gt;
Date: Sun, November 3rd 2024&amp;lt;ref&amp;gt;Straftat 1.0.9 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4482863594844717370?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.8b ==&lt;br /&gt;
&lt;br /&gt;
* Definitive fix on game stutters&lt;br /&gt;
&lt;br /&gt;
Date: Thu, October 31st 2024&amp;lt;ref&amp;gt;Straftat 1.0.8b Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4482863594844717158?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.8 ==&lt;br /&gt;
&lt;br /&gt;
* Possible fix for the stutter issue (Needs confirmation from community)&lt;br /&gt;
* Misc fixes making the game more stable&lt;br /&gt;
&lt;br /&gt;
Date: Wed, October 30th 2024&amp;lt;ref&amp;gt;Straftat 1.0.8 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4482863594844717128?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.7 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed gland grenade killing through doors&lt;br /&gt;
* Fixed M2000 reload and scope&lt;br /&gt;
* Fixed Mouse sensitivity sliders&lt;br /&gt;
* Fixed Noscope achievement&lt;br /&gt;
&lt;br /&gt;
Date: Tue, October 29th 2024&amp;lt;ref&amp;gt;Straftat 1.0.7 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4557172354851012980?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.6 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed stutter issues&lt;br /&gt;
* Fixed co-op map testing when two players are in a lobby (map exploration mode)&lt;br /&gt;
&lt;br /&gt;
Date: Sat, October 26th 2024&amp;lt;ref&amp;gt;Straftat 1.0.6 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4557172354851012840?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.4 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed infinite loading screen&lt;br /&gt;
* Lobbies are more stable now&lt;br /&gt;
&lt;br /&gt;
Date: Fri, October 25th 2024&amp;lt;ref&amp;gt;Straftat 1.0.4 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4557172354851012778?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.3 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed achievements not showing up&lt;br /&gt;
* Fixed lobby related issues&lt;br /&gt;
* Fixed smith carbine offset&lt;br /&gt;
* Maps are now sorted alphabetically in maps menu&lt;br /&gt;
* Fixed Republic_03 map where you fell through the map on second take&lt;br /&gt;
&lt;br /&gt;
Date: Fri, October 25th 2024&amp;lt;ref&amp;gt;Straftat 1.0.2 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4557172354851012764?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.2 ==&lt;br /&gt;
&lt;br /&gt;
* Buying the DLC now unlocks all maps at startup&lt;br /&gt;
* Your XP has been reset. Sorry for the inconvenience !&lt;br /&gt;
&lt;br /&gt;
Date: Thu, October 24th&amp;lt;ref&amp;gt;Straftat 1.0.2 Patch Notes - Steam&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/2386720/view/4557172354851012689?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Main_Page&amp;diff=2166</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Main_Page&amp;diff=2166"/>
		<updated>2026-07-24T09:41:05Z</updated>

		<summary type="html">&lt;p&gt;Administrator: 1.4.8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &amp;lt;templatestyles src=&amp;quot;MainPageDesktop/style.css&amp;quot; /&amp;gt; &amp;lt;div class=&amp;quot;straftat-wiki-mainpage-container&amp;quot; style=&amp;quot;max-width: 1100px; margin: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 640px; margin: 20px auto 0 auto; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;center&amp;quot;&amp;gt;Welcome to {{SITENAME}}!&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Your go-to resource for information for everything [https://store.steampowered.com/app/2386720/STRAFTAT/ Straftat]!&amp;lt;br/&amp;gt;&lt;br /&gt;
This is community driven. By the people, for the people!&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=The Official Straftat Wiki! Explore the Straftat Wiki for guides, recommended mods, and more!&lt;br /&gt;
|image=WikiBanner.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;center&amp;quot; style=&amp;quot;margin-top: 12px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Latest Straftat Patchnotes:&#039;&#039;&#039; [[Versions and Patch-Notes|STRAFTAT 1.4.8 - 22/07/2026]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;straftat-wiki-mainpage-left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;center&amp;quot;&amp;gt;Copyright and licensing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any original content contributed to straftat.wiki remains the contributor&#039;s property, but is published under the [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0] and/or [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0] license.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;straftat-wiki-mainpage-right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;center&amp;quot;&amp;gt;Hosting Service&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wiki is hosted on a server alongside Game Servers and the sysadmin is [[User:Administrator|Administator/Jombo]]. There will never be adverts on this site nor should anyone who forks the repository enable adverts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;straftat-wiki-mainpage-container&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;center&amp;quot; style=&amp;quot;margin-bottom: 20px;&amp;quot;&amp;gt;Weapons&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageLink | AK.png | AK | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | GLock.png | Glock | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Pistol.png | Pistol | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Shotgun.png | Shotgun | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Prophet.png | Prophet | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | AR.png | AR | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | M2000.png | M2000 | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Bat.png | Baseball Bat | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Havoc.png | Havoc | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | SMG.png | SMG | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Cleaver.png | Couperet | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Taser.png | Taser | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | SmithCarbine.png | Smith Carbine | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | Tromblonj.png | Tromblonj | h = 100 | w = 100}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{ImageLink | T_Face_Icon_00.png | Weapons | See more | h = 70 | w = 70}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;straftat-wiki-mainpage-container&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;center&amp;quot; style=&amp;quot;margin-bottom: 20px;&amp;quot;&amp;gt;Game Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Maps | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Cosmetics | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Mods_and_Resources | Mods and Mod Resources | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Tips_and_Strategies | Tips and Strategies | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Versions_and_Patch-Notes | Versions and Patch-Notes | h = 100 | w = 100}}&lt;br /&gt;
{{ImageLink | T_Photo_00.png | Credits | h = 100 | w = 100}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|15}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;h2&amp;gt;Community Resources and External Links&amp;lt;/h2&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; height: 250px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:T_LowPoly_00.png|100x100px|link=https://straftat.wiki/discord]]&lt;br /&gt;
 [https://straftat.wiki/discord The Official Straftat Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; height: 250px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:T_LowPoly_00.png|100x100px|link=https://straftat.wiki/comp]]&lt;br /&gt;
 [https://straftat.wiki/comp The Competitive Straftat Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; height: 250px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:T_LowPoly_00.png|100x100px|link=https://thunderstore.io/c/straftat]]&lt;br /&gt;
 [https://thunderstore.io/c/straftat The Thunderstore.io Page]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; height: 250px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:T_LowPoly_00.png|100x100px|link=https://straftguessr.vercel.app/]]&lt;br /&gt;
 [https://straftguessr.vercel.app/ STRAFTGUESSR]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Phoenix&amp;diff=2164</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Phoenix&amp;diff=2164"/>
		<updated>2026-06-14T16:49:39Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Reverted edit by No-Mic (talk) to last revision by Administrator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
|image=Phoenix.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Phoenix&lt;br /&gt;
|header1 = &amp;quot;Toasty!&amp;quot;&lt;br /&gt;
[[File:Phoenix.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 100&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Phoenix&#039;s flames go through walls, so assuming you know exactly where your enemy is you can burn them still despite cover.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_Pit&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Republic_00_Alt&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* StLucia_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=User:Administrator&amp;diff=2159</id>
		<title>User:Administrator</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=User:Administrator&amp;diff=2159"/>
		<updated>2026-06-12T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Update for Contact Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Contact Information for the Administrator of the Official Straftat Wiki.&lt;br /&gt;
|image=WikiBanner.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Jombo - (Ch)Admin&lt;br /&gt;
