Oklahoma: Difference between revisions

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Updated BigFatty
Updated Oklahoma, thanks again Kestrel
Line 3: Line 3:
|header1 = "Time to show them what it means to be in a State."
|header1 = "Time to show them what it means to be in a State."
[[File:Oklahoma.png|center|thumb|200px]]
[[File:Oklahoma.png|center|thumb|200px]]
|label2 = Base Damage
|label2 = Damage
|data2 = 100hp
|data2 = 100hp
|label3 = Secondary Damage
|data3 = 100hp
|label4 = Headshot Multiplier
|label4 = Headshot Multiplier
|data4 = X2
|data4 = X2
Line 12: Line 10:
|data5 = N/A
|data5 = N/A
|label6 = Base Attack-Rate
|label6 = Base Attack-Rate
|data6 = 1.5 (Average)
|data6 = 1.5 (Slow)
|label7 = Secondary Attack-Rate
|data7 = 1 (Very Slow)
|label8 = Movement Factor
|label8 = Movement Factor
|data8 = 0.7
|data8 = 0.7

Revision as of 20:32, 22 September 2025

Oklahoma
"Time to show them what it means to be in a State."
Damage100hp
Headshot MultiplierX2
CapacityN/A
Base Attack-Rate1.5 (Slow)
Movement Factor0.7
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Melee


Brief Information

Oklahoma is a one-shot melee weapon. It slows the player's movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.

Recommended Strategies

A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.

Maps Available

  • Commonly found on melee maps.