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	<id>https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=No-Mic</id>
	<title>Straftat Wiki - User contributions [en]</title>
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	<updated>2026-06-12T21:43:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2065</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2065"/>
		<updated>2026-06-11T18:48:31Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: /* Immunities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* Aboubi&#039;s Head&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)&lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2064</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2064"/>
		<updated>2026-06-11T18:39:25Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: /* Immunities */ Chochin are immune to barrels and Aboubi&amp;#039;s Head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* Aboubi&#039;s Head&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)&lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
(Aboubi&#039;s Head, Barrel, and Vehicles were not tested)&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2062</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2062"/>
		<updated>2026-05-22T20:42:50Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: /* Versions of The Cochin */ Paper Boat Hat Pig while being held&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it) &lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
(Aboubi&#039;s Head, Barrel, and Vehicles were not tested)&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Paper_Boat_Hat_Pig_being_held_by_player_(No_Background).png&amp;diff=2061</id>
		<title>File:Paper Boat Hat Pig being held by player (No Background).png</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Paper_Boat_Hat_Pig_being_held_by_player_(No_Background).png&amp;diff=2061"/>
		<updated>2026-05-22T20:40:55Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paper Boat Hat Pig being held by player (No Background)&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2060</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2060"/>
		<updated>2026-05-22T20:35:52Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it) &lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
(Aboubi&#039;s Head, Barrel, and Vehicles were not tested)&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions of The Cochin ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;br /&gt;
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Paper_Boat_Hat_Pig.jpg&amp;diff=2059</id>
		<title>File:Paper Boat Hat Pig.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Paper_Boat_Hat_Pig.jpg&amp;diff=2059"/>
		<updated>2026-05-22T20:34:22Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paper Boat Hat Pig&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2058</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2058"/>
		<updated>2026-05-22T20:31:59Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: /* Brief Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it) &lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
(Aboubi&#039;s Head, Barrel, and Vehicles were not tested)&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=File:Giant_Pig_Standing_Next_to_Normal_Pig.jpg&amp;diff=2057</id>
		<title>File:Giant Pig Standing Next to Normal Pig.jpg</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=File:Giant_Pig_Standing_Next_to_Normal_Pig.jpg&amp;diff=2057"/>
		<updated>2026-05-22T20:29:46Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Giant Pig Standing Next to Normal Pig&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Cochin&amp;diff=2056</id>
		<title>Cochin</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Cochin&amp;diff=2056"/>
		<updated>2026-05-20T06:18:53Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Massive Cochin Page Update (added more Brief Information), added Immunities list, and updated Maps Available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Cochin&lt;br /&gt;
|header1 = &amp;quot;Brother, may I have some oats?&amp;quot;&lt;br /&gt;
[[File:pig.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 0HP / N/A&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = N/A&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = N/A&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = N/A&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = N/A&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = N/A&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = N/A&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps &#039;&#039;&#039;Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00&#039;&#039;&#039;. They deal no damage and serve to act as a walking upward boost-pad.&lt;br /&gt;
&lt;br /&gt;
There are (at least) three confirmed &amp;quot;versions&amp;quot; of Cochin: normal, giant &amp;quot;motionless&amp;quot; (they have a idle animation but do not walk around), and paper boat hat (reportedly spawns 1/1000 times).&lt;br /&gt;
&lt;br /&gt;
== Immunities ==&lt;br /&gt;
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.&lt;br /&gt;
&lt;br /&gt;
The Cochin are immune to these weapons:&lt;br /&gt;
&lt;br /&gt;
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it) &lt;br /&gt;
* AP Mine (However, The Cochin do trigger the mines)&lt;br /&gt;
* Beam Load (Normal shots deal no damage but the charged shot does)&lt;br /&gt;
* Blank State&lt;br /&gt;
* Blister&lt;br /&gt;
* Bublee&lt;br /&gt;
* Claymore (Does not trigger)&lt;br /&gt;
* Cyst&lt;br /&gt;
* Dual Launcher&lt;br /&gt;
* Gamma&lt;br /&gt;
* Gamma Gen 2&lt;br /&gt;
* Gland Grenade&lt;br /&gt;
* Hand Grenade&lt;br /&gt;
* HK Caws&lt;br /&gt;
* Kanye&lt;br /&gt;
* Mortini&lt;br /&gt;
* Phoenix&lt;br /&gt;
* Prophet&lt;br /&gt;
* Proximity Mine (Does not trigger)&lt;br /&gt;
* Rocket Launcher&lt;br /&gt;
* Serac&lt;br /&gt;
&lt;br /&gt;
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.&lt;br /&gt;
&lt;br /&gt;
(Aboubi&#039;s Head, Barrel, and Vehicles were not tested)&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Dragonfly_Abduction&lt;br /&gt;
* Dragonfly_Abduction_Alt&lt;br /&gt;
* Gutenberg_01_Alt&lt;br /&gt;
* PigFarm_00&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2053</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2053"/>
		<updated>2026-04-15T04:23:44Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Moved &amp;quot;Core Hinterland Maps&amp;quot; from under &amp;quot;Core HK Maps&amp;quot; to over it to keep the list in alphabetical order (This time in the image table)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2052</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2052"/>
		<updated>2026-04-14T19:56:20Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Moved Chateaux_13_Alt and Chateaux_13_Alt_Alt from &amp;quot;DLC Chateaux Maps&amp;quot; to &amp;quot;Alt Chateaux Maps&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2051</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2051"/>
		<updated>2026-04-14T19:43:16Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Moved &amp;quot;Arena_12_Alt&amp;quot; from &amp;quot;DLC Arena Maps&amp;quot; to &amp;quot;Alt Arena Maps&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2049</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2049"/>
		<updated>2026-04-14T06:20:07Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Moved &amp;quot;Core Stadium Maps&amp;quot; from under &amp;quot;Core StLucia Maps&amp;quot; to over it to keep the list in alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Maps&amp;diff=2048</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Maps&amp;diff=2048"/>
		<updated>2026-04-14T06:12:15Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Moved &amp;quot;Core Hinterland Maps&amp;quot; from under &amp;quot;Core HK Maps&amp;quot; to over it to keep the list in alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Core Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00.png|center|thumb|150px|Adobe_00]]&lt;br /&gt;
| [[File:Adobe_01.png|center|thumb|150px|Adobe_01]]&lt;br /&gt;
| [[File:Adobe_02.png|center|thumb|150px|Adobe_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Aquatic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquatic_00.png|center|thumb|150px|Aquatic_00]]&lt;br /&gt;
| [[File:Aquatic_01.png|center|thumb|150px|Aquatic_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00.png|center|thumb|150px|Arena_00]]&lt;br /&gt;
| [[File:Arena_01.png|center|thumb|150px|Arena_01]]&lt;br /&gt;
| [[File:Arena_02.png|center|thumb|150px|Arena_02]]&lt;br /&gt;
| [[File:Arena_03.png|center|thumb|150px|Arena_03]]&lt;br /&gt;
| [[File:Arena_04.png|center|thumb|150px|Arena_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05.png|center|thumb|150px|Arena_05]]&lt;br /&gt;
| [[File:Arena_06.png|center|thumb|150px|Arena_06]]&lt;br /&gt;
| [[File:Arena_07.png|center|thumb|150px|Arena_07]]&lt;br /&gt;
| [[File:Arena_08.png|center|thumb|150px|Arena_08]]&lt;br /&gt;
| [[File:Arena_09.png|center|thumb|150px|Arena_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_10.png|center|thumb|150px|Arena_10]]&lt;br /&gt;
| [[File:Arena_11.png|center|thumb|150px|Arena_11]]&lt;br /&gt;
| [[File:Arena_13.png|center|thumb|150px|Arena_13]]&lt;br /&gt;
| [[File:Arena_16.png|center|thumb|150px|Arena_16]]&lt;br /&gt;
| [[File:Arena_20.png|center|thumb|150px|Arena_20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_22.png|center|thumb|150px|Arena_22]]&lt;br /&gt;
| [[File:Arena_24.png|center|thumb|150px|Arena_24]]&lt;br /&gt;
| [[File:Arena_25.png|center|thumb|150px|Arena_25]]&lt;br /&gt;
| [[File:Arena_26.png|center|thumb|150px|Arena_26]]&lt;br /&gt;
| [[File:Arena_27.png|center|thumb|150px|Arena_27]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_29.png|center|thumb|150px|Arena_29]]&lt;br /&gt;
| [[File:Arena_30.png|center|thumb|150px|Arena_30]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_01.png|center|thumb|150px|Arena_Shadow_01]]&lt;br /&gt;
| [[File:Arena_Shadow_03.png|center|thumb|150px|Arena_Shadow_03]]&lt;br /&gt;
| [[File:Arena_Shadow_04.png|center|thumb|150px|Arena_Shadow_04]]&lt;br /&gt;
| [[File:Arena_Shadow_05.png|center|thumb|150px|Arena_Shadow_05]]&lt;br /&gt;
| [[File:Arena_Shadow_07.png|center|thumb|150px|Arena_Shadow_07]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_02.png|center|thumb|150px|Backrooms_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00.png|center|thumb|150px|Barren_00]]&lt;br /&gt;
| [[File:Barren_01.png|center|thumb|150px|Barren_01]]&lt;br /&gt;
| [[File:Barren_02.png|center|thumb|150px|Barren_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00.png|center|thumb|150px|Basket_00]]&lt;br /&gt;
| [[File:Basket_01.png|center|thumb|150px|Basket_01]]&lt;br /&gt;
| [[File:Basket_02.png|center|thumb|150px|Basket_02]]&lt;br /&gt;
| [[File:Basket_Borular.png|center|thumb|150px|Basket_Borular]]&lt;br /&gt;
| [[File:Basket_Chahar.png|center|thumb|150px|Basket_Chahar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair.png|center|thumb|150px|Basket_Crosshair]]&lt;br /&gt;
| [[File:Basket_Dochehar.png|center|thumb|150px|Basket_Dochehar]]&lt;br /&gt;
| [[File:Basket_Duvar.png|center|thumb|150px|Basket_Duvar]]&lt;br /&gt;
| [[File:Basket_Junglegym.png|center|thumb|150px|Basket_Junglegym]]&lt;br /&gt;
| [[File:Basket_Shesh.png|center|thumb|150px|Basket_Shesh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Swirly.png|center|thumb|150px|Basket_Swirly]]&lt;br /&gt;
| [[File:Basket_Yek.png|center|thumb|150px|Basket_Yek]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_00.png|center|thumb|150px|Bazaar_00]]&lt;br /&gt;
| [[File:Bazaar_01.png|center|thumb|150px|Bazaar_01]]&lt;br /&gt;
| [[File:Bazaar_02.png|center|thumb|150px|Bazaar_02]]&lt;br /&gt;
| [[File:Bazaar_03.png|center|thumb|150px|Bazaar_03]]&lt;br /&gt;
| [[File:Bazaar_Alleyway.png|center|thumb|150px|Bazaar_Alleyway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Apt.png|center|thumb|150px|Bazaar_Apt]]&lt;br /&gt;
| [[File:Bazaar_Balcony.png|center|thumb|150px|Bazaar_Balcony]]&lt;br /&gt;
| [[File:Bazaar_Canal.png|center|thumb|150px|Bazaar_Canal]]&lt;br /&gt;
| [[File:Bazaar_Charshi.png|center|thumb|150px|Bazaar_Charshi]]&lt;br /&gt;
| [[File:Bazaar_Chati.png|center|thumb|150px|Bazaar_Chati]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Hideout.png|center|thumb|150px|Bazaar_Hideout]]&lt;br /&gt;
| [[File:Bazaar_Marketplace.png|center|thumb|150px|Bazaar_Marketplace]]&lt;br /&gt;
| [[File:Bazaar_Overhang.png|center|thumb|150px|Bazaar_Overhang]]&lt;br /&gt;
| [[File:Bazaar_Refuge.png|center|thumb|150px|Bazaar_Refuge]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Cage Fight Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cage_Fight_00_Day.png|center|thumb|150px|Cage_Fight_00_Day]]&lt;br /&gt;
| [[File:Cage_Fight_00_Night.png|center|thumb|150px|Cage_Fight_00_Night]]&lt;br /&gt;
| [[File:Cage_Fight_00_Sunset.png|center|thumb|150px|Cage_Fight_00_Sunset]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar.png|center|thumb|150px|Canliferous_fluorspar]]&lt;br /&gt;
| [[File:Canliferous_map.png|center|thumb|150px|Canliferous_map]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_01.png|center|thumb|150px|Chateaux_01]]&lt;br /&gt;
| [[File:Chateaux_02.png|center|thumb|150px|Chateaux_02]]&lt;br /&gt;
| [[File:Chateaux_03.png|center|thumb|150px|Chateaux_03]]&lt;br /&gt;
| [[File:Chateaux_04.png|center|thumb|150px|Chateaux_04]]&lt;br /&gt;
| [[File:Chateaux_05.png|center|thumb|150px|Chateaux_05]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_07_NoGrass_01.png|center|thumb|150px|Chateaux_07_NoGrass_01]]&lt;br /&gt;
| [[File:Chateaux_09.png|center|thumb|150px|Chateaux_09]]&lt;br /&gt;
| [[File:Chateaux_10.png|center|thumb|150px|Chateaux_10]]&lt;br /&gt;
| [[File:Chateaux_11.png|center|thumb|150px|Chateaux_11]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_01.png|center|thumb|150px|Corridor_01]]&lt;br /&gt;
| [[File:Corridor_02.png|center|thumb|150px|Corridor_02]]&lt;br /&gt;
| [[File:Corridor_04.png|center|thumb|150px|Corridor_04]]&lt;br /&gt;
| [[File:Corridor_05.png|center|thumb|150px|Corridor_05]]&lt;br /&gt;
| [[File:Corridor_07.png|center|thumb|150px|Corridor_07]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_08.png|center|thumb|150px|Corridor_08]]&lt;br /&gt;
| [[File:Corridor_10.png|center|thumb|150px|Corridor_10]]&lt;br /&gt;
| [[File:Corridor_11.png|center|thumb|150px|Corridor_11]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle.png|center|thumb|150px|Dragonfly_BarrelBattle]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs.png|center|thumb|150px|Dragonfly_Cliffs]]&lt;br /&gt;
| [[File:Dragonfly_Crusher.png|center|thumb|150px|Dragonfly_Crusher]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter.png|center|thumb|150px|Dragonfly_Helicopter]]&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood.png|center|thumb|150px|Dragonfly_Neighbourhood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Pillars.png|center|thumb|150px|Dragonfly_Pillars]]&lt;br /&gt;
| [[File:Dragonfly_Pit.png|center|thumb|150px|Dragonfly_Pit]]&lt;br /&gt;
| [[File:Dragonfly_Sewer.png|center|thumb|150px|Dragonfly_Sewer]]&lt;br /&gt;
| [[File:Dragonfly_Shrine.png|center|thumb|150px|Dragonfly_Shrine]]&lt;br /&gt;
| [[File:Dragonfly_Space.png|center|thumb|150px|Dragonfly_Space]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Streets.png|center|thumb|150px|Dragonfly_Streets]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel.png|center|thumb|150px|Dragonfly_Tunnel]]&lt;br /&gt;
| [[File:Dragonfly_Vestige.png|center|thumb|150px|Dragonfly_Vestige]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate.png|center|thumb|150px|Dragonfly_Xanthate]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Drain Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drain_00.png|center|thumb|150px|Drain_00]]&lt;br /&gt;
| [[File:Drain_01.png|center|thumb|150px|Drain_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Factory Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Factory_00.png|center|thumb|150px|Factory_00]]&lt;br /&gt;
| [[File:Factory_01.png|center|thumb|150px|Factory_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02.png|center|thumb|150px|Fortinayt_02]]&lt;br /&gt;
| [[File:Fortinayt_04.png|center|thumb|150px|Fortinayt_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_00.png|center|thumb|150px|Garden_00]]&lt;br /&gt;
| [[File:Garden_01.png|center|thumb|150px|Garden_01]]&lt;br /&gt;
| [[File:Garden_02.png|center|thumb|150px|Garden_02]]&lt;br /&gt;
| [[File:Garden_03.png|center|thumb|150px|Garden_03]]&lt;br /&gt;
| [[File:Garden_04.png|center|thumb|150px|Garden_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_00.png|center|thumb|150px|Gutenberg_00]]&lt;br /&gt;
| [[File:Gutenberg_01.png|center|thumb|150px|Gutenberg_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02.png|center|thumb|150px|HK_02]]&lt;br /&gt;
| [[File:HK_04.png|center|thumb|150px|HK_04]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00.png|center|thumb|150px|Hinterland_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket.png|center|thumb|150px|Hushardzan_Bereket]]&lt;br /&gt;
| [[File:Hushardzan_Burdock.png|center|thumb|150px|Hushardzan_Burdock]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz.png|center|thumb|150px|Hushardzan_Ikiz]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar.png|center|thumb|150px|Hushardzan_Jrambar]]&lt;br /&gt;
| [[File:Hushardzan_Orion.png|center|thumb|150px|Hushardzan_Orion]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01.png|center|thumb|150px|ICE_01]]&lt;br /&gt;
| [[File:ICE_03.png|center|thumb|150px|ICE_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Poolrooms_01.png|center|thumb|150px|JF_Poolrooms_01]]&lt;br /&gt;
| [[File:JF_Space.png|center|thumb|150px|JF_Space]]&lt;br /&gt;
| [[File:JF_Statue.png|center|thumb|150px|JF_Statue]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00.png|center|thumb|150px|LostCity_00]]&lt;br /&gt;
| [[File:LostCity_01.png|center|thumb|150px|LostCity_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00.png|center|thumb|150px|Neo_Arena_00]]&lt;br /&gt;
| [[File:Neo_Arena_01.png|center|thumb|150px|Neo_Arena_01]]&lt;br /&gt;
| [[File:Neo_Arena_02.png|center|thumb|150px|Neo_Arena_02]]&lt;br /&gt;
| [[File:Neo_Arena_04_0.png|center|thumb|150px|Neo_Arena_04_0]]&lt;br /&gt;
| [[File:Neo_Arena_04_1.png|center|thumb|150px|Neo_Arena_04_1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_06.png|center|thumb|150px|Neo_Arena_06]]&lt;br /&gt;
| [[File:Neo_Arena_07.png|center|thumb|150px|Neo_Arena_07]]&lt;br /&gt;
| [[File:Neo_Arena_08.png|center|thumb|150px|Neo_Arena_08]]&lt;br /&gt;
| [[File:Neo_Arena_09.png|center|thumb|150px|Neo_Arena_09]]&lt;br /&gt;
| [[File:Neo_Arena_10.png|center|thumb|150px|Neo_Arena_10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_11.png|center|thumb|150px|Neo_Arena_11]]&lt;br /&gt;
| [[File:Neo_Arena_14.png|center|thumb|150px|Neo_Arena_14]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core ReeperBahn Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReeperBahn_00.png|center|thumb|150px|ReeperBahn_00]]&lt;br /&gt;
| [[File:ReeperBahn_01.png|center|thumb|150px|ReeperBahn_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00.png|center|thumb|150px|Republic_00]]&lt;br /&gt;
| [[File:Republic_02.png|center|thumb|150px|Republic_02]]&lt;br /&gt;
| [[File:Republic_07.png|center|thumb|150px|Republic_07]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Bankment.png|center|thumb|150px|Sonova_Bankment]]&lt;br /&gt;
| [[File:Sonova_Chimney.png|center|thumb|150px|Sonova_Chimney]]&lt;br /&gt;
| [[File:Sonova_RoadSide.png|center|thumb|150px|Sonova_RoadSide]]&lt;br /&gt;
| [[File:Sonova_Sewage.png|center|thumb|150px|Sonova_Sewage]]&lt;br /&gt;
| [[File:Sonova_Skatepark.png|center|thumb|150px|Sonova_Skatepark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_TheDome.png|center|thumb|150px|Sonova_TheDome]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00.png|center|thumb|150px|StLucia_00]]&lt;br /&gt;
| [[File:StLucia_01.png|center|thumb|150px|StLucia_01]]&lt;br /&gt;
| [[File:StLucia_02.png|center|thumb|150px|StLucia_02]]&lt;br /&gt;
| [[File:StLucia_03.png|center|thumb|150px|StLucia_03]]&lt;br /&gt;
| [[File:StLucia_04.png|center|thumb|150px|StLucia_04]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00.png|center|thumb|150px|Stadium_00]]&lt;br /&gt;
| [[File:Stadium_01.png|center|thumb|150px|Stadium_01]]&lt;br /&gt;
| [[File:Stadium_02.png|center|thumb|150px|Stadium_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Stroke Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stroke_01.png|center|thumb|150px|Stroke_01]]&lt;br /&gt;
| [[File:Stroke_03.png|center|thumb|150px|Stroke_03]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_00.png|center|thumb|150px|TerminalPalace_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_00.png|center|thumb|150px|TheSamePlace_00]]&lt;br /&gt;
| [[File:TheSamePlace_01.png|center|thumb|150px|TheSamePlace_01]]&lt;br /&gt;
| [[File:TheSamePlace_02.png|center|thumb|150px|TheSamePlace_02]]&lt;br /&gt;
