Repulsar: Difference between revisions

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All done now, finished the infobox and overlook
Updated Repulsar
Line 6: Line 6:
|data2 = N/A
|data2 = N/A
|label3 = Accuracy
|label3 = Accuracy
|data3 = Localized AOE
|data3 = Local Radius
|label4 = Capacity
|data4 = Infinite
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = Medium-rapid
|data5 = 0.5 (Average)
|label6 = Spread
|data6 = Wide
|label7 = Traits
|label7 = Traits
|data7 = High knockback, one handed
|data7 = One-Handed, Equipment, Special
}}
}}


== Brief Information ==
== Brief Information ==
The repuslar "repulses" enemies, dealing no damage at all. Unsurprisingly very useful.  
The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful.  


== Recommended Strategies ==
== Recommended Strategies ==

Revision as of 04:41, 22 September 2025

Repulsar
"Vamos esculachar!"
DamageN/A
AccuracyLocal Radius
Fire-Rate0.5 (Average)
TraitsOne-Handed, Equipment, Special

Brief Information

The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful.

Recommended Strategies

Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.

Maps Available

  • Yes.