Hand Cannon: Difference between revisions

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{{Infobox
{{Infobox
|title = Hand Cannon
|title = Hand Cannon
|header1 = "Where did he go?"
|header1 = "Fun-Fact, this does not break windows!"
[[File:HandCannon.png|center|thumb|200px]]
[[File:HandCannon.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = yes
|data2 = 100hp
|label3 = Accuracy
|label3 = Headshot Multiplier
|data3 = yes
|data3 = X2
|label4 = Capacity
|label4 = Capacity
|data4 = infinite
|data4 = N/A
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = slow charge up
|data5 = 1.2 (Slow)
|label6 = Spread
|label6 = Charge-Rate
|data6 = no
|data6 = 1 (Slow)
|label7 = Traits
|label7 = Movement Factor
|data7 = If the enemy starts charging it up first, don't even bother.
|data7 = 1 (Unchanged)
|label8 = Max Wall Jumps
|data8 = 1 (Unchanged)
|label9 = Jump Factor
|data9 = 1 (Unchanged)
|label10 = Wall Jump Factor
|data10 = 1 (Unchanged)
|label11 = Traits
|data11 = Two-Handed, Automatic, Hit-Scan, Power Weapon, Special
}}
}}


== Brief Information ==
== Brief Information ==
One-hit two-handed charge up weapon with unlimited ammunition that can penetrate through walls.
The Hand Cannon is a one-hit two-handed weapon with unlimited ammunition that requires charging up to be fired but it can penetrate through walls and has quite the interesting hitbox.


== Recommended Strategies ==
== Recommended Strategies ==
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== Maps Available ==
== Maps Available ==


* Yes.
* Arena_16

Latest revision as of 12:32, 23 September 2025

Hand Cannon
"Fun-Fact, this does not break windows!"
Damage100hp
Headshot MultiplierX2
CapacityN/A
Fire-Rate1.2 (Slow)
Charge-Rate1 (Slow)
Movement Factor1 (Unchanged)
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Automatic, Hit-Scan, Power Weapon, Special

Brief Information

The Hand Cannon is a one-hit two-handed weapon with unlimited ammunition that requires charging up to be fired but it can penetrate through walls and has quite the interesting hitbox.

Recommended Strategies

Never let your crosshair leave your opponent. If you can see them, charge it up and fire.

If you can't see your opponent, approximate their position based on where you can hear them moving. Fire in that direction, since you can hit them through the wall. The Hand Cannon has infinite ammo, so if you miss, try again.

If you can't see them, and they're crouching to suppress the sound of their movement, most maps this weapon is available on have places accessible only by using the knockback provided to the user by firing. Verticality is your friend with this weapon. With a bird's-eye view, you can most-likely spot your opponent trying to sneak around, and catch them off-guard by being in a place they don't expect you to be in.

Maps Available

  • Arena_16