Glock: Difference between revisions
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{{Infobox | {{Infobox | ||
|title = Glock | |title = Glock | ||
|header1 = " | |header1 = "Guys, I shot him with a glock. He couldn't have died." | ||
[[File:GLock.png|center|thumb|200px]] | [[File:GLock.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Damage | ||
|data2 = | |data2 = 25HP | ||
|label3 = | |label3 = Headshot Multiplier | ||
|data3 = | |data3 = X2 | ||
|label4 = Capacity | |label4 = Capacity | ||
|data4 = 17 | |data4 = 17 | ||
|label5 = Fire-Rate | |label5 = Fire-Rate | ||
|data5 = | |data5 = 0.09 (Very Fast) | ||
|label6 = | |label6 = Movement Factor | ||
|data6 = | |data6 = 1 (Unchanged) | ||
|label7 = Traits | |label7 = Max Wall Jumps | ||
| | |data7 = 1 (Unchanged) | ||
|label8 = Jump Factor | |||
|data8 = 1 (Unchanged) | |||
|label9 = Wall Jump Factor | |||
|data9 = 1 (Unchanged) | |||
|label10 = Traits | |||
|data10 = One-Handed, Semi-Automatic | |||
}} | }} | ||
| Line 25: | Line 31: | ||
== Maps Available == | == Maps Available == | ||
* | * Adobe_00 | ||
* Adobe_01_Alt | |||
* Aquatic_01 | |||
* Arena_10 | |||
* Arena_20 | |||
* Arena_21 | |||
* Arena_22 | |||
* Arena_26 | |||
* Arena_29 | |||
* Arena_30 | |||
* Backrooms_00 | |||
* Barren_01 | |||
* Basket_Chahar | |||
* Basket_Chahar_Alt | |||
* Basket_Shesh_Alt | |||
* Basket_Swirly | |||
* Bazaar_00 | |||
* Bazaar_01 | |||
* Bazaar_02 | |||
* Bazaar_02_Alt | |||
* Bazaar_03 | |||
* Bazaar_03_Alt | |||
* Bazaar_Alleyway | |||
* Bazaar_Apt | |||
* Bazaar_Canal | |||
* Bazaar_Chati | |||
* Bazaar_Hideout | |||
* Bazaar_Overhang | |||
* Bazaar_Overhang_Alt | |||
* Bazaar_Refuge | |||
* Cage_Fight_00_Day (Vending Machine) | |||
* Canliferous_fluorspar (Vending Machine) | |||
* Canliferous_fluorspar_Alt (Vending Machine) | |||
* Corridor_00 | |||
* Dragonfly_Earthscraper | |||
* Dragonfly_Sewer | |||
* Dragonfly_Shrine | |||
* Dragonfly_Shrine_Alt | |||
* Fortinayt_02 | |||
* HK_03_Alt | |||
* Hushardzan_Bereket | |||
* Hushardzan_Jrambar | |||
* Hushardzan_Orion | |||
* ICE_01_Alt (Pipe) | |||
* Neo_Arena_00 | |||
* Neo_Arena_01 | |||
* Neo_Arena_03 | |||
* Neo_Arena_04_1 (Vending Machine) | |||
* Neo_Arena_05_0 | |||
* Neo_Arena_08 | |||
* Neo_Arena_08 (Vending Machine) | |||
* Neo_Arena_09 (Vending Machine) | |||
* Parking | |||
* Prison_00 | |||
* Republic_05 (Vending Machine) | |||
* Sonova_RoadSide_Alt | |||
* Toilets_00 | |||
* WestVillage_04 | |||
* valhalla_02 | |||
* valhalla_03 | |||
Latest revision as of 19:05, 8 March 2026
Brief Information
The Glock is a semi-automatic one-handed weapon.
Recommended Strategies
The recommended strategy is to dual wield the Glock's and shoot as fast as you can.
Maps Available
- Adobe_00
- Adobe_01_Alt
- Aquatic_01
- Arena_10
- Arena_20
- Arena_21
- Arena_22
- Arena_26
- Arena_29
- Arena_30
- Backrooms_00
- Barren_01
- Basket_Chahar
- Basket_Chahar_Alt
- Basket_Shesh_Alt
- Basket_Swirly
- Bazaar_00
- Bazaar_01
- Bazaar_02
- Bazaar_02_Alt
- Bazaar_03
- Bazaar_03_Alt
- Bazaar_Alleyway
- Bazaar_Apt
- Bazaar_Canal
- Bazaar_Chati
- Bazaar_Hideout
- Bazaar_Overhang
- Bazaar_Overhang_Alt
- Bazaar_Refuge
- Cage_Fight_00_Day (Vending Machine)
- Canliferous_fluorspar (Vending Machine)
- Canliferous_fluorspar_Alt (Vending Machine)
- Corridor_00
- Dragonfly_Earthscraper
- Dragonfly_Sewer
- Dragonfly_Shrine
- Dragonfly_Shrine_Alt
- Fortinayt_02
- HK_03_Alt
- Hushardzan_Bereket
- Hushardzan_Jrambar
- Hushardzan_Orion
- ICE_01_Alt (Pipe)
- Neo_Arena_00
- Neo_Arena_01
- Neo_Arena_03
- Neo_Arena_04_1 (Vending Machine)
- Neo_Arena_05_0
- Neo_Arena_08
- Neo_Arena_08 (Vending Machine)
- Neo_Arena_09 (Vending Machine)
- Parking
- Prison_00
- Republic_05 (Vending Machine)
- Sonova_RoadSide_Alt
- Toilets_00
- WestVillage_04
- valhalla_02
- valhalla_03