|header1 = &amp;quot;The 1984 guy!.&amp;quot;&lt;br /&gt;
[[File:jombo.jpg|center|thumb|200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
Hello! I am &#039;&#039;&#039;Jombo&#039;&#039;&#039;, the Administrator here. &lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
If you need to reach me for administrative matters, inaccuracies or queries, you can find me here:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Discord:&#039;&#039;&#039; &#039;&#039;jombo.uk&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Website:&#039;&#039;&#039; [https://jombo.uk/ https://jombo.uk/]&lt;br /&gt;
&lt;br /&gt;
I&#039;m also in the Official Straftat Discord, I&#039;d recommend reaching out via there rather than just sending me an unsolicited friend request.&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrators]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Jombo.jpg&amp;diff=2158</id>
		<title>File:Jombo.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Jombo.jpg&amp;diff=2158"/>
		<updated>2026-06-12T01:07:50Z</updated>

		<summary type="html">&lt;p&gt;Administrator: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Vehicles&amp;diff=2157</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Vehicles&amp;diff=2157"/>
		<updated>2026-06-12T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The AE86 (modelled afted the Toyota AE86, The Van and The Hatchback is an environmental hazard found on the Autobahn_00 map.&lt;br /&gt;
|image=ae86.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Vehicles&lt;br /&gt;
|header1 = &amp;quot;I&#039;m walkin&#039; here!&amp;quot;&lt;br /&gt;
[[File:ae86.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100+&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AE86 (modelled afted the [https://en.wikipedia.org/wiki/Toyota_AE86 Toyota AE86]), Van and Hatchback is an environmental hazard found on the &#039;&#039;&#039;Autobahn_00&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Don&#039;t become roadkill!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Autobahn_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2156</id>
		<title>Tube Gun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2156"/>
		<updated>2026-06-12T00:50:23Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Tube Gun is likely a placeholder weapon.&lt;br /&gt;
|image=tubegun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Tube Gun&lt;br /&gt;
|header1 = &amp;quot;The Forbidden Weapon of Exodia&amp;quot;&lt;br /&gt;
[[File:tubegun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ???&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Tube Gun is likely a placeholder weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
None. You cant get it.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=2155</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=2155"/>
		<updated>2026-06-12T00:49:53Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
|image=Taser.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;bzzt&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 4 (Very Slow)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Stun, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
The stun&#039;s code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon, although using it to pick up a weapon that&#039;s about to be fought over is also a good idea.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_ADifferentPlace_01_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* Dragonfly_Sewer_Alt (Vending Machine)&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* JF_Poolrooms_01 (Vending Machine)&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* TheSamePlace_08&lt;br /&gt;
* WestVillage_04_Alt&lt;br /&gt;
* valhalla_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=2154</id>
		<title>Stun Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=2154"/>
		<updated>2026-06-12T00:49:28Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Stun Mine is an alternative to the proximity mine that stuns in a radius rather than exploding.&lt;br /&gt;
|image=stunmine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stun Mine&lt;br /&gt;
|header1 = &amp;quot;Oh honey, you&#039;re simply.. Stunning.&amp;quot;&lt;br /&gt;
[[File:stunmine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Random&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Equipment, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
An alternative to the proximity mine that stuns in a radius rather than exploding.&lt;br /&gt;
&lt;br /&gt;
The stun mine will render the player immovable for slightly longer than the [[taser]] or [[Stun Grenade|stun grenade]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Place in areas that are hard to see in (dark rooms, corridors ect)&lt;br /&gt;
&lt;br /&gt;
Always have an offensive weapon in your other hand.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Crusher_Alt&lt;br /&gt;
* Dragonfly_Streets&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Stadium_02_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=2153</id>
		<title>Stun Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=2153"/>
		<updated>2026-06-12T00:48:50Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
|image=stungrenade.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stun Grenade&lt;br /&gt;
|header1 = &amp;quot;Think fast, chucklenuts!&amp;quot;&lt;br /&gt;
[[File:stungrenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Explosive, Thrown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A stun is a nearly guaranteed kill if it can be capitalized on, and as such the stun grenade is less effective when thrown blindly, and more effective when its larger radius is capitalized on at a medium to short range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Basket_Dochehar_Alt&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Apt&lt;br /&gt;
* Bazaar_Balcony_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Canal_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* Hushardzan_Bereket_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* Stadium_01_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Repulsar&amp;diff=2152</id>
		<title>Repulsar</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Repulsar&amp;diff=2152"/>
		<updated>2026-06-12T00:48:20Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful.&lt;br /&gt;
|image=Repulsar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Repulsar&lt;br /&gt;
|header1 = &amp;quot;Vamos esculachar!&amp;quot;&lt;br /&gt;
[[File:Repulsar.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Local Radius&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.5 (Average)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful. &lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Corridor_03&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Crusher_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_04 (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* JF_Statue_Alt&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_12 (Vending Machine)&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_04&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* StLucia_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Propeller&amp;diff=2151</id>
		<title>Propeller</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Propeller&amp;diff=2151"/>
		<updated>2026-06-12T00:47:55Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Propeller is a one-handed &amp;quot;Weapon&amp;quot; that gives the player the ability to fly. There is a limited flight time that is reset when the player touches the ground.&lt;br /&gt;
|image=Propeller.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Propeller&lt;br /&gt;
|header1 = &amp;quot;Slindermin&amp;quot;&lt;br /&gt;
[[File:Propeller.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 32&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Propeller is a one-handed &amp;quot;Weapon&amp;quot; that gives the player the ability to fly. There is a limited flight time that is reset when the player touches the ground.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to hold an accurate long range one-handed weapon such as the [[Webley]] in one hand and the Propeller in the other, create a distance between you and the enemy using the Propeller&#039;s flight properties and attempt to hit the enemy.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Pillars&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_12_Alt&lt;br /&gt;
* Republic_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Flashlight&amp;diff=2150</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Flashlight&amp;diff=2150"/>
		<updated>2026-06-12T00:47:31Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Flashlight is a tool that deals no damage provided on many dark/night maps with the option to turn off with Primary Fire. It provides a light source similar to the Warden.&lt;br /&gt;
|image=Flashlight.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Flashlight&lt;br /&gt;
|header1 = &amp;quot;Slindermin!!!!&amp;quot;&lt;br /&gt;
[[File:Flashlight.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 32&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Flashlight is a tool that deals no damage provided on many dark/night maps with the option to turn off with Primary Fire. It provides a light source similar to the Warden.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Drop it. It does nothing but give away your position, and night maps have enough visibility to not use it. If you desire a light source, there is a high likelihood that the night map has a warden, which is a much better source of your weapon slots. It is also not recommended to hold the flashlight even if you have a one-handed weapon in the other slot. It is a much better idea just to dual wield one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2149</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2149"/>
