Cochin: Difference between revisions
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{{#seo: | |||
|description=The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad. | |||
|image=pig.png | |||
}} | |||
{{Infobox | {{Infobox | ||
|title = Cochin | |title = Cochin | ||
|header1 = " | |header1 = "Brother, may I have some oats?" | ||
[[File:pig.png|center|thumb|200px]] | [[File:pig.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
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== Brief Information == | == Brief Information == | ||
The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the '''PigFarm_00''' | The Cochin (depicted as a [https://en.wikipedia.org/wiki/Pig Pig] in-game) is a type of creature that wanders the maps '''Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00'''. They deal no damage and serve to act as a walking upward boost-pad. | ||
There are three confirmed "versions" of Cochin: normal, giant "motionless" (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time). | |||
== Immunities == | |||
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground. | |||
The Cochin are immune to these weapons: | |||
* Aboubi's Head | |||
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it) | |||
* AP Mine (However, The Cochin do trigger the mines) | |||
* Barrel | |||
* Beam Load (Normal shots deal no damage but the charged shot does) | |||
* Blank State | |||
* Blister | |||
* Bublee | |||
* Claymore (Does not trigger) | |||
* Cyst | |||
* Dual Launcher | |||
* Gamma | |||
* Gamma Gen 2 | |||
* Gland Grenade | |||
* Hand Grenade | |||
* HK Caws | |||
* Kanye | |||
* Mortini | |||
* Phoenix | |||
* Prophet | |||
* Proximity Mine (Does not trigger) | |||
* Rocket Launcher | |||
* Serac | |||
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in. | |||
== Recommended Strategies == | == Recommended Strategies == | ||
Gently place him below you, he will launch you into the sky. | Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines. | ||
== Maps Available == | == Maps Available == | ||
* | * Dragonfly_Abduction | ||
* Dragonfly_Abduction_Alt | |||
* Gutenberg_01_Alt | |||
* PigFarm_00 | |||
== Versions of The Cochin == | |||
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]] | |||
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]] | |||
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]] | |||
Latest revision as of 01:47, 12 June 2026
Brief Information
The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad.
There are three confirmed "versions" of Cochin: normal, giant "motionless" (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).
Immunities
The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.
The Cochin are immune to these weapons:
- Aboubi's Head
- All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)
- AP Mine (However, The Cochin do trigger the mines)
- Barrel
- Beam Load (Normal shots deal no damage but the charged shot does)
- Blank State
- Blister
- Bublee
- Claymore (Does not trigger)
- Cyst
- Dual Launcher
- Gamma
- Gamma Gen 2
- Gland Grenade
- Hand Grenade
- HK Caws
- Kanye
- Mortini
- Phoenix
- Prophet
- Proximity Mine (Does not trigger)
- Rocket Launcher
- Serac
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.
Recommended Strategies
Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.
Maps Available
- Dragonfly_Abduction
- Dragonfly_Abduction_Alt
- Gutenberg_01_Alt
- PigFarm_00
Versions of The Cochin



