Proximity Mine: Difference between revisions
| Line 24: | Line 24: | ||
* Arena_16 | * Arena_16 | ||
* Arena_16_Alt | * Arena_16_Alt | ||
* Arena_20 | |||
* Arena_23 | * Arena_23 | ||
* Arena_27 | * Arena_27 | ||
| Line 31: | Line 32: | ||
* Arena_Shadow_01 | * Arena_Shadow_01 | ||
* Arena_Shadow_03 | * Arena_Shadow_03 | ||
* Arena_Shadow_04 | |||
* Arena_Shadow_05_Alt | * Arena_Shadow_05_Alt | ||
* Backrooms_00 | * Backrooms_00 | ||
* Basket_01 | * Basket_01 | ||
* Basket_02 | |||
* Basket_Borular | * Basket_Borular | ||
* Basket_Crosshair | |||
* Basket_Crosshair_Alt | |||
* Basket_Dochehar | |||
* Basket_Duvar | |||
* Basket_Junglegym | |||
* Basket_Junglegym_Alt | |||
* Basket_Shesh | |||
* Basket_Swirly | |||
* Basket_Yek | |||
* Bazaar_00 (Pipe) | |||
* Bazaar_00 | * Bazaar_00 | ||
* Bazaar_01 | * Bazaar_01 | ||
* Bazaar_02 | |||
* Bazaar_Charshi | |||
* Bazaar_Hideout_Alt | |||
* Cage_Fight_00_Sunset (Vending Machine) | |||
* Chateaux_03 | |||
* Chateaux_04 | |||
* Chateaux_09 | |||
* Chateaux_13 | |||
* Corridor_00 | |||
* Corridor_08 | |||
* Dragonfly_ADifferentPlace_02_Alt | |||
* Dragonfly_Bowl | |||
* Dragonfly_Earthscraper | |||
* Dragonfly_IceSlide_01 | |||
* Dragonfly_IceSlide_02 | |||
* Dragonfly_Sewer_Alt | |||
* Dragonfly_Space_Alt | |||
* EndGame (Vending Machine) | |||
* Garden_01 | |||
* Garden_04 | |||
* Garden_04_Alt | |||
* Hinterland_00 | |||
* Hinterland_00_Alt | |||
* Hushardzan_Burdock_Alt | |||
* Hushardzan_Orion | |||
* ICE_01 (Pipe) | |||
* ICE_01_Alt (Pipe) | |||
* ICE_02 (Pipe) | |||
* ICE_03 (Pipe) | |||
* ICE_04 (Pipe) | |||
* ICE_05 (Pipe) | |||
* Neo_Arena_08 (Vending Machine) | |||
* Republic_05 (Vending Machine) | |||
Latest revision as of 19:24, 8 March 2026
"You appear to have trodden on a mine!"
![]() | |
|---|---|
| Damage | 125hp |
| Accuracy | Radius |
| Capacity | 1 |
| Traits | One-Handed, Explosive, Equipment, Instagib |
Brief Information
A shorter-ranged, louder claymore.
Recommended Strategies
The Proximity Mine notably does not explode until the player that stepped in it leaves its radius, allowing for a small number of situations in which one can kill their opponent after being caught in the mine.
Maps Available
- Adobe_01_Alt
- Arena_16
- Arena_16_Alt
- Arena_20
- Arena_23
- Arena_27
- Arena_29
- Arena_30
- Arena_Shadow_00
- Arena_Shadow_01
- Arena_Shadow_03
- Arena_Shadow_04
- Arena_Shadow_05_Alt
- Backrooms_00
- Basket_01
- Basket_02
- Basket_Borular
- Basket_Crosshair
- Basket_Crosshair_Alt
- Basket_Dochehar
- Basket_Duvar
- Basket_Junglegym
- Basket_Junglegym_Alt
- Basket_Shesh
- Basket_Swirly
- Basket_Yek
- Bazaar_00 (Pipe)
- Bazaar_00
- Bazaar_01
- Bazaar_02
- Bazaar_Charshi
- Bazaar_Hideout_Alt
- Cage_Fight_00_Sunset (Vending Machine)
- Chateaux_03
- Chateaux_04
- Chateaux_09
- Chateaux_13
- Corridor_00
- Corridor_08
- Dragonfly_ADifferentPlace_02_Alt
- Dragonfly_Bowl
- Dragonfly_Earthscraper
- Dragonfly_IceSlide_01
- Dragonfly_IceSlide_02
- Dragonfly_Sewer_Alt
- Dragonfly_Space_Alt
- EndGame (Vending Machine)
- Garden_01
- Garden_04
- Garden_04_Alt
- Hinterland_00
- Hinterland_00_Alt
- Hushardzan_Burdock_Alt
- Hushardzan_Orion
- ICE_01 (Pipe)
- ICE_01_Alt (Pipe)
- ICE_02 (Pipe)
- ICE_03 (Pipe)
- ICE_04 (Pipe)
- ICE_05 (Pipe)
- Neo_Arena_08 (Vending Machine)
- Republic_05 (Vending Machine)
