Movement, Strategies and Tech: Difference between revisions

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= Fast Information =
= Fast Information =
There is an in-game tutorial available, look towards at the top left while in the home main menu.
Maps can be entered in Exploration Mode by going to the Maps tab and clicking on the magnifying glass.
Ctrl + L enables flight within Exploration Mode. Right Lean or Jump to ascend and Left Lean or Crouch to descend.
Many movement techs become more difficult the higher your frames per second are. If you're struggling, try setting a lower framerate cap.


== Known Issues and Bugs ==
== Known Issues and Bugs ==


=== Model Desync ===
=== Model Desync ===
When crouching and leaning at the same time, then instantly releasing the buttons, the camera and the model will desync. The camera will be in the neutral position, while the model will still be in the crouch leaning position. The hitbox will then be in the crouch leaning position. You still have all the movement options. Sprinting and jumping will not reset the state. Once you lean or crouch, the animation will play again and you will leave the weird crouch lean (but not really) state. '''''Credit to Maxer134'''''
A desync can occur when crouching and leaning simultaneously, then instantly releasing both inputs. The camera resets to a neutral position, but the character model and hitbox remain in the crouch-lean state. Despite this, all movement options remain functional. Sprinting and jumping do not correct the bug. To exit this state, simply crouch or lean again to trigger the animation reset. '''''Credit to Maxer134'''''


= General Tips and Tricks =
= General Tips and Tricks =
== Tutorial ==
== Tutorial ==
Movement is W/A/S/D for Left, Forward, Backwards and Right.
Keys can be rebound! Look underneath "Controls" within the settings menu by pressing '''Escape'''. This section assumes you have the default keybinds set.
Left click to fire or hit, weapon dependent lol.
 
Movement: Use '''W/A/S/D''' to move Left, Forward, Backwards, and Right.  
 
Jump: '''Space''' to jump into the air.
 
Run: While moving, press '''Shift''' to move faster.
 
Crouch/Slide: '''Ctrl''' or '''C''' to crouch or slide, if you are running. Can be initiated every 2 seconds.
 
Attack: '''Left Click''' to fire or hit (weapon dependent).
 
Interact: '''F''' to pick up/drop weapons or interact with environmental items (map dependent).
 
Swap: '''Scroll''' to swap the hand your weapon is in (weapon dependent).
 
Zoom/Alternate Attack: '''Right Click''' to zoom in or fire your second weapon. 
 
Lean: Hold '''Q''' to lean left and '''E''' to lean right. Can be done while standing or crouching.
 
Mantle: Jump onto the upper portion of a wall or ledge while holding a movement key to pull yourself over it.
 
Wall Run: Jump onto a wall while holding a movement key to run along it.
 
Wall Jump/Bounce: Jump during a Wall Run in order to gain extra height and movement speed.


== Weapon Advice / Meta ==
== Weapon Advice / Meta ==
Insert nerdy tier-list.
Insert nerdy tier-list.
= Movement Tech =
== Slide Jump ==
Jump and let go of crouch during a slide to cancel it, giving you a burst of speed. Slide jump and follow with a normal jump repeatedly to utilize them as quickly as possible.
== Melee Lunge/Heavy Attack ==
While holding the alt fire with a [[Flamberge]], [[Nizeh]], [https://straftat.wiki/index.php?title=The_Katana The Katana], [[Javal Mahmaerd]], or [[GodSword]], attacking will cause you to perform a lunge or heavy attack. Combine this with slide jumping, directional aiming, and wall jumps to gain immense movement speed and height.
== Sloped/Angled/Steep Walls ==
Sloped walls give infinite wall jumps from them.
Climbing:
Crouch/Slide Climb:
Jump Climb:
== Stored Wall Jump ==
Slide jump into the corner of a wall at an angle to store a wall jump, giving the ability to jump in mid-air before touching the ground.
== Double Wall Boost ==
== Fast Falling ==
Lean left and move forward over the edge of a surface to fast fall. Bypass death barriers.
Can also be performed during a slide by leaning, un-leaning, sliding, and re-leaning in quick succession. If done correctly, the player model will glitch and cover the left portion of the screen during the duration of the slide.
== Vault Chain ==
== Katana/Flamberge/Oaklahoma Flying ==
== Melee Animation Cancel ==


= Strategies and Tech =
= Strategies and Tech =
== Infinite Range Claymores ==
Claymores have an infinite range.


<youtube>https://www.youtube.com/watch?v=BEOdKlKHVCU‎</youtube>
== Barrels ==
 
=== Momentum Stacking ===
Barrels can store momentum in the direction they are being thrown by rapidly throwing and catching the barrel repeatedly. Performed by using Left Click to throw and F to grab in quick succession.
 
=== Flying ===
Similar to '''Momentum Stacking''', barrels can be repeatedly thrown, jumped on, and grabbed again to "fly." Performed nearly identical to '''Momentum Stacking''', this time adding a Jump between the throw and grab.
 
=== Launches ===
There are 4 variations of barrel launching, but all have the same premise; using the momentum a barrel gives upon being thrown to your advantage, at the cost of 25 health, as thrown barrels cause damage.
 
==== Slide Launch: ====
'''Wall Launch:'''
 
'''Lean Launch''':
 
'''Throw Launch''':
 
=== Clipping ===
Barrels can be placed directly inside yourself in order to clip through walls and solid surfaces. Performed by holding a movement key in the direction of the wall and placing the barrel directly at your feet.
 
