Crisis: Difference between revisions

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|data2 = NUMBERS GO HERE
|data2 = NUMBERS GO HERE
|label3 = Accuracy
|label3 = Accuracy
|data3 = NUMBERS GO HERE
|data3 = What's accuracy?
|label4 = Capacity
|label4 = Capacity
|data4 = NUMBERS GO HERE
|data4 = NUMBERS GO HERE
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|data5 = NUMBERS GO HERE
|data5 = NUMBERS GO HERE
|label6 = Spread
|label6 = Spread
|data6 = NUMBERS GO HERE
|data6 = Yes
|label7 = Traits
|label7 = Traits
|data7 = NUMBERS GO HERE
|data7 = Quite literally automatic.
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Revision as of 17:36, 19 June 2025

Crisis
"Named after causing several crises."
DamageNUMBERS GO HERE
AccuracyWhat's accuracy?
CapacityNUMBERS GO HERE
Fire-RateNUMBERS GO HERE
SpreadYes
TraitsQuite literally automatic.

Brief Information

The Crisis is a one-handed gun that uniquely unloads its entire magazine at high speed upon being fired. This results in heavy spread, but surprisingly no upwards recoil. The spread is much heavier when running, jumping, or firing dual-wielded Crises simultaneously.

The barrage can be cut short by throwing the Crisis after firing, upon which it can be picked up again with its remaining ammo still in the magazine.

Recommended Strategies

Dropping and grabbing the Crisis should it not hit anything allows the user to be more comfortable pre-firing, poking or missing while conserving time and ammunition.

Ideally, however, the crisis is only fired when it is likely to deliver a killing blow, because dropping the weapon in combat still leaves one with an empty hand, and the gun's loudness and low accuracy are incredibly problematic at anything other than extremely close range.

When facing the Crisis, one should conversely feel comfortable challenging the damage output of the weapon with any more accurate option and mild distance.

Maps Available

  • Yes.