| [[File:TheSamePlace_03.png|center|thumb|150px|TheSamePlace_03]]&lt;br /&gt;
| [[File:TheSamePlace_04.png|center|thumb|150px|TheSamePlace_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_05.png|center|thumb|150px|TheSamePlace_05]]&lt;br /&gt;
| [[File:TheSamePlace_06.png|center|thumb|150px|TheSamePlace_06]]&lt;br /&gt;
| [[File:TheSamePlace_07.png|center|thumb|150px|TheSamePlace_07]]&lt;br /&gt;
| [[File:TheSamePlace_08.png|center|thumb|150px|TheSamePlace_08]]&lt;br /&gt;
| [[File:TheSamePlace_09.png|center|thumb|150px|TheSamePlace_09]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_10.png|center|thumb|150px|TheSamePlace_10]]&lt;br /&gt;
| [[File:TheSamePlace_11.png|center|thumb|150px|TheSamePlace_11]]&lt;br /&gt;
| [[File:TheSamePlace_12.png|center|thumb|150px|TheSamePlace_12]]&lt;br /&gt;
| [[File:TheSamePlace_13.png|center|thumb|150px|TheSamePlace_13]]&lt;br /&gt;
| [[File:TheSamePlace_14.png|center|thumb|150px|TheSamePlace_14]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Valhalla Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_00.png|center|thumb|150px|valhalla_00]]&lt;br /&gt;
| [[File:valhalla_01.png|center|thumb|150px|valhalla_01]]&lt;br /&gt;
| [[File:valhalla_02.png|center|thumb|150px|valhalla_02]]&lt;br /&gt;
| [[File:valhalla_03.png|center|thumb|150px|valhalla_03]]&lt;br /&gt;
| [[File:valhalla_04.png|center|thumb|150px|valhalla_04]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:valhalla_05.png|center|thumb|150px|valhalla_05]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Core Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adread_00.png|center|thumb|150px|Adread_00]]&lt;br /&gt;
| [[File:EndGame.png|center|thumb|150px|EndGame]]&lt;br /&gt;
| [[File:HighWall_00.png|center|thumb|150px|HighWall_00]]&lt;br /&gt;
| [[File:Impasse01.png|center|thumb|150px|Impasse01]]&lt;br /&gt;
| [[File:Parking.png|center|thumb|150px|Parking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Patio_00.png|center|thumb|150px|Patio_00]]&lt;br /&gt;
| [[File:PlageTymoes_00.png|center|thumb|150px|PlageTymoes_00]]&lt;br /&gt;
| [[File:Prison_00.png|center|thumb|150px|Prison_00]]&lt;br /&gt;
| [[File:Scaffoldingue_00.png|center|thumb|150px|Scaffoldingue_00]]&lt;br /&gt;
| [[File:Toilets_00.png|center|thumb|150px|Toilets_00]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WestVillage_04.png|center|thumb|150px|WestVillage_04]]&lt;br /&gt;
| [[File:Appartment_00.png|center|thumb|150px|Appartment_00]]&lt;br /&gt;
| [[File:Autobahn_00.png|center|thumb|150px|Autobahn_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Adobe Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adobe_00_Alt.png|center|thumb|150px|Adobe_00_Alt]]&lt;br /&gt;
| [[File:Adobe_01_Alt.png|center|thumb|150px|Adobe_01_Alt]]&lt;br /&gt;
| [[File:Adobe_02_Alt.png|center|thumb|150px|Adobe_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_00_Alt.png|center|thumb|150px|Arena_00_Alt]]&lt;br /&gt;
| [[File:Arena_01_Alt.png|center|thumb|150px|Arena_01_Alt]]&lt;br /&gt;
| [[File:Arena_02_Alt.png|center|thumb|150px|Arena_02_Alt]]&lt;br /&gt;
| [[File:Arena_03_Alt.png|center|thumb|150px|Arena_03_Alt]]&lt;br /&gt;
| [[File:Arena_04_Alt.png|center|thumb|150px|Arena_04_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_05_Alt.png|center|thumb|150px|Arena_05_Alt]]&lt;br /&gt;
| [[File:Arena_06_Alt.png|center|thumb|150px|Arena_06_Alt]]&lt;br /&gt;
| [[File:Arena_07_Alt.png|center|thumb|150px|Arena_07_Alt]]&lt;br /&gt;
| [[File:Arena_09_Alt.png|center|thumb|150px|Arena_09_Alt]]&lt;br /&gt;
| [[File:Arena_10_Alt.png|center|thumb|150px|Arena_10_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_11_Alt.png|center|thumb|150px|Arena_11_Alt]]&lt;br /&gt;
| [[File:Arena_13_Alt.png|center|thumb|150px|Arena_13_Alt]]&lt;br /&gt;
| [[File:Arena_16_Alt.png|center|thumb|150px|Arena_16_Alt]]&lt;br /&gt;
| [[File:Arena_25_Alt.png|center|thumb|150px|Arena_25_Alt]]&lt;br /&gt;
| [[File:Arena_27_Alt.png|center|thumb|150px|Arena_27_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_04_Alt.png|center|thumb|150px|Arena_Shadow_04_Alt]]&lt;br /&gt;
| [[File:Arena_Shadow_05_Alt.png|center|thumb|150px|Arena_Shadow_05_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Barren Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barren_00_Alt.png|center|thumb|150px|Barren_00_Alt]]&lt;br /&gt;
| [[File:Barren_01_Alt.png|center|thumb|150px|Barren_01_Alt]]&lt;br /&gt;
| [[File:Barren_02_Alt.png|center|thumb|150px|Barren_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Basket Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_00_Alt.png|center|thumb|150px|Basket_00_Alt]]&lt;br /&gt;
| [[File:Basket_01_Alt.png|center|thumb|150px|Basket_01_Alt]]&lt;br /&gt;
| [[File:Basket_02_Alt.png|center|thumb|150px|Basket_02_Alt]]&lt;br /&gt;
| [[File:Basket_Borular_Alt.png|center|thumb|150px|Basket_Borular_Alt]]&lt;br /&gt;
| [[File:Basket_Chahar_Alt.png|center|thumb|150px|Basket_Chahar_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Crosshair_Alt.png|center|thumb|150px|Basket_Crosshair_Alt]]&lt;br /&gt;
| [[File:Basket_Dochehar_Alt.png|center|thumb|150px|Basket_Dochehar_Alt]]&lt;br /&gt;
| [[File:Basket_Junglegym_Alt.png|center|thumb|150px|Basket_Junglegym_Alt]]&lt;br /&gt;
| [[File:Basket_Shesh_Alt.png|center|thumb|150px|Basket_Shesh_Alt]]&lt;br /&gt;
| [[File:Basket_Swirly_Alt.png|center|thumb|150px|Basket_Swirly_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basket_Yek_Alt.png|center|thumb|150px|Basket_Yek_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Bazaar Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_01_Alt.png|center|thumb|150px|Bazaar_01_Alt]]&lt;br /&gt;
| [[File:Bazaar_02_Alt.png|center|thumb|150px|Bazaar_02_Alt]]&lt;br /&gt;
| [[File:Bazaar_03_Alt.png|center|thumb|150px|Bazaar_03_Alt]]&lt;br /&gt;
| [[File:Bazaar_Alleyway_Alt.png|center|thumb|150px|Bazaar_Alleyway_Alt]]&lt;br /&gt;
| [[File:Bazaar_Apt_Alt.png|center|thumb|150px|Bazaar_Apt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Balcony_Alt.png|center|thumb|150px|Bazaar_Balcony_Alt]]&lt;br /&gt;
| [[File:Bazaar_Canal_Alt.png|center|thumb|150px|Bazaar_Canal_Alt]]&lt;br /&gt;
| [[File:Bazaar_Charshi_Alt.png|center|thumb|150px|Bazaar_Charshi_Alt]]&lt;br /&gt;
| [[File:Bazaar_Chati_Alt.png|center|thumb|150px|Bazaar_Chati_Alt]]&lt;br /&gt;
| [[File:Bazaar_Hideout_Alt.png|center|thumb|150px|Bazaar_Hideout_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bazaar_Marketplace_Alt.png|center|thumb|150px|Bazaar_Marketplace_Alt]]&lt;br /&gt;
| [[File:Bazaar_Overhang_Alt.png|center|thumb|150px|Bazaar_Overhang_Alt]]&lt;br /&gt;
| [[File:Bazaar_Refuge_Alt.png|center|thumb|150px|Bazaar_Refuge_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Canliferous Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canliferous_fluorspar_Alt.png|center|thumb|150px|Canliferous_fluorspar_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_Alt.png|center|thumb|150px|Chateaux_06_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_02_Alt.png|center|thumb|150px|Corridor_02_alt]]&lt;br /&gt;
| [[File:Corridor_04_Alt.png|center|thumb|150px|Corridor_04_Alt]]&lt;br /&gt;
| [[File:Corridor_07_Alt.png|center|thumb|150px|Corridor_07_alt]]&lt;br /&gt;
| [[File:Corridor_08_Alt.png|center|thumb|150px|Corridor_08_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_BarrelBattle_Alt.png|center|thumb|150px|Dragonfly_BarrelBattle_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Cliffs_Alt.png|center|thumb|150px|Dragonfly_Cliffs_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Alt.png|center|thumb|150px|Dragonfly_Crusher_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Crusher_Underwater_Alt.png|center|thumb|150px|Dragonfly_Crusher_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Helicopter_Alt.png|center|thumb|150px|Dragonfly_Helicopter_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Neighbourhood_Alt.png|center|thumb|150px|Dragonfly_Neighbourhood_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pillars_Alt.png|center|thumb|150px|Dragonfly_Pillars_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Pit_Alt.png|center|thumb|150px|Dragonfly_Pit_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Sewer_Alt_Alt.png|center|thumb|150px|Dragonfly_Sewer_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Shrine_Alt_Alt.png|center|thumb|150px|Dragonfly_Shrine_Alt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Space_Alt.png|center|thumb|150px|Dragonfly_Space_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Streets_Alt.png|center|thumb|150px|Dragonfly_Streets_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Tunnel_Alt.png|center|thumb|150px|Dragonfly_Tunnel_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Vestige_Alt.png|center|thumb|150px|Dragonfly_Vestige_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Vestige_Underwater_Alt.png|center|thumb|150px|Dragonfly_Vestige_Underwater_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Xanthate_Alt.png|center|thumb|150px|Dragonfly_Xanthate_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Fortinayt Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fortinayt_02_Alt.png|center|thumb|150px|Fortinayt_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Garden Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Garden_01_Alt.png|center|thumb|150px|Garden_01_Alt]]&lt;br /&gt;
| [[File:Garden_04_Alt.png|center|thumb|150px|Garden_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Gutenberg Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gutenberg_01_Alt.png|center|thumb|150px|Gutenberg_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_02_Alt.png|center|thumb|150px|HK_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_00_Alt.png|center|thumb|150px|Hinterland_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Hushardzan Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hushardzan_Bereket_Alt.png|center|thumb|150px|Hushardzan_Bereket_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Burdock_Alt.png|center|thumb|150px|Hushardzan_Burdock_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Ikiz_Alt.png|center|thumb|150px|Hushardzan_Ikiz_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Jrambar_Alt.png|center|thumb|150px|Hushardzan_Jrambar_Alt]]&lt;br /&gt;
| [[File:Hushardzan_Orion_Alt.png|center|thumb|150px|Hushardzan_Orion_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_01_Alt.png|center|thumb|150px|ICE_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt JellyFish Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JF_Statue_Alt.png|center|thumb|150px|JF_Statue_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt LostCity Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LostCity_00_Alt.png|center|thumb|150px|LostCity_00_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_00_Alt.png|center|thumb|150px|Neo_Arena_00_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_07_Alt.png|center|thumb|150px|Neo_Arena_07_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_10_Alt.png|center|thumb|150px|Neo_Arena_10_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_11_Alt.png|center|thumb|150px|Neo_Arena_11_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_14_Alt.png|center|thumb|150px|Neo_Arena_14_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_00_Alt.png|center|thumb|150px|Republic_00_Alt]]&lt;br /&gt;
| [[File:Republic_07_Alt.png|center|thumb|150px|Republic_07_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Sonova Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sonova_Chimney_Alt.png|center|thumb|150px|Sonova_Chimney_Alt]]&lt;br /&gt;
| [[File:Sonova_RoadSide_Alt.png|center|thumb|150px|Sonova_RoadSide_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt StLucia Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StLucia_00_Alt.png|center|thumb|150px|StLucia_00_Alt]]&lt;br /&gt;
| [[File:StLucia_02_Alt.png|center|thumb|150px|StLucia_02_Alt]]&lt;br /&gt;
| [[File:StLucia_03_Alt.png|center|thumb|150px|StLucia_03_Alt]]&lt;br /&gt;
| [[File:StLucia_04_Alt.png|center|thumb|150px|StLucia_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Stadium Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stadium_00_Alt.png|center|thumb|150px|Stadium_00_Alt]]&lt;br /&gt;
| [[File:Stadium_01_Alt.png|center|thumb|150px|Stadium_01_Alt]]&lt;br /&gt;
| [[File:Stadium_02_Alt.png|center|thumb|150px|Stadium_02_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt TheSamePlace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TheSamePlace_04_Alt.png|center|thumb|150px|TheSamePlace_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;Alt Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parking_1_alt.png|center|thumb|150px|Parking_1_alt]]&lt;br /&gt;
| [[File:Parking_alt.png|center|thumb|150px|Parking_alt]]&lt;br /&gt;
| [[File:Toilets_00_Alt.png|center|thumb|150px|Toilets_00_Alt]]&lt;br /&gt;
| [[File:WestVillage_04_Alt.png|center|thumb|150px|WestVillage_04_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_12.png|center|thumb|150px|Arena_12]]&lt;br /&gt;
| [[File:Arena_12_Alt.png|center|thumb|150px|Arena_12_Alt]]&lt;br /&gt;
| [[File:Arena_14.png|center|thumb|150px|Arena_14]]&lt;br /&gt;
| [[File:Arena_14_Alt.png|center|thumb|150px|Arena_14_Alt]]&lt;br /&gt;
| [[File:Arena_21.png|center|thumb|150px|Arena_21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_23.png|center|thumb|150px|Arena_23]]&lt;br /&gt;
| [[File:Arena_28.png|center|thumb|150px|Arena_28]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Arena Shadow Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arena_Shadow_00.png|center|thumb|150px|Arena_Shadow_00]]&lt;br /&gt;
| [[File:Arena_Shadow_02.png|center|thumb|150px|Arena_Shadow_02]]&lt;br /&gt;
| [[File:Arena_Shadow_06.png|center|thumb|150px|Arena_Shadow_06]]&lt;br /&gt;
| [[File:Arena_Shadow_08.png|center|thumb|150px|Arena_Shadow_08]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Backrooms Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backrooms_00.png|center|thumb|150px|Backrooms_00]]&lt;br /&gt;
| [[File:Backrooms_01.png|center|thumb|150px|Backrooms_01]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Chateaux Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chateaux_06_NoGrass.png|center|thumb|150px|Chateaux_06_NoGrass]]&lt;br /&gt;
| [[File:Chateaux_12.png|center|thumb|150px|Chateaux_12]]&lt;br /&gt;
| [[File:Chateaux_13.png|center|thumb|150px|Chateaux_13]]&lt;br /&gt;
| [[File:Chateaux_13_Alt.png|center|thumb|150px|Chateaux_13_Alt]]&lt;br /&gt;
| [[File:Chateaux_13_Alt_Alt.png|center|thumb|150px|Chateaux_13_Alt_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Corridor Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corridor_00.png|center|thumb|150px|Corridor_00]]&lt;br /&gt;
| [[File:Corridor_00_Alt.png|center|thumb|150px|Corridor_00_alt]]&lt;br /&gt;
| [[File:Corridor_03.png|center|thumb|150px|Corridor_03]]&lt;br /&gt;
| [[File:Corridor_03_Alt.png|center|thumb|150px|Corridor_03_Alt]]&lt;br /&gt;
| [[File:Corridor_12.png|center|thumb|150px|Corridor_12]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Dragonfly Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01.png|center|thumb|150px|Dragonfly_ADifferentPlace_01]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_01_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_01_Alt]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02.png|center|thumb|150px|Dragonfly_ADifferentPlace_02]]&lt;br /&gt;
| [[File:Dragonfly_ADifferentPlace_02_Alt.png|center|thumb|150px|Dragonfly_ADifferentPlace_02_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Abduction.png|center|thumb|150px|Dragonfly_Abduction]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Abduction_Alt.png|center|thumb|150px|Dragonfly_Abduction_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt.png|center|thumb|150px|Dragonfly_Basalt]]&lt;br /&gt;
| [[File:Dragonfly_Basalt_Alt.png|center|thumb|150px|Dragonfly_Basalt_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Bowl.png|center|thumb|150px|Dragonfly_Bowl]]&lt;br /&gt;
| [[File:Dragonfly_Bowl_Alt.png|center|thumb|150px|Dragonfly_Bowl_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Depths.png|center|thumb|150px|Dragonfly_Depths]]&lt;br /&gt;
| [[File:Dragonfly_Depths_Alt.png|center|thumb|150px|Dragonfly_Depths_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper.png|center|thumb|150px|Dragonfly_Earthscraper]]&lt;br /&gt;
| [[File:Dragonfly_Earthscraper_Alt.png|center|thumb|150px|Dragonfly_Earthscraper_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Fracture.png|center|thumb|150px|Dragonfly_Fracture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Fracture_Alt.png|center|thumb|150px|Dragonfly_Fracture_Alt]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_01.png|center|thumb|150px|Dragonfly_IceSlide_01]]&lt;br /&gt;
| [[File:Dragonfly_IceSlide_02.png|center|thumb|150px|Dragonfly_IceSlide_02]]&lt;br /&gt;
| [[File:Dragonfly_Lancer.png|center|thumb|150px|Dragonfly_Lancer]]&lt;br /&gt;
| [[File:Dragonfly_Lancer_Alt.png|center|thumb|150px|Dragonfly_Lancer_Alt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonfly_Stairway.png|center|thumb|150px|Dragonfly_Stairway]]&lt;br /&gt;
| [[File:Dragonfly_Stairway_Alt.png|center|thumb|150px|Dragonfly_Stairway_Alt]]&lt;br /&gt;
| [[File:Dragonfly_Waterway.png|center|thumb|150px|Dragonfly_Waterway]]&lt;br /&gt;
| [[File:Dragonfly_Waterway_Alt.png|center|thumb|150px|Dragonfly_Waterway_Alt]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC HK Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HK_03.png|center|thumb|150px|HK_03]]&lt;br /&gt;
| [[File:HK_03_Alt.png|center|thumb|150px|HK_03_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Hinterland Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hinterland_01.png|center|thumb|150px|Hinterland_01]]&lt;br /&gt;
| [[File:Hinterland_01_Alt.png|center|thumb|150px|Hinterland_01_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC ICE Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ICE_02.png|center|thumb|150px|ICE_02]]&lt;br /&gt;
| [[File:ICE_04.png|center|thumb|150px|ICE_04]]&lt;br /&gt;
| [[File:ICE_05.png|center|thumb|150px|ICE_05]]&lt;br /&gt;
| [[File:ICE_06.png|center|thumb|150px|ICE_06]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Neo Arena Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_03.png|center|thumb|150px|Neo_Arena_03]]&lt;br /&gt;
| [[File:Neo_Arena_05_0.png|center|thumb|150px|Neo_Arena_05_0]]&lt;br /&gt;
| [[File:Neo_Arena_05_1.png|center|thumb|150px|Neo_Arena_05_1]]&lt;br /&gt;
| [[File:Neo_Arena_05_1_Alt.png|center|thumb|150px|Neo_Arena_05_1_Alt]]&lt;br /&gt;
| [[File:Neo_Arena_12.png|center|thumb|150px|Neo_Arena_12]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Neo_Arena_12_Alt.png|center|thumb|150px|Neo_Arena_12_Alt]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Republic Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Republic_01.png|center|thumb|150px|Republic_01]]&lt;br /&gt;
| [[File:Republic_03.png|center|thumb|150px|Republic_03]]&lt;br /&gt;
| [[File:Republic_04.png|center|thumb|150px|Republic_04]]&lt;br /&gt;
| [[File:Republic_05.png|center|thumb|150px|Republic_05]]&lt;br /&gt;
| [[File:Republic_08.png|center|thumb|150px|Republic_08]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC TerminalPalace Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TerminalPalace_02.png|center|thumb|150px|TerminalPalace_02]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #f2f2f2;&amp;quot; | &#039;&#039;&#039;DLC Unique Maps&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PigFarm_00.png|center|thumb|150px|PigFarm_00]]&lt;br /&gt;
| [[File:Gobi_00.png|center|thumb|150px|Gobi_00]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons on Each Map ==&lt;br /&gt;
== Core Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Core Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Glock, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dispenser, FG42, Hand Grenade, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Appartment Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Appartment_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso&lt;br /&gt;
&lt;br /&gt;
=== Core Aquatic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Dual Launcher, FG42, Flamberge, Oklahoma, Propeller, Repulsar, Taser, Webley&lt;br /&gt;
&lt;br /&gt;
==== Aquatic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, SMG, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; climb up the walls and grab grenades from roof&lt;br /&gt;
&lt;br /&gt;
==== Arena_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Pistol, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Hand Grenade, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_16 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dual Launcher, Hand Cannon, Minigun, Proximity Mine, SMG, Sawed Off, Silenzzio, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; SLIENzzIO spawns after timer&lt;br /&gt;
&lt;br /&gt;
