Weapons

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Revision as of 04:51, 5 December 2024 by Administrator (talk | contribs) (Basics of what's meant to be there)

Core Weapons

Core Weapons
AK
AR
Kanye
M2000
Claymore
Cleaver
Repulsar
Rocket Launcher
Smith Carbine
Shotgun
Phoenix
Dispenser
Prophet
Mortini
Tromblonj
Flashlight
Warden
Taser
Baseball Bat
Glock
Silenzzio
Havoc
Elephant
Pistol
HandCannon
Proximity Mine
Gamma
Minigun
SMG
Revolver
Propeller
Sawed Off
MAC10
Stylus
Sawed Off

DLC Weapons

DLC Weapons
AAA-12
Bender
Blank Slate
Crisis
Javal Mahmaerd
Nizeh
Oklahoma
Placeholder

Legacy Core Weapons

This is here for organisation, the above is the updated section

Automatic

  • AAA12
  • AK
  • AR15
  • Dispenser
  • Kanye
  • Minigun
  • Warden

Semi-Automatic

  • Carbine
  • Elephant
  • M2000

Special

DLC Weapons

Automatic

This is where things go!

Semi-Automatic

This is where things go!

Technical

Scripts

Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..

For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats