<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peek</id>
	<title>Straftat Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://straftat.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peek"/>
	<link rel="alternate" type="text/html" href="https://straftat.wiki/wiki/Special:Contributions/Peek"/>
	<updated>2026-06-12T21:42:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=1816</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=1816"/>
		<updated>2025-12-18T10:03:35Z</updated>

		<summary type="html">&lt;p&gt;Peek: reverted image header because it was too long, uncouth, bigoted, and worst of all... it lacked any comedic value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;bzzt&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = N/A&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 4 (Very Slow)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Equipment, Stun, Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
The stun&#039;s code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon, although using it to pick up a weapon that&#039;s about to be fought over is also a good idea.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Aquatic_00&lt;br /&gt;
* Arena_11_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_14&lt;br /&gt;
* Arena_16&lt;br /&gt;
* Arena_16_Alt&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Bazaar_00 (Pipe)&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* EndGame&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01&lt;br /&gt;
* ICE_03&lt;br /&gt;
* ICE_05&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_08&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_03&lt;br /&gt;
* Republic_05&lt;br /&gt;
* TheSamePlace_08&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Serac&amp;diff=1308</id>
		<title>Serac</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Serac&amp;diff=1308"/>
		<updated>2025-07-01T16:05:38Z</updated>

		<summary type="html">&lt;p&gt;Peek: spelling mistake in image header was bugging me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Serac&lt;br /&gt;
|header1 = &amp;quot;Marshmallow Shooting Barbell&amp;quot;&lt;br /&gt;
[[File:serac.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Projectile + Drop&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = Snail&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = none&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Unique, Two-Handed, Semi-Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Absolutely obnoxious weapon, which slows the holder down greatly, offers no spread reduction when aiming, has no headshot multiplier, low fire rate, besides it&#039;s semi-automatic.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Drop it, if you can allow yourself anything else capable to do damage. If not—aim at your enemy and shoot, because the weapon has absolutely no quirks besides being uncool.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1253</id>
		<title>Tromblonj</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1253"/>
		<updated>2025-05-30T15:18:00Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Recommended Strategies */ fixed deadwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Tromblonj&lt;br /&gt;
|header1 = &amp;quot;Do you think you&#039;re out of tune?&amp;quot;&lt;br /&gt;
[[File:Tromblonj.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
This high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get really close to your opponent. Almost touching. If your first shot doesn&#039;t hit, it&#039;s not worth it to try reloading because of how long it takes, so you want as many pellets to hit as possible in one shot. The time spent reloading could create a window for your opponent to get a better gun and kill you, so if you don&#039;t hit that first shot, you&#039;re better off just grabbing another weapon.&lt;br /&gt;
&lt;br /&gt;
Playing against someone with a Tromblonj, you want to have a ranged weapon, and you also want to have some distance between the both of you. As long as you&#039;re more than 4 meters away from them, you&#039;re pretty much safe.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1252</id>
		<title>Tromblonj</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1252"/>
		<updated>2025-05-30T15:17:27Z</updated>

		<summary type="html">&lt;p&gt;Peek: recommended strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Tromblonj&lt;br /&gt;
|header1 = &amp;quot;Do you think you&#039;re out of tune?&amp;quot;&lt;br /&gt;
[[File:Tromblonj.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
This high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Get really close to your opponent. Almost touching. If your first shot doesn&#039;t hit, it&#039;s almost not worth it to try reloading because of how long it takes, so you want as many pellets to hit as possible in one shot. The time spent reloading could create a window for your opponent to get a better gun and kill you, so if you don&#039;t hit that first shot, you&#039;re better off just grabbing another weapon.&lt;br /&gt;
&lt;br /&gt;
Playing against someone with a Tromblonj, you want to have a ranged weapon, and you also want to have some distance between the both of you. As long as you&#039;re more than 4 meters away from them, you&#039;re pretty much safe.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1251</id>
		<title>Tromblonj</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Tromblonj&amp;diff=1251"/>
		<updated>2025-05-30T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;Peek: image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Tromblonj&lt;br /&gt;
|header1 = &amp;quot;Do you think you&#039;re out of tune?&amp;quot;&lt;br /&gt;
[[File:Tromblonj.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
This high-damage, two-handed weapon can inflict damage on opponents from a distance, but its effectiveness is significantly reduced; it performs best in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Repulsar&amp;diff=1243</id>
		<title>Repulsar</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Repulsar&amp;diff=1243"/>
		<updated>2025-05-23T15:13:28Z</updated>

