AR: Difference between revisions

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* Arena_01
* Arena_01
* Basket_02
* Basket_02
* Bazaar_03
* Bazaar_03_Alt
* Chateaux_05
* Chateaux_07_NoGrass_01
* Corridor_05
* Factory_01
* HK_02
* HK_03
* ICE_01_Alt (Pipe)
* JF_Poolrooms_01
* Neo_Arena_04_1 (Vending Machine)
* Neo_Arena_09 (Vending Machine)
* Republic_00 (Vending Machine)
* Republic_02 (Vending Machine)
* Republic_05 (Vending Machine)
* StLucia_02_Alt
* Stadium_01_Alt
* TrainingRange_00

Latest revision as of 18:53, 8 March 2026

AR
"AR is short for Assault Rifle!"
Damage25HP
Headshot MultiplierX3
Capacity32
Fire-Rate0.075 (Fast)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic

Brief Information

The AR is styled after the AR15.

Recommended Strategies

Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.

Maps Available

  • Arena_01
  • Basket_02
  • Bazaar_03
  • Bazaar_03_Alt
  • Chateaux_05
  • Chateaux_07_NoGrass_01
  • Corridor_05
  • Factory_01
  • HK_02
  • HK_03
  • ICE_01_Alt (Pipe)
  • JF_Poolrooms_01
  • Neo_Arena_04_1 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Republic_00 (Vending Machine)
  • Republic_02 (Vending Machine)
  • Republic_05 (Vending Machine)
  • StLucia_02_Alt
  • Stadium_01_Alt
  • TrainingRange_00