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Revolver: Difference between revisions

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m added damage stat
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Nerded out about how its a semi-auto front-magazine pistol
 
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{{#seo:
|description=A simple 6 shot revolver that is perfectly accurate until you run. It 2 shots so dual-wielding is very common.
|image=Revolver.png
}}
{{Infobox
{{Infobox
|title = Revolver
|title = Revolver
|header1 = "Header"
|header1 = "This isn't a Revolver"
[[File:Revolver.png|center|thumb|200px]]
[[File:Revolver.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = Body - 50
|data2 = 50HP
Head - 100+
|label3 = Headshot Multiplier
|label3 = Accuracy
|data3 = X2
|data3 = NUMBERS GO HERE
|label4 = Capacity
|label4 = Capacity
|data4 = NUMBERS GO HERE
|data4 = 6
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 0.1 (Average)
|label6 = Spread
|label6 = Movement Factor
|data6 = NUMBERS GO HERE
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = NUMBERS GO HERE
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = One-Handed, Semi-Automatic, Hit-Scan
}}
}}


== Brief Information ==
== Brief Information ==
Placeholder.
A simple 6 shot "revolver" (semi-auto pistol) that is perfectly accurate until you run and/or jump. It 2 shots so dual-wielding is common and recommended.
 
It even ejects casings, this is NOT a revolver. It is a front-magazine pistol, something like a Mauser C96, however most front-magazine pistols have a capacity of more than 6 shots.


== Recommended Strategies ==
== Recommended Strategies ==
Placeholder.
The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.
 
Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.


== Maps Available ==
== Maps Available ==


* Yes.
* Arena_05
* Arena_06
* Arena_28
* Basket_Dochehar_Alt
* Basket_Duvar
* Basket_Junglegym
* Basket_Shesh_Alt
* Basket_Swirly_Alt
* Bazaar_Alleyway
* Bazaar_Chati
* Bazaar_Refuge
* Cage_Fight_00_Day (Vending Machine)
* Canliferous_fluorspar (Vending Machine)
* Canliferous_fluorspar_Alt (Vending Machine)
* Canliferous_map
* Corridor_07
* Dragonfly_Earthscraper_Alt
* Dragonfly_IceSlide_01
* Dragonfly_IceSlide_02
* Dragonfly_Pit_Alt
* Dragonfly_Waterway_Alt
* Fortinayt_04
* Garden_01_Alt
* Hushardzan_Burdock_Alt
* Hushardzan_Ikiz_Alt
* ICE_01_Alt (Pipe)
* Neo_Arena_01
* Neo_Arena_02
* Neo_Arena_04_1 (Vending Machine)
* Neo_Arena_09 (Vending Machine)
* Neo_Arena_10
* Parking_alt
* Republic_00
* Republic_05 (Vending Machine)
* Scaffoldingue_00
* StLucia_02
* TheSamePlace_04
* TheSamePlace_04_Alt

Latest revision as of 18:03, 3 August 2026

Revolver
"This isn't a Revolver"
Damage50HP
Headshot MultiplierX2
Capacity6
Fire-Rate0.1 (Average)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsOne-Handed, Semi-Automatic, Hit-Scan

Brief Information

A simple 6 shot "revolver" (semi-auto pistol) that is perfectly accurate until you run and/or jump. It 2 shots so dual-wielding is common and recommended.

It even ejects casings, this is NOT a revolver. It is a front-magazine pistol, something like a Mauser C96, however most front-magazine pistols have a capacity of more than 6 shots.

The revolver's spread becomes entirely unmanageable while the player is sprinting or jumping, and as such one should walk or slide while firing it to make accurate shots. The player does not have to aim for headshots if they are dual wielding the revolver, as firing both at the same time will always kill on bodyshot.

Although, if your opponent is using this weapon, give up, as you will SOMEHOW be headshot across the map.

Maps Available

  • Arena_05
  • Arena_06
  • Arena_28
  • Basket_Dochehar_Alt
  • Basket_Duvar
  • Basket_Junglegym
  • Basket_Shesh_Alt
  • Basket_Swirly_Alt
  • Bazaar_Alleyway
  • Bazaar_Chati
  • Bazaar_Refuge
  • Cage_Fight_00_Day (Vending Machine)
  • Canliferous_fluorspar (Vending Machine)
  • Canliferous_fluorspar_Alt (Vending Machine)
  • Canliferous_map
  • Corridor_07
  • Dragonfly_Earthscraper_Alt
  • Dragonfly_IceSlide_01
  • Dragonfly_IceSlide_02
  • Dragonfly_Pit_Alt
  • Dragonfly_Waterway_Alt
  • Fortinayt_04
  • Garden_01_Alt
  • Hushardzan_Burdock_Alt
  • Hushardzan_Ikiz_Alt
  • ICE_01_Alt (Pipe)
  • Neo_Arena_01
  • Neo_Arena_02
  • Neo_Arena_04_1 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Neo_Arena_10
  • Parking_alt
  • Republic_00
  • Republic_05 (Vending Machine)
  • Scaffoldingue_00
  • StLucia_02
  • TheSamePlace_04
  • TheSamePlace_04_Alt