		<summary type="html">&lt;p&gt;Peek: image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Repulsar&lt;br /&gt;
|header1 = &amp;quot;Vamos esculachar!&amp;quot;&lt;br /&gt;
[[File:Repulsar.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=1242</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=1242"/>
		<updated>2025-05-23T15:08:43Z</updated>

		<summary type="html">&lt;p&gt;Peek: added image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Rocket Launcher&lt;br /&gt;
|header1 = &amp;quot;Pain is weakness leaving the body!&amp;quot;&lt;br /&gt;
[[File:RocketLauncher.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Straight Projectile&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 4&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Slow)&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-Handed, Explosive, Power Weapon, Recoil&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02_Alt&lt;br /&gt;
* Arena_04&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* ICE_01_Alt&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* valhalla_01&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Kanye&amp;diff=965</id>
		<title>Kanye</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Kanye&amp;diff=965"/>
		<updated>2025-05-09T12:36:57Z</updated>

		<summary type="html">&lt;p&gt;Peek: image header, last one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Kanye&lt;br /&gt;
|header1 = &amp;quot;I&#039;m nice at ping pong&amp;quot;&lt;br /&gt;
[[File:Kanye.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 50, regardless of the body part hit&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Kanye is styled after Kanye West. I will not elaborate further.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Shoot the enemy in the head.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=M2000&amp;diff=964</id>
		<title>M2000</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=M2000&amp;diff=964"/>
		<updated>2025-05-09T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Recommended Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = M2000&lt;br /&gt;
|header1 = &amp;quot;awp crutch&amp;quot;&lt;br /&gt;
[[File:M2000.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100 or more (to be confirmed)&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = No apparent bullet drop. A no scope is possible at point blank (closer than close combat)&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1 (4 in Reserve)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.5s (0.67 shot/s)&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = No bullet spread (scoped)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-Handed, Rechamber, &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank noscope.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=M2000&amp;diff=963</id>
		<title>M2000</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=M2000&amp;diff=963"/>
		<updated>2025-05-09T12:17:00Z</updated>

		<summary type="html">&lt;p&gt;Peek: recommended strategy and image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = M2000&lt;br /&gt;
|header1 = &amp;quot;awp crutch&amp;quot;&lt;br /&gt;
[[File:M2000.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 100 or more (to be confirmed)&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = No apparent bullet drop. A no scope is possible at point blank (closer than close combat)&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 1 (4 in Reserve)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 1.5s (0.67 shot/s)&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = No bullet spread (scoped)&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-Handed, Rechamber, &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in a straight line to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank noscope.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Glock&amp;diff=961</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Glock&amp;diff=961"/>
		<updated>2025-05-09T12:03:29Z</updated>

		<summary type="html">&lt;p&gt;Peek: image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Glock&lt;br /&gt;
|header1 = &amp;quot;That&#039;s a 9mm semi-automatic pushed against your skull.&amp;quot;&lt;br /&gt;
[[File:GLock.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = Body - 25 Head - 50&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 17&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Semi-Automatic,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=960</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=960"/>
		<updated>2025-05-09T12:01:15Z</updated>

