Taser: Difference between revisions

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m reverted image header because it was too long, uncouth, bigoted, and worst of all... it lacked any comedic value
 
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{{Infobox
{{Infobox
|title = Taser
|title = Taser
|header1 = "If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this."
|header1 = "bzzt"
[[File:Taser.png|center|thumb|200px]]
[[File:Taser.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
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* Arena_Shadow_03
* Arena_Shadow_03
* Arena_Shadow_07
* Arena_Shadow_07
* Bazaar_00 (Pipe)
* Cage_Fight_00_Night
* Cage_Fight_00_Night
* Chateaux_09
* Chateaux_09

Latest revision as of 10:03, 18 December 2025

Taser
"bzzt"
DamageN/A
Fire-Rate4 (Very Slow)
TraitsOne-Handed, Equipment, Stun, Special

Brief Information

The Taser is short-range, non-lethal weapon that briefly stuns an opponent.

The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.

Recommended Strategies

Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.

Maps Available

  • Adobe_00_Alt
  • Aquatic_00
  • Arena_11_Alt
  • Arena_13_Alt
  • Arena_14
  • Arena_16
  • Arena_16_Alt
  • Arena_Shadow_00
  • Arena_Shadow_01
  • Arena_Shadow_03
  • Arena_Shadow_07
  • Bazaar_00 (Pipe)
  • Cage_Fight_00_Night
  • Chateaux_09
  • Chateaux_10
  • Chateaux_11
  • Chateaux_13_Alt
  • Corridor_00_alt
  • Corridor_08_Alt
  • Dragonfly_Crusher
  • Dragonfly_Sewer_Alt
  • EndGame
  • HK_03_Alt
  • ICE_01
  • ICE_03
  • ICE_05
  • Neo_Arena_04_0
  • Neo_Arena_04_1
  • Neo_Arena_08
  • Neo_Arena_09
  • Prison_00
  • Republic_01
  • Republic_02
  • Republic_03
  • Republic_05
  • TheSamePlace_08