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	<updated>2026-06-12T21:42:21Z</updated>
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		<id>https://straftat.wiki/index.php?title=Gameplay&amp;diff=2047</id>
		<title>Gameplay</title>
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		<updated>2026-03-11T10:18:10Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Added DLC indications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is STRAFTAT? ==&lt;br /&gt;
[[File:Straftat Cover.jpg|right|thumb|422x422px]]&lt;br /&gt;
STRAFTAT is a 1v1 / 2v2 / FFA online first-person shooter with a wide variety of [[maps]] and large choice of [[weapons]]. It was developed by French duo Sirius Lemaitre and Leonard Lemaitre under the entity Lemaitre Bros.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
STRAFTAT is an arena shooter for 2-4 players built around fast, fluid movement and disposable weapon pickups which are scattered across the map at various spawners. Takes are fast and often chaotic, usually ending within 30 seconds. The game rewards mechanical skill and offers various movement options to the player such as sprinting, sliding and wall running. Leaning around corners is also an option, adding a more tactical and slower pace of gameplay. STRAFTAT is easy to pick up and works great as a casual game to play with friends, but also rewards players looking for something more. [[Movement, Strategies and Tech|Movement tech]], weapon mastery and map knowledge give the game a competitive depth that isn&#039;t immediately obvious from the surface.&lt;br /&gt;
&lt;br /&gt;
== Hosting &amp;amp; Joining Lobbies ==&lt;br /&gt;
[[File:Main Menu Buttons.png|right|thumb|422x422px|Main menu buttons]]&lt;br /&gt;
There are two main ways to play STRAFTAT, hosting or joining.&lt;br /&gt;
&lt;br /&gt;
Hosting a lobby gives you full control and allows you to modify the [[Gameplay#Lobby Settings|lobby settings]], set a custom lobby name, and configure the privacy level. Lobbies can be set to public, private or friends only. Every lobby generates its own unique ID which can be shared with others, allowing them to join directly.&lt;br /&gt;
&lt;br /&gt;
To join a lobby you can click the &amp;quot;JOIN&amp;quot; button on the main menu to open a lobby browser, from there you can filter by game mode - 1v1, Teams or FFA. Lobbies with a border and star around them indicate the host owns the DLC. There is also a section to paste a lobby ID if you want to join a lobby directly, this is also the only way to join a private lobby. Alternatively, the &amp;quot;QUICK MATCH&amp;quot; button will drop you into a random lobby with the option to filter for a specific game mode.&lt;br /&gt;
&lt;br /&gt;
== Lobby Settings ==&lt;br /&gt;
When hosting a lobby, you have access to the following settings:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; overflow: hidden; border: 1px solid #444;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1a1a1a; color: white;&amp;quot;&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Setting&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Options / Range&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Default Value&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Max Players&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the maximum number of players allowed in your game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 4&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Choose between the two available game modes.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All, Teams&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Lobby Type&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the privacy level of your lobby.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public, Friends Only, Private&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Rounds Amount&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| The number of rounds a player must win to win the game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 50&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 4&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Friendly Fire&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Enables damage between players on the same team.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Enemy Outlines&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Adds a coloured outline to enemy players. The colour is configurable in the graphics settings.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Mid-Match Joining&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Allows players to join after the game has started. Useful for keeping a lobby running indefinitely.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Randomise Weapons&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Randomises weapon spawns across all maps. Extensively configurable with saveable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Swapper Settings&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Button&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Swap specific weapons on specific maps. Extensively configurable with saveable and shareable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Opens configuration screen&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Takes and Rounds ==&lt;br /&gt;
Games of STRAFTAT are divided into takes and rounds. A take is won by being the last player standing, so eliminate your opponent(s) by any means necessary. The first player or team to win two takes wins the round. Takes don&#039;t always end in a decisive win or loss, they can end in a draw if all remaining players die within one second of each other, in which case every player involved receives a take win. The number of rounds needed to win the game can be configured in the lobby settings, its default value is four.&lt;br /&gt;
[[File:Rounds Display.png|center|422px]]&lt;br /&gt;
&lt;br /&gt;
== Free For All ==&lt;br /&gt;
In Free For All, all players compete independently with no teammates. All standard [[Gameplay#Takes and Rounds|takes and rounds]] rules apply. The first player to reach the required rounds amount wins the game.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The Teams game mode allows you to assign each player to a team from within the lobby. All standard [[Gameplay#Takes and Rounds|takes and rounds]] apply. Teams will work together to eliminate players on opposing teams to be the last side standing. Team composition is completely flexible, uneven matchups like 2v1 or 3v1 are possible if desired.&lt;br /&gt;
&lt;br /&gt;
Teammates will be outlined in a glow, the colour of which is configurable in your graphics settings. Enemy outlines are enabled or disabled from within the lobby settings by the host. Friendly fire between teammates can also be toggled from within the [[Gameplay#Lobby Settings|lobby settings]].&lt;br /&gt;
&lt;br /&gt;
At the end of a match, players are taken to the &amp;quot;endgame&amp;quot; level where the option to mix the teams is available before starting a new game.&lt;br /&gt;
&lt;br /&gt;
== Weapon Randomiser &amp;lt;small&amp;gt;[[DLC|(DLC)]]&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[[File:Weapon_Randomiser.png|right|thumb|400px|Weapon randomiser UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Randomise Weapons&#039; screen allows you to fully customise which weapons can spawn across all maps, overriding each map&#039;s default weapon loadout.&lt;br /&gt;
&lt;br /&gt;
Each weapon in the game is listed with two options: a toggle to include or exclude it from the spawn pool entirely, and a spawn chance slider which controls its relative spawn weight. The percentage shown next to each weapon reflects its likelihood of spawning relative to all other enabled weapons, so increasing a weapon&#039;s value makes it more likely to appear while decreasing it makes it rarer. A filter bar at the top lets you search for specific weapons quickly.&lt;br /&gt;
&lt;br /&gt;
The &#039;Randomize&#039; button will randomly enable and disable weapons as well as redistribute the spawn chance values across all enabled weapons if you want a quick randomised configuration.&lt;br /&gt;
&lt;br /&gt;
Configurations can be saved as named presets using the &#039;Presets&#039; panel on the right, making it easy to switch between different setups without having to reconfigure manually each time.&lt;br /&gt;
&lt;br /&gt;
== Weapon Swapper &amp;lt;small&amp;gt;[[DLC|(DLC)]]&amp;lt;/small&amp;gt; ==&lt;br /&gt;
[[File:Weapon_Swapper.png|right|thumb|400px|Weapon swapper UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Swapper Settings&#039; screen allows you to define per-map weapon overrides, replacing specific weapons with others on a map by map basis. This is separate from the Randomise Weapons setting and operates independently.&lt;br /&gt;
&lt;br /&gt;
The screen is split into three columns. The centre column allows you to add maps to the swapper by entering its name. If a swapper is loaded, it displays a list of all maps that it configures. Clicking a map selects it, shown at the top of the screen as the &#039;Selected Map&#039;. The left column then shows the overrides configured for that map, each override being a pair of weapons where the left weapon is replaced by the right on that map. Clicking &#039;Add Override&#039; adds a new pair which can be set using the dropdowns. The red button next to each entry deletes it.&lt;br /&gt;
&lt;br /&gt;
The right column handles presets. Configurations can be saved as named presets and switched between freely. Presets can also be exported and shared. Clicking Export copies the preset as a base64 code to your clipboard which can be sent to others. Clicking Import pastes a base64 code from your clipboard and loads it as a preset, making it easy to share and use community configurations.&lt;br /&gt;
&lt;br /&gt;
A community preset created by CrimsonRaven is available below, which includes every map with each weapon set to itself. This provides a clean base to start configuring from without having to add maps and overrides manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin: 0; overflow-x: auto; white-space: nowrap;&amp;quot;&amp;gt;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&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Playlists ==&lt;br /&gt;
[[File:Maps_Playlist.png|400px|right|thumb|Map playlist UI, accessed from the maps page in the main menu]]&lt;br /&gt;
Collections of maps can be stored in playlists. These can then be loaded while in the lobby menu or set as active from the maps page. Once loaded, only maps from the selected playlist will be in rotation when playing. The game comes with 8 playlists by default (3 DLC exclusive),  these are:&lt;br /&gt;
&lt;br /&gt;
* Standard Maps&lt;br /&gt;
* All Maps&lt;br /&gt;
* Great 2v2 Maps&lt;br /&gt;
* Long Range Maps&lt;br /&gt;
* Silly Maps&lt;br /&gt;
* DLC Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Alt Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Melee Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating a map playlist is easy. Click the plus icon on the maps page, then use the &#039;AVAILABLE MAPS&#039; section to search for and select the maps you want to add. Once added they will appear on the right in the &#039;PLAYLIST CONTENT&#039; section. Any of your playlists can now be renamed, duplicated, set as active or exported. Exporting and importing map playlists functions the same as [[Gameplay#Weapon Swapper|weapon swapper]] presets. Setting a playlist as active will use that playlist in all future lobbies you create until it is reset or changed to another playlist.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Vehicles&amp;diff=2046</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Vehicles&amp;diff=2046"/>
		<updated>2026-03-11T10:01:16Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Vehicles&lt;br /&gt;
|header1 = &amp;quot;I&#039;m walkin&#039; here!&amp;quot;&lt;br /&gt;
[[File:ae86.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100+&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AE86 (modelled afted the [https://en.wikipedia.org/wiki/Toyota_AE86 Toyota AE86]), Van and Hatchback is an environmental hazard found on the &#039;&#039;&#039;Autobahn_00&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Don&#039;t become roadkill!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Autobahn_00&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2045</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2045"/>
		<updated>2026-03-11T09:58:53Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the &#039;&#039;&#039;PigFarm_00&#039;&#039;&#039; Map. They deal no damage and serve to act as a walking boost-pad upwards, since they cannot die.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
* Gutenberg_01_Alt&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2044</id>
		<title>Tube Gun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tube_Gun&amp;diff=2044"/>
		<updated>2026-03-11T09:58:25Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Tube Gun&lt;br /&gt;
|header1 = &amp;quot;The Forbidden Weapon of Exodia&amp;quot;&lt;br /&gt;
[[File:tubegun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ???&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Tube Gun is likely a placeholder weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
None. You cant get it.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2043</id>
		<title>Aboubi&#039;s Head</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Aboubi%27s_Head&amp;diff=2043"/>
		<updated>2026-03-11T09:57:18Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Aboubi&#039;s Head&lt;br /&gt;
|header1 = &amp;quot;Aboubi&#039;s Head, a French Icon.&amp;quot;&lt;br /&gt;
