AR: Difference between revisions
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* Arena_01 | * Arena_01 | ||
* Basket_02 | |||
* Bazaar_03 | |||
* Bazaar_03_Alt | |||
* Chateaux_05 | |||
* Chateaux_07_NoGrass_01 | |||
* Corridor_05 | |||
* Factory_01 | |||
* HK_02 | |||
* HK_03 | |||
* ICE_01_Alt (Pipe) | |||
* JF_Poolrooms_01 | |||
* Neo_Arena_04_1 (Vending Machine) | |||
* Neo_Arena_09 (Vending Machine) | |||
* Republic_00 (Vending Machine) | |||
* Republic_02 (Vending Machine) | |||
* Republic_05 (Vending Machine) | |||
* StLucia_02_Alt | |||
* Stadium_01_Alt | |||
* TrainingRange_00 | |||
Latest revision as of 18:53, 8 March 2026
Brief Information
The AR is styled after the AR15.
Recommended Strategies
Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.
Maps Available
- Arena_01
- Basket_02
- Bazaar_03
- Bazaar_03_Alt
- Chateaux_05
- Chateaux_07_NoGrass_01
- Corridor_05
- Factory_01
- HK_02
- HK_03
- ICE_01_Alt (Pipe)
- JF_Poolrooms_01
- Neo_Arena_04_1 (Vending Machine)
- Neo_Arena_09 (Vending Machine)
- Republic_00 (Vending Machine)
- Republic_02 (Vending Machine)
- Republic_05 (Vending Machine)
- StLucia_02_Alt
- Stadium_01_Alt
- TrainingRange_00