==== Arena_20 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, M2000, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_22 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Glock, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_24 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_25 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Arena_26 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, Hand Grenade, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Arena_27 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_29 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Havoc, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
==== Arena_30 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Pistol, Proximity Mine, SMG&lt;br /&gt;
&lt;br /&gt;
=== Core Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Havoc, Minigun, Prophet, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Phoenix, Repulsar, Sawed Off, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Autobahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Autobahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Barren_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Mac10, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Barren_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, M2000&lt;br /&gt;
&lt;br /&gt;
=== Core Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Elephant, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Basket_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Claymore, Pistol, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, FG42, Hand Grenade, Pistol, Proximity Mine, Stun Grenade, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Curved Knife, Glock, M2000, Oklahoma, Pistol, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Proximity Mine, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Pistol, Propeller, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Duvar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Mac10, Pistol, Proximity Mine, Revolver, Sawed Off, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Havoc, Kanye, Mac10, Oklahoma, Pistol, Proximity Mine, Revolver, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, Hand Grenade, Mac10, Pistol, Proximity Mine, Serac, Silenzzio, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, HK_G11, Mac10, Pistol, Proximity Mine, SMG, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Mac10, Pistol, Proximity Mine, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Baseball Bat, Claymore, Couperet, Glock, Hand Grenade, Mac10, Oklahoma, Pistol, Proximity Mine, SMG, Sawed Off, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Glock, HK_G11, Hand Grenade, Mac10, Proximity Mine, Shotgun, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, FG42, Glock, HK_G11, Havoc, Jahval Mahmaerd, Kanye, Pistol, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AP Mine, AR, Couperet, Gamma, Glock, Hand Grenade, Pistol, SMG, Serac, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kusma, Revolver, Smith Carbine, Stun Grenade, StunMine, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Glock, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, FG42, Glock, HK_Caws, HK_G11, Hand Grenade, Sawed Off, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, Pistol, Proximity Mine, SMG, Shotgun, Stun Grenade, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Kanye, Mac10, Pistol, Revolver, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Curved Knife, Glock, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Katana, Pistol, SMG, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, M2000, Mac10, Minigun, Pistol, Sawed Off, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Havoc, Mac10, Revolver, SMG, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Cage Fight Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Day ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Crisis, Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Night ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Nizeh, Oklahoma, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Cage_Fight_00_Sunset ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Claymore, Gland Grenade, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Flamberge, Hand Grenade, Pistol, SMG, Sawed Off&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_map ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Pistol, Revolver, SMG, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Core Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gamma, Havoc, Kanye, M2000, Minigun, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Couperet, Kanye&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Hand Grenade, Kanye, Mac10, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Flamberge, Gland Grenade, Mac10, Minigun, Proximity Mine, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Flamberge, Hand Grenade, Kanye, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_07_NoGrass_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, Proximity Mine, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Gland Grenade, Mortini, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Phoenix, SMG, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
=== Core Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Minigun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AR, Dual Launcher, Gland Grenade, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Beam Load, Mac10, Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, SMG, Shotgun, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Corridor_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Gust, Hand Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge, Mac10, SMG, Shotgun, Smith Carbine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Propeller, SMG, Torrent, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, FG42, Havoc, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Gamma Gen 2, Hand Cannon, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Keso, Phoenix&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Flamberge, Glock, Hand Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Claymore, Glock, Hand Grenade, Mac10, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Elephant, Katana, M2000, Repulsar, Rocket Launcher, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, SMG, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Pistol, Repulsar, SMG, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Cyst&lt;br /&gt;
&lt;br /&gt;
=== Core Drain Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Drain_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Jahval Mahmaerd, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Drain_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, HK_G11, SMG, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Factory Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Factory_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gust, Havoc, Pistol, SMG, Sawed Off, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Factory_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Kanye, M2000, Mac10, Pistol, Shotgun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Core Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Glock, Shotgun&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, M2000, Pistol, Revolver, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Core Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Crisis, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Garden_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Dual Launcher, Hill_H15, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Garden_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, HK_Caws, Hill_H15, Nizeh, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Garden_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Keso&lt;br /&gt;
&lt;br /&gt;
==== Garden_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Kusma, Oklahoma, Proximity Mine, Shotgun, Yangtse&lt;br /&gt;
&lt;br /&gt;
=== Core Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Pistol, Repulsar, SMG, Shotgun, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Core Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Gland Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
=== Core HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Hand Grenade, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mortini, Stylus, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Dispenser, Hand Grenade, Kanye, Shotgun, Silenzzio, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Hand Grenade, M2000, Oklahoma, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Dispenser, Glock, Minigun, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Dispenser, Glock, Hand Grenade, Pistol, Proximity Mine, Sawed Off, Stylus, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Grenade, Minigun, Proximity Mine, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== ICE_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Poolrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Curved Knife, Flamberge, Gust, SMG, Shotgun, Stun Grenade, Taser, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Taser&lt;br /&gt;
&lt;br /&gt;
==== JF_Space ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma, Gland Grenade, Gust, HK_G11, Hand Grenade, Repulsar, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Curved Knife, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, QCW05, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== LostCity_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma Gen 2&lt;br /&gt;
&lt;br /&gt;
=== Core Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, M2000, Mac10, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Glock, Revolver, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Pistol, Revolver, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Hand Cannon, Havoc, Minigun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_04_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, M2000, Mac10, Repulsar&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Couperet, Glock, Havoc, Kanye, Mortini, Pistol, Revolver, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, SMG&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Dispenser, Elephant, Flamberge, Glaive Gun, Glock, Hand Cannon, Hand Grenade, Havoc, M2000, Minigun, Pistol, Proximity Mine, SMG, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Flamberge&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Beam Load, Couperet, Glock, Havoc, Mac10, Minigun, Pistol, Revolver, Rocket Launcher, SMG, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, M2000&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Core ReeperBahn Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== ReeperBahn_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
