Taser: Difference between revisions
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{{Infobox | {{Infobox | ||
|title = Taser | |title = Taser | ||
|header1 = " | |header1 = "bzzt" | ||
[[File:Taser.png|center|thumb|200px]] | [[File:Taser.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
| Line 13: | Line 13: | ||
== Brief Information == | == Brief Information == | ||
The Taser is short-range, non-lethal weapon that briefly stuns an opponent. | The Taser is short-range, non-lethal weapon that briefly stuns an opponent. | ||
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change. | |||
== Recommended Strategies == | == Recommended Strategies == | ||
Best used if paired with another weapon. | Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea. | ||
== Maps Available == | == Maps Available == | ||
* Adobe_00_Alt | * Adobe_00_Alt | ||
* Aquatic_00 | |||
* Arena_11_Alt | |||
* Arena_13_Alt | * Arena_13_Alt | ||
* Arena_14 | |||
* Arena_16 | |||
* Arena_16_Alt | |||
* Arena_21 | |||
* Arena_Shadow_00 | * Arena_Shadow_00 | ||
* Arena_Shadow_01 | * Arena_Shadow_01 | ||
* Arena_Shadow_03 | * Arena_Shadow_03 | ||
* Arena_Shadow_07 | * Arena_Shadow_07 | ||
* Basket_Borular | |||
* Basket_Borular_Alt | |||
* Basket_Crosshair_Alt | |||
* Basket_Duvar | |||
* Basket_Swirly_Alt | |||
* Bazaar_00 (Pipe) | |||
* Bazaar_03 | |||
* Bazaar_Charshi | |||
* Bazaar_Overhang | |||
* Bazaar_Overhang_Alt | |||
* Cage_Fight_00_Night | * Cage_Fight_00_Night | ||
* Chateaux_09 | * Chateaux_09 | ||
| Line 32: | Line 50: | ||
* Corridor_00_alt | * Corridor_00_alt | ||
* Corridor_08_Alt | * Corridor_08_Alt | ||
* Dragonfly_ADifferentPlace_01_Alt | |||
* Dragonfly_Crusher | * Dragonfly_Crusher | ||
* Dragonfly_Earthscraper_Alt | |||
* Dragonfly_Sewer_Alt | * Dragonfly_Sewer_Alt | ||
* EndGame | * Dragonfly_Sewer_Alt (Vending Machine) | ||
* Dragonfly_Sewer_Alt_Alt | |||
* EndGame (Vending Machine) | |||
* HK_02_Alt | |||
* HK_03_Alt | * HK_03_Alt | ||
* ICE_01 | * ICE_01 (Pipe) | ||
* ICE_03 | * ICE_01_Alt (Pipe) | ||
* ICE_05 | * ICE_03 (Pipe) | ||
* ICE_05 (Pipe) | |||
* JF_Poolrooms_01 | |||
* JF_Poolrooms_01 (Vending Machine) | |||
* Neo_Arena_04_0 | * Neo_Arena_04_0 | ||
* Neo_Arena_04_1 | * Neo_Arena_04_1 (Vending Machine) | ||
* Neo_Arena_08 | * Neo_Arena_08 (Vending Machine) | ||
* Neo_Arena_09 | * Neo_Arena_09 (Vending Machine) | ||
* Parking_1_alt | |||
* Prison_00 | * Prison_00 | ||
* Republic_01 | * Republic_01 (Vending Machine) | ||
* Republic_02 | * Republic_02 (Vending Machine) | ||
* Republic_03 | * Republic_03 (Vending Machine) | ||
* Republic_05 | * Republic_05 (Vending Machine) | ||
* Republic_08 | |||
* Sonova_Bankment | |||
* TheSamePlace_08 | * TheSamePlace_08 | ||
* WestVillage_04_Alt | |||
* valhalla_04 | |||
Latest revision as of 19:33, 8 March 2026
"bzzt"
![]() | |
|---|---|
| Damage | N/A |
| Fire-Rate | 4 (Very Slow) |
| Traits | One-Handed, Equipment, Stun, Special |
Brief Information
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.
Recommended Strategies
Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.
Maps Available
- Adobe_00_Alt
- Aquatic_00
- Arena_11_Alt
- Arena_13_Alt
- Arena_14
- Arena_16
- Arena_16_Alt
- Arena_21
- Arena_Shadow_00
- Arena_Shadow_01
- Arena_Shadow_03
- Arena_Shadow_07
- Basket_Borular
- Basket_Borular_Alt
- Basket_Crosshair_Alt
- Basket_Duvar
- Basket_Swirly_Alt
- Bazaar_00 (Pipe)
- Bazaar_03
- Bazaar_Charshi
- Bazaar_Overhang
- Bazaar_Overhang_Alt
- Cage_Fight_00_Night
- Chateaux_09
- Chateaux_10
- Chateaux_11
- Chateaux_13_Alt
- Corridor_00_alt
- Corridor_08_Alt
- Dragonfly_ADifferentPlace_01_Alt
- Dragonfly_Crusher
- Dragonfly_Earthscraper_Alt
- Dragonfly_Sewer_Alt
- Dragonfly_Sewer_Alt (Vending Machine)
- Dragonfly_Sewer_Alt_Alt
- EndGame (Vending Machine)
- HK_02_Alt
- HK_03_Alt
- ICE_01 (Pipe)
- ICE_01_Alt (Pipe)
- ICE_03 (Pipe)
- ICE_05 (Pipe)
- JF_Poolrooms_01
- JF_Poolrooms_01 (Vending Machine)
- Neo_Arena_04_0
- Neo_Arena_04_1 (Vending Machine)
- Neo_Arena_08 (Vending Machine)
- Neo_Arena_09 (Vending Machine)
- Parking_1_alt
- Prison_00
- Republic_01 (Vending Machine)
- Republic_02 (Vending Machine)
- Republic_03 (Vending Machine)
- Republic_05 (Vending Machine)
- Republic_08
- Sonova_Bankment
- TheSamePlace_08
- WestVillage_04_Alt
- valhalla_04
