Oklahoma: Difference between revisions
Updated BigFatty |
Updated Oklahoma, thanks again Kestrel |
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Line 3: | Line 3: | ||
|header1 = "Time to show them what it means to be in a State." | |header1 = "Time to show them what it means to be in a State." | ||
[[File:Oklahoma.png|center|thumb|200px]] | [[File:Oklahoma.png|center|thumb|200px]] | ||
|label2 = | |label2 = Damage | ||
|data2 = 100hp | |data2 = 100hp | ||
|label4 = Headshot Multiplier | |label4 = Headshot Multiplier | ||
|data4 = X2 | |data4 = X2 | ||
Line 12: | Line 10: | ||
|data5 = N/A | |data5 = N/A | ||
|label6 = Base Attack-Rate | |label6 = Base Attack-Rate | ||
|data6 = 1.5 ( | |data6 = 1.5 (Slow) | ||
|label8 = Movement Factor | |label8 = Movement Factor | ||
|data8 = 0.7 | |data8 = 0.7 |
Revision as of 20:32, 22 September 2025
Brief Information
Oklahoma is a one-shot melee weapon. It slows the player's movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.
Recommended Strategies
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.
Maps Available
- Commonly found on melee maps.