[[File:AboubiHeadWeapon.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = ??? (1 Shot)&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ???&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Aboubi&#039;s Head is a strange weapon that can be found on the &#039;&#039;&#039;Cage_Fight_00&#039;&#039;&#039; variations.&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
To obtain the item, you have to use the RIGHT vending machine on cage fight.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Night (Vending Machine)&lt;br /&gt;
* Cage_Fight_00_Sunset (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2042</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2042"/>
		<updated>2026-03-11T09:55:36Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the &#039;&#039;&#039;PigFarm_00&#039;&#039;&#039; Map. They deal no damage and serve to act as a walking boost-pad upwards, since they cannot die.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PigFarm_00&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gutenberg_01_Alt&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2041</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2041"/>
		<updated>2026-03-10T11:49:04Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Fixed typo in file path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2040</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2040"/>
		<updated>2026-03-10T11:48:16Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Added missing images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Sonova_RoadSide_Alt.png&amp;diff=2039</id>
		<title>File:Sonova RoadSide Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Sonova_RoadSide_Alt.png&amp;diff=2039"/>
		<updated>2026-03-10T11:47:45Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Sonova_Chimney_Alt.png&amp;diff=2038</id>
		<title>File:Sonova Chimney Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Sonova_Chimney_Alt.png&amp;diff=2038"/>
		<updated>2026-03-10T11:47:44Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:JF_Statue_Alt.png&amp;diff=2037</id>
		<title>File:JF Statue Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:JF_Statue_Alt.png&amp;diff=2037"/>
		<updated>2026-03-10T11:47:43Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hushardzan_Orion_Alt.png&amp;diff=2036</id>
		<title>File:Hushardzan Orion Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hushardzan_Orion_Alt.png&amp;diff=2036"/>
		<updated>2026-03-10T11:47:42Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hushardzan_Jrambar_Alt.png&amp;diff=2035</id>
		<title>File:Hushardzan Jrambar Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hushardzan_Jrambar_Alt.png&amp;diff=2035"/>
		<updated>2026-03-10T11:47:41Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hushardzan_Ikiz_Alt.png&amp;diff=2034</id>
		<title>File:Hushardzan Ikiz Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hushardzan_Ikiz_Alt.png&amp;diff=2034"/>
		<updated>2026-03-10T11:47:40Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hushardzan_Burdock_Alt.png&amp;diff=2033</id>
		<title>File:Hushardzan Burdock Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hushardzan_Burdock_Alt.png&amp;diff=2033"/>
		<updated>2026-03-10T11:47:39Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hushardzan_Bereket_Alt.png&amp;diff=2032</id>
		<title>File:Hushardzan Bereket Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hushardzan_Bereket_Alt.png&amp;diff=2032"/>
		<updated>2026-03-10T11:47:38Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Dragonfly_Xanthate_Alt.png&amp;diff=2031</id>
		<title>File:Dragonfly Xanthate Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Dragonfly_Xanthate_Alt.png&amp;diff=2031"/>
		<updated>2026-03-10T11:47:37Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Dragonfly_Sewer_Alt_Alt.png&amp;diff=2030</id>
		<title>File:Dragonfly Sewer Alt Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Dragonfly_Sewer_Alt_Alt.png&amp;diff=2030"/>
		<updated>2026-03-10T11:47:36Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Dragonfly_Helicopter_Alt.png&amp;diff=2029</id>
		<title>File:Dragonfly Helicopter Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Dragonfly_Helicopter_Alt.png&amp;diff=2029"/>
		<updated>2026-03-10T11:47:34Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Corridor_00_Alt.png&amp;diff=2028</id>
		<title>File:Corridor 00 Alt.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Corridor_00_Alt.png&amp;diff=2028"/>
		<updated>2026-03-10T11:43:29Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Clodcan uploaded a new version of File:Corridor 00 Alt.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Gameplay&amp;diff=2027</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Gameplay&amp;diff=2027"/>
		<updated>2026-03-10T11:30:19Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Added map playlist section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is STRAFTAT? ==&lt;br /&gt;
[[File:Straftat Cover.jpg|right|thumb|422x422px]]&lt;br /&gt;
STRAFTAT is a 1v1 / 2v2 / FFA online first-person shooter with a wide variety of [[maps]] and large choice of [[weapons]]. It was developed by French duo Sirius Lemaitre and Leonard Lemaitre under the entity Lemaitre Bros.&lt;br /&gt;
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== Gameplay Overview ==&lt;br /&gt;
STRAFTAT is an arena shooter for 2-4 players built around fast, fluid movement and disposable weapon pickups which are scattered across the map at various spawners. Takes are fast and often chaotic, usually ending within 30 seconds. The game rewards mechanical skill and offers various movement options to the player such as sprinting, sliding and wall running. Leaning around corners is also an option, adding a more tactical and slower pace of gameplay. STRAFTAT is easy to pick up and works great as a casual game to play with friends, but also rewards players looking for something more. [[Movement, Strategies and Tech|Movement tech]], weapon mastery and map knowledge give the game a competitive depth that isn&#039;t immediately obvious from the surface.&lt;br /&gt;
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== Hosting &amp;amp; Joining Lobbies ==&lt;br /&gt;
[[File:Main Menu Buttons.png|right|thumb|422x422px|Main menu buttons]]&lt;br /&gt;
There are two main ways to play STRAFTAT, hosting or joining.&lt;br /&gt;
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Hosting a lobby gives you full control and allows you to modify the [[Gameplay#Lobby Settings|lobby settings]], set a custom lobby name, and configure the privacy level. Lobbies can be set to public, private or friends only. Every lobby generates its own unique ID which can be shared with others, allowing them to join directly.&lt;br /&gt;
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To join a lobby you can click the &amp;quot;JOIN&amp;quot; button on the main menu to open a lobby browser, from there you can filter by game mode - 1v1, Teams or FFA. Lobbies with a border and star around them indicate the host owns the DLC. There is also a section to paste a lobby ID if you want to join a lobby directly, this is also the only way to join a private lobby. Alternatively, the &amp;quot;QUICK MATCH&amp;quot; button will drop you into a random lobby with the option to filter for a specific game mode.&lt;br /&gt;
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== Lobby Settings ==&lt;br /&gt;
When hosting a lobby, you have access to the following settings:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; overflow: hidden; border: 1px solid #444;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1a1a1a; color: white;&amp;quot;&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Setting&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Options / Range&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Default Value&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Max Players&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the maximum number of players allowed in your game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 4&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Choose between the two available game modes.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All, Teams&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Lobby Type&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the privacy level of your lobby.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public, Friends Only, Private&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Rounds Amount&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| The number of rounds a player must win to win the game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 50&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 4&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Friendly Fire&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Enables damage between players on the same team.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Enemy Outlines&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Adds a coloured outline to enemy players. The colour is configurable in the graphics settings.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Mid-Match Joining&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Allows players to join after the game has started. Useful for keeping a lobby running indefinitely.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Randomise Weapons&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Randomises weapon spawns across all maps. Extensively configurable with saveable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Swapper Settings&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Button&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Swap specific weapons on specific maps. Extensively configurable with saveable and shareable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Opens configuration screen&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| N/A&lt;br /&gt;
|}&lt;br /&gt;
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== Takes and Rounds ==&lt;br /&gt;
Games of STRAFTAT are divided into takes and rounds. A take is won by being the last player standing, so eliminate your opponent(s) by any means necessary. The first player or team to win two takes wins the round. Takes don&#039;t always end in a decisive win or loss, they can end in a draw if all remaining players die within one second of each other, in which case every player involved receives a take win. The number of rounds needed to win the game can be configured in the lobby settings, its default value is four.&lt;br /&gt;
[[File:Rounds Display.png|center|422px]]&lt;br /&gt;
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== Free For All ==&lt;br /&gt;
In Free For All, all players compete independently with no teammates. All standard [[Gameplay#Takes and Rounds|takes and rounds]] rules apply. The first player to reach the required rounds amount wins the game.&lt;br /&gt;
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== Teams ==&lt;br /&gt;
The Teams game mode allows you to assign each player to a team from within the lobby. All standard [[Gameplay#Takes and Rounds|takes and rounds]] apply. Teams will work together to eliminate players on opposing teams to be the last side standing. Team composition is completely flexible, uneven matchups like 2v1 or 3v1 are possible if desired.&lt;br /&gt;
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Teammates will be outlined in a glow, the colour of which is configurable in your graphics settings. Enemy outlines are enabled or disabled from within the lobby settings by the host. Friendly fire between teammates can also be toggled from within the [[Gameplay#Lobby Settings|lobby settings]].&lt;br /&gt;
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At the end of a match, players are taken to the &amp;quot;endgame&amp;quot; level where the option to mix the teams is available before starting a new game.&lt;br /&gt;
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== Weapon Randomiser ==&lt;br /&gt;
[[File:Weapon_Randomiser.png|right|thumb|400px|Weapon randomiser UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Randomise Weapons&#039; screen allows you to fully customise which weapons can spawn across all maps, overriding each map&#039;s default weapon loadout.&lt;br /&gt;
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Each weapon in the game is listed with two options: a toggle to include or exclude it from the spawn pool entirely, and a spawn chance slider which controls its relative spawn weight. The percentage shown next to each weapon reflects its likelihood of spawning relative to all other enabled weapons, so increasing a weapon&#039;s value makes it more likely to appear while decreasing it makes it rarer. A filter bar at the top lets you search for specific weapons quickly.&lt;br /&gt;
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The &#039;Randomize&#039; button will randomly enable and disable weapons as well as redistribute the spawn chance values across all enabled weapons if you want a quick randomised configuration.&lt;br /&gt;
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Configurations can be saved as named presets using the &#039;Presets&#039; panel on the right, making it easy to switch between different setups without having to reconfigure manually each time.&lt;br /&gt;
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== Weapon Swapper ==&lt;br /&gt;
[[File:Weapon_Swapper.png|right|thumb|400px|Weapon swapper UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Swapper Settings&#039; screen allows you to define per-map weapon overrides, replacing specific weapons with others on a map by map basis. This is separate from the Randomise Weapons setting and operates independently.&lt;br /&gt;
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The screen is split into three columns. The centre column allows you to add maps to the swapper by entering its name. If a swapper is loaded, it displays a list of all maps that it configures. Clicking a map selects it, shown at the top of the screen as the &#039;Selected Map&#039;. The left column then shows the overrides configured for that map, each override being a pair of weapons where the left weapon is replaced by the right on that map. Clicking &#039;Add Override&#039; adds a new pair which can be set using the dropdowns. The red button next to each entry deletes it.&lt;br /&gt;
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The right column handles presets. Configurations can be saved as named presets and switched between freely. Presets can also be exported and shared. Clicking Export copies the preset as a base64 code to your clipboard which can be sent to others. Clicking Import pastes a base64 code from your clipboard and loads it as a preset, making it easy to share and use community configurations.&lt;br /&gt;
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A community preset created by CrimsonRaven is available below, which includes every map with each weapon set to itself. This provides a clean base to start configuring from without having to add maps and overrides manually.&lt;br /&gt;
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&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Playlists ==&lt;br /&gt;
[[File:Maps_Playlist.png|400px|right|thumb|Map playlist UI, accessed from the maps page in the main menu]]&lt;br /&gt;
Collections of maps can be stored in playlists. These can then be loaded while in the lobby menu or set as active from the maps page. Once loaded, only maps from the selected playlist will be in rotation when playing. The game comes with 8 playlists by default (3 DLC exclusive),  these are:&lt;br /&gt;
&lt;br /&gt;
* Standard Maps&lt;br /&gt;
* All Maps&lt;br /&gt;
* Great 2v2 Maps&lt;br /&gt;
* Long Range Maps&lt;br /&gt;
* Silly Maps&lt;br /&gt;
* DLC Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Alt Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Melee Maps &amp;lt;small&amp;gt;(DLC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating a map playlist is easy. Click the plus icon on the maps page, then use the &#039;AVAILABLE MAPS&#039; section to search for and select the maps you want to add. Once added they will appear on the right in the &#039;PLAYLIST CONTENT&#039; section. Any of your playlists can now be renamed, duplicated, set as active or exported. Exporting and importing map playlists functions the same as [[Gameplay#Weapon Swapper|weapon swapper]] presets. Setting a playlist as active will use that playlist in all future lobbies you create until it is reset or changed to another playlist.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Maps_Playlist.png&amp;diff=2026</id>
		<title>File:Maps Playlist.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Maps_Playlist.png&amp;diff=2026"/>
		<updated>2026-03-10T11:21:22Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Gameplay&amp;diff=2025</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Gameplay&amp;diff=2025"/>
		<updated>2026-03-10T10:52:03Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Fixed image overflow and text color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is STRAFTAT? ==&lt;br /&gt;
[[File:Straftat Cover.jpg|right|thumb|422x422px]]&lt;br /&gt;
STRAFTAT is a 1v1 / 2v2 / FFA online first-person shooter with a wide variety of [[maps]] and large choice of [[weapons]]. It was developed by French duo Sirius Lemaitre and Leonard Lemaitre under the entity Lemaitre Bros.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
STRAFTAT is an arena shooter for 2-4 players built around fast, fluid movement and disposable weapon pickups which are scattered across the map at various spawners. Takes are fast and often chaotic, usually ending within 30 seconds. The game rewards mechanical skill and offers various movement options to the player such as sprinting, sliding and wall running. Leaning around corners is also an option, adding a more tactical and slower pace of gameplay. STRAFTAT is easy to pick up and works great as a casual game to play with friends, but also rewards players looking for something more. [[Movement, Strategies and Tech|Movement tech]], weapon mastery and map knowledge give the game a competitive depth that isn&#039;t immediately obvious from the surface.&lt;br /&gt;
&lt;br /&gt;
== Hosting &amp;amp; Joining Lobbies ==&lt;br /&gt;
[[File:Main Menu Buttons.png|right|thumb|422x422px|Main menu buttons]]&lt;br /&gt;
There are two main ways to play STRAFTAT, hosting or joining.&lt;br /&gt;
&lt;br /&gt;
Hosting a lobby gives you full control and allows you to modify the [[#Lobby Settings|lobby settings]], set a custom lobby name, and configure the privacy level. Lobbies can be set to public, private or friends only. Every lobby generates its own unique ID which can be shared with others, allowing them to join directly.&lt;br /&gt;
&lt;br /&gt;
To join a lobby you can click the &amp;quot;JOIN&amp;quot; button on the main menu to open a lobby browser, from there you can filter by game mode - 1v1, Teams or FFA. Lobbies with a border and star around them indicate the host owns the DLC. There is also a section to paste a lobby ID if you want to join a lobby directly, this is also the only way to join a private lobby. Alternatively, the &amp;quot;QUICK MATCH&amp;quot; button will drop you into a random lobby with the option to filter for a specific game mode.&lt;br /&gt;
&lt;br /&gt;
== Lobby Settings ==&lt;br /&gt;
When hosting a lobby, you have access to the following settings:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; overflow: hidden; border: 1px solid #444;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1a1a1a; color: white;&amp;quot;&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Setting&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Options / Range&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Default Value&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Max Players&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the maximum number of players allowed in your game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 4&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Choose between the two available game modes.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All, Teams&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Lobby Type&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the privacy level of your lobby.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public, Friends Only, Private&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Rounds Amount&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| The number of rounds a player must win to win the game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 50&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 4&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Friendly Fire&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Enables damage between players on the same team.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Enemy Outlines&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Adds a coloured outline to enemy players. The colour is configurable in the graphics settings.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Mid-Match Joining&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Allows players to join after the game has started. Useful for keeping a lobby running indefinitely.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Randomise Weapons&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Randomises weapon spawns across all maps. Extensively configurable with saveable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Swapper Settings&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Button&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Swap specific weapons on specific maps. Extensively configurable with saveable and shareable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Opens configuration screen&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Takes and Rounds ==&lt;br /&gt;
Games of STRAFTAT are divided into takes and rounds. A take is won by being the last player standing, so eliminate your opponent(s) by any means necessary. The first player or team to win two takes wins the round. Takes don&#039;t always end in a decisive win or loss, they can end in a draw if all remaining players die within one second of each other, in which case every player involved receives a take win. The number of rounds needed to win the game can be configured in the lobby settings, its default value is four.&lt;br /&gt;
[[File:Rounds Display.png|center|422px]]&lt;br /&gt;
&lt;br /&gt;
== Free For All ==&lt;br /&gt;
In Free For All, all players compete independently with no teammates. All standard [[#Takes and Rounds|takes and rounds]] rules apply. The first player to reach the required rounds amount wins the game.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The Teams game mode allows you to assign each player to a team from within the lobby. All standard [[#Takes and Rounds|takes and rounds]] apply. Teams will work together to eliminate players on opposing teams to be the last side standing. Team composition is completely flexible, uneven matchups like 2v1 or 3v1 are possible if desired.&lt;br /&gt;
&lt;br /&gt;
Teammates will be outlined in a glow, the colour of which is configurable in your graphics settings. Enemy outlines are enabled or disabled from within the lobby settings by the host. Friendly fire between teammates can also be toggled from within the [[#Lobby Settings|lobby settings]].&lt;br /&gt;
&lt;br /&gt;
At the end of a match, players are taken to the &amp;quot;endgame&amp;quot; level where the option to mix the teams is available before starting a new game.&lt;br /&gt;
&lt;br /&gt;
== Weapon Randomiser ==&lt;br /&gt;
[[File:Weapon_Randomiser.png|right|thumb|400px|Weapon randomiser UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Randomise Weapons&#039; screen allows you to fully customise which weapons can spawn across all maps, overriding each map&#039;s default weapon loadout.&lt;br /&gt;
&lt;br /&gt;
Each weapon in the game is listed with two options: a toggle to include or exclude it from the spawn pool entirely, and a spawn chance slider which controls its relative spawn weight. The percentage shown next to each weapon reflects its likelihood of spawning relative to all other enabled weapons, so increasing a weapon&#039;s value makes it more likely to appear while decreasing it makes it rarer. A filter bar at the top lets you search for specific weapons quickly.&lt;br /&gt;
&lt;br /&gt;
The &#039;Randomize&#039; button will randomly enable and disable weapons as well as redistribute the spawn chance values across all enabled weapons if you want a quick randomised configuration.&lt;br /&gt;
&lt;br /&gt;
Configurations can be saved as named presets using the &#039;Presets&#039; panel on the right, making it easy to switch between different setups without having to reconfigure manually each time.&lt;br /&gt;
&lt;br /&gt;
== Weapon Swapper ==&lt;br /&gt;
[[File:Weapon_Swapper.png|right|thumb|400px|Weapon swapper UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Swapper Settings&#039; screen allows you to define per-map weapon overrides, replacing specific weapons with others on a map by map basis. This is separate from the Randomise Weapons setting and operates independently.&lt;br /&gt;
&lt;br /&gt;
The screen is split into three columns. The centre column allows you to add maps to the swapper by entering its name. If a swapper is loaded, it displays a list of all maps that it configures. Clicking a map selects it, shown at the top of the screen as the &#039;Selected Map&#039;. The left column then shows the overrides configured for that map, each override being a pair of weapons where the left weapon is replaced by the right on that map. Clicking &#039;Add Override&#039; adds a new pair which can be set using the dropdowns. The red button next to each entry deletes it.&lt;br /&gt;
&lt;br /&gt;
The right column handles presets. Configurations can be saved as named presets and switched between freely. Presets can also be exported and shared. Clicking Export copies the preset as a base64 code to your clipboard which can be sent to others. Clicking Import pastes a base64 code from your clipboard and loads it as a preset, making it easy to share and use community configurations.&lt;br /&gt;
&lt;br /&gt;
A community preset created by CrimsonRaven is available below, which includes every map with each weapon set to itself. This provides a clean base to start configuring from without having to add maps and overrides manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin: 0; overflow-x: auto; white-space: nowrap;&amp;quot;&amp;gt;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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=DLC&amp;diff=2024</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=DLC&amp;diff=2024"/>
		<updated>2026-03-10T10:26:36Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Fixed headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRAFTAT currently has two available DLC packs, both of which expand the base game with additional content while directly supporting the developers, allowing them to work on future projects.&lt;br /&gt;
&lt;br /&gt;
== STRAFTAT: Maps, Weapons and Hats ==&lt;br /&gt;
[[File:DLC1.png|right|thumb|400px]]&lt;br /&gt;
