Barrel: Difference between revisions

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Rewrite, cleared up misinfo
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Massive (and possibly final) Edit #2 to Maps Available under Barrels
 
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[[File:barrel.png|center|thumb|200px]]
[[File:barrel.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = ???
|data2 = 25
|label3 = Headshot Multiplier
|label3 = Headshot Multiplier
|data3 = ???
|data3 = ???
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== Brief Information ==
== Brief Information ==
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props.  
The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.


When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.
When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off.
Despite crumpling when shot, the barrel does not stop a majority of hitscan weapons and cannot be relied on for cover.
Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.


== Recommended Strategies ==
== Recommended Strategies ==
Insert Barrel Spam Guide
Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels.
 
Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels.
One does need to take into account that this is less funny.


== Maps Available ==
== Maps Available ==


* Yes.
* Arena_28
* Autobahn_00
* Bazaar_Charshi
* Bazaar_Charshi_Alt
* Bazaar_Hideout
* Bazaar_Hideout_Alt
* Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)
* Bazaar_Overhang_Alt (Unlike Bazaar_Overhang, two of the barrels are useable and only one is a Non-Burning Unuseable Barrel)
* Cage_Fight_00_Day
* Cage_Fight_00_Night
* Cage_Fight_00_Sunset
* Canliferous_fluorspar
* Canliferous_fluorspar_Alt
* Canliferous_map
* Corridor_07
* Corridor_07_alt
* Corridor_10
* Corridor_11
* Dragonfly_ADifferentPlace_01
* Dragonfly_BarrelBattle
* Dragonfly_BarrelBattle_Alt
* Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)
* Dragonfly_Neighbourhood_Alt (Unlike Dragonfly_Neighbourhood, not all barrels in this map are Flaming Barrels, just most of them, and there is only one normal barrel)
* Dragonfly_Sewer
* Dragonfly_Sewer_Alt_Alt (Dragonfly_Sewer_Alt does not have barrels for some reason)
* Dragonfly_Stairway
* Dragonfly_Stairway_Alt
* Dragonfly_Tunnel
* Dragonfly_Tunnel_Alt
* Dragonfly_Xanthate
* Dragonfly_Xanthate_Alt
* Drain_01
* Fortinayt_02
* Fortinayt_02_Alt
* JF_Space
* Prison_00
* ReeperBahn_00
* ReeperBahn_01
* Republic_01
* Republic_02
* TheSamePlace_06
 
Playlist Code with all above maps (excluding maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):
 
H4sIAAAAAAAACnWTwW7CMAyG3yVnDi2HbeLWgtC0A0Mrh0nTFBlwm0ghqZxkqJv27kvboFLKbvX3O/Vvx/lhGk7IFiwHIlSWzdgJassWH2wJFfK1rITjScJX0ARtzDbtx4QWXlvssCGSR0M8ebyO0iREK4LK6FI1vC+cg3MKR2npKK3AM9KI7LzWqAJaG3JSQxOqz0P4hlgj5SA0T9Iurv1eyUOvZt6Zfae1NnL4BiD+LI9ofOt5S9KaKO4EFmE4WwUH5MnDJJ1nyv3bykQsHEg6QzMR+j4m+B20E+AuP7puMqKMUAOfP42OZStZlhgUF32nd10MzSwFkBWyu0atZDhrvOWl8oZsDXTDw3LcddlDGUf+suZFHarf3EYyqRo7ifD1C0mAriK96+eiDbvF4WZyGwyruDeehDHH6T20i9TSqAzrkbLPGXNN3T6HWkGjpHXs9w8twXyzIgMAAA==

Latest revision as of 04:07, 18 January 2026

Barrel
"The Worst-kept Secret"
Damage25
Headshot Multiplier???
Capacity1
Fire-Rate???
Movement Factor???
Max Wall Jumps???
Jump Factor???
Wall Jump Factor???
TraitsTwo-Handed, Environmental, Special

Brief Information

The barrel is a prop in the shape of a rusty corrugated steel drum found on a large number of maps. Players can pick up and subsequently throw the barrel with either the Fire or Interact keys. While held, it lacks collision with players or other props. Throwing the barrel with the interact key will also throw the leftmost weapon the player has equipped, similar to pressing the Interact key without holding a barrel. This will not happen if the Fire key is pressed.

