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	<id>https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeonardLemaitre</id>
	<title>Straftat Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeonardLemaitre"/>
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	<updated>2026-06-12T22:42:26Z</updated>
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	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=865</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=865"/>
		<updated>2025-03-29T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
=== Map Creators Onboarding Process ===&lt;br /&gt;
* Send Léonard a blender file of your map sketch. He will review it and give feedback.&lt;br /&gt;
* If the map has potential to work in game, you will be added to the Git organization.&lt;br /&gt;
* Make your map fully playable in unity editor.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of the git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
# Fork the git&lt;br /&gt;
# Clone you fork to your local machine&lt;br /&gt;
# Create your branch&lt;br /&gt;
# Checkout your branch&lt;br /&gt;
# Open the project&lt;br /&gt;
# Make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;   (this folder will contain your geometry, textures, materials)&lt;br /&gt;
# Make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
# Make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
*When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
*When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
*(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
# Create your commit from your branch, name it something with your name&lt;br /&gt;
# Push your commit&lt;br /&gt;
# Create pull request for your commit&lt;br /&gt;
&lt;br /&gt;
== Create Your Map : Practical Guide ==&lt;br /&gt;
&lt;br /&gt;
- Blender file of your map required (in artsource folder)&amp;lt;br&amp;gt;&lt;br /&gt;
- Nvidia GPU required for baking lights with Bakery plugin. Do not attempt to bake lights without nvidia GPUs. Devs will take care of your lighting.&amp;lt;br&amp;gt;&lt;br /&gt;
- Test your map often. Run around in your map and get familiar with the metrics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to set up your unity scene :&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1 - Duplicate one of our working unity scenes (example: Arena_00) to use as a template.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - Rename the scene and place in your own scenes folder&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Replace scene&#039;s geometry with your own&amp;lt;br&amp;gt;&lt;br /&gt;
4 - Change weapon spawners with weapons of your choice from the weapon prefabs folder&amp;lt;br&amp;gt;&lt;br /&gt;
5 - Move player spawn points to desired location with desired orientation&amp;lt;br&amp;gt;&lt;br /&gt;
6 - Change the lighting. Refer to bakery documentation. Keep our bakery setting in the baking window. Set Texel resolution to 1 or 2  for quick preview bake. Set to 10 max for final quality bake&amp;lt;br&amp;gt; &lt;br /&gt;
7 - Place light probes where needed&amp;lt;br&amp;gt;&lt;br /&gt;
8 - Englobe your level inside reflection probe bounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=853</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=853"/>
		<updated>2025-03-17T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of the git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
# Fork the git&lt;br /&gt;
# Clone you fork to your local machine&lt;br /&gt;
# Create your branch&lt;br /&gt;
# Checkout your branch&lt;br /&gt;
# Open the project&lt;br /&gt;
# Make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;   (this folder will contain your geometry, textures, materials)&lt;br /&gt;
# Make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
# Make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
*When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
*When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
*(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
# Create your commit from your branch, name it something with your name&lt;br /&gt;
# Push your commit&lt;br /&gt;
# Create pull request for your commit&lt;br /&gt;
&lt;br /&gt;
== Create Your Map : Practical Guide ==&lt;br /&gt;
&lt;br /&gt;
- Blender file of your map required (in artsource folder)&amp;lt;br&amp;gt;&lt;br /&gt;
- Nvidia GPU required for baking lights with Bakery plugin. Do not attempt to bake lights without nvidia GPUs. Devs will take care of your lighting.&amp;lt;br&amp;gt;&lt;br /&gt;
- Test your map often. Run around in your map and get familiar with the metrics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to set up your unity scene :&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1 - Duplicate one of our working unity scenes (example: Arena_00) to use as a template.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - Rename the scene and place in your own scenes folder&amp;lt;br&amp;gt;&lt;br /&gt;
3 - Replace scene&#039;s geometry with your own&amp;lt;br&amp;gt;&lt;br /&gt;
4 - Change weapon spawners with weapons of your choice from the weapon prefabs folder&amp;lt;br&amp;gt;&lt;br /&gt;
5 - Move player spawn points to desired location with desired orientation&amp;lt;br&amp;gt;&lt;br /&gt;
6 - Change the lighting. Refer to bakery documentation. Keep our bakery setting in the baking window. Set Texel resolution to 1 or 2  for quick preview bake. Set to 10 max for final quality bake&amp;lt;br&amp;gt; &lt;br /&gt;
7 - Place light probes where needed&amp;lt;br&amp;gt;&lt;br /&gt;
8 - Englobe your level inside reflection probe bounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=852</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=852"/>
		<updated>2025-03-17T23:02:06Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of the git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
