Claymore: Difference between revisions

From Straftat Wiki
Im expecting one of these to just have a bayshore
Clodcan (talk | contribs)
 
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* Adobe_01_Alt
* Adobe_01_Alt
* Aquatic_00
* Aquatic_00
* Arena_00_Alt
* Arena_05_Alt
* Arena_05_Alt
* Arena_09_Alt
* Arena_09_Alt
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* Basket_02
* Basket_02
* Basket_Borular
* Basket_Borular
* Basket_Borular_Alt
* Basket_Chahar
* Basket_Chahar
* Basket_Dochehar_Alt
* Basket_Duvar
* Basket_Yek
* Bazaar_00
* Bazaar_00
* Bazaar_Apt_Alt
* Bazaar_Balcony_Alt
* Bazaar_Marketplace
* Cage_Fight_00_Sunset (Vending Machine)
* Chateaux_06_Alt
* Corridor_00
* Corridor_00_alt
* Corridor_01
* Corridor_08
* Corridor_08_Alt
* Dragonfly_Depths
* Dragonfly_Depths_Alt
* Dragonfly_Sewer
* Dragonfly_Shrine
* Drain_01
* Factory_00
* HK_02_Alt
* HK_03_Alt
* Hushardzan_Ikiz_Alt
* ICE_01_Alt (Pipe)
* ICE_02 (Pipe)
* Impasse01
* Neo_Arena_00_Alt
* Neo_Arena_10_Alt
* Neo_Arena_14
* Prison_00
* Republic_01
* Republic_05 (Vending Machine)
* Republic_07
* Sonova_RoadSide
* Sonova_RoadSide_Alt
* Sonova_Skatepark
* Stadium_00_Alt
* Stadium_02
* Stroke_03
* TrainingRange_00
* WestVillage_04_Alt

Latest revision as of 19:00, 8 March 2026

Claymore
"WHY IS THE RANGE SO HUGE"
Damage250hp
AccuracyLaser
Capacity1
Range18175m
TraitsOne-Handed, Equipment, Explosive, Instagib

Brief Information

Claymores are an excellent tool to corner space and plant unsuspecting death traps.

Recommended Strategies

Due to their really high range, these can be used to catch enemies completely by surprise on bigger maps however if forgotten about can yield the same result upon you.

Maps Available

  • Adobe_01_Alt
  • Aquatic_00
  • Arena_00_Alt
  • Arena_05_Alt
  • Arena_09_Alt
  • Arena_14
  • Arena_14_Alt
  • Arena_24
  • Arena_27_Alt
  • Arena_28
  • Arena_Shadow_05_Alt
  • Arena_Shadow_07
  • Basket_00
  • Basket_02
  • Basket_Borular
  • Basket_Borular_Alt
  • Basket_Chahar
  • Basket_Dochehar_Alt
  • Basket_Duvar
  • Basket_Yek
  • Bazaar_00
  • Bazaar_Apt_Alt
  • Bazaar_Balcony_Alt
  • Bazaar_Marketplace
  • Cage_Fight_00_Sunset (Vending Machine)
  • Chateaux_06_Alt
  • Corridor_00
  • Corridor_00_alt
  • Corridor_01
  • Corridor_08
  • Corridor_08_Alt
  • Dragonfly_Depths
  • Dragonfly_Depths_Alt
  • Dragonfly_Sewer
  • Dragonfly_Shrine
  • Drain_01
  • Factory_00
  • HK_02_Alt
  • HK_03_Alt
  • Hushardzan_Ikiz_Alt
  • ICE_01_Alt (Pipe)
  • ICE_02 (Pipe)
  • Impasse01
  • Neo_Arena_00_Alt
  • Neo_Arena_10_Alt
  • Neo_Arena_14
  • Prison_00
  • Republic_01
  • Republic_05 (Vending Machine)
  • Republic_07
  • Sonova_RoadSide
  • Sonova_RoadSide_Alt
  • Sonova_Skatepark
  • Stadium_00_Alt
  • Stadium_02
  • Stroke_03
  • TrainingRange_00
  • WestVillage_04_Alt