The Weapons, Maps and Hats DLC was the first paid expansion for STRAFTAT. Alongside a large collection of new maps and cosmetics, it introduced the Weapon Randomiser to the game and later, the weapon swapper. It also includes the full map from Babbdi, a previous game by Lemaitre Bros, playable in-game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/3153370/STRAFTAT_Maps_Weapons_and_Hats/ &#039;&#039;&#039;Steam Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 24 October, 2024&lt;br /&gt;
&lt;br /&gt;
=== Content ===&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039;&lt;br /&gt;
* [[Maps#DLC Maps|175 new maps]] (including [[Maps#Alt Maps|106 alt maps]])&lt;br /&gt;
* [https://store.steampowered.com/app/2240530/BABBDI/ Babbdi] map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmetics&#039;&#039;&#039;&lt;br /&gt;
* [[Cosmetics#Suits|10 new suits]]&lt;br /&gt;
* [[Cosmetics#Hats|10 new hats]]&lt;br /&gt;
* [[Cosmetics#Smoke|2 new smokes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
* [[Gameplay#Weapon Randomiser|Weapon Randomiser]]&lt;br /&gt;
* [[Gameplay#Weapon Swapper|Weapon Swapper]]&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot; widths=&amp;quot;500px&amp;quot; heights=&amp;quot;282&amp;quot;&amp;gt;&lt;br /&gt;
File:DLC1_Gallery_1.jpg|Chateaux_06_Alt&lt;br /&gt;
File:DLC1_Gallery_2.jpg|Hinterland_00_Alt&lt;br /&gt;
File:DLC1_Gallery_3.jpg|Corridor_00&lt;br /&gt;
File:DLC1_Gallery_4.jpg|DLC exclusive hats&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STRAFTAT: Supporter Edition ==&lt;br /&gt;
[[File:DLC2.png|right|thumb|400px]]&lt;br /&gt;
The Supporter Edition is the second paid DLC for STRAFTAT. It is primarily a cosmetic and bonus content pack, featuring a large collection of new suits and hats alongside behind-the-scenes materials, including an artbook and Blender files from the development of the game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/3868930/STRAFTAT__Supporter_Edition/ &#039;&#039;&#039;Steam Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 15 July, 2025&lt;br /&gt;
&lt;br /&gt;
=== Content ===&lt;br /&gt;
&#039;&#039;&#039;Cosmetics&#039;&#039;&#039;&lt;br /&gt;
* [[Cosmetics#Suits|13 new suits]]&lt;br /&gt;
* [[Cosmetics#Hats|17 new hats]]&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
* Artbook PDF&lt;br /&gt;
* Blender files containing environment scenes&lt;br /&gt;
* Aboubi character model (.blend)&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot; widths=&amp;quot;500px&amp;quot; heights=&amp;quot;282&amp;quot;&amp;gt;&lt;br /&gt;
File:DLC2_Gallery_1.jpg|DLC exclusive suits&lt;br /&gt;
File:DLC2_Gallery_2.jpg|DLC exclusive hats&lt;br /&gt;
File:DLC2_Gallery_3.jpg|Artbook PDF&lt;br /&gt;
File:DLC2_Gallery_4.jpg|Blender files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=DLC&amp;diff=2023</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=DLC&amp;diff=2023"/>
		<updated>2026-03-10T10:23:27Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Created page with &amp;quot;STRAFTAT currently has two available DLC packs, both of which expand the base game with additional content while directly supporting the developers, allowing them to work on future projects.  == STRAFTAT: Maps, Weapons and Hats == 400px The Weapons, Maps and Hats DLC was the first paid expansion for STRAFTAT. Alongside a large collection of new maps and cosmetics, it introduced the Weapon Randomiser to the game and later, the weapon swapper....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRAFTAT currently has two available DLC packs, both of which expand the base game with additional content while directly supporting the developers, allowing them to work on future projects.&lt;br /&gt;
&lt;br /&gt;
== STRAFTAT: Maps, Weapons and Hats ==&lt;br /&gt;
[[File:DLC1.png|right|thumb|400px]]&lt;br /&gt;
The Weapons, Maps and Hats DLC was the first paid expansion for STRAFTAT. Alongside a large collection of new maps and cosmetics, it introduced the Weapon Randomiser to the game and later, the weapon swapper. It also includes the full map from Babbdi, a previous game by Lemaitre Bros, playable in-game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/3153370/STRAFTAT_Maps_Weapons_and_Hats/ &#039;&#039;&#039;Steam Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 24 October, 2024&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039;&lt;br /&gt;
* [[Maps#DLC Maps|175 new maps]] (including [[Maps#Alt Maps|106 alt maps]])&lt;br /&gt;
* [https://store.steampowered.com/app/2240530/BABBDI/ Babbdi] map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cosmetics&#039;&#039;&#039;&lt;br /&gt;
* [[Cosmetics#Suits|10 new suits]]&lt;br /&gt;
* [[Cosmetics#Hats|10 new hats]]&lt;br /&gt;
* [[Cosmetics#Smoke|2 new smokes]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
* [[Gameplay#Weapon Randomiser|Weapon Randomiser]]&lt;br /&gt;
* [[Gameplay#Weapon Swapper|Weapon Swapper]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot; widths=&amp;quot;500px&amp;quot; heights=&amp;quot;282&amp;quot;&amp;gt;&lt;br /&gt;
File:DLC1_Gallery_1.jpg|Chateaux_06_Alt&lt;br /&gt;
File:DLC1_Gallery_2.jpg|Hinterland_00_Alt&lt;br /&gt;
File:DLC1_Gallery_3.jpg|Corridor_00&lt;br /&gt;
File:DLC1_Gallery_4.jpg|DLC exclusive hats&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STRAFTAT: Supporter Edition ==&lt;br /&gt;
[[File:DLC2.png|right|thumb|400px]]&lt;br /&gt;
The Supporter Edition is the second paid DLC for STRAFTAT. It is primarily a cosmetic and bonus content pack, featuring a large collection of new suits and hats alongside behind-the-scenes materials, including an artbook and Blender files from the development of the game.&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/3868930/STRAFTAT__Supporter_Edition/ &#039;&#039;&#039;Steam Page&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 15 July, 2025&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&#039;&#039;&#039;Cosmetics&#039;&#039;&#039;&lt;br /&gt;
* [[Cosmetics#Suits|13 new suits]]&lt;br /&gt;
* [[Cosmetics#Hats|17 new hats]]&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
* Artbook PDF&lt;br /&gt;
* Blender files containing environment scenes&lt;br /&gt;
* Aboubi character model (.blend)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot; widths=&amp;quot;500px&amp;quot; heights=&amp;quot;282&amp;quot;&amp;gt;&lt;br /&gt;
File:DLC2_Gallery_1.jpg|DLC exclusive suits&lt;br /&gt;
File:DLC2_Gallery_2.jpg|DLC exclusive hats&lt;br /&gt;
File:DLC2_Gallery_3.jpg|Artbook PDF&lt;br /&gt;
File:DLC2_Gallery_4.jpg|Blender files&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC2_Gallery_2.jpg&amp;diff=2022</id>
		<title>File:DLC2 Gallery 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC2_Gallery_2.jpg&amp;diff=2022"/>
		<updated>2026-03-10T10:17:30Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC2_Gallery_3.jpg&amp;diff=2021</id>
		<title>File:DLC2 Gallery 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC2_Gallery_3.jpg&amp;diff=2021"/>
		<updated>2026-03-10T10:17:29Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC2_Gallery_4.jpg&amp;diff=2020</id>
		<title>File:DLC2 Gallery 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC2_Gallery_4.jpg&amp;diff=2020"/>
		<updated>2026-03-10T10:17:28Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC2_Gallery_1.jpg&amp;diff=2019</id>
		<title>File:DLC2 Gallery 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC2_Gallery_1.jpg&amp;diff=2019"/>
		<updated>2026-03-10T10:17:27Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC1_Gallery_2.jpg&amp;diff=2018</id>
		<title>File:DLC1 Gallery 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC1_Gallery_2.jpg&amp;diff=2018"/>
		<updated>2026-03-10T10:04:42Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC1_Gallery_3.jpg&amp;diff=2017</id>
		<title>File:DLC1 Gallery 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC1_Gallery_3.jpg&amp;diff=2017"/>
		<updated>2026-03-10T10:04:41Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC1_Gallery_4.jpg&amp;diff=2016</id>
		<title>File:DLC1 Gallery 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC1_Gallery_4.jpg&amp;diff=2016"/>
		<updated>2026-03-10T10:04:40Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC1_Gallery_1.jpg&amp;diff=2015</id>
		<title>File:DLC1 Gallery 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC1_Gallery_1.jpg&amp;diff=2015"/>
		<updated>2026-03-10T10:04:38Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC2.png&amp;diff=2014</id>
		<title>File:DLC2.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC2.png&amp;diff=2014"/>
		<updated>2026-03-10T09:55:21Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:DLC1.png&amp;diff=2013</id>
		<title>File:DLC1.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:DLC1.png&amp;diff=2013"/>
		<updated>2026-03-10T09:55:20Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Gameplay&amp;diff=2012</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Gameplay&amp;diff=2012"/>
		<updated>2026-03-10T07:05:24Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Created Gameplay page. overview, lobbies, settings, game modes, weapon randomiser and swapper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is STRAFTAT? ==&lt;br /&gt;
[[File:Straftat Cover.jpg|right|thumb|422x422px]]&lt;br /&gt;
STRAFTAT is a 1v1 / 2v2 / FFA online first-person shooter with a wide variety of [[maps]] and large choice of [[weapons]]. It was developed by French duo Sirius Lemaitre and Leonard Lemaitre under the entity Lemaitre Bros.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
STRAFTAT is an arena shooter for 2-4 players built around fast, fluid movement and disposable weapon pickups which are scattered across the map at various spawners. Takes are fast and often chaotic, usually ending within 30 seconds. The game rewards mechanical skill and offers various movement options to the player such as sprinting, sliding and wall running. Leaning around corners is also an option, adding a more tactical and slower pace of gameplay. STRAFTAT is easy to pick up and works great as a casual game to play with friends, but also rewards players looking for something more. [[Movement, Strategies and Tech|Movement tech]], weapon mastery and map knowledge give the game a competitive depth that isn&#039;t immediately obvious from the surface.&lt;br /&gt;
&lt;br /&gt;
== Hosting &amp;amp; Joining Lobbies ==&lt;br /&gt;
[[File:Main Menu Buttons.png|right|thumb|422x422px|Main menu buttons]]&lt;br /&gt;
There are two main ways to play STRAFTAT, hosting or joining.&lt;br /&gt;
&lt;br /&gt;
Hosting a lobby gives you full control and allows you to modify the [[#Lobby Settings|lobby settings]], set a custom lobby name, and configure the privacy level. Lobbies can be set to public, private or friends only. Every lobby generates its own unique ID which can be shared with others, allowing them to join directly.&lt;br /&gt;
&lt;br /&gt;
To join a lobby you can click the &amp;quot;JOIN&amp;quot; button on the main menu to open a lobby browser, from there you can filter by game mode - 1v1, Teams or FFA. Lobbies with a border and star around them indicate the host owns the DLC. There is also a section to paste a lobby ID if you want to join a lobby directly, this is also the only way to join a private lobby. Alternatively, the &amp;quot;QUICK MATCH&amp;quot; button will drop you into a random lobby with the option to filter for a specific game mode.&lt;br /&gt;
&lt;br /&gt;
== Lobby Settings ==&lt;br /&gt;
When hosting a lobby, you have access to the following settings:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; overflow: hidden; border: 1px solid #444;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1a1a1a; color: white;&amp;quot;&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Setting&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Type&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Description&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Options / Range&lt;br /&gt;
!style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Default Value&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Max Players&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the maximum number of players allowed in your game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 4&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Gamemode&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Choose between the two available game modes.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All, Teams&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Free For All&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Lobby Type&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Sets the privacy level of your lobby.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public, Friends Only, Private&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Public&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Rounds Amount&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Dropdown&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| The number of rounds a player must win to win the game.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 2 - 50&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| 4&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Friendly Fire&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Enables damage between players on the same team.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Enemy Outlines&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Adds a coloured outline to enemy players. The colour is configurable in the graphics settings.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Mid-Match Joining&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Allows players to join after the game has started. Useful for keeping a lobby running indefinitely.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Randomise Weapons&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Checkbox&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Randomises weapon spawns across all maps. Extensively configurable with saveable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| On / Off&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Off&lt;br /&gt;
