Weapons: Difference between revisions
weapon update |
|||
Line 41: | Line 41: | ||
| [[File:Nizeh.png|center|thumb|150px|[[Nizeh]]]] | | [[File:Nizeh.png|center|thumb|150px|[[Nizeh]]]] | ||
|- | |- | ||
| [[File: | | [[File:Oklahoma.png|center|thumb|150px|[[Oklahoma]]]] | ||
| [[File:Phoenix.png|center|thumb|150px|[[Phoenix]]]] | | [[File:Phoenix.png|center|thumb|150px|[[Phoenix]]]] | ||
| [[File:Pistol.png|center|thumb|150px|[[Pistol]]]] | | [[File:Pistol.png|center|thumb|150px|[[Pistol]]]] |
Latest revision as of 18:11, 2 March 2025
Weapons
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.