Minigun: Difference between revisions

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* Arena_Shadow_04
* Arena_Shadow_04
* Bazaar_00 (Pipe)
* Bazaar_00 (Pipe)
* Bazaar_Canal_Alt
* Bazaar_Overhang
* Chateaux_01
* Chateaux_04
* Chateaux_12
* Corridor_02
* Hushardzan_Burdock_Alt
* Hushardzan_Jrambar
* ICE_01 (Pipe)
* ICE_01_Alt (Pipe)
* ICE_02 (Pipe)
* Neo_Arena_04_0
* Neo_Arena_08 (Vending Machine)
* Neo_Arena_09 (Vending Machine)
* Republic_05 (Vending Machine)
* Stadium_02
* TrainingRange_00

Latest revision as of 19:16, 8 March 2026

Minigun
"It costs 3 babbdibucks to fire this weapon... for 12 seconds."
Damage25hp
Headshot MultiplierX2
Capacity144
Fire-Rate0.04 (Fast)
Movement Factor0.9
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic, Hit-Scan

Brief Information

The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder's movement speed. Its name is also a lie.

Recommended Strategies

Placeholder.

Maps Available

  • Arena_16
  • Arena_Shadow_03
  • Arena_Shadow_04
  • Bazaar_00 (Pipe)
  • Bazaar_Canal_Alt
  • Bazaar_Overhang
  • Chateaux_01
  • Chateaux_04
  • Chateaux_12
  • Corridor_02
  • Hushardzan_Burdock_Alt
  • Hushardzan_Jrambar
  • ICE_01 (Pipe)
  • ICE_01_Alt (Pipe)
  • ICE_02 (Pipe)
  • Neo_Arena_04_0
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Republic_05 (Vending Machine)
  • Stadium_02
  • TrainingRange_00