Weapons: Difference between revisions
Weapons Update, includes Barrels, Pigs/Cochins, Aboubi's Head and Vehicles (oh and the Tube Gun) |
m Added new Hit-Scan Trait to list |
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* '''Explosive''' | * '''Explosive''' | ||
''(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)'' | ''(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)'' | ||
* '''Hit-Scan''' | |||
''(Hit-Scan Weapons cast rays and don't have a travel time, such as the AK, MAC10 and Pistol)'' | |||
* '''Reloadable''' | * '''Reloadable''' | ||
''(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)'' | ''(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)'' |
Latest revision as of 16:19, 21 May 2025
Weapons
Other
Other | ||||
---|---|---|---|---|
![]() Aboubi's Head |
![]() Barrel |
![]() Cochin |
![]() Vehicles |
![]() Tube Gun |
Traits
- One-Handed
(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)
- Two-Handed
(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)
- Environmental
(Environmental Weapons or Objects are typically part of the conjoined to the map rather than being found as a spawn such as Aboubi's Head, Barrels and Vehicles)
- Power Weapon
(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)
- Explosive
(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)
- Hit-Scan
(Hit-Scan Weapons cast rays and don't have a travel time, such as the AK, MAC10 and Pistol)
- Reloadable
(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)
- Special
(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)
- Throwable
(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)
- Placeable
(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)
- Melee
(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)
- Semi-Automatic
(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)
- Burst Fire
(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)
- Full-Automatic
(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)
- Stun
(Stun Weapons have the potentially to lock your opponent in place, weapons like the Stun Grenade, Stun Mine and Taser)
- Instagib
(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
If you plan to extract Weapon Values and internal names, please List them under a Modding Section.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
- Keso was added in the Music Update back in March 2025 / Version 1.2.2.