Dual Launcher: Difference between revisions
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== Recommended Strategies == | == Recommended Strategies == | ||
Because the grenades will only go off after hitting a surface, they can be aimed so that a full volley will all explode at the same time, creating a much larger blast radius. | Because the grenades will only go off after hitting a surface, they can be aimed so that a full volley will all explode at the same time, creating a much larger blast radius. | ||
When fighting an opponent up close it is recommended to fire the grenades at the ground in front of you to start their fuse as soon as possible. | When fighting an opponent up close it is recommended to fire the grenades at the ground in front of you to start their fuse as soon as possible. | ||
Lastly, you can use the Dual Launcher's grenades as you would hand grenades, to deny space and predict movement. | Lastly, you can use the Dual Launcher's grenades as you would hand grenades, to deny space and predict movement. |
Revision as of 11:35, 21 May 2025
"KA-BOOM"
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Damage | 100 |
Accuracy | Projectile + Drop |
Capacity | 4 |
Fire-Rate | 0.3 |
Spread | NUMBERS GO HERE |
Traits | Two-Handed, Explosive, Instagib |
Brief Information
The Dual Launcher is a grenade launcher holding 4 projectiles. These grenades have a similar radius and damage to hand grenades. They do not explode after a set time, instead exploding about 1 second after bouncing off a surface.
Recommended Strategies
Because the grenades will only go off after hitting a surface, they can be aimed so that a full volley will all explode at the same time, creating a much larger blast radius.
When fighting an opponent up close it is recommended to fire the grenades at the ground in front of you to start their fuse as soon as possible. Lastly, you can use the Dual Launcher's grenades as you would hand grenades, to deny space and predict movement.
Maps Available
- Yes.