Taser: Difference between revisions

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{{#seo:
|description=The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
|image=Taser.png
}}
{{Infobox
{{Infobox
|title = Taser
|title = Taser
|header1 = "If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this."
|header1 = "bzzt"
[[File:Taser.png|center|thumb|200px]]
[[File:Taser.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
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== Brief Information ==
== Brief Information ==
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.


== Recommended Strategies ==
== Recommended Strategies ==
Line 21: Line 27:
* Adobe_00_Alt
* Adobe_00_Alt
* Aquatic_00
* Aquatic_00
* Arena_11_Alt
* Arena_13_Alt
* Arena_13_Alt
* Arena_14
* Arena_16
* Arena_16_Alt
* Arena_21
* Arena_Shadow_00
* Arena_Shadow_00
* Arena_Shadow_01
* Arena_Shadow_01
* Arena_Shadow_03
* Arena_Shadow_03
* Arena_Shadow_07
* Arena_Shadow_07
* Basket_Borular
* Basket_Borular_Alt
* Basket_Crosshair_Alt
* Basket_Duvar
* Basket_Swirly_Alt
* Bazaar_00 (Pipe)
* Bazaar_03
* Bazaar_Charshi
* Bazaar_Overhang
* Bazaar_Overhang_Alt
* Cage_Fight_00_Night
* Cage_Fight_00_Night
* Chateaux_09
* Chateaux_09
Line 33: Line 54:
* Corridor_00_alt
* Corridor_00_alt
* Corridor_08_Alt
* Corridor_08_Alt
* Dragonfly_ADifferentPlace_01_Alt
* Dragonfly_Crusher
* Dragonfly_Crusher
* Dragonfly_Earthscraper_Alt
* Dragonfly_Sewer_Alt
* Dragonfly_Sewer_Alt
* EndGame
* Dragonfly_Sewer_Alt (Vending Machine)
* Dragonfly_Sewer_Alt_Alt
* EndGame (Vending Machine)
* HK_02_Alt
* HK_03_Alt
* HK_03_Alt
* ICE_01
* ICE_01 (Pipe)
* ICE_03
* ICE_01_Alt (Pipe)
* ICE_05
* ICE_03 (Pipe)
* ICE_05 (Pipe)
* JF_Poolrooms_01
* JF_Poolrooms_01 (Vending Machine)
* Neo_Arena_04_0
* Neo_Arena_04_0
* Neo_Arena_04_1
* Neo_Arena_04_1 (Vending Machine)
* Neo_Arena_08
* Neo_Arena_08 (Vending Machine)
* Neo_Arena_09
* Neo_Arena_09 (Vending Machine)
* Parking_1_alt
* Prison_00
* Prison_00
* Republic_01
* Republic_01 (Vending Machine)
* Republic_02
* Republic_02 (Vending Machine)
* Republic_03
* Republic_03 (Vending Machine)
* Republic_05
* Republic_05 (Vending Machine)
* Republic_08
* Sonova_Bankment
* TheSamePlace_08
* TheSamePlace_08
* WestVillage_04_Alt
* valhalla_04

Latest revision as of 01:49, 12 June 2026

Taser
"bzzt"
DamageN/A
Fire-Rate4 (Very Slow)
TraitsOne-Handed, Equipment, Stun, Special

Brief Information

The Taser is short-range, non-lethal weapon that briefly stuns an opponent.

The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.

Recommended Strategies

Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.

Maps Available

  • Adobe_00_Alt
  • Aquatic_00
  • Arena_11_Alt
  • Arena_13_Alt
  • Arena_14
  • Arena_16
  • Arena_16_Alt
  • Arena_21
  • Arena_Shadow_00
  • Arena_Shadow_01
  • Arena_Shadow_03
  • Arena_Shadow_07
  • Basket_Borular
  • Basket_Borular_Alt
  • Basket_Crosshair_Alt
  • Basket_Duvar
  • Basket_Swirly_Alt
  • Bazaar_00 (Pipe)
  • Bazaar_03
  • Bazaar_Charshi
  • Bazaar_Overhang
  • Bazaar_Overhang_Alt
  • Cage_Fight_00_Night
  • Chateaux_09
  • Chateaux_10
  • Chateaux_11
  • Chateaux_13_Alt
  • Corridor_00_alt
  • Corridor_08_Alt
  • Dragonfly_ADifferentPlace_01_Alt
  • Dragonfly_Crusher
  • Dragonfly_Earthscraper_Alt
  • Dragonfly_Sewer_Alt
  • Dragonfly_Sewer_Alt (Vending Machine)
  • Dragonfly_Sewer_Alt_Alt
  • EndGame (Vending Machine)
  • HK_02_Alt
  • HK_03_Alt
  • ICE_01 (Pipe)
  • ICE_01_Alt (Pipe)
  • ICE_03 (Pipe)
  • ICE_05 (Pipe)
  • JF_Poolrooms_01
  • JF_Poolrooms_01 (Vending Machine)
  • Neo_Arena_04_0
  • Neo_Arena_04_1 (Vending Machine)
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Parking_1_alt
  • Prison_00
  • Republic_01 (Vending Machine)
  • Republic_02 (Vending Machine)
  • Republic_03 (Vending Machine)
  • Republic_05 (Vending Machine)
  • Republic_08
  • Sonova_Bankment
  • TheSamePlace_08
  • WestVillage_04_Alt
  • valhalla_04