		<updated>2026-06-12T00:47:02Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
|image=pig.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* Aboubi&#039;s Head&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)&lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Barrel&amp;diff=2148</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Barrel&amp;diff=2148"/>
		<updated>2026-06-12T00:46:08Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
|image=barrel.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Barrel&lt;br /&gt;
|header1 = &amp;quot;The Worst-kept Secret&amp;quot;&lt;br /&gt;
[[File:barrel.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
&lt;br /&gt;
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.&lt;br /&gt;
Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels. &lt;br /&gt;
&lt;br /&gt;
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. &lt;br /&gt;
One does need to take into account that this is less funny.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)&lt;br /&gt;
* Bazaar_Overhang_Alt (Unlike Bazaar_Overhang, two of the barrels are useable and only one is a Non-Burning Unuseable Barrel)&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_ADifferentPlace_01&lt;br /&gt;
* Dragonfly_BarrelBattle&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt (Unlike Dragonfly_Neighbourhood, not all barrels in this map are Flaming Barrels, just most of them, and there is only one normal barrel)&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt (Dragonfly_Sewer_Alt does not have barrels for some reason)&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Xanthate&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Prison_00&lt;br /&gt;
* ReeperBahn_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
&lt;br /&gt;
Playlist Code with all above maps (excluding maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):&lt;br /&gt;
&lt;br /&gt;
H4sIAAAAAAAACnWTwW7CMAyG3yVnDi2HbeLWgtC0A0Mrh0nTFBlwm0ghqZxkqJv27kvboFLKbvX3O/Vvx/lhGk7IFiwHIlSWzdgJassWH2wJFfK1rITjScJX0ARtzDbtx4QWXlvssCGSR0M8ebyO0iREK4LK6FI1vC+cg3MKR2npKK3AM9KI7LzWqAJaG3JSQxOqz0P4hlgj5SA0T9Iurv1eyUOvZt6Zfae1NnL4BiD+LI9ofOt5S9KaKO4EFmE4WwUH5MnDJJ1nyv3bykQsHEg6QzMR+j4m+B20E+AuP7puMqKMUAOfP42OZStZlhgUF32nd10MzSwFkBWyu0atZDhrvOWl8oZsDXTDw3LcddlDGUf+suZFHarf3EYyqRo7ifD1C0mAriK96+eiDbvF4WZyGwyruDeehDHH6T20i9TSqAzrkbLPGXNN3T6HWkGjpHXs9w8twXyzIgMAAA==&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2147</id>
		<title>Aboubi&#039;s Head</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2147"/>
		<updated>2026-06-12T00:45:39Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Aboubi&#039;s Head is a strange weapon that can be found on the Cage_Fight_00 map and it&#039;s variations.&lt;br /&gt;
|image=AboubiHeadWeapon.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Aboubi&#039;s Head&lt;br /&gt;
|header1 = &amp;quot;Aboubi&#039;s Head, a French Icon.&amp;quot;&lt;br /&gt;
[[File:AboubiHeadWeapon.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ??? (1 Shot)&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Aboubi&#039;s Head is a strange weapon that can be found on the &#039;&#039;&#039;Cage_Fight_00&#039;&#039;&#039; map and it&#039;s variations.&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
To obtain the item, you have to use the RIGHT vending machine on cage fight.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Yangtse&amp;diff=2146</id>
		<title>Yangtse</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Yangtse&amp;diff=2146"/>
		<updated>2026-06-12T00:44:38Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Yangtse is a one-handed SMG that can be most succinctly described as a dual wield-able Kusma.&lt;br /&gt;
|image=Yangtse.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Yangtse&lt;br /&gt;
|header1 = &amp;quot;Leaving this world isnt as scary as it seems&amp;quot;&lt;br /&gt;
[[File:Yangtse.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 6.25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X5&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 105&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.07 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A one-handed SMG that can be most succinctly described as a dual wield-able [[Kusma]]&lt;br /&gt;
&lt;br /&gt;
It has very low damage output, however it does only take 4 headshots to kill.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get 2 of them and aim for the head. &lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Fracture&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Parking&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* Sonova_RoadSide&lt;br /&gt;
* Stadium_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Webley&amp;diff=2145</id>
		<title>Webley</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Webley&amp;diff=2145"/>
		<updated>2026-06-12T00:43:45Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Webley is a one-handed pistol comparable to the Revolver, but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
|image=webley.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Webley&lt;br /&gt;
|header1 = &amp;quot;... And he&#039;s here to do some business with the big iron on his hip.&amp;quot;&lt;br /&gt;
[[File:webley.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25 (Average)&lt;br /&gt;
|label6 = Alternative Fire-rate&lt;br /&gt;
|data6 = 0.09 (Very Fast)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1.1&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Webley is a one-handed pistol comparable to the [[Revolver]], but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Webley can be treated similarly to the revolver, utilizing the damage and range to keep distance. When dual wielded, a simultaneous shot from both pistols will instantly kill opponents with any hit. &lt;br /&gt;
&lt;br /&gt;
In closer range, the single-handed ADS burst fire can be used as an instant kill option if the player can adjust to recoil and a headshot is infeasible. This is generally less consistent than using the free hand slot for something, however.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Drain_00&lt;br /&gt;
* HighWall_00&lt;br /&gt;
* Patio_00&lt;br /&gt;
* Sonova_TheDome&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stroke_03&lt;br /&gt;
* TheSamePlace_00&lt;br /&gt;
* TheSamePlace_00 (Vending Machine)&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Warden&amp;diff=2144</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Warden&amp;diff=2144"/>
		<updated>2026-06-12T00:43:08Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=A fully automatic suppressed assault rifle equipped with a narrow torch, low spread and average recoil. Absolutely shreds if you hit your shots (good luck). This also appears to just be a stretched version of the Crisis, just look at the first half of it. Stretching the Crisis magically got rid of it&#039;s inaccuracy. &lt;br /&gt;
|image=Warden.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Warden&lt;br /&gt;
|header1 = &amp;quot;Careful now...&amp;quot;&lt;br /&gt;
[[File:Warden.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 22.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2.2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 30&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.06 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A fully automatic suppressed assault rifle equipped with a narrow torch, low spread and average recoil. Absolutely shreds if you hit your shots (good luck). This also appears to just be a stretched version of the Crisis, just look at the first half of it. Stretching the Crisis magically got rid of it&#039;s inaccuracy.  &lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Crouch and sneak around in dark maps, see your enemy? shoot them dead.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_05_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Dragonfly_Fracture_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Neo_Arena_10_Alt&lt;br /&gt;
* Neo_Arena_14_Alt&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tromblonj&amp;diff=2143</id>
		<title>Tromblonj</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tromblonj&amp;diff=2143"/>
		<updated>2026-06-12T00:42:36Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Tromblonj is a high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
|image=Tromblonj.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Tromblonj&lt;br /&gt;
|header1 = &amp;quot;Do you think you&#039;re out of tune?&amp;quot;&lt;br /&gt;
[[File:Tromblonj.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 32 pellets X 22.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 3 shells x 32 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 1 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
This high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
It can also be referred to as &amp;quot;The Best Melee Weapon In The Game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get really close to your opponent. Almost touching. If your first shot doesn&#039;t hit, it&#039;s not worth it to try reloading because of how long it takes, so you want as many pellets to hit as possible in one shot. The time spent reloading could create a window for your opponent to get a better gun and kill you, so if you don&#039;t hit that first shot, you&#039;re better off just grabbing another weapon.&lt;br /&gt;
&lt;br /&gt;
Playing against someone with a Tromblonj, you want to have a ranged weapon, and you also want to have some distance between the both of you. As long as you&#039;re more than 4 meters away from them, you&#039;re pretty much safe.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_11_Alt&lt;br /&gt;
* Neo_Arena_12_Alt (Vending Machine)&lt;br /&gt;
