AK: Difference between revisions
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{{Infobox | {{Infobox | ||
|title = | |title = AK | ||
|header1 = "Ol' Reliable. Until it's not." | |header1 = "Ol' Reliable. Until it's not." | ||
[[File:ak.png|center|thumb|200px]] | [[File:ak.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
|data2 = | |data2 = 25HP | ||
|label3 = | |label3 = Headshot Multiplier | ||
|data3 = | |data3 = X4 | ||
|label4 = Capacity | |label4 = Capacity | ||
|data4 = | |data4 = 30 | ||
|label5 = Fire-Rate | |label5 = Fire-Rate | ||
|data5 = | |data5 = 0.1 (Average) | ||
|label6 = | |label6 = Movement Factor | ||
|data6 = | |data6 = 1 (Unchanged) | ||
|label7 = Traits | |label7 = Max Wall Jumps | ||
| | |data7 = 1 (Unchanged) | ||
|label8 = Jump Factor | |||
|data8 = 1 (Unchanged) | |||
|label9 = Wall Jump Factor | |||
|data9 = 1 (Unchanged) | |||
|label10 = Traits | |||
|data10 = Two-Handed, Automatic | |||
}} | }} | ||
== Brief Information == | == Brief Information == | ||
The | The AK is styled after the AK47. It has a 4X Headshot modifier. | ||
== Recommended Strategies == | == Recommended Strategies == | ||
Shoot the enemy in the head. | Shoot the enemy in the head for an instant kill. | ||
== Maps Available == | == Maps Available == | ||
* | * Adobe_00 | ||
* Arena_00 | |||
* Arena_02 | |||
* Arena_05 | |||
* Arena_07 | |||
* Arena_08 | |||
* Arena_13 | |||
* Arena_30 | |||
* Backrooms_00 | |||
* Basket_Borular | |||
* Basket_Junglegym | |||
* Bazaar_00 (Out of Bounds) | |||
* Bazaar_02 | |||
* Bazaar_Charshi | |||
* Canliferous_fluorspar | |||
* Corridor_05 | |||
* Dragonfly_Vestige_Alt | |||
* Garden_04_Alt | |||
* Hushardzan_Ikiz | |||
* ICE_01_Alt (Pipe) | |||
* Neo_Arena_07 | |||
* Prison_00 | |||
* Republic_02 (Vending Machine) | |||
* Republic_05 (Vending Machine) | |||
* Sonova_RoadSide_Alt | |||
* TerminalPalace_00 | |||
Latest revision as of 18:51, 8 March 2026
Brief Information
The AK is styled after the AK47. It has a 4X Headshot modifier.
Recommended Strategies
Shoot the enemy in the head for an instant kill.
Maps Available
- Adobe_00
- Arena_00
- Arena_02
- Arena_05
- Arena_07
- Arena_08
- Arena_13
- Arena_30
- Backrooms_00
- Basket_Borular
- Basket_Junglegym
- Bazaar_00 (Out of Bounds)
- Bazaar_02
- Bazaar_Charshi
- Canliferous_fluorspar
- Corridor_05
- Dragonfly_Vestige_Alt
- Garden_04_Alt
- Hushardzan_Ikiz
- ICE_01_Alt (Pipe)
- Neo_Arena_07
- Prison_00
- Republic_02 (Vending Machine)
- Republic_05 (Vending Machine)
- Sonova_RoadSide_Alt
- TerminalPalace_00
