Revolver: Difference between revisions
GrenadeKing (talk | contribs) →Brief Information: Apparently no one ever did the brief info for the revolver |
Nerded out about how its a semi-auto front-magazine pistol |
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{{#seo: | |||
|description=A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common. | |||
|image=Revolver.png | |||
}} | |||
{{Infobox | {{Infobox | ||
|title = Revolver | |title = Revolver | ||
| Line 4: | Line 8: | ||
[[File:Revolver.png|center|thumb|200px]] | [[File:Revolver.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
|data2 = | |data2 = 50HP | ||
|label3 = Headshot Multiplier | |||
|label3 = | |data3 = X2 | ||
|data3 = | |||
|label4 = Capacity | |label4 = Capacity | ||
|data4 = 6 | |data4 = 6 | ||
|label5 = Fire-Rate | |label5 = Fire-Rate | ||
|data5 = | |data5 = 0.1 (Average) | ||
|label6 = | |label6 = Movement Factor | ||
|data6 = | |data6 = 1 (Unchanged) | ||
|label7 = Traits | |label7 = Max Wall Jumps | ||
| | |data7 = 1 (Unchanged) | ||
|label8 = Jump Factor | |||
|data8 = 1 (Unchanged) | |||
|label9 = Wall Jump Factor | |||
|data9 = 1 (Unchanged) | |||
|label10 = Traits | |||
|data10 = One-Handed, Semi-Automatic, Hit-Scan | |||
}} | }} | ||
== Brief Information == | == Brief Information == | ||
A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is | A simple 6 shot "revolver" (semi-auto pistol) that is perfectly accurate until you run and/or jump. It 2 shots so dual-wielding is common and recommended. | ||
It even ejects casings, this is NOT a revolver. It is a front-magazine pistol, something like a Mauser C96, however most front-magazine pistols have a capacity of more than 6 shots. | |||
== Recommended Strategies == | == Recommended Strategies == | ||
The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot. | The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot. | ||
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map. | |||
== Maps Available == | == Maps Available == | ||
* | * Arena_05 | ||
* Arena_06 | |||
* Arena_28 | |||
* Basket_Dochehar_Alt | |||
* Basket_Duvar | |||
* Basket_Junglegym | |||
* Basket_Shesh_Alt | |||
* Basket_Swirly_Alt | |||
* Bazaar_Alleyway | |||
* Bazaar_Chati | |||
* Bazaar_Refuge | |||
* Cage_Fight_00_Day (Vending Machine) | |||
* Canliferous_fluorspar (Vending Machine) | |||
* Canliferous_fluorspar_Alt (Vending Machine) | |||
* Canliferous_map | |||
* Corridor_07 | |||
* Dragonfly_Earthscraper_Alt | |||
* Dragonfly_IceSlide_01 | |||
* Dragonfly_IceSlide_02 | |||
* Dragonfly_Pit_Alt | |||
* Dragonfly_Waterway_Alt | |||
* Fortinayt_04 | |||
* Garden_01_Alt | |||
* Hushardzan_Burdock_Alt | |||
* Hushardzan_Ikiz_Alt | |||
* ICE_01_Alt (Pipe) | |||
* Neo_Arena_01 | |||
* Neo_Arena_02 | |||
* Neo_Arena_04_1 (Vending Machine) | |||
* Neo_Arena_09 (Vending Machine) | |||
* Neo_Arena_10 | |||
* Parking_alt | |||
* Republic_00 | |||
* Republic_05 (Vending Machine) | |||
* Scaffoldingue_00 | |||
* StLucia_02 | |||
* TheSamePlace_04 | |||
* TheSamePlace_04_Alt | |||
Latest revision as of 18:03, 3 August 2026
Brief Information
A simple 6 shot "revolver" (semi-auto pistol) that is perfectly accurate until you run and/or jump. It 2 shots so dual-wielding is common and recommended.
It even ejects casings, this is NOT a revolver. It is a front-magazine pistol, something like a Mauser C96, however most front-magazine pistols have a capacity of more than 6 shots.
Recommended Strategies
The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.
Maps Available
- Arena_05
- Arena_06
- Arena_28
- Basket_Dochehar_Alt
- Basket_Duvar
- Basket_Junglegym
- Basket_Shesh_Alt
- Basket_Swirly_Alt
- Bazaar_Alleyway
- Bazaar_Chati
- Bazaar_Refuge
- Cage_Fight_00_Day (Vending Machine)
- Canliferous_fluorspar (Vending Machine)
- Canliferous_fluorspar_Alt (Vending Machine)
- Canliferous_map
- Corridor_07
- Dragonfly_Earthscraper_Alt
- Dragonfly_IceSlide_01
- Dragonfly_IceSlide_02
- Dragonfly_Pit_Alt
- Dragonfly_Waterway_Alt
- Fortinayt_04
- Garden_01_Alt
- Hushardzan_Burdock_Alt
- Hushardzan_Ikiz_Alt
- ICE_01_Alt (Pipe)
- Neo_Arena_01
- Neo_Arena_02
- Neo_Arena_04_1 (Vending Machine)
- Neo_Arena_09 (Vending Machine)
- Neo_Arena_10
- Parking_alt
- Republic_00
- Republic_05 (Vending Machine)
- Scaffoldingue_00
- StLucia_02
- TheSamePlace_04
- TheSamePlace_04_Alt