=== Core Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AR, Hand Grenade, Havoc, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Republic_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Hand Grenade, Kanye, Mac10, Repulsar, Sawed Off, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Flamberge, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Core Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Bankment ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Havoc, Mac10, Pistol, SMG, Silenzzio, Taser&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Bukanee, Repulsar, Sawed Off, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Crisis, Curved Knife, Dispenser, Repulsar, StunMine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Sewage ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Impetus&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Skatepark ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Impetus, Jahval Mahmaerd, Oklahoma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Sonova_TheDome ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Gust, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, HK_G11, Hill_H15, Webley&lt;br /&gt;
&lt;br /&gt;
==== StLucia_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11, M2000, Phoenix, Pistol, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Mac10, Revolver, SMG&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Dual Launcher, HK_G11, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Core Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10, Pistol, Stylus, Webley&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Jahval Mahmaerd, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Keso, Minigun&lt;br /&gt;
&lt;br /&gt;
=== Core Stroke Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stroke_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_G11, M2000&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stroke_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
=== Core TerminalPalace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Dispenser, Shotgun&lt;br /&gt;
&lt;br /&gt;
=== Core TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_G11&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, HK_G11, Webley&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_07 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, HK_Caws, HK_G11, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_09 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; QCW05&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_10 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_11 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Hill_H15, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Gland Grenade, Havoc&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, HK_Caws&lt;br /&gt;
&lt;br /&gt;
=== Core Valhalla Maps ===&lt;br /&gt;
&lt;br /&gt;
==== valhalla_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== valhalla_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== valhalla_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock&lt;br /&gt;
&lt;br /&gt;
==== valhalla_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Mac10, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== valhalla_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== valhalla_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== Core Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adread_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== EndGame ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade, Hand Grenade, Propeller, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== HighWall_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Impasse01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dual Launcher, Pistol, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Parking ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Hand Grenade, Mac10, Pistol, Smith Carbine, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Patio_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Webley&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Gland Grenade, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== PlageTymoes_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Elephant, Flamberge, Pistol, Sawed Off, Shotgun, Tromblonj&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Prison_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Claymore, Glock, M2000, SMG, Sawed Off, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Scaffoldingue_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Revolver, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Havoc, Pistol, SMG&lt;br /&gt;
&lt;br /&gt;
== Alt Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Alt Adobe Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Adobe_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Jahval Mahmaerd, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Adobe_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Glock, Proximity Mine, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Adobe_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Sawed Off, Silenzzio, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, Silenzzio, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Gland Grenade, Sawed Off, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Jahval Mahmaerd, Nizeh, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_09_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Sawed Off, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Sawed Off, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Mac10, Phoenix, Shotgun, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Rocket Launcher, Smith Carbine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_16_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Couperet, Proximity Mine, Silenzzio, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_25_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_27_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_05_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt Barren Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Barren_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Keso&lt;br /&gt;
&lt;br /&gt;
==== Barren_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Gamma Gen 2, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Barren_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== Alt Basket Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Basket_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Basket_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, StunMine, Webley&lt;br /&gt;
&lt;br /&gt;
==== Basket_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Basket_Borular_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Hand Grenade, Pistol, Prophet, Silenzzio, Stun Grenade, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Chahar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Bukanee, Cyst, Glock, Impetus, Repulsar, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Crosshair_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Proximity Mine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Dochehar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Dispenser, Prophet, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Basket_Junglegym_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Curved Knife, Impetus, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Basket_Shesh_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Glock, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Basket_Swirly_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Kanye, M2000, Prophet, Revolver, Stun Grenade, Taser&lt;br /&gt;
&lt;br /&gt;
==== Basket_Yek_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, HK_Caws, HK_G11, Hand Grenade, Jahval Mahmaerd, M2000, Mortini, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Bazaar Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gust, Mac10, Phoenix, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Dispenser, Glock, Jahval Mahmaerd, Kanye, Pistol, SMG, Shotgun, Silenzzio, Stun Grenade, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, AR, Couperet, Glock, Hand Grenade, Pistol, Repulsar, Smith Carbine, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Alleyway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Silenzzio, Stun Grenade, StunMine, Tromblonj, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Apt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Balcony_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Pistol, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Canal_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Hand Grenade, Minigun, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Charshi_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Chati_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Hideout_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Proximity Mine, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Marketplace_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Hand Grenade, Hill_H15, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Overhang_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glock, Hand Grenade, Kusma, Oklahoma, Pistol, Silenzzio, Smith Carbine, Stun Grenade, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Bazaar_Refuge_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Couperet, Impetus, Stun Grenade, StunMine&lt;br /&gt;
&lt;br /&gt;
=== Alt Canliferous Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Canliferous_fluorspar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Prophet, Rocket Launcher&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Glock, Pistol, Revolver, Silenzzio, Webley&lt;br /&gt;
&lt;br /&gt;