		<summary type="html">&lt;p&gt;Peek: image header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;bzzt&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = None - immobilizes the target for 2.5s&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ∞&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* EndGame&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01&lt;br /&gt;
* ICE_03&lt;br /&gt;
* ICE_05&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_08&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_03&lt;br /&gt;
* Republic_05&lt;br /&gt;
* TheSamePlace_08&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=959</id>
		<title>Sawed Off</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Sawed_Off&amp;diff=959"/>
		<updated>2025-05-09T12:00:28Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Recommended Strategies */ added recommended strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Sawed Off&lt;br /&gt;
|header1 = &amp;quot;Header&amp;quot;&lt;br /&gt;
[[File:SawedOff.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = the spread is randomized, but stays in the same radius&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 16 (48 in Reserve, 8 per shot)&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.40s between shots, 1.25s reload&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = all shots hit between 0 and 3 meters&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = One-Handed, Reloadable, &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Sawed Off is a fantastic option for up close, however the ammo count is misleading. The Sawed Off only shoots twice with eight pellets (resulting in 2x8=16 pellets total) and has 6 reloads in reserve.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Works best dual wielded in close quarters, but do not hesitate to use the Sawed Off from range! Despite it being a shotgun, it actually does surprisingly well on an opponent a considerable distance away.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Havoc&amp;diff=958</id>
		<title>Havoc</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Havoc&amp;diff=958"/>
		<updated>2025-05-09T11:51:07Z</updated>

		<summary type="html">&lt;p&gt;Peek: added traits and put the spread description in the correct place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Havoc&lt;br /&gt;
|header1 = &amp;quot;Header&amp;quot;&lt;br /&gt;
[[File:Havoc.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = NUMBERS GO HERE&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = NUMBERS GO HERE&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = Contrary to most shooter game shotguns, shotguns in STRAFTAT don&#039;t really have spread. The Havoc&#039;s damage is either 0, 25, 50 or 100, exponentially from 0 to 5m.&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-handed, pump action after two shots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Havoc shotgun is an extremely powerful weapon and the best shotgun overall, it (unlike the other shotguns) has quite a tight, rigid spread that is effected minimally by player movement and a high density of buckshot.&lt;br /&gt;
&lt;br /&gt;
The Havoc is pump action, but fires twice before needing to be pumped. It is also double-barrelled similar to the [[Sawed Off|sawed off]], however its barrels are mounted vertically (over under) rather than horizontally (side by side).&lt;br /&gt;
&lt;br /&gt;
It is the (as far as my knowledge) the only weapon that does not appear in the [[Training Ground]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another notable thing about it is its appearance, being entirely covered in chipped bright red paint. Which bears significant resemblance to the:&lt;br /&gt;
&lt;br /&gt;
- [[Gland Grenade]]&lt;br /&gt;
&lt;br /&gt;
- [[Dispenser]]&lt;br /&gt;
&lt;br /&gt;
- [[Glaive Gun]]&lt;br /&gt;
&lt;br /&gt;
- [[MAC10]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Just shoot your opponent to death. Keep in mind that this shotgun has impressive range.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Mortini&amp;diff=957</id>
		<title>Mortini</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Mortini&amp;diff=957"/>
		<updated>2025-05-09T11:45:07Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Recommended Strategies */ added a recommended strategy for using the mortini but i did not add a strategy for playing against it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Mortini&lt;br /&gt;
|header1 = &amp;quot;Header&amp;quot;&lt;br /&gt;
[[File:Mortini.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 45?&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Projectile drop&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 8&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = ??? (Slow)&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-Handed, Explosive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Mortini is a grenade launcher that also provides very light amounts of recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Try to stay above your opponent and know the easiest way to hit your enemy with the splash damage based on where they are and where they&#039;re heading. It can also be useful for suppressing fire by spamming grenades towards enemy cover. Although a direct hit would deal more damage, it&#039;s safer to aim for the feet while in direct combat.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Yes.&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Taser&amp;diff=955</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Taser&amp;diff=955"/>
		<updated>2025-05-09T09:03:23Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Maps Available */ added list of maps the weapon is on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Taser&lt;br /&gt;
|header1 = &amp;quot;Header&amp;quot;&lt;br /&gt;
[[File:Taser.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = None - immobilizes the target for 2.5s&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = NUMBERS GO HERE&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = ∞&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = NUMBERS GO HERE&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = NUMBERS GO HERE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
A short-range, non-lethal weapon that briefly stuns an opponent.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Best used if paired with another weapon.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_00_Alt&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_Shadow_00&lt;br /&gt;
* Arena_Shadow_01&lt;br /&gt;
* Arena_Shadow_03&lt;br /&gt;
* Arena_Shadow_07&lt;br /&gt;
* Cage_Fight_00_Night&lt;br /&gt;
* Chateaux_09&lt;br /&gt;
* Chateaux_10&lt;br /&gt;
* Chateaux_11&lt;br /&gt;
* Chateaux_13_Alt&lt;br /&gt;
* Corridor_00_alt&lt;br /&gt;
* Corridor_08_Alt&lt;br /&gt;
* Dragonfly_Crusher&lt;br /&gt;
* Dragonfly_Sewer_Alt&lt;br /&gt;
* EndGame&lt;br /&gt;
* HK_03_Alt&lt;br /&gt;
* ICE_01&lt;br /&gt;
* ICE_03&lt;br /&gt;
* ICE_05&lt;br /&gt;
* Neo_Arena_04_0&lt;br /&gt;
* Neo_Arena_04_1&lt;br /&gt;
* Neo_Arena_08&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* Prison_00&lt;br /&gt;
* Republic_01&lt;br /&gt;
* Republic_02&lt;br /&gt;
* Republic_03&lt;br /&gt;
* Republic_05&lt;br /&gt;
* TheSamePlace_08&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
	<entry>
		<id>https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=953</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://straftat.wiki/index.php?title=Rocket_Launcher&amp;diff=953"/>
		<updated>2025-05-09T07:49:47Z</updated>