|- style=&amp;quot;background: #2a2a2a; color: white;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| &#039;&#039;&#039;Swapper Settings&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Button&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Swap specific weapons on specific maps. Extensively configurable with saveable and shareable presets.&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| Opens configuration screen&lt;br /&gt;
|style=&amp;quot;padding: 8px 12px; border: 1px solid #444;&amp;quot;| N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Takes and Rounds ==&lt;br /&gt;
Games of STRAFTAT are divided into takes and rounds. A take is won by being the last player standing, so eliminate your opponent(s) by any means necessary. The first player or team to win two takes wins the round. Takes don&#039;t always end in a decisive win or loss, they can end in a draw if all remaining players die within one second of each other, in which case every player involved receives a take win. The number of rounds needed to win the game can be configured in the lobby settings, its default value is four.&lt;br /&gt;
[[File:Rounds Display.png|center|1000px]]&lt;br /&gt;
&lt;br /&gt;
== Free For All ==&lt;br /&gt;
In Free For All, all players compete independently with no teammates. All standard [[#Takes and Rounds|takes and rounds]] rules apply. The first player to reach the required rounds amount wins the game.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The Teams game mode allows you to assign each player to a team from within the lobby. All standard [[#Takes and Rounds|takes and rounds]] apply. Teams will work together to eliminate players on opposing teams to be the last side standing. Team composition is completely flexible, uneven matchups like 2v1 or 3v1 are possible if desired.&lt;br /&gt;
&lt;br /&gt;
Teammates will be outlined in a glow, the colour of which is configurable in your graphics settings. Enemy outlines are enabled or disabled from within the lobby settings by the host. Friendly fire between teammates can also be toggled from within the [[#Lobby Settings|lobby settings]].&lt;br /&gt;
&lt;br /&gt;
At the end of a match, players are taken to the &amp;quot;endgame&amp;quot; level where the option to mix the teams is available before starting a new game.&lt;br /&gt;
&lt;br /&gt;
== Weapon Randomiser ==&lt;br /&gt;
[[File:Weapon_Randomiser.png|right|thumb|400px|Weapon randomiser UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Randomise Weapons&#039; screen allows you to fully customise which weapons can spawn across all maps, overriding each map&#039;s default weapon loadout.&lt;br /&gt;
&lt;br /&gt;
Each weapon in the game is listed with two options: a toggle to include or exclude it from the spawn pool entirely, and a spawn chance slider which controls its relative spawn weight. The percentage shown next to each weapon reflects its likelihood of spawning relative to all other enabled weapons, so increasing a weapon&#039;s value makes it more likely to appear while decreasing it makes it rarer. A filter bar at the top lets you search for specific weapons quickly.&lt;br /&gt;
&lt;br /&gt;
The &#039;Randomize&#039; button will randomly enable and disable weapons as well as redistribute the spawn chance values across all enabled weapons if you want a quick randomised configuration.&lt;br /&gt;
&lt;br /&gt;
Configurations can be saved as named presets using the &#039;Presets&#039; panel on the right, making it easy to switch between different setups without having to reconfigure manually each time.&lt;br /&gt;
&lt;br /&gt;
== Weapon Swapper ==&lt;br /&gt;
[[File:Weapon_Swapper.png|right|thumb|400px|Weapon swapper UI, accessed from within lobby]]&lt;br /&gt;
The &#039;Swapper Settings&#039; screen allows you to define per-map weapon overrides, replacing specific weapons with others on a map by map basis. This is separate from the Randomise Weapons setting and operates independently.&lt;br /&gt;
&lt;br /&gt;
The screen is split into three columns. The centre column allows you to add maps to the swapper by entering its name. If a swapper is loaded, it displays a list of all maps that it configures. Clicking a map selects it, shown at the top of the screen as the &#039;Selected Map&#039;. The left column then shows the overrides configured for that map, each override being a pair of weapons where the left weapon is replaced by the right on that map. Clicking &#039;Add Override&#039; adds a new pair which can be set using the dropdowns. The red button next to each entry deletes it.&lt;br /&gt;
&lt;br /&gt;
The right column handles presets. Configurations can be saved as named presets and switched between freely. Presets can also be exported and shared. Clicking Export copies the preset as a base64 code to your clipboard which can be sent to others. Clicking Import pastes a base64 code from your clipboard and loads it as a preset, making it easy to share and use community configurations.&lt;br /&gt;
&lt;br /&gt;
A community preset created by CrimsonRaven is available below, which includes every map with each weapon set to itself. This provides a clean base to start configuring from without having to add maps and overrides manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin: 0; color: #ddd; overflow-x: auto; white-space: nowrap; font-size: 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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Weapon_Swapper.png&amp;diff=2011</id>
		<title>File:Weapon Swapper.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Weapon_Swapper.png&amp;diff=2011"/>
		<updated>2026-03-10T06:40:41Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Weapon_Randomiser.png&amp;diff=2010</id>
		<title>File:Weapon Randomiser.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Weapon_Randomiser.png&amp;diff=2010"/>
		<updated>2026-03-10T06:33:04Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Rounds_Display.png&amp;diff=2009</id>
		<title>File:Rounds Display.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Rounds_Display.png&amp;diff=2009"/>
		<updated>2026-03-10T06:16:40Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rounds Display&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Lobby_Settings.png&amp;diff=2008</id>
		<title>File:Lobby Settings.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Lobby_Settings.png&amp;diff=2008"/>
		<updated>2026-03-10T06:14:43Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobby Settings&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Main_Menu_Buttons.png&amp;diff=2007</id>
		<title>File:Main Menu Buttons.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Main_Menu_Buttons.png&amp;diff=2007"/>
		<updated>2026-03-10T06:12:55Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Menu Buttons&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Straftat_Cover.jpg&amp;diff=2006</id>
		<title>File:Straftat Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Straftat_Cover.jpg&amp;diff=2006"/>
		<updated>2026-03-10T06:10:47Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Straftat Cover&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Music&amp;diff=2004</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Music&amp;diff=2004"/>
		<updated>2026-03-10T01:52:36Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: Added missing tracks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maintained Playlists ==&lt;br /&gt;
* [[File:Spotify.png|frameless|24px]] [https://open.spotify.com/playlist/52i7N30PyniX2bGL3ciB1V Straftat OST Spotify Playlist (Maintained by @thatlazycat)]&lt;br /&gt;
== OST List ==&lt;br /&gt;
* &#039;&#039;&#039;Cordate&#039;&#039;&#039; &#039;&#039;by TONYMELODICS&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4V5j90EUJG9kI4YrfAGtND Cordate on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=A2FdJYqq8D0 Cordate on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Dinged&#039;&#039;&#039; &#039;&#039;by TONYMELODICS&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3GROzH6asHDjPV2TPolybq Dinged on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=WadD03NhslQ Dinged on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Unknown Essense&#039;&#039;&#039; &#039;&#039;by TONYMELODICS&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/20e927Z1Gv3BZh8Wk8atwP Unknown Essense on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=4pXPGRJImGg Unknown Essense on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;High Stakes&#039;&#039;&#039; &#039;&#039;by hyperix&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;ETHERNET LAKE&#039;&#039;&#039; &#039;&#039;by MIL3SPERHOUR&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;NIGHTOPIA SKY 2022 REDUX&#039;&#039;&#039; &#039;&#039;by MIL3SPERHOUR&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;RIVER RUINS [FINAL V]&#039;&#039;&#039; &#039;&#039;by MIL3SPERHOUR&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;Jazz Club Remastered&#039;&#039;&#039; &#039;&#039;by Accelio&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3QbP1zDo7MJNApxXt2zwoP Jazz Club Remastered on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=ZzDztvqAh6k Jazz Club Remastered on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Midnight Noir (Extended Mix)&#039;&#039;&#039; &#039;&#039;by Accelio&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/61I1w3hnyrzahSYqYQ4zIu Midnight Noir (Extended Mix) on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=esVUW3cnjv4 Midnight Noir (Extended Mix) on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Shape The Future&#039;&#039;&#039; &#039;&#039;by Accelio&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4ZEebTxRd62t87qHJbolrp Shape The Future on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=zTEZrr3qNF4 Shape The Future on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Soundboy&#039;&#039;&#039; &#039;&#039;by Accelio&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0JkYT09kP5RepbkJnQu8UA Soundboy on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=vV5lPPXklbE Soundboy on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; &#039;&#039;by Accelio&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0nY7F4Arja1PBAj0SnUE1U The Garden on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=_IDt7RTyCfA The Garden on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;I&#039;m Different&#039;&#039;&#039; &#039;&#039;by Lifelikemoviee&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/6fUaRNo4JZoOLytbZHjCwe I&#039;m Different on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=0u26XjxjqxE I&#039;m Different on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Intel&#039;&#039;&#039; &#039;&#039;by LifeLikeMovie&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/40JB7V7pPcueMMGgIj1mkQ Intel on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=VxK_2e_QVUs Intel on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Take my tape ... nia&#039;&#039;&#039; &#039;&#039;by LifeLikeMovie&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/1CBrEiMSLUz39kF34OvS1N Take my tape ... nia on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=U2TRGtOPqms Take my tape ... nia on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Temple&#039;&#039;&#039; &#039;&#039;by LifeLikeMovie&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/1tMudwaYBEIBLifa3SLTMY Temple on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=FOvwn0mYRtE Temple on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;ALTERED SELF&#039;&#039;&#039; &#039;&#039;by ROOXG&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3pGO9BiKmzB8vRc3EiEPH7 ALTERED SELF on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=Qccvid0UqSE ALTERED SELF on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;OMEGA X&#039;&#039;&#039; &#039;&#039;by ROOXG&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/6uyarvAyxImJMXFUDabWtF OMEGA X on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=dj3jvntnMNc OMEGA X on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Slingshot Effect&#039;&#039;&#039; &#039;&#039;by ROOXG&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/5bTMw43EUamRkkjYPOqMiZ Slingshot Effect on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=ZiexcFlnu3o Slingshot Effect on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Growing Sprout (V.I.P. Mix)&#039;&#039;&#039; &#039;&#039;by Sawteeth&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3LfxkwOzDqJiozHExpHvvE Growing Sprout (V.I.P. Mix) on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=yN45Hl7fMgE Growing Sprout (V.I.P. Mix) on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;It&#039;s A Natural Thing&#039;&#039;&#039; &#039;&#039;by Sawteeth&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/6idw8P0CZ2xdYoy3uaqlW6 It&#039;s A Natural Thing on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=8Ffgq5Fj7pA It&#039;s A Natural Thing on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Link&#039;&#039;&#039; &#039;&#039;by Sawteeth&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/1RZRUmYMJU0JrnrG8wAmaz The Missing Link on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=we6Hx7f9yKg The Missing Link on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;The Sound, The Vibration&#039;&#039;&#039; &#039;&#039;by Sawteeth&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;Intimacy Model&#039;&#039;&#039; &#039;&#039;by Tormund&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0UuM2jNRoUemxAm9xd6iEx Intimacy Model on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=xHbhAB5KF7M Intimacy Model on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Ocean Breaks&#039;&#039;&#039; &#039;&#039;by