Repulsar: Difference between revisions

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All done now, finished the infobox and overlook
 
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{{Infobox
{{Infobox
|title = Repulsar
|title = Repulsar
|header1 = "Header"
|header1 = "Vamos esculachar!"
[[File:Repulsar.png|center|thumb|200px]]
[[File:Repulsar.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = NUMBERS GO HERE
|data2 = N/A
|label3 = Accuracy
|label3 = Accuracy
|data3 = NUMBERS GO HERE
|data3 = Localized AOE
|label4 = Capacity
|label4 = Capacity
|data4 = NUMBERS GO HERE
|data4 = Infinite
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = Medium-rapid
|label6 = Spread
|label6 = Spread
|data6 = NUMBERS GO HERE
|data6 = Wide
|label7 = Traits
|label7 = Traits
|data7 = NUMBERS GO HERE
|data7 = High knockback, one handed
}}
}}


== Brief Information ==
== Brief Information ==
Placeholder.
The repuslar "repulses" enemies, dealing no damage at all. Unsurprisingly very useful.  


== Recommended Strategies ==
== Recommended Strategies ==

Latest revision as of 21:34, 19 June 2025

Repulsar
"Vamos esculachar!"
DamageN/A
AccuracyLocalized AOE
CapacityInfinite
Fire-RateMedium-rapid
SpreadWide
TraitsHigh knockback, one handed

Brief Information

The repuslar "repulses" enemies, dealing no damage at all. Unsurprisingly very useful.

Recommended Strategies

Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.

Maps Available

  • Yes.