# Fork the git&lt;br /&gt;
# Clone you fork to your local machine&lt;br /&gt;
# Create your branch&lt;br /&gt;
# Checkout your branch&lt;br /&gt;
# Open the project&lt;br /&gt;
# Make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;   (this folder will contain your geometry, textures, materials)&lt;br /&gt;
# Make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
# Make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
*When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
*When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
*(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
# Create your commit from your branch, name it something with your name&lt;br /&gt;
# Push your commit&lt;br /&gt;
# Create pull request for your commit&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=840</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=840"/>
		<updated>2025-03-17T12:08:20Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of the git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
*1- fork the git&lt;br /&gt;
*2- clone you fork to your local machine&lt;br /&gt;
*3- create your branch&lt;br /&gt;
*4- checkout your branch&lt;br /&gt;
*5- open the project&lt;br /&gt;
*6- make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
(this folder will contain your geometry, textures, materials)&lt;br /&gt;
*7- make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
*8- make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
*When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
*When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
*(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
*1- create your commit from your branch, name it something with your name&lt;br /&gt;
*2- push your commit&lt;br /&gt;
*3- create pull request for your commit&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=839</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=839"/>
		<updated>2025-03-17T12:06:54Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of the git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
1- fork the git&lt;br /&gt;
2- clone you fork to your local machine&lt;br /&gt;
3- create your branch&lt;br /&gt;
4- checkout your branch&lt;br /&gt;
5- open the project&lt;br /&gt;
6- make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
(this folder will contain your geometry, textures, materials)&lt;br /&gt;
7- make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
8- make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
1- create your commit from your branch, name it something with your name&lt;br /&gt;
2- push your commit&lt;br /&gt;
3- create pull request for your commit&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=838</id>
		<title>Mods and Resources</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mods_and_Resources&amp;diff=838"/>
		<updated>2025-03-17T12:06:17Z</updated>

		<summary type="html">&lt;p&gt;LeonardLemaitre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brief Description ==&lt;br /&gt;
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.&lt;br /&gt;
&lt;br /&gt;
== How to install Mods ==&lt;br /&gt;
Using [https://thunderstore.io/ Thunderstore Mod Manager] or [https://github.com/ebkr/r2modmanPlus r2modman], using their platform to browse mode.&lt;br /&gt;
&lt;br /&gt;
== Recommended Mods ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BepInExPack.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/BepInEx/BepInExPack/|BepInExPack]]&lt;br /&gt;
| [[File:stream-safety.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Straftat_Stream_Safety/|Straftat Stream Safety]]&lt;br /&gt;
| [[File:Custom-Game-Music.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/malco/Custom_Game_Music/|Custom Game Music]]&lt;br /&gt;
| [[File:Kestral-CustomCrosshair.png|center|thumb|150px|link=https://thunderstore.io/c/straftat/p/kestrel/CrosshairOverlay/|Crosshair Overlay]]&lt;br /&gt;
| [[File:Cleaver.png|center|thumb|150px|Example]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding Resources ==&lt;br /&gt;
This is where people smarter than me can talk about things that can help others!&lt;br /&gt;
&lt;br /&gt;
== Community Map Creation Guide ==&lt;br /&gt;
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Important Details ===&lt;br /&gt;
* Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.&lt;br /&gt;
* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.&lt;br /&gt;
* Make sure to establish the size and scale of the player, it&#039;s important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.&lt;br /&gt;
&lt;br /&gt;
== Getting Started for Git Users ==&lt;br /&gt;
Ask Leonard for git access. Once you are a member of his git organization, please follow these steps : &lt;br /&gt;
&lt;br /&gt;
1- fork the git&lt;br /&gt;
2- clone you fork to your local machine&lt;br /&gt;
3- create your branch&lt;br /&gt;
4- checkout your branch&lt;br /&gt;
5- open the project&lt;br /&gt;
6- make your own content folder inside : Assets\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
(this folder will contain your geometry, textures, materials)&lt;br /&gt;
7- make your own scenes folder in : Assets\Scenes\&#039;&#039;YourName&#039;&#039;&lt;br /&gt;
8- make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\&#039;&#039;YourName&#039;&#039;\&#039;&#039;YourMap&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PULL REQUEST&#039;&#039;&#039;&lt;br /&gt;
When your content is ready to be implemented in Main branch, please make a pull request.&lt;br /&gt;
&lt;br /&gt;
When making a pull request, please ONLY INCLUDE the files you intend to send to main. &lt;br /&gt;
(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)&lt;br /&gt;
&lt;br /&gt;
Pull Request steps : &lt;br /&gt;
1- create your commit from your branch, name it something with your name&lt;br /&gt;
2- push your commit&lt;br /&gt;
3- create pull request for your commit&lt;/div&gt;</summary>
		<author><name>LeonardLemaitre</name></author>
	</entry>
</feed>