Tormund&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0f4JIxO8HNMYkzbG0wLKlo Ocean Breaks on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=iexHu-9FFyg Ocean Breaks on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Spirit Machine Model&#039;&#039;&#039; &#039;&#039;by Tormund&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0Vl9ItbHomLlNpJuZQE6CU Spirit Machine Model on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=URprDB0WPRM Spirit Machine Model on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Transparency Model&#039;&#039;&#039; &#039;&#039;by Tormund&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3jP0Eww5gEGpkwKBNsPEH2 Transparency Model on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=RPZoJymv6Ao Transparency Model on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;ECCO&#039;&#039;&#039; &#039;&#039;by Packback (feat. CASTCADIA &amp;amp; Saunter)&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/2WGmWkX60JxCrh44kEO2dc ECCO on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=mu_9ehK1cGE ECCO on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;SIERRA&#039;&#039;&#039; &#039;&#039;by Packback (feat. CASTCADIA)&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4g2xU0zbIuZlqBdUNg6Bh7 SIERRA on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=lbygmG0KoHM SIERRA on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;WRLD&#039;&#039;&#039; &#039;&#039;by CASTCADIA&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3MLizJzCutQtBkPq6pJzUj WRLD on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=Ngul1UmMvEI WRLD on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Desire&#039;&#039;&#039; &#039;&#039;by Thought Forms&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;New Hope&#039;&#039;&#039; &#039;&#039;by Thought Forms&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;Space Cowboy&#039;&#039;&#039; &#039;&#039;by Thought Forms&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;Star Struck&#039;&#039;&#039; &#039;&#039;by Thought Forms&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4nhgj8LQ1GP7IWvKLu5kDR Star Struck on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=IaOgyjJ5h9k Star Struck on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Sun Melt&#039;&#039;&#039; &#039;&#039;by Thought Forms&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] N/A | [[File:YoutubeIcon.png|frameless|24px]] N/A&lt;br /&gt;
* &#039;&#039;&#039;The Reef&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0Z2xn3q3yejayDt3c3ehYD The Reef on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=5hSP1O91TSw The Reef on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Fountains of Infinity&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/0N6pqyWFfS0wqhg2uSXa1v Fountains of Infinity on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=Wre4Rb7de9Q Fountains of Infinity on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Nocturnal Reflections&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/74uXpLRR6LRgTQOKacDstH Nocturnal Reflections on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=NbfpeMzbWaM Nocturnal Reflections on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Edge of the World&#039;&#039;&#039; &#039;&#039;by Major Axis (ft. Accelio)&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4OYrDfLtO8wgCyeOjxpgf6 Edge of the World on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=R9piB60ExGI Edge of the World on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;And So, Goodbye&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3qA0W2NOctHG0enDevM0lj And So, Goodbye on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=ak-M38WAGYU And So, Goodbye on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Blade of the Assassin&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4o0c4O126VpcBm2AfzeilO Blade of the Assassin on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=UgQjsa-2a-Y Blade of the Assassin on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Prehistoric&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/4Ivkb6CmSkd6Fp3gyFckR5 Prehistoric on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=idE5uIg9DEM Prehistoric on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Deeply Shallow&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/7C369DdRjCfc5KhPQ3zMIE Deeply Shallow on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=A5zS3qZlPyU Deeply Shallow on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Midnight Journey&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/6Lz0KYgpUsHyZycaDVKkvI Midnight Journey on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=wUZVaiYbjZM Midnight Journey on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Ocean Waves&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/50RIrrK5n5lcZwD0YX7Gw0 Ocean Waves on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=I5CJkHiA7Os Ocean Waves on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Eternity&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/684l6LLtJ7dRdvA2MJgzVJ Eternity on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=JOTGN22eltw Eternity on YouTube]&lt;br /&gt;
* &#039;&#039;&#039;Horizon&#039;&#039;&#039; &#039;&#039;by Major Axis&#039;&#039;&lt;br /&gt;
[[File:Spotify.png|frameless|24px]] [https://open.spotify.com/track/3yqGtve5yCqzFPyXdGddz1 Horizon on Spotify] | [[File:YoutubeIcon.png|frameless|24px]] [https://www.youtube.com/watch?v=cFLZPQ1sHsI Horizon on YouTube]&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=1995</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=1995"/>
		<updated>2026-03-09T20:06:03Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=1994</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=1994"/>
		<updated>2026-03-09T19:59:42Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Climb up the walls and grab grenades from roof.&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Shotgun spawner is out of bounds, underneath the map.&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Silenzzio spawns after timer.&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some Maps may be missing and some are DLC, this isn&#039;t indicated on the Wiki yet.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=1993</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=1993"/>
		<updated>2026-03-09T19:51:38Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Core Map Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Climb up the walls and grab grenades from roof.&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Shotgun spawner is out of bounds, underneath the map.&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Silenzzio spawns after timer.&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some Maps may be missing and some are DLC, this isn&#039;t indicated on the Wiki yet.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=1992</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=1992"/>
		<updated>2026-03-09T19:49:27Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Climb up the walls and grab grenades from roof.&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Shotgun spawner is out of bounds, underneath the map.&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Silenzzio spawns after timer.&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
=== Ice Maps ===&lt;br /&gt;
ice 1 - SHOTGUN, HAND GRENAD, MINIGUN, PROXIMITY MINE, TASER, SMG.&lt;br /&gt;
&lt;br /&gt;
ice 3 - TASER, TROMBLONj, PROXIMITY MINE, SMITH CARBINE.&lt;br /&gt;
&lt;br /&gt;
==== Neo Arena Maps ====&lt;br /&gt;
neo arena 0 - SMG, SHOTGUN, DISPENSER, GLOCK, MAC10, PISTOL, HAND GRENAD, M2000.&lt;br /&gt;
&lt;br /&gt;
neo arena 1 - REVOLVER, GLOCK, DISPENSER, SHOTGUN, GLAIVE GUN.&lt;br /&gt;
&lt;br /&gt;
neo arena 2 - SHOTGUN, REVOLVER, SMG, PISTOL, FLAMBERGE.&lt;br /&gt;
&lt;br /&gt;
neo arena 4_0 - MINIGUN, TASER, HAVOC, ELEPHANT, HAND CANON.&lt;br /&gt;
&lt;br /&gt;
neo arena 4_1 - SLOTMACHINE (SHOTGUN, KANYE, AR, REVOLVER, MORTINI, TASER, COUPERT, GLOCK, HAVOC, PISTOL.) MAC10, BEAM LOAD, M2000, REPULSAR.&lt;br /&gt;
&lt;br /&gt;
neo arena 6 - M2000, SMG.&lt;br /&gt;
&lt;br /&gt;
neo arena 7 - SMG, SHOTGUN, AK.&lt;br /&gt;
&lt;br /&gt;
neo arena 8 - SLOTMACHINE (PISTOL, GLAIVE GUN, HAND GRENAD, FLAMBERGE, TASER, DISPENSER, SMG, ELEPHANT, MINIGUN, BEAM LOAD, GLOCK, HAVOC.), GLOCK.&lt;br /&gt;
&lt;br /&gt;
neo arena 9 - SLOTMACHINE (PISTOL, SHOTGUN, GLOCK, SMG, COUPERT, ROCKET LAUNCHER, BEAM LOAD, MAC10, TASER, HAVOC, MINIGUN, REVOLVER, AR, note that this is both slotmachines loot tables combind.) FLAMBERGE, DISPENSER.&lt;br /&gt;
&lt;br /&gt;
neo arena 10 - REVOLVER.&lt;br /&gt;
&lt;br /&gt;
neo arena 11 - SLOTMACHINE (GLAND GRENAD, M2000.), ELEPHANT.&lt;br /&gt;
&lt;br /&gt;
neo arena 14 - ROCKET LAUNCHER.&lt;br /&gt;
&lt;br /&gt;
==== Republic Maps ====&lt;br /&gt;
republic 0 - SLOTMACHINE (MORTINI, HAND GRENAD, HAVOC, AR.) REVOLVER.&lt;br /&gt;
&lt;br /&gt;
republic 2 - SLOTMACHINE on top (AR, KANYE, AK, TROMBLONj, MAC10.) SLOTMACHINE near middle ( SAWED OFF, HAND GRENAD, SMITH CARBINE, TASER, AR, REPULSAR, MAC10, AK.) SLOTMACHINE far from middle (SMITH CARBINE, PROXIMITY MINE, AR, MAC10, HAND GRENAD, TASER, PHOENIX, SMG, AK, REPULSAR.)&lt;br /&gt;
&lt;br /&gt;
republic 7 - M2000, FLAMBERGE, REPULSAR, CLAYMORE, COUPERT.&lt;br /&gt;
&lt;br /&gt;
==== Unique Maps ====&lt;br /&gt;
backrooms 2 - GLAIVE GUN, GLAND GRENADE.&lt;br /&gt;
&lt;br /&gt;
fortinnayt 2 - SLOTMACHINE (GLAND GRENADE, HAND GRENADE), GLOCK, SHOTGUN, COUPERT.&lt;br /&gt;
&lt;br /&gt;
hinterland 0 - BEAM LOAD, GAMMA, GLAND GRENADE, PROXIMITY MINE.&lt;br /&gt;
&lt;br /&gt;
hk 2 - HAND GRENAD, AR, PISTOL, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
impasse 1 - PISTOL, MINIGUN, PROPHET.&lt;br /&gt;
&lt;br /&gt;
plagetymoes 0 - ELEPHANT, TROMBLONj, SHOTGUN, FLAMBERGE, DUAL LAUNCHER, GLAND GRENAD, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
prison 0 - SAWED OFF, CLAYMORE, SMG, GLOCK, SHOTGUN, TASER, M2000.&lt;br /&gt;
&lt;br /&gt;
scaffoldingue 0 - REVOLVER, SMITH CARBINE, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
termicalplace 0 - DISPENSER, SHOTGUN, AK.&lt;br /&gt;
&lt;br /&gt;
toilets 0 - PISTOL, SMG, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
westvillage 4 - PISTOL, DISPENSER, HAVOC, SMG, GLOCK.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Alt Arena Maps ====&lt;br /&gt;
Arena 0_Alt - COUPERET, SAWED OFF, CLAYMORE, SILENzzIO.&lt;br /&gt;
&lt;br /&gt;
Arena 1_Alt - SILENzzIO, TROMLONj, COUPERET.&lt;br /&gt;
&lt;br /&gt;
Arena 2_Alt - SILENzzIO, GLAND GRENADE, TROMBLONj.&lt;br /&gt;
&lt;br /&gt;
Arena 3_Alt - AAA12, BENDER, SILENzzIO, WARDEN.&lt;br /&gt;
&lt;br /&gt;
Arena 4_Alt - SAWED OFF, SMITH CARBINE.&lt;br /&gt;
&lt;br /&gt;
Arena 5_Alt - CLAYMORE, AAA12, WARDEN, BENDER.&lt;br /&gt;
&lt;br /&gt;
Arena 6_Alt - CRISIS, WARDEN, SAWED OFF, TROMBLONj, AAA12, GLAND GRENADE.&lt;br /&gt;
&lt;br /&gt;
Arena 7_Alt - NIzEH, jAHVAL MAHMAERD, SMITH CARBINE, AAA12, BENDER.&lt;br /&gt;
&lt;br /&gt;
Arena 9_Alt - CLAYMORE, SILENzzIO, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
Arena 10_Alt - SMITH CARBINE, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
Arena 11_Alt - TASER, MAC10, BEAM LOAD, PHOENIX.&lt;br /&gt;
&lt;br /&gt;
Arena 12_Alt - PHOENIX, GAMMA, SMITH CARBINE, PROPELLER.&lt;br /&gt;
&lt;br /&gt;
Arena 13_Alt - STYLUS, TASER, CRISIS, AAA12, SMITH CARBINE&lt;br /&gt;
&lt;br /&gt;
Arena 14_Alt - CLAYMORE, CRISIS, BENDER, jAHVAL MAHMAERD, AAA12, SAWED OFF, OKLAHOMA.&lt;br /&gt;
&lt;br /&gt;
Arena 16_Alt - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
Arena 25_Alt - SMITH CARBINE&lt;br /&gt;
&lt;br /&gt;
Arena 27_Alt - STYLUS, CRISIS, CLAYMORE&lt;br /&gt;
&lt;br /&gt;
==== Alt Arena Shadow Maps ====&lt;br /&gt;
Arena Shadow 4_Alt - GLAND GRENADE, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 5_Alt - PROXIMITY MINE, REPULSAR&lt;br /&gt;
&lt;br /&gt;
==== Alt Chateaux Maps ====&lt;br /&gt;
Chateau 6_Alt - STYLUS, GLAND GRENADE, NIzEH, SHOTGUN, OKLAHOMA, jAHVAL MAHMAERD, CLAYMORE, AAA12, SMG.&lt;br /&gt;
&lt;br /&gt;
Chateau 13_Alt - TASER, SMG, TROMBLONj.&lt;br /&gt;
&lt;br /&gt;
==== Alt Corridor Maps ====&lt;br /&gt;
Corridor 0_Alt - NIzEH, AAA12, GLAND GRENADE, WARDEN, TASER, CLAYMORE&lt;br /&gt;
&lt;br /&gt;
Corridor 2_Alt - CRISIS, STYLUS, AAA12&lt;br /&gt;
&lt;br /&gt;
Corridor 3_Alt - M2000, BENDER, REPULSAR, AAA12, PROPELLER, NIzEH&lt;br /&gt;
&lt;br /&gt;
Corridor 7_Alt - BENDER, OKLAHOMA, PHOENIX, AAA12&lt;br /&gt;
&lt;br /&gt;
Corridor 8_Alt - COUPERET, GLAND GRENADE, TASER, SAWED OFF, TROMBLONj, REPULSAR, BEAM LOAD, MAC10, CLAYMORE.&lt;br /&gt;
&lt;br /&gt;
==== Alt Ice Maps ====&lt;br /&gt;
ice 1_Alt PISTOL, ROCKET LAUNCHER, AAA12, HAND CANON, HAVOC, MAC10, BASEBALL BAT, FLASHLIGHT, KANYE, MINIGUN, SERAC, PROPELLER, SILENzzIO, REVOLVER, FLAMBERGE, REPULSAR, PHOENIX, HAND GRENADE, GLAND GRENADE, TROMBLONj, SMG, SHOTGUN, M2000, AR, GLOCK, SMITH CARBINE, SAWED OFF, MORTINI, OKLAHOMA, CLAYMORE, TASER, CRISIS, GLAIVE GUN, BEAM LOAD, PROXIMITY MINE, AK, STYLUS.&lt;br /&gt;
&lt;br /&gt;
==== Alt Neo Arena Maps ====&lt;br /&gt;
Neo Arena 5_1_Alt - SERAC&lt;br /&gt;
&lt;br /&gt;
Neo Arena 11_Alt - TROMBLONj, jAHVAL MAHMAERD, CRISIS, AAA12&lt;br /&gt;
&lt;br /&gt;
Neo Arena 12_Alt - SLOTMACHINE (jAHVAL MAHMAERD, AAA12, TROMBLONj, CRISIS.) BENDER, PROPELLER, BASEBALL BAT.&lt;br /&gt;
&lt;br /&gt;
==== Alt Republic Maps ====&lt;br /&gt;
republic 0_Alt - SLOTMACHINE (GLAND GRENADE, AAA12, BENDER, SAWED OFF, PHOENIX, MAC10.) PHOENIX, PROPELLER, CRISIS.&lt;br /&gt;
&lt;br /&gt;
==== Alt HK Maps ====&lt;br /&gt;
HK 2_Alt - NIzEH, TASER, jAHVAL MAHMAERD, CLAYMORE, REPULSAR, STYLUS, GLAND GRENADE&lt;br /&gt;
&lt;br /&gt;
HK 3_Alt - GLAND GRENADE, TASER, CLAYMORE, SAWED OFF, HAND CANNON, COUPERET, SMG, TROMBLONj, GLOCK&lt;br /&gt;
