Taser: Difference between revisions

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{{Infobox
{{Infobox
|title = Taser
|title = Taser
|header1 = "bzzt"
|header1 = "If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this."
[[File:Taser.png|center|thumb|200px]]
[[File:Taser.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = None - immobilizes the target for 2.5s
|data2 = N/A
|label3 = Accuracy
|data3 = NUMBERS GO HERE
|label4 = Capacity
|data4 = ∞
|label5 = Fire-Rate
|label5 = Fire-Rate
|data5 = NUMBERS GO HERE
|data5 = 4 (Very Slow)
|label6 = Spread
|data6 = NUMBERS GO HERE
|label7 = Traits
|label7 = Traits
|data7 = NUMBERS GO HERE
|data7 = One-Handed, Equipment, Stun, Special
}}
}}


== Brief Information ==
== Brief Information ==
A short-range, non-lethal weapon that briefly stuns an opponent.
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
 
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.


== Recommended Strategies ==
== Recommended Strategies ==
Best used if paired with another weapon.
Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.


== Maps Available ==
== Maps Available ==


* Adobe_00_Alt
* Adobe_00_Alt
* Aquatic_00
* Arena_11_Alt
* Arena_13_Alt
* Arena_13_Alt
* Arena_14
* Arena_16
* Arena_16_Alt
* Arena_Shadow_00
* Arena_Shadow_00
* Arena_Shadow_01
* Arena_Shadow_01
* Arena_Shadow_03
* Arena_Shadow_03
* Arena_Shadow_07
* Arena_Shadow_07
* Bazaar_00 (Pipe)
* Cage_Fight_00_Night
* Cage_Fight_00_Night
* Chateaux_09
* Chateaux_09

Latest revision as of 17:50, 25 September 2025

Taser
"If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this."
DamageN/A
Fire-Rate4 (Very Slow)
TraitsOne-Handed, Equipment, Stun, Special

Brief Information

The Taser is short-range, non-lethal weapon that briefly stuns an opponent.

The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.

Recommended Strategies

Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.

Maps Available

  • Adobe_00_Alt
  • Aquatic_00
  • Arena_11_Alt
  • Arena_13_Alt
  • Arena_14
  • Arena_16
  • Arena_16_Alt
  • Arena_Shadow_00
  • Arena_Shadow_01
  • Arena_Shadow_03
  • Arena_Shadow_07
  • Bazaar_00 (Pipe)
  • Cage_Fight_00_Night
  • Chateaux_09
  • Chateaux_10
  • Chateaux_11
  • Chateaux_13_Alt
  • Corridor_00_alt
  • Corridor_08_Alt
  • Dragonfly_Crusher
  • Dragonfly_Sewer_Alt
  • EndGame
  • HK_03_Alt
  • ICE_01
  • ICE_03
  • ICE_05
  • Neo_Arena_04_0
  • Neo_Arena_04_1
  • Neo_Arena_08
  • Neo_Arena_09
  • Prison_00
  • Republic_01
  • Republic_02
  • Republic_03
  • Republic_05
  • TheSamePlace_08