=== Alt Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Oklahoma, SMG, Shotgun, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_02_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Corridor_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bukanee, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Corridor_07_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Hill_H15, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== Corridor_08_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Claymore, Couperet, Gland Grenade, Mac10, Repulsar, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_BarrelBattle_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Propeller&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Cliffs_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, Jahval Mahmaerd, Katana, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Crusher_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Helicopter_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Neighbourhood_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mortini, Silenzzio&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pillars_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Pit_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Dual Launcher, Prophet, Revolver, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Gamma, Proximity Mine, Taser&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Beam Load, Gamma, Gamma Gen 2, Hand Cannon, Prophet, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Sewer_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Couperet, Cyst, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flash Light, Glock, Hand Grenade, Sawed Off, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Shrine_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Space_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Couperet, Flamberge, God Sword, Jahval Mahmaerd, Nizeh, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Streets_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Tunnel_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dual Launcher, Gland Grenade, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Dual Launcher, Havoc, Mortini, Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Vestige_Underwater_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Gust, Keso, Kusma, M2000, Smith Carbine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Xanthate_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Blister, Cyst, Torrent&lt;br /&gt;
&lt;br /&gt;
=== Alt Fortinayt Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Fortinayt_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Bender, Jahval Mahmaerd, Propeller, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Garden Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Garden_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; HK_Caws, Havoc, Jahval Mahmaerd, Revolver&lt;br /&gt;
&lt;br /&gt;
==== Garden_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, AP Mine, Couperet, Phoenix, Proximity Mine, Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Gutenberg Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gutenberg_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
=== Alt HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Jahval Mahmaerd, Nizeh, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== Alt Hinterland Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Nizeh, Oklahoma, Proximity Mine, SMG, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt Hushardzan Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Bereket_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Hand Grenade, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Burdock_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Havoc, Minigun, Prophet, Proximity Mine, Revolver, Stun Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Ikiz_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Claymore, Oklahoma, Repulsar, Revolver, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Jrambar_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blister, Curved Knife, Cyst, Dispenser, Hand Grenade&lt;br /&gt;
&lt;br /&gt;
==== Hushardzan_Orion_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Rocket Launcher, Sawed Off&lt;br /&gt;
&lt;br /&gt;
=== Alt ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; AAA12, AK, AR, Baseball Bat, Beam Load, Bender, Blank State, Claymore, Couperet, Crisis, Dispenser, Dual Launcher, Elephant, Flamberge, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Jahval Mahmaerd, Kanye, M2000, Mac10, Minigun, Mortini, Nizeh, Oklahoma, Phoenix, Pistol, Propeller, Prophet, Proximity Mine, Repulsar, Revolver, Rocket Launcher, SMG, Sawed Off, Serac, Shotgun, Silenzzio, Smith Carbine, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt JellyFish Maps ===&lt;br /&gt;
&lt;br /&gt;
==== JF_Statue_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Flamberge, Oklahoma, Repulsar&lt;br /&gt;
&lt;br /&gt;
=== Alt LostCity Maps ===&lt;br /&gt;
&lt;br /&gt;
==== LostCity_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
=== Alt Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Kanye, Nizeh, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_10_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Jahval Mahmaerd, Warden&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_11_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Warden&lt;br /&gt;
&lt;br /&gt;
=== Alt Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Crisis, Phoenix, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Gland Grenade, Mac10, Phoenix, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Republic_07_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Pistol, SMG, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== Alt Sonova Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Sonova_Chimney_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Beam Load, Elephant, Kusma, QCW05&lt;br /&gt;
&lt;br /&gt;
==== Sonova_RoadSide_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AK, Claymore, Couperet, Glock, Gust, Impetus, Repulsar, SMG&lt;br /&gt;
&lt;br /&gt;
=== Alt StLucia Maps ===&lt;br /&gt;
&lt;br /&gt;
==== StLucia_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Flamberge&lt;br /&gt;
&lt;br /&gt;
==== StLucia_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, AR, Hand Grenade, Kusma&lt;br /&gt;
&lt;br /&gt;
==== StLucia_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Gland Grenade, HK_G11&lt;br /&gt;
&lt;br /&gt;
==== StLucia_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Gland Grenade, HK_G11, M2000, Nizeh&lt;br /&gt;
&lt;br /&gt;
=== Alt Stadium Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Stadium_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Gland Grenade, Pistol, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Stadium_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Stadium_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma, StunMine, Stylus&lt;br /&gt;
&lt;br /&gt;
=== Alt TheSamePlace Maps ===&lt;br /&gt;
&lt;br /&gt;
==== TheSamePlace_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, QCW05, Revolver&lt;br /&gt;
&lt;br /&gt;
=== Alt Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Parking_1_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Hand Grenade, Jahval Mahmaerd, Oklahoma, Pistol, StunMine, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
==== Parking_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade, Pistol, Revolver, Shotgun, Silenzzio, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Toilets_00_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Serac&lt;br /&gt;
&lt;br /&gt;
==== WestVillage_04_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Flash Light, SMG, Stylus, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
== DLC Map Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Dispenser, Glaive Gun, Havoc, Pistol&lt;br /&gt;
&lt;br /&gt;
==== Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Phoenix, Propeller, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Arena_14 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Claymore, Crisis, Glaive Gun, Jahval Mahmaerd, Kanye, Stylus, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Arena_14_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Claymore, Crisis, Jahval Mahmaerd, Oklahoma, Sawed Off&lt;br /&gt;
&lt;br /&gt;
==== Arena_21 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Glock, Hand Grenade, Mortini, Phoenix, Pistol, Sawed Off, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_23 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glaive Gun, Hand Grenade, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Arena_28 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Crisis, Elephant, Flamberge, Havoc, Revolver&lt;br /&gt;
&lt;br /&gt;
=== DLC Arena Shadow Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Proximity Mine, Repulsar, Taser&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Baseball Bat, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;br /&gt;
&lt;br /&gt;
==== Arena_Shadow_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hill_H15, M2000, Silenzzio&lt;br /&gt;
&lt;br /&gt;
=== DLC Backrooms Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AK, Flamberge, Glock, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Backrooms_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
&lt;br /&gt;
=== DLC Chateaux Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_06_NoGrass ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, M2000, Minigun, Mortini&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Jahval Mahmaerd, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; SMG, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Chateaux_13_Alt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, Oklahoma&lt;br /&gt;
&lt;br /&gt;
=== DLC Corridor Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Glock, M2000, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Corridor_00_alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Claymore, Gland Grenade, Nizeh, Taser, Warden&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Cannon, M2000, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Corridor_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AAA12, Bender, Crisis, M2000, Mac10, Nizeh, Phoenix, Propeller, Repulsar, Rocket Launcher, SMG&lt;br /&gt;
&lt;br /&gt;
==== Corridor_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, Gland Grenade&lt;br /&gt;
&lt;br /&gt;
