M2000: Difference between revisions

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* Barren_02
* Barren_02
* Basket_Chahar
* Basket_Chahar
* Basket_Swirly_Alt
* Basket_Yek_Alt
* Bazaar_Overhang
* Chateaux_01
* Chateaux_12
* Corridor_00
* Corridor_02
* Corridor_03
* Corridor_03_Alt
* Corridor_04
* Dragonfly_Fracture
* Dragonfly_Space
* Dragonfly_Vestige
* Dragonfly_Vestige_Underwater_Alt
* Factory_01
* Fortinayt_04
* HK_03
* Hushardzan_Ikiz
* ICE_01_Alt (Pipe)
* Neo_Arena_00
* Neo_Arena_04_1
* Neo_Arena_06
* Neo_Arena_08 (Vending Machine)
* Neo_Arena_11 (Vending Machine)
* Prison_00
* Republic_05 (Vending Machine)
* Republic_07
* StLucia_01
* StLucia_04_Alt
* Stroke_01
* TrainingRange_00
* valhalla_05

Latest revision as of 19:11, 8 March 2026

M2000
"Mother. I require the Camera."
Damage250HP
Headshot MultiplierX2
Capacity6
Fire-Rate1.2 (Slow)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special

Brief Information

The M2000 is based on the CheyTac Intervention M200 most known for it's iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target and also provides a sniper scope.

Recommended Strategies

Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.

On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.

Maps Available

  • Adobe_02
  • Arena_20
  • Arena_Shadow_08
  • Barren_02
  • Basket_Chahar
  • Basket_Swirly_Alt
  • Basket_Yek_Alt
  • Bazaar_Overhang
  • Chateaux_01
  • Chateaux_12
  • Corridor_00
  • Corridor_02
  • Corridor_03
  • Corridor_03_Alt
  • Corridor_04
  • Dragonfly_Fracture
  • Dragonfly_Space
  • Dragonfly_Vestige
  • Dragonfly_Vestige_Underwater_Alt
  • Factory_01
  • Fortinayt_04
  • HK_03
  • Hushardzan_Ikiz
  • ICE_01_Alt (Pipe)
  • Neo_Arena_00
  • Neo_Arena_04_1
  • Neo_Arena_06
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_11 (Vending Machine)
  • Prison_00
  • Republic_05 (Vending Machine)
  • Republic_07
  • StLucia_01
  • StLucia_04_Alt
  • Stroke_01
  • TrainingRange_00
  • valhalla_05