M2000: Difference between revisions

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{{Infobox
{{Infobox
|title = M2000
|title = M2000
|header1 = "Header"
|header1 = "Mother. I require the Camera."
[[File:M2000.png|center|thumb|200px]]
[[File:M2000.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = NUMBERS GO HERE
|data2 = 250HP
|label3 = Accuracy
|label3 = Headshot Multiplier
|data3 = NUMBERS GO HERE
|data3 = X2
|label4 = Capacity
|label4 = Capacity
|data4 = 1 (4 in Reserve)
|data4 = 6
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 1.2 (Slow)
|label6 = Spread
|label6 = Movement Factor
|data6 = NUMBERS GO HERE
|data6 = 1 (Unchanged)
|label7 = Traits
|label7 = Max Wall Jumps
|data7 = Two-Handed, Rechamber,  
|data7 = 1 (Unchanged)
|label8 = Jump Factor
|data8 = 1 (Unchanged)
|label9 = Wall Jump Factor
|data9 = 1 (Unchanged)
|label10 = Traits
|data10 = Two-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special
}}
}}


== Brief Information ==
== Brief Information ==
Placeholder.
The M2000 is based on the [https://en.wikipedia.org/wiki/CheyTac_Intervention| CheyTac Intervention M200] most known for it's iconic appearance in [https://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2| Call of Duty: Modern Warfare 2 (2009)]. This weapon can kill regardless of where is hit on the target and also provides a sniper scope.


== Recommended Strategies ==
== Recommended Strategies ==
Placeholder.
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.
 
On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.


== Maps Available ==
== Maps Available ==


* Yes.
* Adobe_02
* Arena_20
* Arena_Shadow_08
* Barren_02
* Basket_Chahar
* Basket_Swirly_Alt
* Basket_Yek_Alt
* Bazaar_Overhang
* Chateaux_01
* Chateaux_12
* Corridor_00
* Corridor_02
* Corridor_03
* Corridor_03_Alt
* Corridor_04
* Dragonfly_Fracture
* Dragonfly_Space
* Dragonfly_Vestige
* Dragonfly_Vestige_Underwater_Alt
* Factory_01
* Fortinayt_04
* HK_03
* Hushardzan_Ikiz
* ICE_01_Alt (Pipe)
* Neo_Arena_00
* Neo_Arena_04_1
* Neo_Arena_06
* Neo_Arena_08 (Vending Machine)
* Neo_Arena_11 (Vending Machine)
* Prison_00
* Republic_05 (Vending Machine)
* Republic_07
* StLucia_01
* StLucia_04_Alt
* Stroke_01
* TrainingRange_00
* valhalla_05

Latest revision as of 19:11, 8 March 2026

M2000
"Mother. I require the Camera."
Damage250HP
Headshot MultiplierX2
Capacity6
Fire-Rate1.2 (Slow)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Hit-Scan, Semi-Automatic, Instagib, Reloadable, Special

Brief Information

The M2000 is based on the CheyTac Intervention M200 most known for it's iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target and also provides a sniper scope.

Recommended Strategies

Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.

On maps with multiple M2000 spawns it can be more expedient to grab a new rifle, rather than spend the time to reload.

Maps Available

  • Adobe_02
  • Arena_20
  • Arena_Shadow_08
  • Barren_02
  • Basket_Chahar
  • Basket_Swirly_Alt
  • Basket_Yek_Alt
  • Bazaar_Overhang
  • Chateaux_01
  • Chateaux_12
  • Corridor_00
  • Corridor_02
  • Corridor_03
  • Corridor_03_Alt
  • Corridor_04
  • Dragonfly_Fracture
  • Dragonfly_Space
  • Dragonfly_Vestige
  • Dragonfly_Vestige_Underwater_Alt
  • Factory_01
  • Fortinayt_04
  • HK_03
  • Hushardzan_Ikiz
  • ICE_01_Alt (Pipe)
  • Neo_Arena_00
  • Neo_Arena_04_1
  • Neo_Arena_06
  • Neo_Arena_08 (Vending Machine)
  • Neo_Arena_11 (Vending Machine)
  • Prison_00
  • Republic_05 (Vending Machine)
  • Republic_07
  • StLucia_01
  • StLucia_04_Alt
  • Stroke_01
  • TrainingRange_00
  • valhalla_05