&lt;br /&gt;
==== Alt Unique Maps ====&lt;br /&gt;
Fortinayt 2_Alt - BASEBALL BAT, jAHVAL MAHMAERD, BENDER, STYLUS, PROPELLER&lt;br /&gt;
&lt;br /&gt;
Hinterland 0_Alt - STYLUS, COUPERET, PROXIMITY MINE, NIzEH, OKLAHOMA, SMG&lt;br /&gt;
&lt;br /&gt;
Toilets 0_Alt - SERAC&lt;br /&gt;
&lt;br /&gt;
WestVillage 4_Alt - WARDEN, FLASHLIGHT, CRISIS, CLAYMORE, STYLUS, SMG, TASER&lt;br /&gt;
&lt;br /&gt;
=== DLC Maps ===&lt;br /&gt;
&lt;br /&gt;
==== DLC Arena Maps ====&lt;br /&gt;
Arena 12 - GLAIVE GUN, HAVOC, PISTOL, DISPENSER&lt;br /&gt;
&lt;br /&gt;
Arena 14 - CLAYMORE, BENDER, KANYE, STYLUS, CRISIS, TROMBLONj, TASER, jAHVAL MAHMAERD&lt;br /&gt;
&lt;br /&gt;
Arena 21 - GLOCK, GLAND GRENADE, PHOENIX, SAWED OFF, COUPERET, MORTINI, TASER&lt;br /&gt;
&lt;br /&gt;
Arena 23 - GLAIVE GUN, PROXIMITY MINE, HAND GRENADE&lt;br /&gt;
&lt;br /&gt;
Arena 28 - DISPENSER, AK, GLOCK, FLAMBERGE, HAVOC, ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Arena Shadow Maps ====&lt;br /&gt;
Arena Shadow 0 - REPULSAR, PROXIMITY MINE, TASER, COUPERET&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 2 - BASEBALL BAT, SAWED OFF, COUPERET, TASER, MAC10&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 6 - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 8 - ROCKET LAUNCHER&lt;br /&gt;
&lt;br /&gt;
==== DLC Backrooms Maps ====&lt;br /&gt;
Backrooms 0 - GLOCK, AK, PROXIMITY MINE, FLAMBERGE&lt;br /&gt;
&lt;br /&gt;
Backrooms 1 - ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Chateaux Maps ====&lt;br /&gt;
Chateaux 6_NoGrass - PISTOL, SMG, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Chateaux 12 - MORTINI, GAMMA, M2000, MINIGUN&lt;br /&gt;
&lt;br /&gt;
Chateaux 13 - GAMMA&lt;br /&gt;
&lt;br /&gt;
==== DLC Corridor Maps ====&lt;br /&gt;
Corridor 0 - GLOCK, M2000, SMG, CLAYMORE, PROXIMITY MINE, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Corridor 3 - M2000, REPULSAR, HAND CANON&lt;br /&gt;
&lt;br /&gt;
==== DLC HK Maps ====&lt;br /&gt;
HK 3 - HAND GRENADE, AR, COUPERET, M2000, SHOTGUN, MINIGUN, PISTOL, MAC10&lt;br /&gt;
&lt;br /&gt;
==== DLC Ice Maps ====&lt;br /&gt;
ICE 2 - MAC10, HAND GRENADE, MINIGUN, CLAYMORE, SHOTGUN, PROXIMITY MINE, SMG.&lt;br /&gt;
&lt;br /&gt;
ICE 4 - HAND CANON, PROXIMITY MINE, REPULSAR.&lt;br /&gt;
&lt;br /&gt;
ICE 5 - PROXIMITY MINE, TROMBLONj, SMITH CARBINE, TASER.&lt;br /&gt;
&lt;br /&gt;
ICE 6 - BASEBALL BAT.&lt;br /&gt;
&lt;br /&gt;
==== DLC Neo Arena Maps ====&lt;br /&gt;
Neo Arena 3 - FLAMBERGE, GLOCK, MAC10, HAVOC, ELEPHANT&lt;br /&gt;
&lt;br /&gt;
Neo Arena 5_0 - SHOTGUN, GLOCK&lt;br /&gt;
&lt;br /&gt;
Neo Arena 5_1 - MAC10&lt;br /&gt;
&lt;br /&gt;
Neo Arena 12 - SLOTMACHINE (FLAMBERGE, KANYE, REPULSAR, BASEBALL BAT.) ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Unique Maps ====&lt;br /&gt;
Hinterland 1 - SHOTGUN, COUPERET, GLAND GRENADE&lt;br /&gt;
&lt;br /&gt;
TerminalPalace 2 - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some Maps may be missing and some are DLC, this isn&#039;t indicated on the Wiki yet.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=1991</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=1991"/>
		<updated>2026-03-09T19:41:58Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Normal Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Adobe Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
== Appartment Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
== Aquatic Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
== Arena Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Climb up the walls and grab grenades from roof.&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Shotgun spawner is out of bounds, underneath the map.&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Silenzzio spawns after timer.&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
== Arena Shadow Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
== Autobahn Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
== Backrooms Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
== Barren Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
== Basket Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
== Bazaar Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
== Cage Fight Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
== Canliferous Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
== Chateaux Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
== Corridor Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
== Dragonfly Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
== Drain Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
== Factory Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
== Fortinayt Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
== Garden Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
== Gutenberg Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
== HK Maps ==&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
== Hinterland Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
== Hushardzan Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
== ICE Maps ==&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
== JellyFish Maps ==&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
== LostCity Maps ==&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
== Neo Arena Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
== ReeperBahn Maps ==&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
== Republic Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
== Sonova Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
== StLucia Maps ==&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
== Stadium Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
== Stroke Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
== TerminalPalace Maps ==&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
== TheSamePlace Maps ==&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
== Valhalla Maps ==&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
== Unique Maps ==&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
=== Ice Maps ===&lt;br /&gt;
ice 1 - SHOTGUN, HAND GRENAD, MINIGUN, PROXIMITY MINE, TASER, SMG.&lt;br /&gt;
&lt;br /&gt;
ice 3 - TASER, TROMBLONj, PROXIMITY MINE, SMITH CARBINE.&lt;br /&gt;
&lt;br /&gt;
==== Neo Arena Maps ====&lt;br /&gt;
neo arena 0 - SMG, SHOTGUN, DISPENSER, GLOCK, MAC10, PISTOL, HAND GRENAD, M2000.&lt;br /&gt;
&lt;br /&gt;
neo arena 1 - REVOLVER, GLOCK, DISPENSER, SHOTGUN, GLAIVE GUN.&lt;br /&gt;
&lt;br /&gt;
neo arena 2 - SHOTGUN, REVOLVER, SMG, PISTOL, FLAMBERGE.&lt;br /&gt;
&lt;br /&gt;
neo arena 4_0 - MINIGUN, TASER, HAVOC, ELEPHANT, HAND CANON.&lt;br /&gt;
&lt;br /&gt;
neo arena 4_1 - SLOTMACHINE (SHOTGUN, KANYE, AR, REVOLVER, MORTINI, TASER, COUPERT, GLOCK, HAVOC, PISTOL.) MAC10, BEAM LOAD, M2000, REPULSAR.&lt;br /&gt;
&lt;br /&gt;
neo arena 6 - M2000, SMG.&lt;br /&gt;
&lt;br /&gt;
neo arena 7 - SMG, SHOTGUN, AK.&lt;br /&gt;
&lt;br /&gt;
neo arena 8 - SLOTMACHINE (PISTOL, GLAIVE GUN, HAND GRENAD, FLAMBERGE, TASER, DISPENSER, SMG, ELEPHANT, MINIGUN, BEAM LOAD, GLOCK, HAVOC.), GLOCK.&lt;br /&gt;
&lt;br /&gt;
neo arena 9 - SLOTMACHINE (PISTOL, SHOTGUN, GLOCK, SMG, COUPERT, ROCKET LAUNCHER, BEAM LOAD, MAC10, TASER, HAVOC, MINIGUN, REVOLVER, AR, note that this is both slotmachines loot tables combind.) FLAMBERGE, DISPENSER.&lt;br /&gt;
&lt;br /&gt;
neo arena 10 - REVOLVER.&lt;br /&gt;
&lt;br /&gt;
neo arena 11 - SLOTMACHINE (GLAND GRENAD, M2000.), ELEPHANT.&lt;br /&gt;
&lt;br /&gt;
neo arena 14 - ROCKET LAUNCHER.&lt;br /&gt;
&lt;br /&gt;
==== Republic Maps ====&lt;br /&gt;
republic 0 - SLOTMACHINE (MORTINI, HAND GRENAD, HAVOC, AR.) REVOLVER.&lt;br /&gt;
&lt;br /&gt;
republic 2 - SLOTMACHINE on top (AR, KANYE, AK, TROMBLONj, MAC10.) SLOTMACHINE near middle ( SAWED OFF, HAND GRENAD, SMITH CARBINE, TASER, AR, REPULSAR, MAC10, AK.) SLOTMACHINE far from middle (SMITH CARBINE, PROXIMITY MINE, AR, MAC10, HAND GRENAD, TASER, PHOENIX, SMG, AK, REPULSAR.)&lt;br /&gt;
&lt;br /&gt;
republic 7 - M2000, FLAMBERGE, REPULSAR, CLAYMORE, COUPERT.&lt;br /&gt;
&lt;br /&gt;
==== Unique Maps ====&lt;br /&gt;
backrooms 2 - GLAIVE GUN, GLAND GRENADE.&lt;br /&gt;
&lt;br /&gt;
fortinnayt 2 - SLOTMACHINE (GLAND GRENADE, HAND GRENADE), GLOCK, SHOTGUN, COUPERT.&lt;br /&gt;
&lt;br /&gt;
hinterland 0 - BEAM LOAD, GAMMA, GLAND GRENADE, PROXIMITY MINE.&lt;br /&gt;
&lt;br /&gt;
hk 2 - HAND GRENAD, AR, PISTOL, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
impasse 1 - PISTOL, MINIGUN, PROPHET.&lt;br /&gt;
&lt;br /&gt;
plagetymoes 0 - ELEPHANT, TROMBLONj, SHOTGUN, FLAMBERGE, DUAL LAUNCHER, GLAND GRENAD, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
prison 0 - SAWED OFF, CLAYMORE, SMG, GLOCK, SHOTGUN, TASER, M2000.&lt;br /&gt;
&lt;br /&gt;
scaffoldingue 0 - REVOLVER, SMITH CARBINE, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
termicalplace 0 - DISPENSER, SHOTGUN, AK.&lt;br /&gt;
&lt;br /&gt;
toilets 0 - PISTOL, SMG, SHOTGUN.&lt;br /&gt;
&lt;br /&gt;
westvillage 4 - PISTOL, DISPENSER, HAVOC, SMG, GLOCK.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Alt Arena Maps ====&lt;br /&gt;
Arena 0_Alt - COUPERET, SAWED OFF, CLAYMORE, SILENzzIO.&lt;br /&gt;
&lt;br /&gt;
Arena 1_Alt - SILENzzIO, TROMLONj, COUPERET.&lt;br /&gt;
&lt;br /&gt;
Arena 2_Alt - SILENzzIO, GLAND GRENADE, TROMBLONj.&lt;br /&gt;
&lt;br /&gt;
Arena 3_Alt - AAA12, BENDER, SILENzzIO, WARDEN.&lt;br /&gt;
&lt;br /&gt;
Arena 4_Alt - SAWED OFF, SMITH CARBINE.&lt;br /&gt;
&lt;br /&gt;
Arena 5_Alt - CLAYMORE, AAA12, WARDEN, BENDER.&lt;br /&gt;
&lt;br /&gt;
Arena 6_Alt - CRISIS, WARDEN, SAWED OFF, TROMBLONj, AAA12, GLAND GRENADE.&lt;br /&gt;
&lt;br /&gt;
Arena 7_Alt - NIzEH, jAHVAL MAHMAERD, SMITH CARBINE, AAA12, BENDER.&lt;br /&gt;
&lt;br /&gt;
Arena 9_Alt - CLAYMORE, SILENzzIO, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
Arena 10_Alt - SMITH CARBINE, SAWED OFF.&lt;br /&gt;
&lt;br /&gt;
Arena 11_Alt - TASER, MAC10, BEAM LOAD, PHOENIX.&lt;br /&gt;
&lt;br /&gt;
Arena 12_Alt - PHOENIX, GAMMA, SMITH CARBINE, PROPELLER.&lt;br /&gt;
&lt;br /&gt;
Arena 13_Alt - STYLUS, TASER, CRISIS, AAA12, SMITH CARBINE&lt;br /&gt;
&lt;br /&gt;
Arena 14_Alt - CLAYMORE, CRISIS, BENDER, jAHVAL MAHMAERD, AAA12, SAWED OFF, OKLAHOMA.&lt;br /&gt;
&lt;br /&gt;
Arena 16_Alt - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
Arena 25_Alt - SMITH CARBINE&lt;br /&gt;
&lt;br /&gt;
Arena 27_Alt - STYLUS, CRISIS, CLAYMORE&lt;br /&gt;
&lt;br /&gt;
==== Alt Arena Shadow Maps ====&lt;br /&gt;
Arena Shadow 4_Alt - GLAND GRENADE, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 5_Alt - PROXIMITY MINE, REPULSAR&lt;br /&gt;
&lt;br /&gt;
==== Alt Chateaux Maps ====&lt;br /&gt;
Chateau 6_Alt - STYLUS, GLAND GRENADE, NIzEH, SHOTGUN, OKLAHOMA, jAHVAL MAHMAERD, CLAYMORE, AAA12, SMG.&lt;br /&gt;
&lt;br /&gt;
Chateau 13_Alt - TASER, SMG, TROMBLONj.&lt;br /&gt;
&lt;br /&gt;
==== Alt Corridor Maps ====&lt;br /&gt;
Corridor 0_Alt - NIzEH, AAA12, GLAND GRENADE, WARDEN, TASER, CLAYMORE&lt;br /&gt;
&lt;br /&gt;
Corridor 2_Alt - CRISIS, STYLUS, AAA12&lt;br /&gt;
&lt;br /&gt;
Corridor 3_Alt - M2000, BENDER, REPULSAR, AAA12, PROPELLER, NIzEH&lt;br /&gt;
&lt;br /&gt;
Corridor 7_Alt - BENDER, OKLAHOMA, PHOENIX, AAA12&lt;br /&gt;
&lt;br /&gt;
Corridor 8_Alt - COUPERET, GLAND GRENADE, TASER, SAWED OFF, TROMBLONj, REPULSAR, BEAM LOAD, MAC10, CLAYMORE.&lt;br /&gt;
&lt;br /&gt;
==== Alt Ice Maps ====&lt;br /&gt;
ice 1_Alt PISTOL, ROCKET LAUNCHER, AAA12, HAND CANON, HAVOC, MAC10, BASEBALL BAT, FLASHLIGHT, KANYE, MINIGUN, SERAC, PROPELLER, SILENzzIO, REVOLVER, FLAMBERGE, REPULSAR, PHOENIX, HAND GRENADE, GLAND GRENADE, TROMBLONj, SMG, SHOTGUN, M2000, AR, GLOCK, SMITH CARBINE, SAWED OFF, MORTINI, OKLAHOMA, CLAYMORE, TASER, CRISIS, GLAIVE GUN, BEAM LOAD, PROXIMITY MINE, AK, STYLUS.&lt;br /&gt;
&lt;br /&gt;
==== Alt Neo Arena Maps ====&lt;br /&gt;
Neo Arena 5_1_Alt - SERAC&lt;br /&gt;
&lt;br /&gt;
Neo Arena 11_Alt - TROMBLONj, jAHVAL MAHMAERD, CRISIS, AAA12&lt;br /&gt;
&lt;br /&gt;
Neo Arena 12_Alt - SLOTMACHINE (jAHVAL MAHMAERD, AAA12, TROMBLONj, CRISIS.) BENDER, PROPELLER, BASEBALL BAT.&lt;br /&gt;
&lt;br /&gt;
==== Alt Republic Maps ====&lt;br /&gt;
republic 0_Alt - SLOTMACHINE (GLAND GRENADE, AAA12, BENDER, SAWED OFF, PHOENIX, MAC10.) PHOENIX, PROPELLER, CRISIS.&lt;br /&gt;
&lt;br /&gt;
==== Alt HK Maps ====&lt;br /&gt;
HK 2_Alt - NIzEH, TASER, jAHVAL MAHMAERD, CLAYMORE, REPULSAR, STYLUS, GLAND GRENADE&lt;br /&gt;
&lt;br /&gt;
HK 3_Alt - GLAND GRENADE, TASER, CLAYMORE, SAWED OFF, HAND CANNON, COUPERET, SMG, TROMBLONj, GLOCK&lt;br /&gt;
&lt;br /&gt;
==== Alt Unique Maps ====&lt;br /&gt;
Fortinayt 2_Alt - BASEBALL BAT, jAHVAL MAHMAERD, BENDER, STYLUS, PROPELLER&lt;br /&gt;
&lt;br /&gt;
Hinterland 0_Alt - STYLUS, COUPERET, PROXIMITY MINE, NIzEH, OKLAHOMA, SMG&lt;br /&gt;
&lt;br /&gt;
Toilets 0_Alt - SERAC&lt;br /&gt;
&lt;br /&gt;
WestVillage 4_Alt - WARDEN, FLASHLIGHT, CRISIS, CLAYMORE, STYLUS, SMG, TASER&lt;br /&gt;
&lt;br /&gt;
=== DLC Maps ===&lt;br /&gt;
&lt;br /&gt;
==== DLC Arena Maps ====&lt;br /&gt;
Arena 12 - GLAIVE GUN, HAVOC, PISTOL, DISPENSER&lt;br /&gt;
&lt;br /&gt;
Arena 14 - CLAYMORE, BENDER, KANYE, STYLUS, CRISIS, TROMBLONj, TASER, jAHVAL MAHMAERD&lt;br /&gt;
&lt;br /&gt;
Arena 21 - GLOCK, GLAND GRENADE, PHOENIX, SAWED OFF, COUPERET, MORTINI, TASER&lt;br /&gt;
&lt;br /&gt;
Arena 23 - GLAIVE GUN, PROXIMITY MINE, HAND GRENADE&lt;br /&gt;
&lt;br /&gt;
Arena 28 - DISPENSER, AK, GLOCK, FLAMBERGE, HAVOC, ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Arena Shadow Maps ====&lt;br /&gt;
Arena Shadow 0 - REPULSAR, PROXIMITY MINE, TASER, COUPERET&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 2 - BASEBALL BAT, SAWED OFF, COUPERET, TASER, MAC10&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 6 - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
Arena Shadow 8 - ROCKET LAUNCHER&lt;br /&gt;
&lt;br /&gt;
==== DLC Backrooms Maps ====&lt;br /&gt;
Backrooms 0 - GLOCK, AK, PROXIMITY MINE, FLAMBERGE&lt;br /&gt;
