Crisis: Difference between revisions
Created page with "{{Infobox |title = Crisis |header1 = "Named after causing several crisis." center|thumb|200px |label2 = Damage |data2 = NUMBERS GO HERE |label3 = Accuracy |data3 = NUMBERS GO HERE |label4 = Capacity |data4 = NUMBERS GO HERE |label5 = Fire-Rate |data5 = NUMBERS GO HERE |label6 = Spread |data6 = NUMBERS GO HERE |label7 = Traits |data7 = NUMBERS GO HERE }} == Brief Information == Placeholder == Recommended Strategies == Shoot the enemy in the head. ==..." |
crisis infomrations |
||
Line 18: | Line 18: | ||
== Brief Information == | == Brief Information == | ||
The Crisis is a one-handed gun that uniquely unloads its entire magazine at high speed upon being fired. This results in heavy spread, but surprisingly no upwards recoil. The spread is much heavier when running, jumping, or firing dual-wielded Crises simultaneously. | |||
The barrage can be cut short by throwing the Crisis after firing, upon which it can be picked up again with its remaining ammo still in the magazine. | |||
== Recommended Strategies == | == Recommended Strategies == |
Revision as of 00:40, 22 May 2025
"Named after causing several crisis."
![]() | |
---|---|
Damage | NUMBERS GO HERE |
Accuracy | NUMBERS GO HERE |
Capacity | NUMBERS GO HERE |
Fire-Rate | NUMBERS GO HERE |
Spread | NUMBERS GO HERE |
Traits | NUMBERS GO HERE |
Brief Information
The Crisis is a one-handed gun that uniquely unloads its entire magazine at high speed upon being fired. This results in heavy spread, but surprisingly no upwards recoil. The spread is much heavier when running, jumping, or firing dual-wielded Crises simultaneously.
The barrage can be cut short by throwing the Crisis after firing, upon which it can be picked up again with its remaining ammo still in the magazine.
Recommended Strategies
Shoot the enemy in the head.
Maps Available
- Yes.