Taser: Difference between revisions

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{{Infobox
{{Infobox
|title = Taser
|title = Taser
|header1 = "Header"
|header1 = "bzzt"
[[File:Taser.png|center|thumb|200px]]
[[File:Taser.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = NUMBERS GO HERE
|data2 = N/A
|label3 = Accuracy
|data3 = NUMBERS GO HERE
|label4 = Capacity
|data4 = NUMBERS GO HERE
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 4 (Very Slow)
|label6 = Spread
|data6 = NUMBERS GO HERE
|label7 = Traits
|label7 = Traits
|data7 = NUMBERS GO HERE
|data7 = One-Handed, Equipment, Stun, Special
}}
}}


== Brief Information ==
== Brief Information ==
A short-range, non-lethal weapon that briefly stuns an opponent.
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
 
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.


== Recommended Strategies ==
== Recommended Strategies ==
Best used if paired with another weapon.
Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.


== Maps Available ==
== Maps Available ==


* Yes.
* Adobe_00_Alt
* Aquatic_00
* Arena_11_Alt
* Arena_13_Alt
* Arena_14
* Arena_16
* Arena_16_Alt
* Arena_21
* Arena_Shadow_00
* Arena_Shadow_01
* Arena_Shadow_03
* Arena_Shadow_07
* Basket_Borular
* Basket_Borular_Alt
* Basket_Crosshair_Alt
* Basket_Duvar
* Basket_Swirly_Alt
* Bazaar_00 (Pipe)
* Bazaar_03
* Bazaar_Charshi
* Bazaar_Overhang
* Bazaar_Overhang_Alt
* Cage_Fight_00_Night
* Chateaux_09
* Chateaux_10
* Chateaux_11
* Chateaux_13_Alt
* Corridor_00_alt
* Corridor_08_Alt
* Dragonfly_ADifferentPlace_01_Alt
* Dragonfly_Crusher
* Dragonfly_Earthscraper_Alt
* Dragonfly_Sewer_Alt
* Dragonfly_Sewer_Alt (Vending Machine)
* Dragonfly_Sewer_Alt_Alt
* EndGame (Vending Machine)
* HK_02_Alt
* HK_03_Alt
* ICE_01 (Pipe)
* ICE_01_Alt (Pipe)
* ICE_03 (Pipe)
* ICE_05 (Pipe)
* JF_Poolrooms_01
* JF_Poolrooms_01 (Vending Machine)
* Neo_Arena_04_0
* Neo_Arena_04_1 (Vending Machine)
* Neo_Arena_08 (Vending Machine)
* Neo_Arena_09 (Vending Machine)
* Parking_1_alt
* Prison_00
* Republic_01 (Vending Machine)
* Republic_02 (Vending Machine)
* Republic_03 (Vending Machine)
* Republic_05 (Vending Machine)
* Republic_08
* Sonova_Bankment
* TheSamePlace_08
* WestVillage_04_Alt
* valhalla_04

Latest revision as of 19:33, 8 March 2026

Taser
"bzzt"
DamageN/A
Fire-Rate4 (Very Slow)
TraitsOne-Handed, Equipment, Stun, Special

Brief Information

The Taser is short-range, non-lethal weapon that briefly stuns an opponent.

The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.

Recommended Strategies

Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.

Maps Available

  • Adobe_00_Alt
  • Aquatic_00
  • Arena_11_Alt
  • Arena_13_Alt
  • Arena_14
  • Arena_16
  • Arena_16_Alt
  • Arena_21
  • Arena_Shadow_00
  • Arena_Shadow_01
  • Arena_Shadow_03
  • Arena_Shadow_07
  • Basket_Borular
  • Basket_Borular_Alt
  • Basket_Crosshair_Alt
  • Basket_Duvar
  • Basket_Swirly_Alt
  • Bazaar_00 (Pipe)
  • Bazaar_03
  • Bazaar_Charshi
  • Bazaar_Overhang
  • Bazaar_Overhang_Alt
  • Cage_Fight_00_Night
  • Chateaux_09
  • Chateaux_10
  • Chateaux_11
  • Chateaux_13_Alt
  • Corridor_00_alt
  • Corridor_08_Alt
  • Dragonfly_ADifferentPlace_01_Alt
  • Dragonfly_Crusher
  • Dragonfly_Earthscraper_Alt
  • Dragonfly_Sewer_Alt
  • Dragonfly_Sewer_Alt (Vending Machine)
  • Dragonfly_Sewer_Alt_Alt
  • EndGame (Vending Machine)
  • HK_02_Alt
  • HK_03_Alt
  • ICE_01 (Pipe)
  • ICE_01_Alt (Pipe)
  • ICE_03 (Pipe)
  • ICE_05 (Pipe)
  • JF_Poolrooms_01
  • JF_Poolrooms_01 (Vending Machine)
  • Neo_Arena_04_0
  • Neo_Arena_04_1 (Vending Machine)
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Parking_1_alt
  • Prison_00
  • Republic_01 (Vending Machine)
  • Republic_02 (Vending Machine)
  • Republic_03 (Vending Machine)
  • Republic_05 (Vending Machine)
  • Republic_08
  • Sonova_Bankment
  • TheSamePlace_08
  • WestVillage_04_Alt
  • valhalla_04