When thrown, the barrel hits opponents it comes into contact with for knockback and 25 damage, as well as disarming them and bouncing off. Despite crumpling when shot, the barrel does not stop a majority of hit-scan weapons and cannot be relied on for cover.

Recommended Strategies

Barrels make a surprisingly effective weapon that can easily deter opponents that are trying to get in close for a shotgun shot or melee hit. If one positions well, they can push the opponent into a corner and keep them there while repeatedly pelting them with barrels.

Do be aware that the opponent can pick up your barrels after being struck by them and counterattack. As such, it may be better to grab their weapon or to take space rather than committing to the kill with exclusively barrels. One does need to take into account that this is less funny.

Maps Available

  • Arena_28
  • Autobahn_00
  • Bazaar_Charshi
  • Bazaar_Charshi_Alt
  • Bazaar_Hideout
  • Bazaar_Hideout_Alt
  • Bazaar_Overhang (All 3 barrels on this map are Non-Burning Unuseable Barrels)
  • Bazaar_Overhang_Alt (Unlike Bazaar_Overhang, two of the barrels are useable and only one is a Non-Burning Unuseable Barrel)
  • Cage_Fight_00_Day
  • Cage_Fight_00_Night
  • Cage_Fight_00_Sunset
  • Canliferous_fluorspar
  • Canliferous_fluorspar_Alt
  • Canliferous_map
  • Corridor_07
  • Corridor_07_alt
  • Corridor_10
  • Corridor_11
  • Dragonfly_ADifferentPlace_01
  • Dragonfly_BarrelBattle
  • Dragonfly_BarrelBattle_Alt
  • Dragonfly_Neighbourhood (All barrels in this map are Flaming Barrels and are not useable)
  • Dragonfly_Neighbourhood_Alt (Unlike Dragonfly_Neighbourhood, not all barrels in this map are Flaming Barrels, just most of them, and there is only one normal barrel)
  • Dragonfly_Sewer
  • Dragonfly_Sewer_Alt_Alt (Dragonfly_Sewer_Alt does not have barrels for some reason)
  • Dragonfly_Stairway
  • Dragonfly_Stairway_Alt
  • Dragonfly_Tunnel
  • Dragonfly_Tunnel_Alt
  • Dragonfly_Xanthate
  • Dragonfly_Xanthate_Alt
  • Drain_01
  • Fortinayt_02
  • Fortinayt_02_Alt
  • JF_Space
  • Prison_00
  • ReeperBahn_00
  • ReeperBahn_01
  • Republic_01
  • Republic_02
  • TheSamePlace_06

Playlist Code with all above maps (excluding maps where all barrels are either Flaming Barrels or Non-Burning Unuseable Barrels):

H4sIAAAAAAAACnWTwW7CMAyG3yVnDi2HbeLWgtC0A0Mrh0nTFBlwm0ghqZxkqJv27kvboFLKbvX3O/Vvx/lhGk7IFiwHIlSWzdgJassWH2wJFfK1rITjScJX0ARtzDbtx4QWXlvssCGSR0M8ebyO0iREK4LK6FI1vC+cg3MKR2npKK3AM9KI7LzWqAJaG3JSQxOqz0P4hlgj5SA0T9Iurv1eyUOvZt6Zfae1NnL4BiD+LI9ofOt5S9KaKO4EFmE4WwUH5MnDJJ1nyv3bykQsHEg6QzMR+j4m+B20E+AuP7puMqKMUAOfP42OZStZlhgUF32nd10MzSwFkBWyu0atZDhrvOWl8oZsDXTDw3LcddlDGUf+suZFHarf3EYyqRo7ifD1C0mAriK96+eiDbvF4WZyGwyruDeehDHH6T20i9TSqAzrkbLPGXNN3T6HWkGjpHXs9w8twXyzIgMAAA==