Gust: Difference between revisions
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|description=Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback and thick hitbox, at the cost of slightly slower movement speed. | |||
|image=Gust.png | |||
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{{Infobox | {{Infobox | ||
|title = Gust | |title = Gust | ||
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== Brief Information == | == Brief Information == | ||
Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback, | Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback and thick hitbox, at the cost of slightly slower movement speed. | ||
== Recommended Strategies == | == Recommended Strategies == | ||
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* Bazaar_01_Alt | * Bazaar_01_Alt | ||
* Bazaar_Refuge | |||
* Corridor_11 | |||
* Dragonfly_Earthscraper | |||
* Dragonfly_Tunnel | |||
* Dragonfly_Vestige_Underwater_Alt | |||
* Factory_00 | |||
* Gutenberg_01 | |||
* JF_Poolrooms_01 | |||
* JF_Space | |||
* Sonova_RoadSide_Alt | |||
* Sonova_TheDome | |||
Latest revision as of 01:15, 12 June 2026
Brief Information
Functions similarly to Smith Carbine, but has much slower reload time (around 3.5 seconds) and more body damage. The Gust also has very high knockback and thick hitbox, at the cost of slightly slower movement speed.
Recommended Strategies
Due to slow reload times, thinking through each your shot and seeking cover when reloading is advised. The Gust can be used to out maneuver your opponent, allowing you to get high ground. This strategy will allow you to get in a position where its safe to reload
Maps Available
- Bazaar_01_Alt
- Bazaar_Refuge
- Corridor_11
- Dragonfly_Earthscraper
- Dragonfly_Tunnel
- Dragonfly_Vestige_Underwater_Alt
- Factory_00
- Gutenberg_01
- JF_Poolrooms_01
- JF_Space
- Sonova_RoadSide_Alt
- Sonova_TheDome