=== Pushing ===
Barrels can be pushed around by moving into them, additionally allows the ability to move other players around. Sliding into a barrel causes you to lift it off the ground without picking it up.
 
=== <s>Stacking</s> ===
<s>Multiple barrels can be picked up by (insert how to)</s>  
 
Removed in (unknown version, patch notes do not mention)
 
== Claymores ==
Claymores can be used as a surface after being placed down
 
=== [https://www.youtube.com/watch?v=BEOdKlKHVCU <s>Infinite Range Claymores</s>] ===
<s>Claymores have an infinite range. You can use it to your advantage by trapping your opponent to certain areas if placed correctly.</s>
 
Removed in [[Versions and Patch-Notes#FIXES AND TWEAKS|Version 1.3.3]]


== Template ==
== Template ==
Spam Jump. That's it, just spam it.
Spam Jump. That's it, just spam it.

Latest revision as of 05:54, 10 March 2026

Fast Information

There is an in-game tutorial available, look towards at the top left while in the home main menu.

Maps can be entered in Exploration Mode by going to the Maps tab and clicking on the magnifying glass.

Ctrl + L enables flight within Exploration Mode. Right Lean or Jump to ascend and Left Lean or Crouch to descend.

Many movement techs become more difficult the higher your frames per second are. If you're struggling, try setting a lower framerate cap.

Known Issues and Bugs

Model Desync

A desync can occur when crouching and leaning simultaneously, then instantly releasing both inputs. The camera resets to a neutral position, but the character model and hitbox remain in the crouch-lean state. Despite this, all movement options remain functional. Sprinting and jumping do not correct the bug. To exit this state, simply crouch or lean again to trigger the animation reset. Credit to Maxer134

General Tips and Tricks

Tutorial

Keys can be rebound! Look underneath "Controls" within the settings menu by pressing Escape. This section assumes you have the default keybinds set.

Movement: Use W/A/S/D to move Left, Forward, Backwards, and Right.

Jump: Space to jump into the air.

Run: While moving, press Shift to move faster.

Crouch/Slide: Ctrl or C to crouch or slide, if you are running. Can be initiated every 2 seconds.

Attack: Left Click to fire or hit (weapon dependent).

Interact: F to pick up/drop weapons or interact with environmental items (map dependent).

Swap: Scroll to swap the hand your weapon is in (weapon dependent).

Zoom/Alternate Attack: Right Click to zoom in or fire your second weapon.

Lean: Hold Q to lean left and E to lean right. Can be done while standing or crouching.

Mantle: Jump onto the upper portion of a wall or ledge while holding a movement key to pull yourself over it.

Wall Run: Jump onto a wall while holding a movement key to run along it.

Wall Jump/Bounce: Jump during a Wall Run in order to gain extra height and movement speed.

Weapon Advice / Meta

Insert nerdy tier-list.

Movement Tech

Slide Jump

Jump and let go of crouch during a slide to cancel it, giving you a burst of speed. Slide jump and follow with a normal jump repeatedly to utilize them as quickly as possible.

Melee Lunge/Heavy Attack

While holding the alt fire with a Flamberge, Nizeh, The Katana, Javal Mahmaerd, or GodSword, attacking will cause you to perform a lunge or heavy attack. Combine this with slide jumping, directional aiming, and wall jumps to gain immense movement speed and height.

Sloped/Angled/Steep Walls

Sloped walls give infinite wall jumps from them.

Climbing:

Crouch/Slide Climb:

Jump Climb:

Stored Wall Jump

Slide jump into the corner of a wall at an angle to store a wall jump, giving the ability to jump in mid-air before touching the ground.

Double Wall Boost

Fast Falling

Lean left and move forward over the edge of a surface to fast fall. Bypass death barriers.

Can also be performed during a slide by leaning, un-leaning, sliding, and re-leaning in quick succession. If done correctly, the player model will glitch and cover the left portion of the screen during the duration of the slide.

Vault Chain

Katana/Flamberge/Oaklahoma Flying

Melee Animation Cancel

Strategies and Tech

Barrels

Momentum Stacking

Barrels can store momentum in the direction they are being thrown by rapidly throwing and catching the barrel repeatedly. Performed by using Left Click to throw and F to grab in quick succession.

Flying

Similar to Momentum Stacking, barrels can be repeatedly thrown, jumped on, and grabbed again to "fly." Performed nearly identical to Momentum Stacking, this time adding a Jump between the throw and grab.

Launches

There are 4 variations of barrel launching, but all have the same premise; using the momentum a barrel gives upon being thrown to your advantage, at the cost of 25 health, as thrown barrels cause damage.

Slide Launch:

Wall Launch:

Lean Launch:

Throw Launch:

Clipping

Barrels can be placed directly inside yourself in order to clip through walls and solid surfaces. Performed by holding a movement key in the direction of the wall and placing the barrel directly at your feet.

Pushing

Barrels can be pushed around by moving into them, additionally allows the ability to move other players around. Sliding into a barrel causes you to lift it off the ground without picking it up.

Stacking

Multiple barrels can be picked up by (insert how to)

Removed in (unknown version, patch notes do not mention)

Claymores

Claymores can be used as a surface after being placed down

Infinite Range Claymores

Claymores have an infinite range. You can use it to your advantage by trapping your opponent to certain areas if placed correctly.

Removed in Version 1.3.3

Template

Spam Jump. That's it, just spam it.