Cochin: Difference between revisions

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{{#seo:
|description=The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad.
|image=pig.png
}}
{{Infobox
{{Infobox
|title = Cochin
|title = Cochin
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The Cochin are immune to these weapons:
The Cochin are immune to these weapons:


* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)  
* Aboubi's Head
* All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)
* AP Mine (However, The Cochin do trigger the mines)
* AP Mine (However, The Cochin do trigger the mines)
* Barrel
* Beam Load (Normal shots deal no damage but the charged shot does)
* Beam Load (Normal shots deal no damage but the charged shot does)
* Blank State
* Blank State
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The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.
The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.
(Aboubi's Head, Barrel, and Vehicles were not tested)


== Recommended Strategies ==
== Recommended Strategies ==
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[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]
[[File:Giant Pig Standing Next to Normal Pig.jpg|left|thumb|Giant Pig Standing Next to Normal Pig]]
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]
[[File:Paper Boat Hat Pig.jpg|left|thumb|301x301px|Paper Boat Hat Pig]]
[[File:Paper Boat Hat Pig being held by player (No Background).png|center|thumb|Paper Boat Hat Pig while being held]]

Latest revision as of 01:47, 12 June 2026

Cochin
"Brother, may I have some oats?"
Damage0HP / N/A
Headshot MultiplierN/A
CapacityN/A
Fire-RateN/A
Movement FactorN/A
Max Wall JumpsN/A
Jump FactorN/A
Wall Jump FactorN/A
TraitsTwo-Handed, Environmental, Special

Brief Information

The Cochin (depicted as a Pig in-game) is a type of creature that wanders the maps Dragonfly_Abduction, Dragonfly_Abduction_Alt, Gutenberg_01_Alt, and PigFarm_00. They deal no damage and serve to act as a walking upward boost-pad.

There are three confirmed "versions" of Cochin: normal, giant "motionless" (they have a idle animation but do not walk around, and are created by picking up a dying pig), and the paper boat hat (reportedly spawns 0.1% (1/1000) of the time).

Immunities

The Cochin are immune to some weapons, but can also be killed by falling off the map themselves, being pushed by players, or can sometimes just phase through the ground.

The Cochin are immune to these weapons:

  • Aboubi's Head
  • All Melee Weapons (However, using a melee weapon on Cochin seems to make it more likely for them to phase through walls and the ground, therefore killing it)
  • AP Mine (However, The Cochin do trigger the mines)
  • Barrel
  • Beam Load (Normal shots deal no damage but the charged shot does)
  • Blank State
  • Blister
  • Bublee
  • Claymore (Does not trigger)
  • Cyst
  • Dual Launcher
  • Gamma
  • Gamma Gen 2
  • Gland Grenade
  • Hand Grenade
  • HK Caws
  • Kanye
  • Mortini
  • Phoenix
  • Prophet
  • Proximity Mine (Does not trigger)
  • Rocket Launcher
  • Serac

The M2000 does not consistently deal damage to Cochin while not scoped in, only working around half the time, but working while scoped in.

Recommended Strategies

Gently place him below you, he will launch you into the sky. Can also be used to clear AP Mines.

Maps Available

  • Dragonfly_Abduction
  • Dragonfly_Abduction_Alt
  • Gutenberg_01_Alt
  • PigFarm_00

Versions of The Cochin

Giant Pig Standing Next to Normal Pig
Paper Boat Hat Pig
Paper Boat Hat Pig while being held