Smith Carbine: Difference between revisions

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m some grammar improvements and fixes. language betterment :D
 
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[[File:SmithCarbine.png|center|thumb|200px]]
[[File:SmithCarbine.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = Body - 50
|data2 = 50hp
Head - 100+
|label3 = Headshot Multiplier
|label3 = Accuracy
|data3 = X2
|data3 = No apparent spread or bullet drop, although the iron sight might be disturbing when moving
|label4 = Capacity
|label4 = Capacity
|data4 = 1 (23 in Reserve)
|data4 = 24
|label5 = Fire-Rate
|label5 = Reload Speed
|data5 = 1.5s per shot
|data5 = 1 (Slow)
|label6 = Spread
|label6 = Movement Factor
|data6 = No bullet spread
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = Reloadable, 2 handed
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Reloadable
}}
}}
== Brief Information ==
== Brief Information ==
Long-ranged accurate rifle based on the [[wikipedia:Smith_carbine|Smith Carbine]]
Long-ranged accurate rifle based on the [[wikipedia:Smith_carbine|Smith Carbine]]
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An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.
An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.
Movement can be another key advantage of the carbine, as its accuracy is unchanged regardless of speed. Moving erratically whilst shooting at your opponent makes you a much harder target than your adversary.


== Maps Available ==
== Maps Available ==


* Yes.
* Adobe_01_Alt
* Arena_04_Alt
* Arena_07_Alt
* Arena_10_Alt
* Arena_12_Alt
* Arena_13_Alt
* Arena_25_Alt
* Bazaar_01_Alt

Latest revision as of 20:22, 3 October 2025

Smith Carbine
"BOOM, HEADSHOT!"
Damage50hp
Headshot MultiplierX2
Capacity24
Reload Speed1 (Slow)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Hit-Scan, Semi-Automatic, Reloadable

Brief Information

Long-ranged accurate rifle based on the Smith Carbine

This weapons stats is comparable to a scoped M2000, the main difference being this weapons requirement of two body strikes, and its vastly increased ammo reserve.

Recommended Strategies

As with all high damage and high accuracy weaponry focusing on hitting shots is advised. Being careful in between shots as not to get head-shot.

An alternative approach, given this weapon holds 24 ammunition on pickup, and being precise without having to aim in, simply dodging and weaving whilst firing every 1.5s is also a viable alternative.

Movement can be another key advantage of the carbine, as its accuracy is unchanged regardless of speed. Moving erratically whilst shooting at your opponent makes you a much harder target than your adversary.

Maps Available

  • Adobe_01_Alt
  • Arena_04_Alt
  • Arena_07_Alt
  • Arena_10_Alt
  • Arena_12_Alt
  • Arena_13_Alt
  • Arena_25_Alt
  • Bazaar_01_Alt