AR: Difference between revisions
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[[File:AR.png|center|thumb|200px]] | [[File:AR.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
|data2 = | |data2 = 25HP | ||
|label3 = | |label3 = Headshot Multiplier | ||
|data3 = | |data3 = X3 | ||
|label4 = Capacity | |label4 = Capacity | ||
|data4 = 32 | |data4 = 32 | ||
|label5 = Fire-Rate | |label5 = Fire-Rate | ||
|data5 = | |data5 = 0.075 (Fast) | ||
|label6 = | |label6 = Movement Factor | ||
|data6 = | |data6 = 1 (Unchanged) | ||
|label7 = Traits | |label7 = Max Wall Jumps | ||
| | |data7 = 1 (Unchanged) | ||
|label8 = Jump Factor | |||
|data8 = 1 (Unchanged) | |||
|label9 = Wall Jump Factor | |||
|data9 = 1 (Unchanged) | |||
|label10 = Traits | |||
|data10 = Two-Handed, Automatic | |||
}} | }} | ||
== Brief Information == | == Brief Information == | ||
The AR is styled after the | The AR is styled after the AR15. | ||
== Recommended Strategies == | == Recommended Strategies == | ||
Shoot the enemy in the head. | Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable. | ||
== Maps Available == | == Maps Available == | ||
* | * Arena_01 | ||
* Basket_02 | |||
* Bazaar_03 | |||
* Bazaar_03_Alt | |||
* Chateaux_05 | |||
* Chateaux_07_NoGrass_01 | |||
* Corridor_05 | |||
* Factory_01 | |||
* HK_02 | |||
* HK_03 | |||
* ICE_01_Alt (Pipe) | |||
* JF_Poolrooms_01 | |||
* Neo_Arena_04_1 (Vending Machine) | |||
* Neo_Arena_09 (Vending Machine) | |||
* Republic_00 (Vending Machine) | |||
* Republic_02 (Vending Machine) | |||
* Republic_05 (Vending Machine) | |||
* StLucia_02_Alt | |||
* Stadium_01_Alt | |||
* TrainingRange_00 | |||
Latest revision as of 18:53, 8 March 2026
Brief Information
The AR is styled after the AR15.
Recommended Strategies
Shoot the enemy in the head. Although, since the AR suffers from "Designed First" syndrome, other options are more viable.
Maps Available
- Arena_01
- Basket_02
- Bazaar_03
- Bazaar_03_Alt
- Chateaux_05
- Chateaux_07_NoGrass_01
- Corridor_05
- Factory_01
- HK_02
- HK_03
- ICE_01_Alt (Pipe)
- JF_Poolrooms_01
- Neo_Arena_04_1 (Vending Machine)
- Neo_Arena_09 (Vending Machine)
- Republic_00 (Vending Machine)
- Republic_02 (Vending Machine)
- Republic_05 (Vending Machine)
- StLucia_02_Alt
- Stadium_01_Alt
- TrainingRange_00