* Neo_Arena_14&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Torrent&amp;diff=2142</id>
		<title>Torrent</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Torrent&amp;diff=2142"/>
		<updated>2026-06-12T00:41:55Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Torrent is a burst-fire weapon that fires rapidly three times and doesn&#039;t seem to have tracers. It also provides the user a boost in wall-jumping.&lt;br /&gt;
|image=df_torrent.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Torrent&lt;br /&gt;
|header1 = &amp;quot;LinKiN.pArk-NuMb.mp3.exe&amp;quot;&lt;br /&gt;
[[File:df_torrent.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 20HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.5 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Burst-Fire, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Torrent is a burst-fire weapon that fires rapidly three times and doesn&#039;t seem to have tracers. It also provides the user a boost in wall-jumping.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
N/a.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Basalt_Alt&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Hushardzan_Bereket&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stylus&amp;diff=2141</id>
		<title>Stylus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stylus&amp;diff=2141"/>
		<updated>2026-06-12T00:41:28Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Similar to other small melee weapons, the Stylus can be dual-wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
|image=Stylus.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Stylus&lt;br /&gt;
|header1 = &amp;quot;The Toothpick&amp;quot;&lt;br /&gt;
[[File:Stylus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Attack-Rate&lt;br /&gt;
|data6 = 0.85&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.15&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1.15&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Similar to other small melee weapons, it can be dual-wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the fast attack rate you can dual wield and spam. If you attack with both at the same time, aim for the head for maximum damage. If you alternate attacking between hands, you can have a constant output of damage which is ideal for spamming.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_Shadow_05&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Corridor_02_alt&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Crusher_Underwater_Alt&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Drain_00&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* Gutenberg_01&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_TheDome&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stadium_02_Alt&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=2140</id>
		<title>Smith Carbine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=2140"/>
		<updated>2026-06-12T00:40:27Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Smith Carbine&#039;s stats are comparable to a scoped Elephant, the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.&lt;br /&gt;
|image=SmithCarbine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Smith Carbine&lt;br /&gt;
|header1 = &amp;quot;BOOM, HEADSHOT!&amp;quot;&lt;br /&gt;
[[File:SmithCarbine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 1 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Long-ranged accurate rifle based on the [[wikipedia:Smith_carbine|Smith Carbine]]&lt;br /&gt;
&lt;br /&gt;
This weapons stats is comparable to a scoped [[Elephant]], the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As with all high damage and high accuracy weaponry focusing on hitting shots is advised. Being careful in between shots as not to get head-shot.&lt;br /&gt;
&lt;br /&gt;
An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.&lt;br /&gt;
&lt;br /&gt;
Movement can be another key advantage of the carbine, as its accuracy is unchanged regardless of speed. Moving erratically whilst shooting at your opponent makes you a much harder target than your adversary.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Balcony&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_Neighbourhood&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* ICE_06 (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* Parking&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_03 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=SMG&amp;diff=2139</id>
		<title>SMG</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=SMG&amp;diff=2139"/>
		<updated>2026-06-12T00:38:32Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=SMG (Sub-Machine Gun) is a a capable weapon able to rinse people in close quarters.&lt;br /&gt;
|image=SMG.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = SMG&lt;br /&gt;
|header1 = &amp;quot;I personally cook bacon on the muzzle.&amp;quot;&lt;br /&gt;
[[File:SMG.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.05 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
SMG (Sub-Machine Gun) is a a capable weapon able to rinse people in close quarters.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Dual-wield and run pockets!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_01&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_04&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_Helicopter&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_06&lt;br /&gt;
* Neo_Arena_07&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* WestVillage_04&lt;br /&gt;
* WestVillage_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Silenzzio&amp;diff=2138</id>
		<title>Silenzzio</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Silenzzio&amp;diff=2138"/>
		<updated>2026-06-12T00:38:04Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
|image=Silenzio.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Silenzzio&lt;br /&gt;
|header1 = &amp;quot;Hush now sweetie..&amp;quot;&lt;br /&gt;
[[File:Silenzio.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 18&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As this is a suppressed gun, stealth is advised. Aim for the head and jitter click your mouse. Although, do not underestimate its kill potential in regular combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Alleyway_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Garden_00&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* Stadium_01_Alt&lt;br /&gt;
* valhalla_00&lt;br /&gt;
* valhalla_04&lt;br /&gt;
* valhalla_05&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Shotgun&amp;diff=2137</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Shotgun&amp;diff=2137"/>
		<updated>2026-06-12T00:37:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Shotgun (not to be mistaken with the Havoc) is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
|image=Shotgun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Shotgun&lt;br /&gt;
|header1 = &amp;quot;No, I found a shotgun! And I want the front seat.&amp;quot;&lt;br /&gt;
[[File:Shotgun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 5 shells x 8 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 0.21 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Shotgun is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
When firing, make sure to rechamber the next shot since this is not automatic.&lt;br /&gt;
&lt;br /&gt;
As of the 1.3.3f HotFix, the shotgun now has deceptively &amp;quot;long&amp;quot; range. Given slightly good luck, you can kill your opponent from slightly farther from close range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_Shadow_04_Alt&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hinterland_01&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* JF_Poolrooms_01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_01&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_05_0&lt;br /&gt;
* Neo_Arena_07&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* TerminalPalace_00&lt;br /&gt;
* TheSamePlace_11&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Serac&amp;diff=2136</id>
		<title>Serac</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Serac&amp;diff=2136"/>
		<updated>2026-06-12T00:36:47Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Serac is a heavy railgun that launches metal nuggets at the enemy as projectiles but also provides moderate recoil to the wielder which can be used for extra reach in picking up a new weapon.&lt;br /&gt;
|image=serac.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Serac&lt;br /&gt;
|header1 = &amp;quot;Marshmallow Shooting Barbell&amp;quot;&lt;br /&gt;
[[File:serac.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.45 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.6&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Projectile, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Serac is a heavy railgun that launches metal nuggets at the enemy as projectiles but also provides moderate recoil to the wielder which can be used for extra reach in picking up a new weapon.&lt;br /&gt;
&lt;br /&gt;
It which slows the holder down greatly, offers no spread reduction when aiming, has no headshot multiplier, low fire rate, besides it&#039;s semi-automatic.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Drop it, if you can allow yourself anything else capable to do damage. If not, aim at your enemy and shoot, because a weapon is better than no weapon until you find a suitable replacement.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_05_1_Alt&lt;br /&gt;
* Toilets_00_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=2135</id>
		<title>Sawed Off</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=2135"/>
		<updated>2026-06-12T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 shells in reserve.&lt;br /&gt;
|image=SawedOff&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Sawed Off&lt;br /&gt;
