AR: Difference between revisions

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[[File:AR.png|center|thumb|200px]]
[[File:AR.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = Body - 25
|data2 = 25HP
Head - 75
|label3 = Headshot Multiplier
|label3 = Accuracy
|data3 = X3
|data3 = good if you can handle the linear recoil
|label4 = Capacity
|label4 = Capacity
|data4 = 32
|data4 = 32
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = 0.075 (Fast)
|data5 = 0.075 (Fast)
|label6 = Spread
|label6 = Movement Factor
|data6 = meaningless under 25m, stays the same between hipfire and ADS
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = Automatic, two handed
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = Two-Handed, Automatic
}}
{{#seo:
|description=The AR is styled after the AR15. Unlike it's stronger counterpart the AK, it has a 3X headshot multiplier with a slightly faster rate of fire.
|image=AR.png
}}
}}
== Brief Information ==
== Brief Information ==
The AR is styled after the AR.
The AR is styled after the AR15. Unlike it's stronger counterpart the AK, it has a 3X headshot multiplier with a slightly faster rate of fire.


== Recommended Strategies ==
== Recommended Strategies ==
Shoot the enemy in the head.
Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.


== Maps Available ==
== Maps Available ==


* Yes.
* Arena_01
* Basket_02
* Bazaar_03
* Bazaar_03_Alt
* Chateaux_05
* Chateaux_07_NoGrass_01
* Corridor_05
* Factory_01
* HK_02
* HK_03
* ICE_01_Alt (Pipe)
* JF_Poolrooms_01
* Neo_Arena_04_1 (Vending Machine)
* Neo_Arena_09 (Vending Machine)
* Republic_00 (Vending Machine)
* Republic_02 (Vending Machine)
* Republic_05 (Vending Machine)
* StLucia_02_Alt
* Stadium_01_Alt
* TrainingRange_00

Latest revision as of 00:16, 12 June 2026

AR
"AR is short for Assault Rifle!"
Damage25HP
Headshot MultiplierX3
Capacity32
Fire-Rate0.075 (Fast)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic

Brief Information

The AR is styled after the AR15. Unlike it's stronger counterpart the AK, it has a 3X headshot multiplier with a slightly faster rate of fire.

Recommended Strategies

Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.

Maps Available

  • Arena_01
  • Basket_02
  • Bazaar_03
  • Bazaar_03_Alt
  • Chateaux_05
  • Chateaux_07_NoGrass_01
  • Corridor_05
  • Factory_01
  • HK_02
  • HK_03
  • ICE_01_Alt (Pipe)
  • JF_Poolrooms_01
  • Neo_Arena_04_1 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Republic_00 (Vending Machine)
  • Republic_02 (Vending Machine)
  • Republic_05 (Vending Machine)
  • StLucia_02_Alt
  • Stadium_01_Alt
  • TrainingRange_00