Weapons: Difference between revisions
Line 17: | Line 17: | ||
| [[File:GLock.png|center|thumb|150px|[[Glock]]]] | | [[File:GLock.png|center|thumb|150px|[[Glock]]]] | ||
|- | |- | ||
| [[File:HandCannon.png|center|thumb|150px|[[ | | [[File:HandCannon.png|center|thumb|150px|[[Hand Cannon]]]] | ||
| [[File:Havoc.png|center|thumb|150px|[[Havoc]]]] | | [[File:Havoc.png|center|thumb|150px|[[Havoc]]]] | ||
| [[File:kanye.png|center|thumb|150px|[[Kanye]]]] | | [[File:kanye.png|center|thumb|150px|[[Kanye]]]] |
Revision as of 05:04, 5 December 2024
Core Weapons
DLC Weapons
DLC Weapons | ||||
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
![]() |
Legacy Core Weapons
This is here for organisation, the above is the updated section
Automatic
Semi-Automatic
- Carbine
- Elephant
- M2000
Special
DLC Weapons
Automatic
This is where things go!
Semi-Automatic
This is where things go!
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats