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	<updated>2026-06-12T21:42:27Z</updated>
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	<entry>
		<id>https://straftat.wiki/index.php?title=Weapons&amp;diff=38</id>
		<title>Weapons</title>
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		<updated>2024-11-28T00:43:52Z</updated>

		<summary type="html">&lt;p&gt;Dimolade: Added Technical. Added Technical/Scripts. Wrote to Techincal/Scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Automatic ===&lt;br /&gt;
&lt;br /&gt;
* AAA12&lt;br /&gt;
* AK&lt;br /&gt;
* AR15&lt;br /&gt;
* Dispenser&lt;br /&gt;
* Kanye&lt;br /&gt;
* Minigun&lt;br /&gt;
* Warden&lt;br /&gt;
&lt;br /&gt;
=== Semi-Automatic ===&lt;br /&gt;
&lt;br /&gt;
* Carbine&lt;br /&gt;
* Elephant&lt;br /&gt;
* M2000&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
== DLC Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Automatic ===&lt;br /&gt;
This is where things go!&lt;br /&gt;
&lt;br /&gt;
=== Semi-Automatic ===&lt;br /&gt;
This is where things go!&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
Some special weapon&#039;s have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named &amp;quot;Gun.cs&amp;quot;. Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..&lt;br /&gt;
&lt;br /&gt;
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats&lt;/div&gt;</summary>
		<author><name>Dimolade</name></author>
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