|header1 = &amp;quot;Rip and tear, until is it done.&amp;quot;&lt;br /&gt;
[[File:SawedOff.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 15hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 2 shells + 6 shells reserve (1 shell = 8 pellets)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.34 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 shells in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Works best dual wielded in close quarters, but do not hesitate to use the Sawed Off from range! Despite it being a shotgun, it actually does surprisingly well on an opponent a considerable distance away.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Shrine_Alt&lt;br /&gt;
* Dragonfly_Streets&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Factory_00&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Chimney&lt;br /&gt;
* StLucia_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=2134</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=2134"/>
		<updated>2026-06-12T00:35:01Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
|image=RocketLauncher.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Rocket Launcher&lt;br /&gt;
|header1 = &amp;quot;Pain is weakness leaving the body!&amp;quot;&lt;br /&gt;
[[File:RocketLauncher.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 2500hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 4&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Explosive, Projectile, Power Weapon, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Lure your opponent toward you by being purposefully inaccurate, then rocket jump, killing them instantly.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02_Alt&lt;br /&gt;
* Arena_04&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25&lt;br /&gt;
* Bazaar_Chati_Alt&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Pit_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Revolver&amp;diff=2133</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Revolver&amp;diff=2133"/>
		<updated>2026-06-12T00:34:32Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
|image=Revolver.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Revolver&lt;br /&gt;
|header1 = &amp;quot;This isn&#039;t a Revolver&amp;quot;&lt;br /&gt;
[[File:Revolver.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The revolver&#039;s spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.&lt;br /&gt;
&lt;br /&gt;
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Basket_Dochehar_Alt&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh_Alt&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Pit_Alt&lt;br /&gt;
* Dragonfly_Waterway_Alt&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_01&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Neo_Arena_10&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* Republic_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Scaffoldingue_00&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* TheSamePlace_04&lt;br /&gt;
* TheSamePlace_04_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=QCW05&amp;diff=2132</id>
		<title>QCW05</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=QCW05&amp;diff=2132"/>
		<updated>2026-06-12T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The QCW05 is an rapid fire suppressed assault rifle with a distinct sleek and modern appearance, it is a remarkable weapon due to it boosting the movement speed of the player. It can be found in a small handful of maps across the game also one of the only guns in the entire game that must be reloaded, along with the Kusma.&lt;br /&gt;
&lt;br /&gt;
|image=QCW05.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = QCW05&lt;br /&gt;
|header1 = &amp;quot;Everything’s Got A Price...&amp;quot;&lt;br /&gt;
[[File:QCW05.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15 per mag, 60 total&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.08 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1.3&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The QCW05 is an rapid fire suppressed assault rifle with a distinct sleek and modern appearance, it is a remarkable weapon due to it boosting the movement speed of the player. It can be found in a small handful of maps across the game also one of the only guns in the entire game that must be reloaded, along with the [[Kusma]].&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/QCW-05| Type 05 (Weixing Chongfeng Qiang QCW-05)]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Use of sliding, wallrunning and other basic parkour is recommended when using this gun because of the speed increase.&lt;br /&gt;
&lt;br /&gt;
As soon as you break LOS, even with bullets remaining in your magazine, reload the weapon. The 60 bullets will usually be enough, but in risk of running low on ammunition, make haste toward a spawner that is close-by. Given the hasty respawn time for weapons in Straftat ammo shouldn&#039;t be an issue.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Streets_Alt&lt;br /&gt;
* JF_Statue&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* ReeperBahn_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Sonova_Chimney_Alt&lt;br /&gt;
* TheSamePlace_02&lt;br /&gt;
* TheSamePlace_04&lt;br /&gt;
* TheSamePlace_04_Alt&lt;br /&gt;
* TheSamePlace_05&lt;br /&gt;
* TheSamePlace_09&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=2131</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=2131"/>
		<updated>2026-06-12T00:33:17Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Proximity Mine is a shorter-ranged, louder claymore utilising radius rather than a laser.&lt;br /&gt;
|image=ProximityMine.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Proximity Mine&lt;br /&gt;
|header1 = &amp;quot;You appear to have trodden on a mine!&amp;quot;&lt;br /&gt;
[[File:ProximityMine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 125hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Equipment, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A shorter-ranged, louder claymore utilising radius rather than a laser.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Crosshair_Alt&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_13&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_08&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Bowl&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* EndGame (Vending Machine)&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* Hinterland_00&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* ICE_03 (Pipe)&lt;br /&gt;
* ICE_04 (Pipe)&lt;br /&gt;
* ICE_05 (Pipe)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Pistol&amp;diff=2130</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Pistol&amp;diff=2130"/>
		<updated>2026-06-12T00:32:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Pistol (not to be mistaken for the Glock or Webley), is a high accuracy one handed weapon but does lower amount of damage overall in comparison to some of the other one-handed ranged counter parts however boasts one of the highest accuracies.&lt;br /&gt;
|image=Pistol.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Pistol&lt;br /&gt;
|header1 = &amp;quot;Some call it the Spud-Gun!&amp;quot;&lt;br /&gt;
[[File:Pistol.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Pistol (not to be mistaken for the Glock or Webley), is a high accuracy one handed weapon but does lower amount of damage overall in comparison to some of the other one-handed ranged counter parts however boasts one of the highest accuracies.&lt;br /&gt;
&lt;br /&gt;
Its prominence in most maps has made the editor of the &amp;quot;Maps Available&amp;quot; section lose their mind.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Generally these are best to be used as a long distance option, often best paired with another Pistol for Medium to Long Range Combat or pairing it with a Sawed-Off for viable options in Close Range Combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_01&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_07&lt;br /&gt;
* Arena_08&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_12&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Basket_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Borular_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_03&lt;br /&gt;
* Bazaar_03_Alt&lt;br /&gt;
* Bazaar_Balcony&lt;br /&gt;
* Bazaar_Balcony_Alt&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_fluorspar (Vending Machine)&lt;br /&gt;
* Canliferous_fluorspar_Alt (Vending Machine)&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_06_NoGrass&lt;br /&gt;
* Dragonfly_ADifferentPlace_02_Alt&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* Gutenberg_00&lt;br /&gt;
* HK_02&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hushardzan_Orion&lt;br /&gt;
* Hushardzan_Orion_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Impasse01&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_02&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_07_Alt&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Parking_alt&lt;br /&gt;
* PlageTymoes_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* Stadium_00_Alt&lt;br /&gt;
* Toilets_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* WestVillage_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Phoenix&amp;diff=2129</id>
		<title>Phoenix</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Phoenix&amp;diff=2129"/>
		<updated>2026-06-12T00:31:51Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
|image=Phoenix.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Phoenix&lt;br /&gt;
|header1 = &amp;quot;Toasty!&amp;quot;&lt;br /&gt;
[[File:Phoenix.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 100&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Phoenix is a flamethrower. While it&#039;s damage is poor, when paired up with another Phoenix, it can roast an enemy within seconds.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Phoenix&#039;s flames go through walls, so assuming you know exactly where your enemy is you can burn them still despite cover.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Earthscraper_Alt&lt;br /&gt;
* Dragonfly_Pit&lt;br /&gt;
* Garden_04_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Republic_00_Alt&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* StLucia_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Oklahoma&amp;diff=2128</id>
		<title>Oklahoma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Oklahoma&amp;diff=2128"/>
		<updated>2026-06-12T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
|image=Oklahoma.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Oklahoma&lt;br /&gt;
|header1 = &amp;quot;Time to show them what it means to be in a State.&amp;quot;&lt;br /&gt;
[[File:Oklahoma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 1.5 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 0.7&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_13_Alt_Alt&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hinterland_01_Alt&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* Hushardzan_Ikiz_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* JF_Statue_Alt&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* StLucia_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Nizeh&amp;diff=2127</id>
		<title>Nizeh</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Nizeh&amp;diff=2127"/>
		<updated>2026-06-12T00:30:59Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Nizeh is a two-handed melee weapon styled after a medieval bill. Its primary fire stabs forward, providing the player with some momentum. By holding alternate fire and pressing primary fire, one can initiate a lunge dash after a brief animation. This lunge provides a large amount of momentum in whichever direction the player is looking, and kills opponents instantly upon contact.&lt;br /&gt;
|image=Nizeh.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Nizeh&lt;br /&gt;
|header1 = &amp;quot;This is where the magic happens.&amp;quot;&lt;br /&gt;
[[File:Nizeh.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 35hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.7 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 3 (Very Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Nizeh is a two-handed melee weapon styled after a medieval bill. Its primary fire stabs forward, providing the player with some momentum. By holding alternate fire and pressing primary fire, one can initiate a lunge dash after a brief animation. This lunge provides a large amount of momentum in whichever direction the player is looking, and kills opponents instantly upon contact.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Nizeh&#039;s alternate fire provides excellent mobility and can be used to reposition onto high ground. The damaging part of it is long-lasting and always pointed where the player is looking, rather than the direction of the dash. As such, it can be used around corners.&lt;br /&gt;
&lt;br /&gt;
You can also perform what is called a Nizoom by using the primary attack and quickly holding the alternate attack button. It sends you quite far in the targeted direction, and can be chained. Do note, however, that if you use it to avoid actually fighting, you are a coward.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Dragonfly_Bowl_Alt&lt;br /&gt;
* Dragonfly_Lancer_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* Hinterland_00_Alt&lt;br /&gt;
* Hinterland_01_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Republic_07_Alt&lt;br /&gt;
* Republic_08&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mortini&amp;diff=2126</id>
		<title>Mortini</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mortini&amp;diff=2126"/>
		<updated>2026-06-12T00:30:25Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Mortini is a grenade launcher that also provides very light amounts of recoil.&lt;br /&gt;
|image=Mortini.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Mortini&lt;br /&gt;
|header1 = &amp;quot;Explosive Pizza Gun&amp;quot;&lt;br /&gt;
[[File:Mortini.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 44-45hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.45 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Explosive, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Mortini is a grenade launcher that also provides very light amounts of recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Try to stay above your opponent and know the easiest way to hit your enemy with the splash damage based on where they are and where they&#039;re heading. It can also be useful for suppressing fire by spamming grenades towards enemy cover. Although a direct hit would deal more damage, it&#039;s safer to aim for the feet while in direct combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_05&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Hushardzan_Bereket&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Republic_00 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Minigun&amp;diff=2125</id>
		<title>Minigun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Minigun&amp;diff=2125"/>
		<updated>2026-06-12T00:30:00Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder&#039;s movement speed.&lt;br /&gt;
|image=Minigun.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Minigun&lt;br /&gt;
|header1 = &amp;quot;It costs 3 Babbdi-bucks to fire this weapon... for 12 seconds.&amp;quot;&lt;br /&gt;
[[File:Minigun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 144&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.04 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.9&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder&#039;s movement speed. It&#039;s name is also a lie as it is infact, not mini.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_Canal_Alt&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_02&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* Hushardzan_Jrambar&lt;br /&gt;
* ICE_01 (Pipe)&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Stadium_02&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=MAC10&amp;diff=2124</id>
		<title>MAC10</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=MAC10&amp;diff=2124"/>
		<updated>2026-06-12T00:28:53Z</updated>

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&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The MAC10 boasts the highest one-handed fire-rate, tied with the Hill H15 for fastest fire-rate in the One-Handed Category, however suffers in the accuracy department, making it primarily suited for Close Range Combat.&lt;br /&gt;
|image=mac10.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = MAC10&lt;br /&gt;
|header1 = &amp;quot;Time to throw bullets.&amp;quot;&lt;br /&gt;
[[File:mac10.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 10&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 56&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.033 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The MAC10 boasts the highest one-handed fire-rate, tied with the Hill H15 for fastest fire-rate in the One-Handed Category, however suffers in the accuracy department, making it primarily suited for Close Range Combat.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/MAC-10| Military Armament Corporation M10].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The MAC10 practically acts as an automatic shotgun, and as such it is recommended to dual-wield them if possible and close in with the opponent, firing both of the weapons at the same time to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Basket_Duvar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Shesh&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_01_Alt&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_04&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Cliffs&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Shrine&lt;br /&gt;
* Factory_01&lt;br /&gt;
* HK_03&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* ICE_02 (Pipe)&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_03&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_05_1&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Parking&lt;br /&gt;
* Republic_00_Alt (Vending Machine)&lt;br /&gt;
* Republic_01 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* StLucia_02&lt;br /&gt;
* Stadium_00&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_03&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=M2000&amp;diff=2123</id>
		<title>M2000</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=M2000&amp;diff=2123"/>
		<updated>2026-06-12T00:28:25Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The M2000 is based on the CheyTac Intervention M200 most known for it&#039;s iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target and also provides a sniper scope.&lt;br /&gt;
|image=M2000.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = M2000&lt;br /&gt;
|header1 = &amp;quot;Mother. I require the Camera.&amp;quot;&lt;br /&gt;
[[File:M2000.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.2 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The M2000 is based on the [https://en.wikipedia.org/wiki/CheyTac_Intervention| CheyTac Intervention M200] most known for it&#039;s iconic appearance in [https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2| Call of Duty: Modern Warfare 2 (2009)]. This weapon can kill regardless of where is hit on the target and also provides a sniper scope.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.&lt;br /&gt;
&lt;br /&gt;
On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Barren_02&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Overhang&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_12&lt;br /&gt;
