Weapons: Difference between revisions
Weapons Update, includes Barrels, Pigs/Cochins, Aboubi's Head and Vehicles (oh and the Tube Gun) |
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| [[File:Warden.png|150px|link=Warden]]<br>[[Warden]] | | [[File:Warden.png|150px|link=Warden]]<br>[[Warden]] | ||
| [[File:webley.png|150px|link=Webley]]<br>[[Webley]] | | [[File:webley.png|150px|link=Webley]]<br>[[Webley]] | ||
|} | |||
== Other == | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! colspan="5" style="background-color: #f2f2f2;" | Other | |||
|- | |||
| [[File:AboubiHeadWeapon.png|150px|link=Aboubi's Head]]<br>[[Aboubi's Head]] | |||
| [[File:barrel.png|150px|link=Barrel]]<br>[[Barrel]] | |||
| [[File:pig.png|150px|link=Cochin]]<br>[[Cochin]] | |||
| [[File:ae86.png|150px|link=Vehicles]]<br>[[Vehicles]] | |||
| [[File:tubegun.png|150px|link=Tube Gun]]<br>[[Tube Gun]] | |||
|} | |} | ||
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* '''Two-Handed''' | * '''Two-Handed''' | ||
''(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)'' | ''(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)'' | ||
* '''Environmental''' | |||
''(Environmental Weapons or Objects are typically part of the conjoined to the map rather than being found as a spawn such as Aboubi's Head, Barrels and Vehicles)'' | |||
* '''Power Weapon''' | * '''Power Weapon''' | ||
''(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)'' | ''(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)'' |
Revision as of 16:16, 21 May 2025
Weapons
Other
Other | ||||
---|---|---|---|---|
![]() Aboubi's Head |
![]() Barrel |
![]() Cochin |
![]() Vehicles |
![]() Tube Gun |
Traits
- One-Handed
(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)
- Two-Handed
(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)
- Environmental
(Environmental Weapons or Objects are typically part of the conjoined to the map rather than being found as a spawn such as Aboubi's Head, Barrels and Vehicles)
- Power Weapon
(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)
- Explosive
(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)
- Reloadable
(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)
- Special
(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)
- Throwable
(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)
- Placeable
(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)
- Melee
(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)
- Semi-Automatic
(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)
- Burst Fire
(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)
- Full-Automatic
(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)
- Stun
(Stun Weapons have the potentially to lock your opponent in place, weapons like the Stun Grenade, Stun Mine and Taser)
- Instagib
(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
If you plan to extract Weapon Values and internal names, please List them under a Modding Section.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
- Keso was added in the Music Update back in March 2025 / Version 1.2.2.