Weapons: Difference between revisions

From Straftat Wiki
Weapons Update, includes Barrels, Pigs/Cochins, Aboubi's Head and Vehicles (oh and the Tube Gun)
m Added new Hit-Scan Trait to list
 
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* '''Explosive'''  
* '''Explosive'''  
''(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)''
''(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)''
* '''Hit-Scan'''
''(Hit-Scan Weapons cast rays and don't have a travel time, such as the AK, MAC10 and Pistol)''
* '''Reloadable'''  
* '''Reloadable'''  
''(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)''
''(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)''

Latest revision as of 16:19, 21 May 2025

Weapons

Weapons

AAA-12

AK

AP Mine

AR

Baseball Bat

Bayshore

Bender

Beam Load

Blank State

Bublee

Bukanee

Claymore

Couperet

Crisis

Dispenser

Dual Launcher

Elephant

FG42

Flamberge

Flashlight

Gamma

Gamma Gen 2

Glaive Gun

Gland Grenade

Glock

Gust

Hand Cannon

Hand Grenade

Hill H15

HK Caws

HK G11

Havoc

Javal Mahmaerd

Kanye

The Katana

Keso

M2000

MAC10

Minigun

Mortini

Nizeh

Oklahoma

Phoenix

Pistol

Propeller

Prophet

Proximity Mine

QCW05

Repulsar

Revolver

Rocket Launcher

Sawed Off

Serac

Shotgun

Silenzzio

SMG

Smith Carbine

Stun Grenade

Stun Mine

Stylus

Taser

Tromblonj

Warden

Webley

Other

Other

Aboubi's Head

Barrel

Cochin

Vehicles

Tube Gun

Traits

  • One-Handed

(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)

  • Two-Handed

(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)

  • Environmental

(Environmental Weapons or Objects are typically part of the conjoined to the map rather than being found as a spawn such as Aboubi's Head, Barrels and Vehicles)

  • Power Weapon

(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)

  • Explosive

(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)

  • Hit-Scan

(Hit-Scan Weapons cast rays and don't have a travel time, such as the AK, MAC10 and Pistol)

  • Reloadable

(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)

  • Special

(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)

  • Throwable

(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)

  • Placeable

(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)

  • Melee

(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)

  • Semi-Automatic

(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)

  • Burst Fire

(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)

  • Full-Automatic

(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)

  • Stun

(Stun Weapons have the potentially to lock your opponent in place, weapons like the Stun Grenade, Stun Mine and Taser)

  • Instagib

(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)

Technical

Scripts

Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..

If you plan to extract Weapon Values and internal names, please List them under a Modding Section.

Trivia

  • AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
  • Keso was added in the Music Update back in March 2025 / Version 1.2.2.