* Corridor_00&lt;br /&gt;
* Corridor_02&lt;br /&gt;
* Corridor_03&lt;br /&gt;
* Corridor_03_Alt&lt;br /&gt;
* Corridor_04&lt;br /&gt;
* Dragonfly_Fracture&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Vestige&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Fortinayt_04&lt;br /&gt;
* HK_03&lt;br /&gt;
* Hushardzan_Ikiz&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_06&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_11 (Vending Machine)&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Republic_07&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* Stroke_01&lt;br /&gt;
* TrainingRange_00&lt;br /&gt;
* valhalla_05&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kusma&amp;diff=2122</id>
		<title>Kusma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kusma&amp;diff=2122"/>
		<updated>2026-06-12T00:27:26Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Kusma is a two-handed rapid fire suppressed sub machine gun.&lt;br /&gt;
|image=Kusma.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Kusma&lt;br /&gt;
|header1 = &amp;quot;The Weapon of False Law and Order.&amp;quot;&lt;br /&gt;
[[File:Kusma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 6.25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X5&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 90&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.098 (Fast)&lt;br /&gt;
|label6 = Reload Time&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A two-handed rapid fire suppressed sub machine gun.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Kusma&amp;quot; derives from the ancient Greek name &amp;quot;Kosméô&amp;quot; meaning “order, lawful, government&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This is ironic given the guns poor firepower.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The kusma has thicker bullets similar to guns such as the [[QCW05]], the basic strategy is to aim for the head and nothing else.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Bazaar_Alleyway&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Bazaar_Overhang_Alt&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Dragonfly_Basalt&lt;br /&gt;
* Dragonfly_Depths&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Dragonfly_Waterway&lt;br /&gt;
* Garden_04&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* Sonova_Chimney_Alt&lt;br /&gt;
* StLucia_02_Alt&lt;br /&gt;
* Stadium_01&lt;br /&gt;
* Stadium_02_Alt&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Keso&amp;diff=2121</id>
		<title>Keso</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Keso&amp;diff=2121"/>
		<updated>2026-06-12T00:26:15Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Keso is a one-handed submachine gun, which speeds up player holding it in the right hand, at the cost of a constantly smoking barrel, which reveals the holder&#039;s position.&lt;br /&gt;
|image=keso.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Keso&lt;br /&gt;
|header1 = &amp;quot;Now you see me, now you... still see me.&amp;quot;&lt;br /&gt;
[[File:keso.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 17.5HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X3&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 35&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1.55&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1.66&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Hit-Scan, Automatic, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A one-handed submachine gun, which speeds up player holding it in the right hand, at the cost of a constantly smoking barrel, which reveals the holder&#039;s position.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Provided speed boost enables holder to quickly change positions and attack from unexpected places.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Keso only gives its speed boost when it&#039;s in your right hand. Make sure it&#039;s in its correct spot before trying to move at the speed of sound.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Appartment_00&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Dragonfly_Pit&lt;br /&gt;
* Dragonfly_Vestige_Underwater_Alt&lt;br /&gt;
* Garden_03&lt;br /&gt;
* Stadium_02&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=The_Katana&amp;diff=2120</id>
		<title>The Katana</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=The_Katana&amp;diff=2120"/>
		<updated>2026-06-12T00:25:27Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Katana is arguably one of the best melee weapon in the game. It functions similarly to the Flamberge but with a few considerable buffs. The Katana grants increased speed, increased jump height, and three wall jumps while held, allowing the player to maneuver easily through almost any map.&lt;br /&gt;
|image=the katana.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = The Katana&lt;br /&gt;
|header1 = &amp;quot;Not just a katana, THE Katana.&amp;quot;&lt;br /&gt;
[[File:the katana.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 75hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.7 (Slow)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 1 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.2&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 2&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Katana is arguably one of the best melee weapon in the game. It functions similarly to the Flamberge but with a few considerable buffs. The Katana grants increased speed, increased jump height, and three wall jumps while held, allowing the player to maneuver easily through almost any map.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Katana can only be used close up, but the movement capabilities allow the user the close the distance very fast. Each swing propels the player forward slightly, this can be chained with other movement strategies such as sliding or wall jumping to gain more speed. The secondary ability (holding m2, click m1) is the best use of the weapon, as it flings the player towards where they are aiming, and can instakill their opponent. The Katana can be used primarily for movement as well, provided the movement buffs and secondary ability.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adread_00&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Bazaar_Marketplace&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Helicopter_Alt&lt;br /&gt;
* Dragonfly_Lancer&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* HK_04&lt;br /&gt;
* LostCity_00_Alt&lt;br /&gt;
* StLucia_04&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kanye&amp;diff=2119</id>
		<title>Kanye</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kanye&amp;diff=2119"/>
		<updated>2026-06-12T00:24:46Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Kanye is a heavy machine gun that uses projectiles. Due to it&#039;s weight, it also slows your general movement.&lt;br /&gt;
|image=Kanye.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Kanye&lt;br /&gt;
|header1 = &amp;quot;BUT HE MADE GRADUATION!&amp;quot;&lt;br /&gt;
[[File:Kanye.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 20&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.8&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Projectile&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Kanye is a heavy machine gun that uses projectiles. Due to it&#039;s weight, it also slows your general movement.&lt;br /&gt;
&lt;br /&gt;
The Kanye was more than likely stylised after the weapon [https://en.wikipedia.org/wiki/Kanye_West| Kanye West]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Basket_Swirly_Alt&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Bazaar_Chati&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Chateaux_02&lt;br /&gt;
* Chateaux_03&lt;br /&gt;
* Chateaux_05&lt;br /&gt;
* Dragonfly_Earthscraper&lt;br /&gt;
* Factory_01&lt;br /&gt;
* Hushardzan_Burdock&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_00_Alt&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_12 (Vending Machine)&lt;br /&gt;
* Republic_02 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Javal_Mahmaerd&amp;diff=2118</id>
		<title>Javal Mahmaerd</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Javal_Mahmaerd&amp;diff=2118"/>
		<updated>2026-06-12T00:23:51Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Javal Mahmaerd is a two handed long reach melee weapon.&lt;br /&gt;
|image=Javal Mahmaerd.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Javal Mahmaerd&lt;br /&gt;
|header1 = &amp;quot;Farming away!&amp;quot;&lt;br /&gt;
[[File:Javal Mahmaerd.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 50hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.8 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 0.83 (Average)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Javal Mahmaerd is a two handed long reach melee weapon.&lt;br /&gt;
&lt;br /&gt;
The primary attack brings the weapon back for a brief period of time before swinging downward, pulling the player forward.&lt;br /&gt;
&lt;br /&gt;
The secondary attack swings the weapon twice in quick succession, pulling the player forward even further&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Swing at your opponent when in the air to build great amounts of momentum, intersperse this with slide jumps and bunnyhops to gain absurd amounts of speed.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_02_Alt&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Chateaux_06_Alt&lt;br /&gt;
* Chateaux_13&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Cliffs_Alt&lt;br /&gt;
* Dragonfly_Space_Alt&lt;br /&gt;
* Drain_00&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* HK_02_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_10_Alt&lt;br /&gt;
* Neo_Arena_11_Alt&lt;br /&gt;
* Neo_Arena_12_Alt (Vending Machine)&lt;br /&gt;