		<summary type="html">&lt;p&gt;Peek: /* Maps Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Rocket Launcher&lt;br /&gt;
|header1 = &amp;quot;Header&amp;quot;&lt;br /&gt;
[[File:RocketLauncher.png|center|thumb|200px]]&lt;br /&gt;
|label2 = Damage&lt;br /&gt;
|data2 = 250&lt;br /&gt;
|label3 = Accuracy&lt;br /&gt;
|data3 = Straight Projectile&lt;br /&gt;
|label4 = Capacity&lt;br /&gt;
|data4 = 4&lt;br /&gt;
|label5 = Fire-Rate&lt;br /&gt;
|data5 = 0.4 (Slow)&lt;br /&gt;
|label6 = Spread&lt;br /&gt;
|data6 = NUMBERS GO HERE&lt;br /&gt;
|label7 = Traits&lt;br /&gt;
|data7 = Two-Handed, Explosive, Power Weapon, Recoil&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Brief Information ==&lt;br /&gt;
The Rocket Launcher mimicks that of generic Rocket Launchers from other games. The weapon does provide a high amount of recoil, enough to also propel yourself up a set distance just from the recoil.&lt;br /&gt;
&lt;br /&gt;
== Recommended Strategies ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Maps Available ==&lt;br /&gt;
&lt;br /&gt;
* Adobe_02_Alt&lt;br /&gt;
* Arena_04&lt;br /&gt;
* Arena_13_Alt&lt;br /&gt;
* Arena_25&lt;br /&gt;
* Canliferous_fluorspar_Alt&lt;br /&gt;
* Dragonfly_Space&lt;br /&gt;
* Dragonfly_Tunnel_Alt&lt;br /&gt;
* Dragonfly_Vestige_Alt&lt;br /&gt;
* ICE_01_Alt&lt;br /&gt;
* LostCity_00&lt;br /&gt;
* Neo_Arena_09&lt;br /&gt;
* valhalla_01&lt;/div&gt;</summary>
		<author><name>Peek</name></author>
	</entry>
</feed>