=== DLC Dragonfly Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Flamberge, Havoc&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_ADifferentPlace_02_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Pistol, Proximity Mine, StunMine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; God Sword, HK_G11, Jahval Mahmaerd, Katana, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Abduction_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State, Kusma, QCW05, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Basalt_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Torrent&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus, Proximity Mine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Bowl_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Bukanee, Elephant, Nizeh, Prophet&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Depths_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Hill_H15&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Gust, Hand Grenade, Kanye, Proximity Mine, Stun Grenade&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Earthscraper_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Phoenix, Revolver, Taser&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Flamberge, Glaive Gun, M2000, Yangtse&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Fracture_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Curved Knife, Gland Grenade, Warden&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dispenser, Gamma, Havoc, Proximity Mine, Revolver, Serac, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_IceSlide_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Gamma, Havoc, Mac10, Proximity Mine, Revolver, Stylus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Katana&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Lancer_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Nizeh&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bender, Dual Launcher, Hand Grenade, Impetus, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Stairway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Impetus&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; FG42, Kusma&lt;br /&gt;
&lt;br /&gt;
==== Dragonfly_Waterway_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AP Mine, Gland Grenade, Revolver, Stun Grenade, Stylus&lt;br /&gt;
&lt;br /&gt;
=== DLC HK Maps ===&lt;br /&gt;
&lt;br /&gt;
==== HK_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; AR, Couperet, Hand Grenade, M2000, Mac10, Pistol, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== HK_03_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Claymore, Couperet, Gland Grenade, Glock, Hand Cannon, SMG, Sawed Off, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC ICE Maps ===&lt;br /&gt;
&lt;br /&gt;
==== ICE_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Hand Grenade&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Claymore, Hand Grenade, Mac10, Minigun, Proximity Mine, SMG, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== ICE_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Hand Cannon, Proximity Mine, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== ICE_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Proximity Mine, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== ICE_06 ====&lt;br /&gt;
* &#039;&#039;&#039;Pipe Spawns:&#039;&#039;&#039; Baseball Bat, Crisis, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
=== DLC Neo Arena Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant, Flamberge, Glock, Havoc, Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_0 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Glock, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Mac10&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_05_1_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Serac&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Elephant&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Flamberge, Kanye, Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Neo_Arena_12_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Propeller&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AAA12, Bender, Crisis, Jahval Mahmaerd, Tromblonj&lt;br /&gt;
&lt;br /&gt;
=== DLC Republic Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Republic_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Baseball Bat, Claymore, Flash Light, Silenzzio&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Couperet, Glaive Gun, Mac10, Phoenix, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_03 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; Baseball Bat, Couperet, Hand Cannon, Hand Grenade, Repulsar, Smith Carbine, Taser&lt;br /&gt;
&lt;br /&gt;
==== Republic_04 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Repulsar&lt;br /&gt;
&lt;br /&gt;
==== Republic_05 ====&lt;br /&gt;
* &#039;&#039;&#039;Vending Machines:&#039;&#039;&#039; AK, AR, Baseball Bat, Beam Load, Blank State, Claymore, Couperet, Dispenser, Dual Launcher, Flash Light, Gamma, Glaive Gun, Gland Grenade, Glock, Hand Cannon, Hand Grenade, Havoc, Kanye, M2000, Mac10, Minigun, Mortini, Phoenix, Pistol, Proximity Mine, Repulsar, Revolver, SMG, Sawed Off, Shotgun, Silenzzio, Smith Carbine, Taser, Tromblonj&lt;br /&gt;
&lt;br /&gt;
==== Republic_08 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Flamberge, Jahval Mahmaerd, Nizeh, Oklahoma, Repulsar, Stylus, Taser&lt;br /&gt;
&lt;br /&gt;
=== DLC Unique Maps ===&lt;br /&gt;
&lt;br /&gt;
==== Gobi_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Bayshore, FG42&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Gland Grenade, Shotgun&lt;br /&gt;
&lt;br /&gt;
==== Hinterland_01_Alt ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Flamberge, Nizeh, Oklahoma&lt;br /&gt;
&lt;br /&gt;
==== PigFarm_00 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Couperet, Hand Grenade, Repulsar, Shotgun, Smith Carbine&lt;br /&gt;
&lt;br /&gt;
==== TerminalPalace_02 ====&lt;br /&gt;
* &#039;&#039;&#039;Floor Spawns:&#039;&#039;&#039; Blank State&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Barrel&amp;diff=1818</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Barrel&amp;diff=1818"/>
		<updated>2026-01-18T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Massive (and possibly final) Edit #2 to Maps Available under Barrels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Barrel&lt;br /&gt;
|header1 = &amp;quot;The Worst-kept Secret&amp;quot;&lt;br /&gt;
[[File:barrel.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
&lt;br /&gt;
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.&lt;br /&gt;
Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels. &lt;br /&gt;
&lt;br /&gt;
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. &lt;br /&gt;
One does need to take into account that this is less funny.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Charshi_Alt&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)&lt;br /&gt;
* Bazaar_Overhang_Alt (Unlike Bazaar_Overhang, two of the barrels are useable and only one is a Non-Burning Unuseable Barrel)&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_07_alt&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_ADifferentPlace_01&lt;br /&gt;
* Dragonfly_BarrelBattle&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)&lt;br /&gt;
* Dragonfly_Neighbourhood_Alt (Unlike Dragonfly_Neighbourhood, not all barrels in this map are Flaming Barrels, just most of them, and there is only one normal barrel)&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Sewer_Alt_Alt (Dragonfly_Sewer_Alt does not have barrels for some reason)&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Xanthate&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* JF_Space&lt;br /&gt;
* Prison_00&lt;br /&gt;
* ReeperBahn_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* TheSamePlace_06&lt;br /&gt;
&lt;br /&gt;
Playlist Code with all above maps (excluding maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):&lt;br /&gt;
&lt;br /&gt;
H4sIAAAAAAAACnWTwW7CMAyG3yVnDi2HbeLWgtC0A0Mrh0nTFBlwm0ghqZxkqJv27kvboFLKbvX3O/Vvx/lhGk7IFiwHIlSWzdgJassWH2wJFfK1rITjScJX0ARtzDbtx4QWXlvssCGSR0M8ebyO0iREK4LK6FI1vC+cg3MKR2npKK3AM9KI7LzWqAJaG3JSQxOqz0P4hlgj5SA0T9Iurv1eyUOvZt6Zfae1NnL4BiD+LI9ofOt5S9KaKO4EFmE4WwUH5MnDJJ1nyv3bykQsHEg6QzMR+j4m+B20E+AuP7puMqKMUAOfP42OZStZlhgUF32nd10MzSwFkBWyu0atZDhrvOWl8oZsDXTDw3LcddlDGUf+suZFHarf3EYyqRo7ifD1C0mAriK96+eiDbvF4WZyGwyruDeehDHH6T20i9TSqAzrkbLPGXNN3T6HWkGjpHXs9w8twXyzIgMAAA==&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Barrel&amp;diff=1817</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Barrel&amp;diff=1817"/>
		<updated>2026-01-17T05:35:04Z</updated>

		<summary type="html">&lt;p&gt;No-Mic: Massive Edit #1 to Maps Available under Barrels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Barrel&lt;br /&gt;
|header1 = &amp;quot;The Worst-kept Secret&amp;quot;&lt;br /&gt;
[[File:barrel.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 25&lt;br /&gt;
|label3 = Headshot Multiplier&lt;br /&gt;
|data3 = ???&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ???&lt;br /&gt;
|label6 = Movement Factor&lt;br /&gt;
|data6 = ???&lt;br /&gt;
|label7 = Max Wall Jumps&lt;br /&gt;
|data7 = ???&lt;br /&gt;
|label8 = Jump Factor&lt;br /&gt;
|data8 = ???&lt;br /&gt;
|label9 = Wall Jump Factor&lt;br /&gt;
|data9 = ???&lt;br /&gt;
|label10 = Traits&lt;br /&gt;
|data10 = Two-Handed, Environmental, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.&lt;br /&gt;
&lt;br /&gt;
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.&lt;br /&gt;
Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels. &lt;br /&gt;
&lt;br /&gt;
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. &lt;br /&gt;
One does need to take into account that this is less funny.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Arena_28&lt;br /&gt;
* Autobahn_00&lt;br /&gt;
* Bazaar_Charshi&lt;br /&gt;
* Bazaar_Hideout&lt;br /&gt;
* Bazaar_Hideout_Alt&lt;br /&gt;
* Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)&lt;br /&gt;
* Cage_Fight_00_Day&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Cage_Fight_00_Sunset&lt;br /&gt;
* Canliferous_fluorspar&lt;br /&gt;
* Canliferous_map&lt;br /&gt;
* Corridor_07&lt;br /&gt;
* Corridor_10&lt;br /&gt;
* Corridor_11&lt;br /&gt;
* Dragonfly_ADifferentPlace_01&lt;br /&gt;
* Dragonfly_BarrelBattle&lt;br /&gt;
* Dragonfly_BarrelBattle_Alt&lt;br /&gt;
* Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)&lt;br /&gt;
* Dragonfly_Sewer&lt;br /&gt;
* Dragonfly_Stairway&lt;br /&gt;
* Dragonfly_Stairway_Alt&lt;br /&gt;
* Dragonfly_Tunnel&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Xanthate&lt;br /&gt;
* Dragonfly_Xanthate_Alt&lt;br /&gt;
* Drain_01&lt;br /&gt;
* Fortinayt_02&lt;br /&gt;
* Fortinayt_02_Alt&lt;br /&gt;
* Prison_00&lt;br /&gt;
* ReeperBahn_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* TheSamePlace_06 This list is not complete, I have only reviewed up to Factory_01 on Base Maps, will try to complete tommorow - no_mic_ 1/16/26 Playlist Code with all above maps (excluding all maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):&lt;/div&gt;</summary>
		<author><name>No-Mic</name></author>
	</entry>
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