Weapons: Difference between revisions
Weapons update |
Added Technical. Added Technical/Scripts. Wrote to Techincal/Scripts |
||
Line 27: | Line 27: | ||
=== Semi-Automatic === | === Semi-Automatic === | ||
This is where things go! | This is where things go! | ||
== Technical == | |||
=== Scripts === | |||
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc.. | |||
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats |
Revision as of 00:43, 28 November 2024
Core Weapons
Automatic
- AAA12
- AK
- AR15
- Dispenser
- Kanye
- Minigun
- Warden
Semi-Automatic
- Carbine
- Elephant
- M2000
Special
DLC Weapons
Automatic
This is where things go!
Semi-Automatic
This is where things go!
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats