AR: Difference between revisions

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added stats
 
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[[File:AR.png|center|thumb|200px]]
[[File:AR.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = Body - 25
|data2 = 25HP
Head - 75
|label3 = Headshot Multiplier
|label3 = Accuracy
|data3 = X3
|data3 = good if you can handle the linear recoil
|label4 = Capacity
|label4 = Capacity
|data4 = 32
|data4 = 32
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = 12.3 shots/s
|data5 = 0.075 (Fast)
|label6 = Spread
|label6 = Movement Factor
|data6 = meaningless under 25m, stays the same between hipfire and ADS
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = Automatic, two handed
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = Two-Handed, Automatic
}}
}}


== Brief Information ==
== Brief Information ==
The AR is styled after the AR.
The AR is styled after the AR15.


== Recommended Strategies ==
== Recommended Strategies ==
Shoot the enemy in the head.
Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.


== Maps Available ==
== Maps Available ==


* Yes.
* Arena_01
* Basket_02

Latest revision as of 16:39, 25 September 2025

AR
"AR is short for Assault Rifle!"
Damage25HP
Headshot MultiplierX3
Capacity32
Fire-Rate0.075 (Fast)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic

Brief Information

The AR is styled after the AR15.

Recommended Strategies

Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.

Maps Available

  • Arena_01
  • Basket_02