<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daimondslayer</id>
	<title>Straftat Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daimondslayer"/>
	<link rel="alternate" type="text/html" href="https://straftat.wiki/wiki/Special:Contributions/Daimondslayer"/>
	<updated>2026-06-12T21:42:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=1812</id>
		<title>Stun Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=1812"/>
		<updated>2025-11-08T20:43:56Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Stun Grenade&lt;br /&gt;
|header1 = &amp;quot;Think fast, chucklenuts!&amp;quot;&lt;br /&gt;
[[File:stungrenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Explosive, Thrown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A stun is a nearly guaranteed kill if it can be capitalized on, and as such the stun grenade is less effective when thrown blindly, and more effective when its larger radius is capitalized on at a medium to short range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Chahar&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Oklahoma&amp;diff=1811</id>
		<title>Oklahoma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Oklahoma&amp;diff=1811"/>
		<updated>2025-11-08T20:41:26Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Oklahoma&lt;br /&gt;
|header1 = &amp;quot;Time to show them what it means to be in a State.&amp;quot;&lt;br /&gt;
[[File:Oklahoma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 1.5 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 0.7&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Torrent&amp;diff=1810</id>
		<title>Torrent</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Torrent&amp;diff=1810"/>
		<updated>2025-11-08T20:41:07Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Torrent&lt;br /&gt;
|header1 = &amp;quot;LinKiN.pArk-NuMb.mp3.exe&amp;quot;&lt;br /&gt;
[[File:df_torrent.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 20HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.5 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Burst-Fire, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Torrent is a burst-fire weapon that fires rapidly three times and doesn&#039;t seem to have tracers. It also provides the user a boost in wall-jumping.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
N/a.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Chahar&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kusma&amp;diff=1809</id>
		<title>Kusma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kusma&amp;diff=1809"/>
		<updated>2025-11-08T20:39:15Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Kusma&lt;br /&gt;
|header1 = &amp;quot;Placeholder&amp;quot;&lt;br /&gt;
[[File:Kusma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 6.25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X5&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 90&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.098 (Fast)&lt;br /&gt;
|label6 = Reload Time&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
no damage gun&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
click on head&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Chahar&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Claymore&amp;diff=1808</id>
		<title>Claymore</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Claymore&amp;diff=1808"/>
		<updated>2025-11-08T20:37:36Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: Im expecting one of these to just have a bayshore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Claymore&lt;br /&gt;
|header1 = &amp;quot;WHY IS THE RANGE SO HUGE&amp;quot;&lt;br /&gt;
[[File:Claymore.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Laser&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Range&lt;br /&gt;
|data5 = 18175m&lt;br /&gt;
|label8 = Traits&lt;br /&gt;
|data8 = One-Handed, Equipment, Explosive, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Claymores are an excellent tool to corner space and plant unsuspecting death traps.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to their really high range, these can be used to catch enemies completely by surprise on bigger maps however if forgotten about can yield the same result upon you.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_05_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_00&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Basket_Chahar&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Curved_Knife&amp;diff=1807</id>
		<title>Curved Knife</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Curved_Knife&amp;diff=1807"/>
		<updated>2025-11-08T20:36:00Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Curved Knife&lt;br /&gt;
|header1 = &amp;quot;Now curved for 5.7% more fun!&amp;quot;&lt;br /&gt;
[[File:Curved_Knife.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Fire-Rate&lt;br /&gt;
|data6 = 0.25 (Average)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 3&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 3&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Counter Strike&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Jump high&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Chahar&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=M2000&amp;diff=1806</id>
		<title>M2000</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=M2000&amp;diff=1806"/>
		<updated>2025-11-08T20:35:21Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = M2000&lt;br /&gt;
|header1 = &amp;quot;Mother. I require the Camera.&amp;quot;&lt;br /&gt;
[[File:M2000.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.2 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The M2000 is based on the [https://en.wikipedia.org/wiki/CheyTac_Intervention| CheyTac Intervention M200] most known for it&#039;s iconic appearance in [https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2| Call of Duty: Modern Warfare 2 (2009)]. This weapon can kill regardless of where is hit on the target and also provides a sniper scope.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.&lt;br /&gt;
&lt;br /&gt;
On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Barren_02&lt;br /&gt;
* Basket_Chahar&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stylus&amp;diff=1805</id>
		<title>Stylus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stylus&amp;diff=1805"/>
		<updated>2025-11-08T20:33:23Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Stylus&lt;br /&gt;
|header1 = &amp;quot;The Toothpick&amp;quot;&lt;br /&gt;
[[File:Stylus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Attack-Rate&lt;br /&gt;
|data6 = 0.85&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.15&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1.15&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Similar to other small melee weapons, it can be dual wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the fast attack rate you can dual wield and spam. If you attack with both at the same time, aim for the head for maximum damage. If you alternate attacking between hands, you can have a constant output of damage which is ideal for spamming.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_Shadow_05&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Claymore&amp;diff=1804</id>
		<title>Claymore</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Claymore&amp;diff=1804"/>
		<updated>2025-11-08T20:33:02Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Claymore&lt;br /&gt;
|header1 = &amp;quot;WHY IS THE RANGE SO HUGE&amp;quot;&lt;br /&gt;
[[File:Claymore.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Laser&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Range&lt;br /&gt;
|data5 = 18175m&lt;br /&gt;
|label8 = Traits&lt;br /&gt;
|data8 = One-Handed, Equipment, Explosive, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Claymores are an excellent tool to corner space and plant unsuspecting death traps.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to their really high range, these can be used to catch enemies completely by surprise on bigger maps however if forgotten about can yield the same result upon you.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_05_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_00&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=FG42&amp;diff=1803</id>
		<title>FG42</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=FG42&amp;diff=1803"/>
		<updated>2025-11-08T20:31:58Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = FG42&lt;br /&gt;
|header1 = &amp;quot;Steady does it... BLAM!&amp;quot;&lt;br /&gt;
[[File:fg42.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 75HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 19&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Very Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.87 (Slowed)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 2 &lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The FG42 is modeled after the German FG42 from 1941. The FG42 is a semi-automatic rifle and a very powerful weapon if you are able to use it right. The FG42 has a unique modifier of increased wall jump height, which can get you in some otherwise unreachable locations on some maps.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Using the FG42 is simple but understanding the basic mechanics of the weapon can give you a great advantage against other players. Keep in mind, understanding your opponent is vital to winning a game of STRAFTAT. If a player is playing slow and using a longer range weapon such as the FG42, Smith Carbine, M200, etc. A recommended strategy is to level your crosshair to about the head (straight ahead) and fire every time the gun naturally drops back to level after each shot. &lt;br /&gt;
&lt;br /&gt;
On the other hand, if the enemy is rushing you, and you are in possession of the FG42 it is recommended to use movement and attempt to hit a headshot despite your extreme disadvantage if the opponent has a closer range weapon. If you are attempting to attack someone with an FG42, a recommended strategy is to obtain a closer range weapon and rush the enemy, taking advantage of the fast movement that STRAFTAT provides.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Basket_Borular&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1802</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1802"/>
		<updated>2025-11-08T20:31:36Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Proximity Mine&lt;br /&gt;
|header1 = &amp;quot;You appear to have trodden on a mine!&amp;quot;&lt;br /&gt;
[[File:ProximityMine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 125hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Equipment, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A shorter-ranged, louder claymore.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=1801</id>
		<title>Stun Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Grenade&amp;diff=1801"/>
		<updated>2025-11-08T20:29:20Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Stun Grenade&lt;br /&gt;
|header1 = &amp;quot;Think fast, chucklenuts!&amp;quot;&lt;br /&gt;
[[File:stungrenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Explosive, Thrown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Stun Grenade operates similar to the Taser, preventing movement. It can be cooked, spending any amount of its fuse time before being thrown. It has a larger radius than the hand grenade in exchange for not being immediately lethal.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A stun is a nearly guaranteed kill if it can be capitalized on, and as such the stun grenade is less effective when thrown blindly, and more effective when its larger radius is capitalized on at a medium to short range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_Borular&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=AK&amp;diff=1800</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=AK&amp;diff=1800"/>
		<updated>2025-11-08T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = AK&lt;br /&gt;
|header1 = &amp;quot;Ol&#039; Reliable. Until it&#039;s not.&amp;quot;&lt;br /&gt;
[[File:ak.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 30&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AK is styled after the AK47. It has a 4X Headshot modifier.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head for an instant kill.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_07&lt;br /&gt;
* Arena_08&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Bazaar_00 (Out Of Bounds)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=QCW05&amp;diff=1799</id>
		<title>QCW05</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=QCW05&amp;diff=1799"/>
		<updated>2025-11-08T20:28:21Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = QCW05&lt;br /&gt;
|header1 = &amp;quot;Everything’s Got A Price...&amp;quot;&lt;br /&gt;
[[File:QCW05.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15 per mag, 60 total&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.08 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1.3&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Reloadable, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The QCW05 is an rapid fire suppressed assault rifle with a distinct sleek and modern appearance, it is a remarkable weapon due to it boosting the movement speed of the player. It can be found in a small handful of maps across the game also one of the only guns in the entire game that must be reloaded, along with the [[Kusma]].&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/QCW-05| Type 05 (Weixing Chongfeng Qiang QCW-05)]&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Use of sliding, wallrunning and other basic parkour is recommended when using this gun because of the speed increase.&lt;br /&gt;
&lt;br /&gt;
As soon as you break LOS, even with bullets remaining in your magazine, reload the weapon. The 60 bullets will usually be enough, but in risk of running low on ammunition, make haste toward a spawner that is close-by. Given the hasty respawn time for weapons in Straftat ammo shouldn&#039;t be an issue.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_Borular&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1798</id>
		<title>Hand Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1798"/>
		<updated>2025-11-08T20:27:53Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hand Grenade&lt;br /&gt;
|header1 = &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
[[File:grenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Thrown, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Hand Grenade is similar to that of Grenades from other first person shooters. Since this is a Thrown weapon, this can also be cooked but since this is an Instagib regardless of positioning in the Damage Radius.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the update changing how Players see grenades, this is less of a viable weapon than it&#039;s original version however it is still an Instagib on hit. Using it as a means to block off a path briefly is also an idea.&lt;br /&gt;
&lt;br /&gt;
However, its explosion does kill through walls. If your opponent has locked themself in a small room, this is a quick answer.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Adread_00 (Vending Machine)&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=1797</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=1797"/>
		<updated>2025-11-08T20:27:23Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: Ozan you will be the death of me I SWEAR TO GOD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Rocket Launcher&lt;br /&gt;
|header1 = &amp;quot;Pain is weakness leaving the body!&amp;quot;&lt;br /&gt;
[[File:RocketLauncher.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 2500hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 4&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Explosive, Projectile, Power Weapon, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Lure your opponent toward you by being purposefully inaccurate, then rocket jump, killing them instantly.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02_Alt&lt;br /&gt;
* Arena_04&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25&lt;br /&gt;
* Basket_Borular&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* ICE_01_Alt&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* valhalla_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Silenzzio&amp;diff=1794</id>
		<title>Silenzzio</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Silenzzio&amp;diff=1794"/>
		<updated>2025-10-03T19:30:26Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Silenzzio&lt;br /&gt;
|header1 = &amp;quot;Hush now sweetie..&amp;quot;&lt;br /&gt;
[[File:Silenzio.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 18&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As this is a suppressed gun, stealth is advised. Aim for the head and jitter click your mouse. Although, do not underestimate its kill potential in regular combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Beam_Load&amp;diff=1793</id>
		<title>Beam Load</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Beam_Load&amp;diff=1793"/>
		<updated>2025-10-03T19:29:48Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Beam Load&lt;br /&gt;
|header1 = &amp;quot;I&#039;mma firin&#039; mah lazor!&amp;quot;&lt;br /&gt;
[[File:BeamLoad.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Tap Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Charged Damage&lt;br /&gt;
|data3 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X4&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = Infinite&lt;br /&gt;
|label6 = Fire-Rate&lt;br /&gt;
|data6 = 0.1 (Average)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Charge, Insta-gib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Beam Load is a straight projectile based pistol with an alternative function to charge to deal an instant kill.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
This is best used with another weapon, as the charged shot can be janky at best.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Barrel&amp;diff=1792</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Barrel&amp;diff=1792"/>
		<updated>2025-10-03T19:29:22Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Barrel&lt;br /&gt;
|header1 = &amp;quot;The Worst-kept Secret&amp;quot;&lt;br /&gt;
[[File:barrel.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel.This will not happen if the Fire key is pressed.&lt;br /&gt;
&lt;br /&gt;
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.&lt;br /&gt;
Despite crumpling when shot, the barrel does not stop a majority of hitscan weapons and cannot be relied on for cover.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels. &lt;br /&gt;
&lt;br /&gt;
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. &lt;br /&gt;
One does need to take into account that this is less funny.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Cage_Fight_00_Day&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Glock&amp;diff=1791</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Glock&amp;diff=1791"/>
		<updated>2025-10-03T19:28:20Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Glock&lt;br /&gt;
|header1 = &amp;quot;Guys, I shot him with a glock. He couldn&#039;t have died.&amp;quot;&lt;br /&gt;
[[File:GLock.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 17&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.09 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Glock is a semi-automatic one-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The recommended strategy is to dual wield the Glock&#039;s and shoot as fast as you can.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Revolver&amp;diff=1790</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Revolver&amp;diff=1790"/>
		<updated>2025-10-03T19:27:59Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Revolver&lt;br /&gt;
|header1 = &amp;quot;This isn&#039;t a Revolver&amp;quot;&lt;br /&gt;
[[File:Revolver.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The revolver&#039;s spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.&lt;br /&gt;
&lt;br /&gt;
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Webley&amp;diff=1789</id>
		<title>Webley</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Webley&amp;diff=1789"/>
		<updated>2025-10-03T19:27:26Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: forgot to add vending machine markers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Webley&lt;br /&gt;
|header1 = &amp;quot;... And he&#039;s here to do some business with the big iron on his hip.&amp;quot;&lt;br /&gt;
[[File:webley.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25 (Average)&lt;br /&gt;
|label6 = Alternative Fire-rate&lt;br /&gt;
|data6 = 0.09 (Very Fast)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1.1&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Webley is a one-handed pistol comparable to the [[Revolver]], but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Webley can be treated similarly to the revolver, utilizing the damage and range to keep distance. When dual wielded, a simultaneous shot from both pistols will instantly kill opponents with any hit. &lt;br /&gt;
&lt;br /&gt;
In closer range, the single-handed ADS burst fire can be used as an instant kill option if the player can adjust to recoil and a headshot is infeasible. This is generally less consistent than using the free hand slot for something, however.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Cage_Fight_00_Day (Vending Machine)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Revolver&amp;diff=1788</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Revolver&amp;diff=1788"/>
		<updated>2025-10-03T19:26:38Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Revolver&lt;br /&gt;
|header1 = &amp;quot;This isn&#039;t a Revolver&amp;quot;&lt;br /&gt;
[[File:Revolver.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 6&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The revolver&#039;s spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.&lt;br /&gt;
&lt;br /&gt;
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Cage_Fight_00_Day&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Glock&amp;diff=1787</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Glock&amp;diff=1787"/>
		<updated>2025-10-03T19:26:00Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Glock&lt;br /&gt;
|header1 = &amp;quot;Guys, I shot him with a glock. He couldn&#039;t have died.&amp;quot;&lt;br /&gt;
[[File:GLock.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 17&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.09 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Glock is a semi-automatic one-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The recommended strategy is to dual wield the Glock&#039;s and shoot as fast as you can.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;br /&gt;
* Cage_Fight_00_Day&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Gust&amp;diff=1786</id>
		<title>Gust</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Gust&amp;diff=1786"/>
		<updated>2025-10-03T19:22:55Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Gust&lt;br /&gt;
|header1 = &amp;quot;Like the wind... of a cigar lounge&amp;quot;&lt;br /&gt;
[[File:Gust.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 75hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 2 (Very Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 0.92&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback, like a gust of wind at the cost of slightly slower movement speed.&lt;br /&gt;
&lt;br /&gt;
The Gust also has very thick bullets, allowing for operation of the weapon while moving or in the air.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to slow reload times, thinking through each your shot and seeking cover when reloading is advised. The Gust can be used to out maneuver your opponent, allowing you to get high ground. This strategy will allow you to get in a position where its safe to reload&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Bazaar_01_Alt&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=1785</id>
		<title>Smith Carbine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Smith_Carbine&amp;diff=1785"/>
		<updated>2025-10-03T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Smith Carbine&lt;br /&gt;
|header1 = &amp;quot;BOOM, HEADSHOT!&amp;quot;&lt;br /&gt;
[[File:SmithCarbine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 1 (Slow)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Long-ranged accurate rifle based on the [[wikipedia:Smith_carbine|Smith Carbine]]&lt;br /&gt;
&lt;br /&gt;
This weapons stats is comparable to a scoped [[M2000]], the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As with all high damage and high accuracy weaponry focusing on hitting shots is advised. Being careful in between shots as not to get head-shot.&lt;br /&gt;
&lt;br /&gt;
An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.&lt;br /&gt;
&lt;br /&gt;
Movement can be another key advantage of the carbine, as its accuracy is unchanged regardless of speed. Moving erratically whilst shooting at your opponent makes you a much harder target than your adversary.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_07_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_12_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25_Alt&lt;br /&gt;
* Bazaar_01_Alt&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Gust&amp;diff=1784</id>
		<title>Gust</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Gust&amp;diff=1784"/>
		<updated>2025-10-03T19:22:14Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Gust&lt;br /&gt;
|header1 = &amp;quot;Like the wind... of a cigar lounge&amp;quot;&lt;br /&gt;
[[File:Gust.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 75hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 15&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.2 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 2 (Very Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 0.92&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = Two-Handed, Semi-Automatic, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback, like a gust of wind at the cost of slightly slower movement speed.&lt;br /&gt;
&lt;br /&gt;
The Gust also has very thick bullets, allowing for operation of the weapon while moving or in the air.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to slow reload times, thinking through each your shot and seeking cover when reloading is advised. The Gust can be used to out maneuver your opponent, allowing you to get high ground. This strategy will allow you to get in a position where its safe to reload&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=HK_G11&amp;diff=1783</id>
		<title>HK G11</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=HK_G11&amp;diff=1783"/>
		<updated>2025-10-03T19:15:34Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = HK G11&lt;br /&gt;
|header1 = &amp;quot;You know, it bothers me that a weapon that uses caseless ammunition is dropping bullet cases...&amp;quot;&lt;br /&gt;
[[File:hk g11.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2.2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 55&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.07 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 2&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The HK G11 is an assault rifle based on the real-life [https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11| Heckler &amp;amp; Koch G11] prototype. It fires singular bullets as fast as one can pull the trigger while hipfiring. While scoped in it fires in bursts of three shots.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s wall-jumping capacity while holding the HK G11 is bolstered, with an additional wall-jump as well as each jump gaining more height.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The firerate with this weapon while not aiming down the sights means you can effectively spam the weapon for as fast as you can click.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stylus&amp;diff=1782</id>
		<title>Stylus</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stylus&amp;diff=1782"/>
		<updated>2025-10-03T19:15:13Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Stylus&lt;br /&gt;
|header1 = &amp;quot;The Toothpick&amp;quot;&lt;br /&gt;
[[File:Stylus.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 37.5hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Attack-Rate&lt;br /&gt;
|data6 = 0.85&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1.15&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1.15&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1.15&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Similar to other small melee weapons, it can be dual wielded. The range is quite short but is made up for by the fast attack rate as well as it&#039;s increase to mobility.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the fast attack rate you can dual wield and spam. If you attack with both at the same time, aim for the head for maximum damage. If you alternate attacking between hands, you can have a constant output of damage which is ideal for spamming.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_Shadow_05&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Barren_00&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1781</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1781"/>
		<updated>2025-10-03T19:13:24Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Proximity Mine&lt;br /&gt;
|header1 = &amp;quot;You appear to have trodden on a mine!&amp;quot;&lt;br /&gt;
[[File:ProximityMine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 125hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Equipment, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A shorter-ranged, louder claymore.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Glock&amp;diff=1780</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Glock&amp;diff=1780"/>
		<updated>2025-10-03T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Glock&lt;br /&gt;
|header1 = &amp;quot;Guys, I shot him with a glock. He couldn&#039;t have died.&amp;quot;&lt;br /&gt;
[[File:GLock.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 17&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.09 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Glock is a semi-automatic one-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The recommended strategy is to dual wield the Glock&#039;s and shoot as fast as you can.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Bazaar_00&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Webley&amp;diff=1779</id>
		<title>Webley</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Webley&amp;diff=1779"/>
		<updated>2025-10-03T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Webley&lt;br /&gt;
|header1 = &amp;quot;... And he&#039;s here to do some business with the big iron on his hip.&amp;quot;&lt;br /&gt;
[[File:webley.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 12&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.25 (Average)&lt;br /&gt;
|label6 = Alternative Fire-rate&lt;br /&gt;
|data6 = 0.09 (Very Fast)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1.1&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Burst-Fire, Hit-Scan, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Webley is a one-handed pistol comparable to the [[Revolver]], but with perfect accuracy at all times. In fact, it has a revolving chamber whereas the Revolver does not. It also has the unique property of switching from semi-automatic to three-round burst fire when Aimed Down Sights. This counter-intuitively makes the weapon less reliable while being aimed down sights.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Webley can be treated similarly to the revolver, utilizing the damage and range to keep distance. When dual wielded, a simultaneous shot from both pistols will instantly kill opponents with any hit. &lt;br /&gt;
&lt;br /&gt;
In closer range, the single-handed ADS burst fire can be used as an instant kill option if the player can adjust to recoil and a headshot is infeasible. This is generally less consistent than using the free hand slot for something, however.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Shotgun&amp;diff=1778</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Shotgun&amp;diff=1778"/>
		<updated>2025-10-03T19:09:18Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: I&amp;#039;m back at it again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Shotgun&lt;br /&gt;
|header1 = &amp;quot;No, I found a shotgun! And I want the front seat.&amp;quot;&lt;br /&gt;
[[File:Shotgun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 5 shells x 8 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 0.21 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Shotgun is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
When firing, make sure to rechamber the next shot since this is not automatic.&lt;br /&gt;
&lt;br /&gt;
As of the 1.3.3f HotFix, the shotgun now has deceptively &amp;quot;long&amp;quot; range. Given slightly good luck, you can kill your opponent from slightly farther from close range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_Shadow_04_Alt&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Bazaar_01&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=1776</id>
		<title>Sawed Off</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=1776"/>
		<updated>2025-09-25T16:54:44Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Sawed Off&lt;br /&gt;
|header1 = &amp;quot;Rip and tear, until is it done.&amp;quot;&lt;br /&gt;
[[File:SawedOff.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 15hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 2 shells + 6 shells reserve (1 shell = 8 pellets)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.34 (Average)&lt;br /&gt;
|label6 = Reload Speed&lt;br /&gt;
|data6 = 1 (Slow)&lt;br /&gt;
|label7 = Movement Factor&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Max Wall Jumps&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Wall Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Traits&lt;br /&gt;
|data11 = One-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 shells in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Works best dual wielded in close quarters, but do not hesitate to use the Sawed Off from range! Despite it being a shotgun, it actually does surprisingly well on an opponent a considerable distance away.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_04_Alt&lt;br /&gt;
* Arena_06_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_10_Alt&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Silenzzio&amp;diff=1775</id>
		<title>Silenzzio</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Silenzzio&amp;diff=1775"/>
		<updated>2025-09-25T16:54:05Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Silenzzio&lt;br /&gt;
|header1 = &amp;quot;Hush now sweetie..&amp;quot;&lt;br /&gt;
[[File:Silenzio.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 18&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.145 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The silenzzio is a suppressed semi automatic pistol with a high potential fire-rate and incredible headshot damage. it only takes 2 head-shots or 4 body-shots to kill an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
As this is a suppressed gun, stealth is advised. Aim for the head and jitter click your mouse. Although, do not underestimate its kill potential in regular combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_02_Alt&lt;br /&gt;
* Arena_03_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Arena_Shadow_08&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Claymore&amp;diff=1774</id>
		<title>Claymore</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Claymore&amp;diff=1774"/>
		<updated>2025-09-25T16:53:37Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Claymore&lt;br /&gt;
|header1 = &amp;quot;WHY IS THE RANGE SO HUGE&amp;quot;&lt;br /&gt;
[[File:Claymore.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Laser&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Range&lt;br /&gt;
|data5 = 18175m&lt;br /&gt;
|label8 = Traits&lt;br /&gt;
|data8 = One-Handed, Equipment, Explosive, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Claymores are an excellent tool to corner space and plant unsuspecting death traps.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to their really high range, these can be used to catch enemies completely by surprise on bigger maps however if forgotten about can yield the same result upon you.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_05_Alt&lt;br /&gt;
* Arena_09_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Arena_24&lt;br /&gt;
* Arena_27_Alt&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Basket_00&lt;br /&gt;
* Basket_02&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Glock&amp;diff=1773</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Glock&amp;diff=1773"/>
		<updated>2025-09-25T16:52:16Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Glock&lt;br /&gt;
|header1 = &amp;quot;Guys, I shot him with a glock. He couldn&#039;t have died.&amp;quot;&lt;br /&gt;
[[File:GLock.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 17&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.09 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Semi-Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Glock is a semi-automatic one-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The recommended strategy is to dual wield the Glock&#039;s and shoot as fast as you can.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_10&lt;br /&gt;
* Arena_20&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=SMG&amp;diff=1772</id>
		<title>SMG</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=SMG&amp;diff=1772"/>
		<updated>2025-09-25T16:51:16Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = SMG&lt;br /&gt;
|header1 = &amp;quot;I personally cook bacon on the muzzle.&amp;quot;&lt;br /&gt;
[[File:SMG.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 12.5HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 24&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.05 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
SMG (Sub-Machine Gun) is a a capable weapon able to rinse people in close quarters.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Dual-wield!&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_01&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=1771</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=1771"/>
		<updated>2025-09-25T16:50:51Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this.&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 4 (Very Slow)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Stun, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
The stun&#039;s code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon, although using it to pick up a weapon that&#039;s about to be fought over is also a good idea.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* EndGame&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01&lt;br /&gt;
* ICE_03&lt;br /&gt;
* ICE_05&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_08&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_03&lt;br /&gt;
* Republic_05&lt;br /&gt;
* TheSamePlace_08&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Couperet&amp;diff=1770</id>
		<title>Couperet</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Couperet&amp;diff=1770"/>
		<updated>2025-09-25T16:50:07Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Couperet&lt;br /&gt;
|header1 = &amp;quot;HELP! HE&#039;S KILLING ME! HE&#039;S KILLING ME!&amp;quot;&lt;br /&gt;
[[File:Cleaver.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Base Damage&lt;br /&gt;
|data2 = 45hp&lt;br /&gt;
|label3 = Secondary Damage&lt;br /&gt;
|data3 = 75hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 0.25 (Average)&lt;br /&gt;
|label7 = Secondary Attack-Rate&lt;br /&gt;
|data7 = 0.3 (Average)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = One-Handed, Melee&lt;br /&gt;
}}&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
One-handed weapon with dual-wielding capability. Provides a small forward boost of momentum when swung.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The most common and highly effective method for the Couperet, best suited for movement-based players, is to simply dual-wield and spam. Aim for the head for a devastating blow.&lt;br /&gt;
&lt;br /&gt;
Another common strategy among &amp;quot;Enjoyers of Cleaving&amp;quot;, as they are known in the Straftat Community, is to pair this weapon with a [[Taser]]. Upon a successful hit with the Taser, the target will be stunned, allowing you to &amp;quot;commence with the cleaving&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use this weapon alongside any other ranged weapon for medium to long-distance encounters. Versatile weapons, such as the [[Beam Load]], may be particularly helpful due to its different firing modes.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_00_Alt&lt;br /&gt;
* Arena_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=AK&amp;diff=1769</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=AK&amp;diff=1769"/>
		<updated>2025-09-25T16:49:46Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = AK&lt;br /&gt;
|header1 = &amp;quot;Ol&#039; Reliable. Until it&#039;s not.&amp;quot;&lt;br /&gt;
[[File:ak.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 30&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AK is styled after the AK47. It has a 4X Headshot modifier.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head for an instant kill.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_07&lt;br /&gt;
* Arena_08&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Bazaar_00 (Out Of Bounds)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=AK&amp;diff=1768</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=AK&amp;diff=1768"/>
		<updated>2025-09-25T16:48:42Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = AK&lt;br /&gt;
|header1 = &amp;quot;Ol&#039; Reliable. Until it&#039;s not.&amp;quot;&lt;br /&gt;
[[File:ak.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25HP&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X4&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 30&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.1 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The AK is styled after the AK47. It has a 4X Headshot modifier.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head for an instant kill.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00&lt;br /&gt;
* Arena_00&lt;br /&gt;
* Arena_02&lt;br /&gt;
* Arena_05&lt;br /&gt;
* Arena_07&lt;br /&gt;
* Arena_08&lt;br /&gt;
* Arena_13&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1767</id>
		<title>Proximity Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Proximity_Mine&amp;diff=1767"/>
		<updated>2025-09-25T16:47:57Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Proximity Mine&lt;br /&gt;
|header1 = &amp;quot;You appear to have trodden on a mine!&amp;quot;&lt;br /&gt;
[[File:ProximityMine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 125hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Equipment, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A shorter-ranged, louder claymore.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01_Alt&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_30&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_05_Alt&lt;br /&gt;
* Backrooms_00&lt;br /&gt;
* Basket_01&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Shotgun&amp;diff=1766</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Shotgun&amp;diff=1766"/>
		<updated>2025-09-25T16:47:19Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Shotgun&lt;br /&gt;
|header1 = &amp;quot;No, I found a shotgun! And I want the front seat.&amp;quot;&lt;br /&gt;
[[File:Shotgun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 8 pellets X 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 5 shells x 8 pellets&lt;br /&gt;
|label5 = Reload Speed&lt;br /&gt;
|data5 = 0.21 (Average)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Semi-Automatic, Hit-Scan, Reloadable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Shotgun is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots once with eight pellets (resulting in 1x8=8 pellets total) and has 4 rechambers in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
When firing, make sure to rechamber the next shot since this is not automatic.&lt;br /&gt;
&lt;br /&gt;
As of the 1.3.3f HotFix, the shotgun now has deceptively &amp;quot;long&amp;quot; range. Given slightly good luck, you can kill your opponent from slightly farther from close range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_01&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_06&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_Shadow_04_Alt&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Minigun&amp;diff=1765</id>
		<title>Minigun</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Minigun&amp;diff=1765"/>
		<updated>2025-09-25T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Minigun&lt;br /&gt;
|header1 = &amp;quot;It costs 3 babbdibucks to fire this weapon... for 12 seconds.&amp;quot;&lt;br /&gt;
[[File:Minigun.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25hp&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 144&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.04 (Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 0.9&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder&#039;s movement speed. Its name is also a lie.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Oklahoma&amp;diff=1764</id>
		<title>Oklahoma</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Oklahoma&amp;diff=1764"/>
		<updated>2025-09-25T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Oklahoma&lt;br /&gt;
|header1 = &amp;quot;Time to show them what it means to be in a State.&amp;quot;&lt;br /&gt;
[[File:Oklahoma.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100hp&lt;br /&gt;
|label4 = Headshot Multiplier&lt;br /&gt;
|data4 = X2&lt;br /&gt;
|label5 = Capacity&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Base Attack-Rate&lt;br /&gt;
|data6 = 1.5 (Slow)&lt;br /&gt;
|label8 = Movement Factor&lt;br /&gt;
|data8 = 0.7&lt;br /&gt;
|label9 = Max Wall Jumps&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Jump Factor&lt;br /&gt;
|data10 = 1 (Unchanged)&lt;br /&gt;
|label11 = Wall Jump Factor&lt;br /&gt;
|data11 = 1 (Unchanged)&lt;br /&gt;
|label12 = Traits&lt;br /&gt;
|data12 = Two-Handed, Melee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Oklahoma is a one-shot melee weapon. It slows the player&#039;s movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_14_Alt&lt;br /&gt;
* Barren_02_Alt&lt;br /&gt;
* Basket_00_Alt&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=MAC10&amp;diff=1763</id>
		<title>MAC10</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=MAC10&amp;diff=1763"/>
		<updated>2025-09-25T16:44:44Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = MAC10&lt;br /&gt;
|header1 = &amp;quot;Time to throw bullets.&amp;quot;&lt;br /&gt;
[[File:mac10.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 10&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = X2&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 56&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.033 (Very Fast)&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = 1 (Unchanged)&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = 1 (Unchanged)&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = 1 (Unchanged)&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = 1 (Unchanged)&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = One-Handed, Automatic, Hit-Scan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The MAC10 boasts the highest one-handed fire-rate, tied with the Hill H15 for fastest fire-rate in the One-Handed Category, however suffers in the accuracy department, making it primarily suited for Close Range Combat.&lt;br /&gt;
&lt;br /&gt;
The weapon is more than likely based on the [https://en.wikipedia.org/wiki/MAC-10| Military Armament Corporation M10].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
The MAC10 practically acts as an automatic shotgun, and as such it is recommended to dual-wield them if possible and close in with the opponent, firing both of the weapons at the same time to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Barren_01&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1762</id>
		<title>Hand Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1762"/>
		<updated>2025-09-25T16:43:56Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hand Grenade&lt;br /&gt;
|header1 = &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
[[File:grenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Thrown, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Hand Grenade is similar to that of Grenades from other first person shooters. Since this is a Thrown weapon, this can also be cooked but since this is an Instagib regardless of positioning in the Damage Radius.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the update changing how Players see grenades, this is less of a viable weapon than it&#039;s original version however it is still an Instagib on hit. Using it as a means to block off a path briefly is also an idea.&lt;br /&gt;
&lt;br /&gt;
However, its explosion does kill through walls. If your opponent has locked themself in a small room, this is a quick answer.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Adread_00 (Vending Machine)&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;br /&gt;
* Bazaar_00&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1761</id>
		<title>Hand Grenade</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Hand_Grenade&amp;diff=1761"/>
		<updated>2025-09-25T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Hand Grenade&lt;br /&gt;
|header1 = &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
[[File:grenade.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Explosive, Thrown, Instagib&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Hand Grenade is similar to that of Grenades from other first person shooters. Since this is a Thrown weapon, this can also be cooked but since this is an Instagib regardless of positioning in the Damage Radius.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Due to the update changing how Players see grenades, this is less of a viable weapon than it&#039;s original version however it is still an Instagib on hit. Using it as a means to block off a path briefly is also an idea.&lt;br /&gt;
&lt;br /&gt;
However, its explosion does kill through walls. If your opponent has locked themself in a small room, this is a quick answer.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_01&lt;br /&gt;
* Adread_00 (Vending Machine)&lt;br /&gt;
* Arena_03&lt;br /&gt;
* Arena_09&lt;br /&gt;
* Arena_11&lt;br /&gt;
* Arena_21&lt;br /&gt;
* Arena_22&lt;br /&gt;
* Arena_23&lt;br /&gt;
* Arena_26&lt;br /&gt;
* Arena_27&lt;br /&gt;
* Arena_29&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_04&lt;br /&gt;
* Barren_00_Alt&lt;br /&gt;
* Barren_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=1760</id>
		<title>Stun Mine</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Stun_Mine&amp;diff=1760"/>
		<updated>2025-09-25T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;Daimondslayer: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Stun Mine&lt;br /&gt;
|header1 = &amp;quot;Oh honey, you&#039;re simply.. Stunning.&amp;quot;&lt;br /&gt;
[[File:stunmine.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250hp&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Random&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Stun, Equipment, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
An alternative to the proximity mine that stuns in a radius rather than exploding.&lt;br /&gt;
&lt;br /&gt;
The stun mine will render the player immovable for slightly longer than the [[taser]] or [[Stun Grenade|stun grenade]].&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Place in areas that are hard to see in (dark rooms, corridors ect)&lt;br /&gt;
&lt;br /&gt;
Always have an offensive weapon in your other hand.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Basket_01_Alt&lt;br /&gt;
* Basket_02_Alt&lt;/div&gt;</summary>
		<author><name>Daimondslayer</name></author>
	</entry>
</feed>