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== Brief Information ==
== Brief Information ==
The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder's movement speed. It's name is also a lie as it is infact, not mini.
The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder's movement speed. It's name is also a lie as it is infact, not mini (Miniguns are called mini because they are in fact small when compared to other "Gatling-style" guns that are typically used on aircraft and ships.)


== Recommended Strategies ==
== Recommended Strategies ==
Placeholder.
Hold down the trigger and BBBBBBBBRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTTTT


== Maps Available ==
== Maps Available ==

Latest revision as of 07:47, 14 June 2026

Minigun
"It costs 3 Babbdi-bucks to fire this weapon... for 12 seconds."
Damage25hp
Headshot MultiplierX2
Capacity144
Fire-Rate0.04 (Fast)
Movement Factor0.9
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic, Hit-Scan

Brief Information

The Minigun boasts one of the highest capacities for a ranged weapon and allows for a of extended pressure to be applied however it does slightly slow the wielder's movement speed. It's name is also a lie as it is infact, not mini (Miniguns are called mini because they are in fact small when compared to other "Gatling-style" guns that are typically used on aircraft and ships.)

Hold down the trigger and BBBBBBBBRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTTTT

Maps Available

  • Arena_16
  • Arena_Shadow_03
  • Arena_Shadow_04
  • Bazaar_00 (Pipe)
  • Bazaar_Canal_Alt
  • Bazaar_Overhang
  • Chateaux_01
  • Chateaux_04
  • Chateaux_12
  • Corridor_02
  • Hushardzan_Burdock_Alt
  • Hushardzan_Jrambar
  • ICE_01 (Pipe)
  • ICE_01_Alt (Pipe)
  • ICE_02 (Pipe)
  • Neo_Arena_04_0
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_09 (Vending Machine)
  • Republic_05 (Vending Machine)
  • Stadium_02
  • TrainingRange_00