Taser: Difference between revisions

From Straftat Wiki
basic
 
Peek (talk | contribs)
m reverted image header because it was too long, uncouth, bigoted, and worst of all... it lacked any comedic value
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox
{{Infobox
|title = Taser
|title = Taser
|header1 = "Header"
|header1 = "bzzt"
[[File:Taser.png|center|thumb|200px]]
[[File:Taser.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = NUMBERS GO HERE
|data2 = N/A
|label3 = Accuracy
|data3 = NUMBERS GO HERE
|label4 = Capacity
|data4 = NUMBERS GO HERE
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 4 (Very Slow)
|label6 = Spread
|data6 = NUMBERS GO HERE
|label7 = Traits
|label7 = Traits
|data7 = NUMBERS GO HERE
|data7 = One-Handed, Equipment, Stun, Special
}}
}}


== Brief Information ==
== Brief Information ==
Placeholder.
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
 
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.


== Recommended Strategies ==
== Recommended Strategies ==
Placeholder.
Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.


== Maps Available ==
== Maps Available ==


* Yes.
* Adobe_00_Alt
* Aquatic_00
* Arena_11_Alt
* Arena_13_Alt
* Arena_14
* Arena_16
* Arena_16_Alt
* Arena_Shadow_00
* Arena_Shadow_01
* Arena_Shadow_03
* Arena_Shadow_07
* Bazaar_00 (Pipe)
* Cage_Fight_00_Night
* Chateaux_09
* Chateaux_10
* Chateaux_11
* Chateaux_13_Alt
* Corridor_00_alt
* Corridor_08_Alt
* Dragonfly_Crusher
* Dragonfly_Sewer_Alt
* EndGame
* HK_03_Alt
* ICE_01
* ICE_03
* ICE_05
* Neo_Arena_04_0
* Neo_Arena_04_1
* Neo_Arena_08
* Neo_Arena_09
* Prison_00
* Republic_01
* Republic_02
* Republic_03
* Republic_05
* TheSamePlace_08

Latest revision as of 10:03, 18 December 2025

Taser
"bzzt"
DamageN/A
Fire-Rate4 (Very Slow)
TraitsOne-Handed, Equipment, Stun, Special

Brief Information

The Taser is short-range, non-lethal weapon that briefly stuns an opponent.

The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.

Recommended Strategies

Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.

Maps Available

  • Adobe_00_Alt
  • Aquatic_00
  • Arena_11_Alt
  • Arena_13_Alt
  • Arena_14
  • Arena_16
  • Arena_16_Alt
  • Arena_Shadow_00
  • Arena_Shadow_01
  • Arena_Shadow_03
  • Arena_Shadow_07
  • Bazaar_00 (Pipe)
  • Cage_Fight_00_Night
  • Chateaux_09
  • Chateaux_10
  • Chateaux_11
  • Chateaux_13_Alt
  • Corridor_00_alt
  • Corridor_08_Alt
  • Dragonfly_Crusher
  • Dragonfly_Sewer_Alt
  • EndGame
  • HK_03_Alt
  • ICE_01
  • ICE_03
  • ICE_05
  • Neo_Arena_04_0
  • Neo_Arena_04_1
  • Neo_Arena_08
  • Neo_Arena_09
  • Prison_00
  • Republic_01
  • Republic_02
  • Republic_03
  • Republic_05
  • TheSamePlace_08