Javal Mahmaerd: Difference between revisions

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Created page with "{{Infobox |title = Javal Mahmaerd |header1 = "Farming away!" center|thumb|200px |label2 = Damage |data2 = NUMBERS GO HERE |label3 = Accuracy |data3 = NUMBERS GO HERE |label4 = Capacity |data4 = N/A, is a melee weapon |label5 = Fire-Rate |data5 = NUMBERS GO HERE |label6 = Spread |data6 = NUMBERS GO HERE |label7 = Traits |data7 = One-handed, Considerable knockback }} == Brief Information == The Baseball Bat is one of several available one-hande..."
 
Filled out proper information.
 
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|data6 = NUMBERS GO HERE
|data6 = NUMBERS GO HERE
|label7 = Traits
|label7 = Traits
|data7 = One-handed, Considerable knockback
|data7 = Two handed, slow to swing.
}}
}}


== Brief Information ==
== Brief Information ==
The Baseball Bat is one of several available one-handed melee weapons, with its main trait being the knockback it applies to whatever is struck with it.
The Javal Mahmaerd is a two handed long reach melee weapon.
 
The primary attack charges up (you dont hold the button, it just charges on its own) and swings downward, pulling the player forward.
 
The secondary attack swings the weapon twice in quick succession, pulling the player forward even further


== Recommended Strategies ==
== Recommended Strategies ==
The knockback granted by hits with this weapon can be used to propel oneself off of the ground, should it be aimed downward.
Swing at your opponent when in the air to build great amounts of momentum, intersperse this with slide jumps and bunnyhops to gain absurd amounts of speed.


== Maps Available ==
== Maps Available ==


* Yes.
* Yes.

Latest revision as of 18:27, 27 March 2025

Javal Mahmaerd
"Farming away!"
DamageNUMBERS GO HERE
AccuracyNUMBERS GO HERE
CapacityN/A, is a melee weapon
Fire-RateNUMBERS GO HERE
SpreadNUMBERS GO HERE
TraitsTwo handed, slow to swing.

Brief Information

The Javal Mahmaerd is a two handed long reach melee weapon.

The primary attack charges up (you dont hold the button, it just charges on its own) and swings downward, pulling the player forward.

The secondary attack swings the weapon twice in quick succession, pulling the player forward even further

Recommended Strategies

Swing at your opponent when in the air to build great amounts of momentum, intersperse this with slide jumps and bunnyhops to gain absurd amounts of speed.

Maps Available

  • Yes.