&lt;br /&gt;
Backrooms 1 - ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Chateaux Maps ====&lt;br /&gt;
Chateaux 6_NoGrass - PISTOL, SMG, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Chateaux 12 - MORTINI, GAMMA, M2000, MINIGUN&lt;br /&gt;
&lt;br /&gt;
Chateaux 13 - GAMMA&lt;br /&gt;
&lt;br /&gt;
==== DLC Corridor Maps ====&lt;br /&gt;
Corridor 0 - GLOCK, M2000, SMG, CLAYMORE, PROXIMITY MINE, SHOTGUN&lt;br /&gt;
&lt;br /&gt;
Corridor 3 - M2000, REPULSAR, HAND CANON&lt;br /&gt;
&lt;br /&gt;
==== DLC HK Maps ====&lt;br /&gt;
HK 3 - HAND GRENADE, AR, COUPERET, M2000, SHOTGUN, MINIGUN, PISTOL, MAC10&lt;br /&gt;
&lt;br /&gt;
==== DLC Ice Maps ====&lt;br /&gt;
ICE 2 - MAC10, HAND GRENADE, MINIGUN, CLAYMORE, SHOTGUN, PROXIMITY MINE, SMG.&lt;br /&gt;
&lt;br /&gt;
ICE 4 - HAND CANON, PROXIMITY MINE, REPULSAR.&lt;br /&gt;
&lt;br /&gt;
ICE 5 - PROXIMITY MINE, TROMBLONj, SMITH CARBINE, TASER.&lt;br /&gt;
&lt;br /&gt;
ICE 6 - BASEBALL BAT.&lt;br /&gt;
&lt;br /&gt;
==== DLC Neo Arena Maps ====&lt;br /&gt;
Neo Arena 3 - FLAMBERGE, GLOCK, MAC10, HAVOC, ELEPHANT&lt;br /&gt;
&lt;br /&gt;
Neo Arena 5_0 - SHOTGUN, GLOCK&lt;br /&gt;
&lt;br /&gt;
Neo Arena 5_1 - MAC10&lt;br /&gt;
&lt;br /&gt;
Neo Arena 12 - SLOTMACHINE (FLAMBERGE, KANYE, REPULSAR, BASEBALL BAT.) ELEPHANT&lt;br /&gt;
&lt;br /&gt;
==== DLC Unique Maps ====&lt;br /&gt;
Hinterland 1 - SHOTGUN, COUPERET, GLAND GRENADE&lt;br /&gt;
&lt;br /&gt;
TerminalPalace 2 - BLANK STATE&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some Maps may be missing and some are DLC, this isn&#039;t indicated on the Wiki yet.&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cosmetics&amp;diff=1990</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cosmetics&amp;diff=1990"/>
		<updated>2026-03-09T10:22:10Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: /* Hats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Suits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suits_Armor.png|center|thumb|150px|Armour Suit]]&lt;br /&gt;
| [[File:Suit_Mbabane.png|center|thumb|150px|Mbabane Suit]]&lt;br /&gt;
| [[File:Suit_Painter.png|center|thumb|150px|Painter Suit]]&lt;br /&gt;
| [[File:Suit_Sportit.png|center|thumb|150px|Sportit Suit]]&lt;br /&gt;
| [[File:Suit_Suit.png|center|thumb|150px|Classic Suit]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Suits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suit_Race.png|center|thumb|150px|Race Suit]]&lt;br /&gt;
| [[File:Suit_Sewer.png|center|thumb|150px|Sewer Suit]]&lt;br /&gt;
| [[File:Suit_Swiss.png|center|thumb|150px|Swiss Suit]]&lt;br /&gt;
| [[File:Suit_Tracks.png|center|thumb|150px|Tracks Suit]]&lt;br /&gt;
| [[File:Suit_Viet.png|center|thumb|150px|Viet Suit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suit_Garage.png|center|thumb|150px|Garage Suit]]&lt;br /&gt;
| [[File:T_Neon1_Icon_00.png|center|thumb|150px|Neon 1 Suit]]&lt;br /&gt;
| [[File:T_Neon2_Icon_00.png|center|thumb|150px|Neon 2 Suit]]&lt;br /&gt;
| [[File:T_Neon3_Icon_00.png|center|thumb|150px|Neon 3 Suit]]&lt;br /&gt;
| [[File:T_Silver_Icon_00.png|center|thumb|150px|Silver Suit]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Supporter Edition Suits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suit_ShirtCostujme.png|center|thumb|150px|Shirt Costume Suit]]&lt;br /&gt;
| [[File:Suit_Leechong.png|center|thumb|150px|Lee Chong Suit]]&lt;br /&gt;
| [[File:Suit_Mami.png|center|thumb|150px|Mami Suit]]&lt;br /&gt;
| [[File:Suit_McDo.png|center|thumb|150px|McDo Suit]]&lt;br /&gt;
| [[File:Suit_Pirate.png|center|thumb|150px|Pirate Suit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suit_Holfred.png|center|thumb|150px|Holfred Suit]]&lt;br /&gt;
| [[File:Suit_Drago.png|center|thumb|150px|Drago Suit]]&lt;br /&gt;
| [[File:Suit_Theo.png|center|thumb|150px|Teo Suit]]&lt;br /&gt;
| [[File:Suit_Chef.png|center|thumb|150px|Chef Suit]]&lt;br /&gt;
| [[File:Suit_Supporter_Suit.png|center|thumb|150px|Suit Suit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Suit_Ouvrier.png|center|thumb|150px|Ouvrier Suit]]&lt;br /&gt;
| [[File:Suit_Blanche.png|center|thumb|150px|Blanche Suit]]&lt;br /&gt;
| [[File:Suit_Marseille.png|center|thumb|150px|Marseille Suit]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Unreleased / Datamined&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Bonnetti_00.png|center|thumb|150px|Bonnetti]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Bordelais_00.png|center|thumb|150px|Bordelais]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Calvasse_00.png|center|thumb|150px|Calvasse]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Cap_Renaissance_00.png|center|thumb|150px|Cap Renaissance]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Caterpillar_00.png|thumb|center|150px|Caterpillar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 10000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 4000XP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_CistercianSpecial_00.png|center|thumb|150px|Cistercian Special]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Detective_00.png|center|thumb|150px|Detective]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Docks_00.png|center|thumb|150px|Docks]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_EarBulb_00.png|center|thumb|150px|Ear Bulb]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Ellipsoid_00.png|center|thumb|150px|Ellipsoid]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 1000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Taze your enemy.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Perform a rocket jump.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Break 20 windows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Emery_00.png|center|thumb|150px|Emery]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Face_Icon_01.png|center|thumb|150px|Face Icon 01]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Factory_00.png|center|thumb|150px|Factory]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Fez_00.png|center|thumb|150px|Fez]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Fishermann_00.png|center|thumb|150px|Fishermann]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Kill your opponent with a headshot.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Default&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Throw a ragdoll into the void.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 8000XP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Hauptmann_00.png|center|thumb|150px|Hauptmann]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_HyperCap_00.png|center|thumb|150px|Hyper Cap]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Jalisco_00.png|center|thumb|150px|Jalisco]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Ladee_00.png|center|thumb|150px|Ladee]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Maurice_00.png|center|thumb|150px|Maurice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 3000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Kill your enemy with a sniper no-scope.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Kill your opponent with a prop.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Papakha_00.png|center|thumb|150px|Papakha]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_RaeBahn_00.png|center|thumb|150px|Rae Bahn]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Resultman_Icon_00.png|center|thumb|150px|Resultman]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Snakey_00.png|center|thumb|150px|Snakey]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_SonoraLeather_00.png|center|thumb|150px|Sonora Leather]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 5000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 9000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Play 5 games.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_SonoraStraw_00.png|center|thumb|150px|Sonora Straw]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_SouthDocks_00.png|center|thumb|150px|South Docks]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_StrawBoy_00.png|center|thumb|150px|Straw Boy]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Tubetika_00.png|center|thumb|150px|Tubetika]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Turq_00.png|center|thumb|150px|Turq]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Break 50 pots.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 2000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 6000XP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Vicar_00.png|center|thumb|150px|Vicar]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Zacatecas_00.png|center|thumb|150px|Zacatecas]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Get 43 kills.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Unlock: Reach 7000XP.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Community Hats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Binoculars_00.png|center|thumb|150px|Binoculars]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_CoupHead_00.png|center|thumb|150px|Coup Head]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_HeadSet_00.png|center|thumb|150px|Headset]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_LowPoly_00.png|center|thumb|150px|Low Poly]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_MicroWave_00.png|center|thumb|150px|Microwave]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_PaperHat_00.png|center|thumb|150px|Paper Hat]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Photo_00.png|center|thumb|150px|Photo]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Shades_00.png|center|thumb|150px|Shades]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |(Credit: DX)&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_BunnyRider_Icon_00.png|center|thumb|150px|Bunny Rider]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Janitor_Icon_00.png|center|thumb|150px|Janitor]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Jeeto_Icon_00.png|center|thumb|150px|Jeeto]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Kloster_Icon_00.png|center|thumb|150px|Kloster]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Lizzard_Icon_00.png|center|thumb|150px|Lizzard]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_MoundsDweller_Icon_00.png|center|thumb|150px|Mounds Dweller]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_NoChill_Icon_00.png|center|thumb|150px|No Chill]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_PuMask_Icon_00.png|center|thumb|150px|Pu Mask]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Resultman_Icon_00.png|center|thumb|150px|Resultman]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Welder_Icon_00.png|center|thumb|150px|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot;  | &#039;&#039;&#039;Supporter Edition Hats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_3D_Glasses.png|center|thumb|150px|3D Glasses]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Astronaut.png|center|thumb|150px|Astronaut]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Laurel_Wreath.png|center|thumb|150px|Laurel Wreath]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Moto.png|center|thumb|150px|Moto]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Toque.png|center|thumb|150px|Toque]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_TV.png|center|thumb|150px|TV]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Ashraff.png|center|thumb|150px|Ashraff]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Mina.png|center|thumb|150px|Mina]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Teo.png|center|thumb|150px|Teo]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Arlend.png|center|thumb|150px|Arlend]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Amir.png|center|thumb|150px|Amir]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Lee_Chong.png|center|thumb|150px|Lee Chong]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Cinderella.png|center|thumb|150px|Cinderella]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Tymmus.png|center|thumb|150px|Tymmus]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Holfred.png|center|thumb|150px|Holfred]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Ivano.png|center|thumb|150px|Ivano]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:Hat_Jeanine.png|center|thumb|150px|Jeanine]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Unreleased / Datamined Hats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; | [[File:T_Face_Icon_00.png|center|thumb|150px|Face Icon]]&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |Seems to be a copy of the default hat.&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 160px; white-space: normal;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Smoke ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cigs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T_Icon_Ciggy.png|center|thumb|150px|Default Ciggy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Cigs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T_Icon_Cigar.png|center|thumb|150px|Cigar]]&lt;br /&gt;
| [[File:T_Icon_Pipe.png|center|thumb|150px|Pipe]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Unreleased / Datamined&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Mbabane Suit was made by [[Credits|Leonard Lemaitre]].&lt;br /&gt;
* The community hats were all posted at once on the STRAFTAT Discord, 11/02/2024 at 2:26 PM UTC.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Hat_Cinderella.png&amp;diff=1989</id>
		<title>File:Hat Cinderella.png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Hat_Cinderella.png&amp;diff=1989"/>
		<updated>2026-03-09T10:17:13Z</updated>

		<summary type="html">&lt;p&gt;Clodcan: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Clodcan</name></author>
	</entry>
</feed>