* Parking_1_alt&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_08&lt;br /&gt;
* Sonova_Skatepark&lt;br /&gt;
* Stadium_01&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Impetus&amp;diff=2117</id>
		<title>Impetus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Impetus&amp;diff=2117"/>
		<updated>2026-06-12T00:23:22Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Impetus is more than likely inspired by generic Kitchen Knives. The Impetus is a melee weapon that also boosts overall-mobility.&lt;br /&gt;
|image=Impetus.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Impetus&lt;br /&gt;
|header1 = &amp;quot;Et tu, Brute?&amp;quot;&lt;br /&gt;
[[File:Impetus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 75hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.85 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 0.3 (Average)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.2&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 2&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Impetus is a melee weapon that also boosts overall-mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the mobility increase, this is often great as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Chahar_Alt&lt;br /&gt;
* Basket_Junglegym_Alt&lt;br /&gt;
* Bazaar_Refuge_Alt&lt;br /&gt;
* Dragonfly_Bowl&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Sonova_RoadSide_Alt&lt;br /&gt;
* Sonova_Sewage&lt;br /&gt;
* Sonova_Skatepark&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Havoc&amp;diff=2116</id>
		<title>Havoc</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Havoc&amp;diff=2116"/>
		<updated>2026-06-12T00:21:35Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The Havoc shotgun is an extremely powerful weapon and the best shotgun overall, it (unlike the other shotguns) has quite a tight, rigid spread that is effected minimally by player movement and a high density of buckshot.&lt;br /&gt;
|image=Havoc.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Havoc&lt;br /&gt;
|header1 = &amp;quot;Miss, Miss, run away.&amp;quot;&lt;br /&gt;
[[File:Havoc.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12 pellets X 12.5hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 2 shells + 4 shells reserve (1 shell = 12 pellets)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.34 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 0.34 (Average)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Havoc shotgun is an extremely powerful weapon and the best shotgun overall, it (unlike the other shotguns) has quite a tight, rigid spread that is effected minimally by player movement and a high density of buckshot.&lt;br /&gt;
&lt;br /&gt;
The Havoc is pump action, but fires twice before needing to be pumped. It is also double-barrelled similar to the [[Sawed Off]]. However, it&#039;s barrels are mounted vertically rather than horizontally.&lt;br /&gt;
&lt;br /&gt;
It is one of many weapons unavailable in the Training Grounds.&lt;br /&gt;
&lt;br /&gt;
Another notable thing about it is its appearance, being entirely covered in chipped bright red paint. Which bears significant resemblance to the:&lt;br /&gt;
&lt;br /&gt;
* [[Gland Grenade]]&lt;br /&gt;
&lt;br /&gt;
* [[Dispenser]]&lt;br /&gt;
&lt;br /&gt;
* [[Glaive Gun]]&lt;br /&gt;
&lt;br /&gt;
* [[MAC10]]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Just shoot your opponent to death. Keep in mind that this shotgun has impressive range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_12&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Basket_Crosshair&lt;br /&gt;
* Basket_Dochehar&lt;br /&gt;
* Basket_Junglegym&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Refuge&lt;br /&gt;
* Chateaux_01&lt;br /&gt;
* Dragonfly_ADifferentPlace_02&lt;br /&gt;
* Dragonfly_IceSlide_01&lt;br /&gt;
* Dragonfly_IceSlide_02&lt;br /&gt;
* Dragonfly_Neighbourhood&lt;br /&gt;
* Dragonfly_Streets_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* Factory_00&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Hushardzan_Burdock_Alt&lt;br /&gt;
* ICE_01_Alt (Pipe)&lt;br /&gt;
* Neo_Arena_03&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1 (Vending Machine)&lt;br /&gt;
* Neo_Arena_08 (Vending Machine)&lt;br /&gt;
* Neo_Arena_09 (Vending Machine)&lt;br /&gt;
* Republic_00 (Vending Machine)&lt;br /&gt;
* Republic_05 (Vending Machine)&lt;br /&gt;
* Sonova_Bankment&lt;br /&gt;
* TheSamePlace_12&lt;br /&gt;
* WestVillage_04&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=HK_G11&amp;diff=2115</id>
		<title>HK G11</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=HK_G11&amp;diff=2115"/>
		<updated>2026-06-12T00:20:53Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The HK G11 is an assault rifle based on the real-life Heckler &amp;amp; Koch G11 prototype. It fires singular bullets as fast as one can pull the trigger while hipfiring. While scoped in it fires in bursts of three shots.&lt;br /&gt;
|image=hk g11.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = HK G11&lt;br /&gt;
|header1 = &amp;quot;You know, it bothers me that a weapon that uses caseless ammunition is dropping bullet cases...&amp;quot;&lt;br /&gt;
[[File:hk g11.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2.2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 55&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.07 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 2&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The HK G11 is an assault rifle based on the real-life [https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11| Heckler &amp;amp; Koch G11] prototype. It fires singular bullets as fast as one can pull the trigger while hipfiring. While scoped in it fires in bursts of three shots.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s wall-jumping capacity while holding the HK G11 is bolstered, with an additional wall-jump as well as each jump gaining more height.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The firerate with this weapon while not aiming down the sights means you can effectively spam the weapon for as fast as you can click.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Swirly&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Bazaar_02&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Drain_01&lt;br /&gt;
* JF_Space&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* StLucia_01&lt;br /&gt;
* StLucia_03&lt;br /&gt;
* StLucia_03_Alt&lt;br /&gt;
* StLucia_04_Alt&lt;br /&gt;
* Stroke_01&lt;br /&gt;
* Stroke_03&lt;br /&gt;
* TheSamePlace_00 (Vending Machine)&lt;br /&gt;
* TheSamePlace_03&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=HK_Caws&amp;diff=2114</id>
		<title>HK Caws</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=HK_Caws&amp;diff=2114"/>
		<updated>2026-06-12T00:20:07Z</updated>

		<summary type="html">&lt;p&gt;Administrator: SEO Improvements for Embeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The HK Caws fires out an explosive pellet that explodes in a small radius on-contact.&lt;br /&gt;
|image=HK CAWS.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = HK Caws&lt;br /&gt;
|header1 = &amp;quot;It&#039;s only good in enemy hands.&amp;quot;&lt;br /&gt;
[[File:HK CAWS.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 35hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Projectile, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The HK Caws fires out an explosive pellet that explodes in a small radius on-contact.&lt;br /&gt;
&lt;br /&gt;
The weapon was more than likely based on the [https://en.wikipedia.org/wiki/Heckler_%26_Koch_HK_CAWS| Heckler &amp;amp; Koch HK CAWS].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
It is generally recommended to take some distance when using this weapon as it is relatively easy to kill yourself if you&#039;re not paying attention. High ground is also advised. &lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Yek_Alt&lt;br /&gt;
* Bazaar_Canal&lt;br /&gt;
* Garden_01_Alt&lt;br /&gt;
* Garden_02&lt;br /&gt;
* Garden_03&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TheSamePlace_14&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2113</id>
		<title>Hill H15</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hill_H15&amp;diff=2113"/>
		<updated>2026-06-12T00:18:34Z</updated>

		<summary type="html">&lt;p&gt;Administrator: Forgot to change the description lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
|description=The H15 boasts the highest fire-rate of the One-Handed SMG&#039;s tied with the MAC10, however boasts an even higher accuracy bordering on laser like accuracy with minimal recoil.&lt;br /&gt;
|image=hill h15.png&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = Hill H15&lt;br /&gt;
|header1 = &amp;quot;I&#039;m not dying with this Hill!&amp;quot;&lt;br /&gt;
[[File:hill h15.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 50&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.027 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The H15 boasts the highest fire-rate of the One-Handed SMG&#039;s tied with the MAC10, however boasts an even higher accuracy bordering on laser like accuracy with minimal recoil.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based upon the [https://guns.fandom.com/wiki/Hill_H15 Hill H15].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
If your aim is good enough, you should just be able to rinse the enemy from close to long distance.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Bazaar_Marketplace_Alt&lt;br /&gt;
* Corridor_04_Alt&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Dragonfly_Depths_Alt&lt;br /&gt;
* Garden_01&lt;br /&gt;
* Garden_02&lt;br /&gt;
* StLucia_00&lt;br /&gt;
* TheSamePlace_01&lt;br /&gt;
* TheSamePlace_07&lt;br /&gt;
* TheSamePlace_11&lt;br /&gt;
* TrainingRange_00&lt;/div&gt;</summary>
		<author><name>Administrator</name></author>
	</entry>
</feed>