Revolver: Difference between revisions

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→‎Brief Information: Apparently no one ever did the brief info for the revolver
 
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[[File:Revolver.png|center|thumb|200px]]
[[File:Revolver.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = Body - 50
|data2 = 50HP
Head - 100+
|label3 = Headshot Multiplier
|label3 = Accuracy
|data3 = X2
|data3 = NUMBERS GO HERE
|label4 = Capacity
|label4 = Capacity
|data4 = 6
|data4 = 6
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 0.1 (Average)
|label6 = Spread
|label6 = Movement Factor
|data6 = NUMBERS GO HERE
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = One-Handed, Semi-Automatic
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = One-Handed, Semi-Automatic, Hit-Scan
}}
}}


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== Recommended Strategies ==
== Recommended Strategies ==
The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.
The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.


== Maps Available ==
== Maps Available ==


* Yes.
* Arena_05
* Arena_06
* Arena_28
* Cage_Fight_00_Day (Vending Machine)

Latest revision as of 20:27, 3 October 2025

Revolver
"This isn't a Revolver"
Damage50HP
Headshot MultiplierX2
Capacity6
Fire-Rate0.1 (Average)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsOne-Handed, Semi-Automatic, Hit-Scan

Brief Information

A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.

Recommended Strategies

The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.

Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.

Maps Available

  • Arena_05
  • Arena_06
  • Arena_28
  • Cage_Fight_00_Day (Vending Machine)